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21

I see no more reason to consider this armor anymore as I would a set of Bracers of Armor or a casting of the Mage Armor spell. Just because it grants an Armor bonus to AC, doesn't make it Armor. Only things in the Equipment section under Armor are armor. This item doesn't mention anything about what Proficiency you need to wear it, it's called a "Wondrous ...


18

Sure, why not? After all, there are historical scabbards for polearms. They just don't dangle on your hip like a sword one, but since also a longsword scabbard don't fit a scimitar, the item will magically change to fit your weapon.


18

Wands follow the general rules for Saving Throws Against Magic Item Powers on the page on magic items (emphasis mine): Saving Throws Against Magic Item Powers Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability ...


14

A caster level 7 cape of the mountebank has a range of 680 ft., but a level 9 cape of the mountebank has a range of 760 ft. This probably isn't a big deal. What is a big deal is that a cape of the mountebank allows the wearer to use the magic of the dimension door spell once per day. And the spell dimension door says You may also bring one ...


13

Resource Management during the Adventuring Day As a class, the Paladin isn't overpowered. The Paladin does have a nice mix of weapon and spell skills to offer any party. Discussion: On page 84 of the DMG the adventuring day around which the game is balanced calls for 6-8 encounters of medium to hard difficulty, and 2 short rests. If your DM isn't ...


12

Description of each rod states: The wielder can cast... Meanwhile, to wield means: to use (a weapon, instrument, etc.) effectively; handle or employ actively. More definitions, all pretty similar. The Magic Item Compendium seems to clarify it even further. Activating Magic Items section (p. 219) includes this sentence: A rod or wand must be ...


12

The DM's mistaken about how the fire damage works... The DM's correct that damage reduction doesn't reduce damage from non-weapon attacks (e.g. energy damage, falls, poisons), so a creature with damage reduction takes full damage from, for example, fire. (To take less fire damage, the creature needs the special ability resistance to energy.) But a weapon ...


10

Officially, ask the GM There's no official answers to these questions beyond a couple of sidelong mentions, so the DM must answer them if they come up, like, for example, if the party expects to be spending a large amount of time within their bag of holding (maybe by using a bottle of air or a necklace of adaptation). Unofficially, here's some speculation ...


9

You asked specificly not for a taxonomy of behavior difference, but I think one is essential to the answer you are looking for. Game mechanically, rods may or may not have charges. Wands always have charges. Thematically, rods are more like Wonderous Items which do WeirdStuff(tm), while wands are basically limited to being stored-spell dispensers. Wands ...


9

Does it say in the description: "may be used as an arcane focus"? No? Then no.


9

The person using the scroll is casting the spell and pays the price (DMG p. 200). ... you can use an action to read the scroll and cast its spell ...


8

In all these cases, the creator needs the feat Craft Magic Arms and Armor, but once that's out of the way... Wondrous items are rarely also weapons... Precedent exists in the form of the mattock of the titans and maul of the titans, but these are largely exceptions rather than rules, both items dating back to at least the Dungeon Master's Guide for ...


7

Yes, you may. First there's the rules-first approach D&D 4e is happy with, wherein the story follows afterwards to make sense of the rules: it's a heavy blade, and the Ruby Scabbard says it can be used with those. So you can, and that's that. Narratively, it's also fine. Polearms do get sheathed. Not for convenience of carrying like with swords, though ...


7

Yes you can. The Scabbard's ability is a Free Action, and you can use Free Actions at (pretty much) any time including when it isn't your turn. DDI: Free actions take almost no time or effort. A creature can usually take as many free actions as it wants during any turn, including other creatures’ turns.


7

No. You can think of the scroll as a battery: A scroll contains the stored energy of a single spell. Thus, casting/releasing a spell from a scroll can only result in the same amount of magical energy as the scroll was loaded up with when written.


7

When creating a new magic item, compare it to a similar item In other words, how does this weapon special ability compare to existing weapon special abilities? What does it seem like it's about equal to? In this case Pathfinder has nothing that's precisely comparable, but Pathfinder's predecessor Dungeons and Dragons 3.5 does have such a thing in the form ...


