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62

As with the vampire-to-lawn-chair problem, it involved Matter magick in Mage 1e. One of the examples listed of "coincidental magick" for Matter was "transmuting bullets into air" with the coincidence of "the gun was never loaded." Now, earlier examples in the book of coincidental magick in the book suggested that to be coincidental magick, the coincidence ...


35

In first edition Mage, vampires fell entirely under the sphere of Matter, and changing the shape of matter was available at fairly low levels. (This was referenced in Book of Shadows, the Player's Guide to Mage, in a subhead: "Turning Vampires into Lawn Chairs and Other Works of 'High' Magick" -- although it wasn't a rote.) The notion that a starting mage ...


20

Because the world is broken and it's your job to fix it. The rules are meant to suggest a world where the Technocracy has locked down magick hard — mages are supposed to take every advantage they can, using Willpower and Quintessence to add successes and lower difficulties, take advantage of magickal tools and rotes to modify die pools, and do lots of their ...


16

Disclaimer: not sure, but I'll find this funny ^^ On TVTropes under the Table Top section examples we find this In Mage: The Ascension this is a popular method of stopping a bullet, since it is entirely coincidental if done properly (and thus incurs no Paradox) - as long as an observer cannot be fully certain the mage didn't have a Bible or ...


15

As a "mathy" person, Entropy is my favorite Sphere. Entropy, at its core, is the manipulation of probability. By increasing or decreasing the likelihood of an event occurring, the mage can twist reality into getting what they want. And because you're just changing chance, from the outside, you're just incredibly lucky, and so most effects will be ...


14

What's missing here is an application of paradigm. Every mage believes with absolute clarity and certainty that the world works in accordance with the laws of magick as described by their tradition (or, in the case of orphans, the stuff that the School of Hard Knocks has taught them) — that application of will is how spells are cast and magick gets done. ...


12

There's no book, or collection of books, that comprises the whole of the background story for the World of Darkness. Part of what made the game so successful is the way that it spread the story in bits and pieces throughout all the books, giving collectors and fans the "metaplot" in a serialized way that kept them buying material. However, one good place to ...


11

1 looks good enough to me. Correspondence alone is enough to teleport stuff. I only know the Revised edition though. Could it be from some earlier edition? 2 and 3 - both initial explanations come from character's limited knowledge. That is - a mage having no Life sphere might rationalize that she can control electrical charges. Except that when she tries ...


10

This idea goes back to the very first edition of the Mage: the Ascension player's handbook. Stephan Wieck discusses it as an example of how the loose rule system can produce unexpected results. Title : Book of Shadows Date: 1993 Page 203 Subheading: Turning Vampires into Lawn Chairs and Other works of "High" Magick Edit note: The initial version of ...


9

I don't have access to the books you mentioned, so I may be duplicating something here. But my initial thoughts are to use Forces as a conduit for Mind: Depending on when and where your story is set, you could do Mind magic over a telegraph or telephone line by using the electrical impulses between you and the other person. You could send secret messages ...


8

It depends on how much Paradox is in your wheel when the Backlash occurs. There's a chart on page 195 of the Mage Revised book that addresses this. The usual result is "damage and flaw," with both in proportion to how much Paradox is released. Small amounts lead to bashing damage and a minor, inconvenient flaw. Larger amounts lead to lethal damage (or even ...


6

Reward his Creativity with Plot As a GM i'm a big believer in the 'Yes, but' school of GMing thought. I say that, but in a game I ran yesterday, I had to say 'no' almost continuously to a player. He was coming from a different gaming culture than mine (less serious), and making a lot of new-player mistakes. It was especially noticeable in the rules-lite, ...


5

The question is answered in Mage: the Ascension Revised FAQ. It seems really hard to build a fast Effect. With penalties for fast-casting, required successes and the like, most mages will have trouble getting more than one or two successes in a turn. This is deliberate; mages should take time to prepare, cast their Effects wisely and use ...


5

You're right; there's not a lot of clear synergies between the two spheres. What comes to mind is something like "Spark of Inspiration" or "Bolt from the Blue." Using the Hermetic associations of fire with insight and creativity (recalling Prometheus), combine Forces and Mind to make your thoughts more receptive to the "divine fire." Such a rote could get ...


