Hot answers tagged

74

As with the vampire-to-lawn-chair problem, it involved Matter magick in Mage 1e. One of the examples listed of "coincidental magick" for Matter was "transmuting bullets into air" with the coincidence of "the gun was never loaded." Now, earlier examples in the book of coincidental magick in the book suggested that to be coincidental magick, the coincidence ...


45

In first edition Mage, vampires fell entirely under the sphere of Matter, and changing the shape of matter was available at fairly low levels. (This was referenced in Book of Shadows, the Player's Guide to Mage, in a subhead: "Turning Vampires into Lawn Chairs and Other Works of 'High' Magick" -- although it wasn't a rote.) The notion that a starting mage ...


33

To give some background to the creation of World of Darkness, the initial idea was put forth by Mark Rein-Hagen in a car trip with Stewart Wiek and Lisa Stevens. While Rein-Hagen was on the road with Wieck and Stevens to GenCon 23 in 1990, he conceived of the game Vampire: The Masquerade which became his main project for the next year, and was ...


30

The Government has no time for small fries like you Technocracy appears to be a monolithic Big Brother, spying on everyone at all times, but the truth is that their goals can leave even the best among them strained. Even the most oppressive governments are loath to devote precious resources (people, equipment, processor time) to small threats. In fact, such ...


28

Because the world is broken and it's your job to fix it. The rules are meant to suggest a world where the Technocracy has locked down magick hard — mages are supposed to take every advantage they can, using Willpower and Quintessence to add successes and lower difficulties, take advantage of magickal tools and rotes to modify die pools, and do lots of their ...


18

As a "mathy" person, Entropy is my favorite Sphere. Entropy, at its core, is the manipulation of probability. By increasing or decreasing the likelihood of an event occurring, the mage can twist reality into getting what they want. And because you're just changing chance, from the outside, you're just incredibly lucky, and so most effects will be ...


18

Disclaimer: not sure, but I'll find this funny ^^ On TVTropes under the Table Top section examples we find this In Mage: The Ascension this is a popular method of stopping a bullet, since it is entirely coincidental if done properly (and thus incurs no Paradox) - as long as an observer cannot be fully certain the mage didn't have a Bible or ...


16

What's missing here is an application of paradigm. Every mage believes with absolute clarity and certainty that the world works in accordance with the laws of magick as described by their tradition (or, in the case of orphans, the stuff that the School of Hard Knocks has taught them) — that application of will is how spells are cast and magick gets done. ...


14

1 looks good enough to me. Correspondence alone is enough to teleport stuff. I only know the Revised edition though. Could it be from some earlier edition? 2 and 3 - both initial explanations come from character's limited knowledge. That is - a mage having no Life sphere might rationalize that she can control electrical charges. Except that when she tries ...


13

There's no book, or collection of books, that comprises the whole of the background story for the World of Darkness. Part of what made the game so successful is the way that it spread the story in bits and pieces throughout all the books, giving collectors and fans the "metaplot" in a serialized way that kept them buying material. However, one good place to ...


13

I don't have access to the books you mentioned, so I may be duplicating something here. But my initial thoughts are to use Forces as a conduit for Mind: Depending on when and where your story is set, you could do Mind magic over a telegraph or telephone line by using the electrical impulses between you and the other person. You could send secret messages ...


12

If more info is needed / required with regards to the Quickstart rules, then there's: Chapter Eight: Rolling Dice Difficulties Actions: The various Types Failure Success Chapter Nine: Part I: Initiative & Movement Part II: Dramatic Feats Part III: Health & Injury Part IV: Combat Reworked to point to the various concepts. Avatar: p43-46 ...


12

The political and legal proceedings in a surveillance/military state are often quite opaque in real life. You can use that as your cue to build a framework that is oppressive and capricious. Think of the legal system as merely the justification for paramilitary surveillance and interrogations. The characters notice unmarked vehicles and suspicious people ...


11

This idea goes back to the very first edition of the Mage: the Ascension player's handbook. Stephan Wieck discusses it in “Turning Vampires into Lawn Chairs and Other works of "High" Magick” in The Book of Shadows (1993; p. 203) as an example of how the loose rule system can produce unexpected results.


9

It depends on how much Paradox is in your wheel when the Backlash occurs. There's a chart on page 195 of the Mage Revised book that addresses this. The usual result is "damage and flaw," with both in proportion to how much Paradox is released. Small amounts lead to bashing damage and a minor, inconvenient flaw. Larger amounts lead to lethal damage (or even ...


