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11

There's no book, or collection of books, that comprises the whole of the background story for the World of Darkness. Part of what made the game so successful is the way that it spread the story in bits and pieces throughout all the books, giving collectors and fans the "metaplot" in a serialized way that kept them buying material. However, one good place to ...


8

I don't have access to the books you mentioned, so I may be duplicating something here. But my initial thoughts are to use Forces as a conduit for Mind: Depending on when and where your story is set, you could do Mind magic over a telegraph or telephone line by using the electrical impulses between you and the other person. You could send secret messages ...


5

You're right; there's not a lot of clear synergies between the two spheres. What comes to mind is something like "Spark of Inspiration" or "Bolt from the Blue." Using the Hermetic associations of fire with insight and creativity (recalling Prometheus), combine Forces and Mind to make your thoughts more receptive to the "divine fire." Such a rote could get ...


4

Forces and Mind can be used together to perform different kind of sensorial input filtering: Receive one kind of sensory input when a different sense is stimulated. (For example, you may receive some kind of kinetic feedback instead of hearing a particular sound, as if you had converted sonic energy into kinetic energy, but for your mind only.) [Greatly ...


4

Expanding on the whole transmute a pure idea into a construct of force thing, here's a fun one : how about a spell that emits a sound based on the number and proximity of nearby Thoughts (the Mind equivalent of Aliens' motion tracker) ? Why not even project a map (could even be an actual Map with Correspondence 1's Spatial Map added to the mix) showing dots ...


2

I can come up with two ideas: Neural Shutdown: using the ability to manipulate the electricity in the brain you can shut down various region of mental activity, calming/causing aggression, sleep, memories, or religious experiences. Dazzling lights: Using a combination of lights, sounds, and mental influence drives the victim(s) into a temporary Fugue state ...


2

Of course Templar Psionic Storm from StarCraft is a Force/Mind effect :D On that route, you could possibly find a way to attack Willpower (as in Mind 3 ) with a very physical effect like fire, lightning, ice… that could add more damage (don’t actually have the books here, but I remember using forces for damage added damage or something like that). You ...


2

Could you reverse your formula? Have the character teach something to the avatar. I think this could work if you could get them started on on the right direction. They should learn while teaching. What I like about this idea is it will make the players think proactively instead of reactively. Could you take away the avatar and making the seeking a way ...


2

First off, there is little global history of the Kindred. Most things happen at the city level. The most concise and short introduction is chapter seven of the revised edition: "The history of the kindred". The Sabbat is the sect that is actually trying to make history. So probably look at the Sabbat books: "Guide to the Sabbat(revised)" or "Dirty Secrets ...


1

For the most part this answer agrees with Jadasc (and apologize if this should be a comment and not an answer). With White Wolf in general, the only way to learn the canon plot is to literally read everything in every book you can get a hand on. It sounds like an absurd answer, and for the most part it is. Most of the time, you just pick and choose what ...


1

@Jadasc is right - there is no definitive collection of the OWoD's history and lore. You mentioned in your Question that you're interested in the Dark Ages setting as well as the modern one. If you'd like to learn more about the historical backdrop of the Dark Ages game (and how White Wolf's fictional history ties into that of the world), then I would ...



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