4

Forces and Mind can be used together to perform different kind of sensorial input filtering: Receive one kind of sensory input when a different sense is stimulated. (For example, you may receive some kind of kinetic feedback instead of hearing a particular sound, as if you had converted sonic energy into kinetic energy, but for your mind only.) [Greatly ...


4

Expanding on the whole transmute a pure idea into a construct of force thing, here's a fun one : how about a spell that emits a sound based on the number and proximity of nearby Thoughts (the Mind equivalent of Aliens' motion tracker) ? Why not even project a map (could even be an actual Map with Correspondence 1's Spatial Map added to the mix) showing dots ...


4

First off, there is little global history of the Kindred. Most things happen at the city level. The most concise and short introduction is chapter seven of the revised edition: "The history of the kindred". The Sabbat is the sect that is actually trying to make history. So probably look at the Sabbat books: "Guide to the Sabbat(revised)" or "Dirty Secrets ...


4

Could you reverse your formula? Have the character teach something to the avatar. I think this could work if you could get them started on on the right direction. They should learn while teaching. What I like about this idea is it will make the players think proactively instead of reactively. Could you take away the avatar and making the seeking a way ...


3

I was just discussing this with some internet friends. I didn't use UseNet in college (94-98) but I did go to GenCon while there (sadly I honestly can't tell you which year we went in that 3 year span, but I was with the L5R RPG booth and a L5R RPG betatester etc, so, we were in the Exhibition room), and in one silly mindset, I went and had buttons made at ...


3

It seems Mage Revised features what you call Domino effect v2. On page 151: The Domino Effect Wise mages who wish to avoid the nasty consequences of Paradox will attempt to disguise their magic in coincidental Effects. As the number of wild “coincidences” rise, however, they become harder to pull off. As an optional rule, a Storyteller can ...


3

YES. Correspondence is cool, but any "remote" modification of living beings requires Life (and materials - Matter), exemplary Sphere Effects indicate so: whereami? requires Spirit level 1 to guess in which Astral Domain you are or Mind to realize it's a dream/hallucination; window requires Time or Spirit to watch different eras / worlds. Umbra = Spirit. ...


3

Entropy/Life: "Devolve" a lizard (or chicken, whatever) into a dinosaur. Entropy/Correspondence: One or more targets that can move somehow end up next to each other (IE somehow that rake ends up right under that guy's foot); Create a field of chaos for potential scryers. Entropy/Forces: Make a gun misfire, especially on bullet X (also could work with ...


2

I can come up with two ideas: Neural Shutdown: using the ability to manipulate the electricity in the brain you can shut down various region of mental activity, calming/causing aggression, sleep, memories, or religious experiences. Dazzling lights: Using a combination of lights, sounds, and mental influence drives the victim(s) into a temporary Fugue state ...


2

Of course Templar Psionic Storm from StarCraft is a Force/Mind effect :D On that route, you could possibly find a way to attack Willpower (as in Mind 3 ) with a very physical effect like fire, lightning, ice… that could add more damage (don’t actually have the books here, but I remember using forces for damage added damage or something like that). You ...


2

One of the things i have done is taking things either from characters backgrounds (if they have given me any) or from the game itself that their character has experienced and challenge the players with their own moral implications in it. for example i had a player in one of my games who stated in his background that his character's parents died with his ...


2

@Jadasc is right - there is no definitive collection of the OWoD's history and lore. You mentioned in your Question that you're interested in the Dark Ages setting as well as the modern one. If you'd like to learn more about the historical backdrop of the Dark Ages game (and how White Wolf's fictional history ties into that of the world), then I would ...


1

Consensual Reality Magick is hard because of Consensual Reality. The whole world knows that when you stick your hand in your pocket, your hand can only travel a few inches. However, when you do the Life (or Matter) + Correspondence Effect, you stick your hand in the pocket and then reach through space to the bowl by the door where you forgot your frickin' ...


1

Spheres in Mage: Ascension overlap each other and even the core rulebook mentions that sufficiently creative player can solve every problem using nearly any sphere (except some specific situation, like accessing Umbra always needs Spirit). However, that said, I had encountered numerous players that use out of game knowledge to justify their effects that ...


1

The Unofficial White Wolf Wiki is a great starting resource. Many articles also include references to the originating source books, should you find a topic particularly interesting.


1

This guy put together a great timeline for WOD. It includes references to the various books as well. WOD Timeline Alternatively, this book is great as reference material: Encyclopaedia Vampirica



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