9

The Paradox will come when the object is used (assuming you've created a vulgar effect). Reality doesn't care if you say some magic words at the rock and then claim it's enchanted. It reacts if that rock starts randomly teleporting itself ten feet to the left. This is what makes some Technocracy toys so useful. They don't shoot fireballs out of magic ...


9

No. And little bit "Yes." The Life 5 Rote Perfect Metamorphosis, and its associated sphere trait, allows you to make a perfect modification of the living, physical form. It would, for instance, allow the Mage to turn himself into a human/wolf hybrid similar in physical appearance to any of the five forms, such as Crinos, and even shifting between them. It ...


8

The question is answered in Mage: the Ascension Revised FAQ. It seems really hard to build a fast Effect. With penalties for fast-casting, required successes and the like, most mages will have trouble getting more than one or two successes in a turn. This is deliberate; mages should take time to prepare, cast their Effects wisely and use ...


8

I was just discussing this with some internet friends. I didn't use UseNet in college (94-98) but I did go to GenCon while there (sadly I honestly can't tell you which year we went in that 3 year span, but I was with the L5R RPG booth and a L5R RPG betatester etc, so, we were in the Exhibition room), and in one silly mindset, I went and had buttons made at ...


8

I have run Mage the Ascension in a variety of games, Mage exclusively or in crossover with other WoD games. I've had some two Seekings in the past, and recently three more, therefore I believe I'm qualified to give an answer. Unfortunately there is no short version of it. Success and/or failure It is a viable idea to ask the player to wager their XP on a ...


8

Your second option is correct. As per Mage: the Ascension Revised (p.151) and Mage: 20th Anniversary (p.543), the successes one gets on a Magickal effect translate into a number of levels of damage, modified by the Spheres used. The Base Damage for most Spheres is two lethal per success on the roll. (Forces adds an extra level; Mind is bashing; Entropy ...


7

Reward his Creativity with Plot As a GM i'm a big believer in the 'Yes, but' school of GMing thought. I say that, but in a game I ran yesterday, I had to say 'no' almost continuously to a player. He was coming from a different gaming culture than mine (less serious), and making a lot of new-player mistakes. It was especially noticeable in the rules-lite, ...


7

Have them continually fined for minor infractions and examined for potential crimes. One of the ways that a government can harass someone without appearing to overstep their bounds is by enforcing minor laws. Their car gets tickets for parking an inch too far from the curb. They get fined for littering for dropping crumbs on the ground at lunch. Their taxes ...


7

Treat this as a discussion between the storyteller and the players rather than strive for any “objective” definition, because it's an inherently complex decision that often ends up being subjective in play. I recommend having a discussion with your players about exactly this—ideally during character creation but in your case before your next session. Go ...


6

Tradition Book: Euthanatos (2002) "Chodona" In the Tradition Book: Euthanatos (Revised, 2002) the Chodona (note variant spelling) is described in the glossary on p. 11 as: The Euthanatoi belief system and legal code, derived from the Eight-Spoked Wheel of the Law. The agreement that bound fate- and death-aspected mages into one Tradition. Then on p. ...


6

Searching using Correspondence is fine and it is what will be usually used. However mages have a lot of different ways to locate someone on map: Correspondence to actually search. It's mage's task to "see" the person in all the area he's sensing. Having some kind of connection to the person: Life, Mind or even Prime + some (usually lower than above) ...


6

A botched spell is "blown" and generates Paradox. I have taken the time to look at some resources and you are right. Nowhere in the Corebook, Storyteller's companion, Book of Shadows or Book of Madness (assuming pre-Revised edition) does it say that anything other than Paradox happens. As written, it's just Paradox being gained and possibly a backlash ...


6

Bureaucracy is Dense and Impenetrable For the same reason why you can't effectively roleplay the vast swaths of bureaucracy, the party is not privy to that experience as well. Unless you wish for specific evidence of the inner workings to be available to the party, such as for an infiltration story arc, they will be outsiders, unable to penetrate the ...


6

Lots of stuff happened in 1999 in the Classic World of Darkness. (Here's a link to the timeline.) We're specifically concerned with July 4th. The Technocracy implement Operation Ragnarok.They use neutron missiles and four reflecting orbital mirrors to reduce the Ravnos Antediluvian to dust. Simultaneously, Technocrat Xerxes Jones detonates a nuclear ...


5

You're right; there's not a lot of clear synergies between the two spheres. What comes to mind is something like "Spark of Inspiration" or "Bolt from the Blue." Using the Hermetic associations of fire with insight and creativity (recalling Prometheus), combine Forces and Mind to make your thoughts more receptive to the "divine fire." Such a rote could get ...



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