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4

They're not. To address the question in the title: neither in Mage 2nd Edition, Mage Revised, Guide to the Technocracy, nor Mage: 20th Anniversary Edition does the background Talisman (or Wonder, or Device) cost double to acquire. As a result, the reference you're quoting in GttT was likely an error at the time that was corrected in the most recent edition, ...


5

As of Mage 20th Anniversary Edition—which should probably supersede the pre-Revised Guide to the Technocracy—the double cost only exists for Enhancements but not Wonders (Devices/Fetishes/Talismans). There's only a throwaway line as to why. Thanks to its powerful effects and unusual properties, the Enhancements Trait is more expensive than usual. This ...


1

Previous answers did not satisfy me so I tried to look into the matter more thoroughly, asking a few friends who are in the know and trying to cite sources that clarify things as much as possible. Of particular help was Antonios "Rave-n" Galatis, co-developer in the making of M20, who helped me put all this together as clear and well-defined as possible. ...


3

First of all you need to realize that there isn't much "objective" to work with... Νοτ when it comes to Mage's classification of magick as coincidental or vulgar, at least. In almost all editions of the game (M20 included) there are many arguments for either side in almost every Effect. Sometimes there are explicit declarations (Prime-charge energy rays) or ...


6

Lots of stuff happened in 1999 in the Classic World of Darkness. (Here's a link to the timeline.) We're specifically concerned with July 4th. The Technocracy implement Operation Ragnarok.They use neutron missiles and four reflecting orbital mirrors to reduce the Ravnos Antediluvian to dust. Simultaneously, Technocrat Xerxes Jones detonates a nuclear ...


7

Treat this as a discussion between the storyteller and the players rather than strive for any “objective” definition, because it's an inherently complex decision that often ends up being subjective in play. I recommend having a discussion with your players about exactly this—ideally during character creation but in your case before your next session. Go ...


3

The recent M20 supplement How Do You DO That? is the new, canonical bible of Mage effects. It's great; I can't recommend it more highly. (I wish it existed when I first got into Mage.) The preview at DriveThruRPG has the Table of Contents but unfortunately no solid examples. Before that supplement came out, players generally would discuss (and argue) ...



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