7

MIC's wording, per burlap's answer, is very clear, and even the rod descriptions' inclusion of "the wielder" puts doubt on this answer. Original answer: Reading a little further in the section on metamagic rods, we find this: Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a ...


6

More broadly than Pathfinder; there is the Pouches of Shared Acquisition in 4ed and Leomund's Secret Chest Ritual has a similar effect. I'm failing at finding a link for the Pouches; https://the-expendables.obsidianportal.com/items/pouches-of-shared-acquisition is the best I've managed so far. Specifically to Pathfinder, while it's not exactly what you are ...


6

Yes... Two wizards can recite a scroll together. Mechanically, this is done by one of them using the Help action, followed by the other using the Use an Object action. ...but No. This does not cast Fireball twice. It grants advantage on the DC 13 Intelligence check required to use the scroll if the (second) wizard is below 5th level.


6

Depending upon the effect, an intelligent item may be able grant the effect to its possessor, but, like an NPC, the intelligent item's not obligated to Intelligent items have their own independent action economies, desires, and wills. Although an intelligent item will frequently use its powers on behalf of and at the behest of its owner, it can sometimes ...


5

It is in the Adventurer's Vault 2 page 97. In the future you can use the Compendium, even without a DDI Subscription. You can't get the text of the item (or feat or whatever you are looking up) but it will tell you the book it came in.


5

No. If you have a Amulet of Protection +1, it stays an Amulet of Protection +1. You will have to find, buy, or make an Amulet of Protection +2 if you want that instead. All items work this way. Although there are artifacts (such as the Staff of Fraz-Urb'luu) that can increase their enhancement based on other parameters, they are the exception rather than ...


4

No. The scroll is consumed as it's cast so there's no effective way to share it.


4

RAW: No - Custom Crafted Weapons are not Wondrous Items The rules for crafting Magic Weapons and creating Wondrous Items have completely separate pricing structures, so there would not be any overlap between the 2. There are rules for Weapon Bonuses which may help, such as Spell-Storing to cast Mage Armor if you have a friendly caster to recharge it for ...


4

Besides simply using the Ring of Arming as is... There is the Armiger's Panoply and Folding Plate. You could always use some GM fiat in order to customize for a different/specific set of armor and/or weapon. For weapons specifically, the Called special ability would be quite nice. For more of vulgar display of power, there is the Swift Girding spell.


4

Only indirectly are rules provided for creating an item that takes a swift action to activate The section Creating Magic Items says Using metamagic feats, a caster can place spells in items at a higher level than normal. Thus, by incorporating a spell modified by the metamagic feat Quicken Spell into the creation of a custom magic item (therefore ...


3

Creating Magic Items will offer you the guidance. Call of the Beast (2nd) would require Craft Wondrous Item and that feat requires caster level 3rd. One small hurdle will be Estimating Magic Item Gold Piece Values which is explained below: CL 3rd x SL 2nd x 2000 gp / 2 (for 24 hour effect) = 6,000 gp. It would take 6 days to craft, cost you raw materials ...


3

First of all, don't ever rely upon the fluff description. That's there just to provide a visual, but the bolas don't entangle, they immobilize, which is a different condition. The full text for the feat explicitly tells you the durations of the effect: until the end of the target's next turn. There is no way to end the condition earlier, except if a power ...


3

The saving throw for a Wand is 10 + Spell level + the Minimum ability score modifier necessary to cast that spell. So if you're working with a Wand of Fireball, Fireball is a 3rd level spell, which requires a 5th level Wizard to cast with an ability score of at least 13. The modifier for a score of 13 is +1. So the save of a Wand of Fireball will be (10 + 3 ...


3

You’re looking for an arcane hierophant, basically. Alternate Source Spell from Dragon vol. 325, pg. 61, lets an arcane spell count as divine or vice-versa, at a cost a −1 penalty to caster level. It requires that you already be able to cast both arcane and divine spells before you can take it. It’s a pretty common trick for early entry into prestige ...



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