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12

Both require you to be submersed in water to work. Now, if you were to fill the Bag of Holding with water first ... I'd say the Manta Ray cloak still doesn't work infinitely, because there's only so much oxygen in the water you can breathe. The Cap however creates a bubble of air around your head, and doesn't insinuate in any way that the oxygen is taken ...


11

(This benefit is not cumulative with similar effects, such as a haste spell.) This line defines speed as “similar to” haste, and states that things “similar to” haste do not stack with it. Since it is, itself, similar to haste, it doesn’t stack with itself. Two speed weapons still only allow you one extra attack, it just means you get to choose which one ...


10

Unless you can throw a tree, you cannot throw a feather token and make it turn into a tree on your target. Because activating a feather token is a Standard Action. Just getting this out of the way as people try this more often than not. Now, if you are inside a creature, and manage to activate a magic item, it will work normally. If you are Swallowed you ...


9

Short RAW answers: no and no. A magic item's magical properties begin and end with the effects described in their writeup, plus some general properties that all magical items have; otherwise, they behave like normal objects of their type. So beyond increasing the user's Strength, the Gauntlets of Ogre Power behave like regular gauntlets. Punching someone ...


8

Raw Rings of storage capture a given levels worth of spells. Cantrips are considered level 0, so RAW, they couldn't be stored. Any creature can cast a spell of 1st through 5th level into the ring. (DMG 192) Why not? If you could, you would be able to store an infinite amout of them in the right and pass it off to another party member, essentially ...


8

Yes The rules Armor and magical robes are different categories of items, so they can be worn freely together. While plate armor is categorized as Armor, robes are classified into the catch-all category of Wondrous items (DMG p. 140). However, should the robes give you a different way to calculate your AC (like the Robe of the Archmagi - DMG p. 194), you ...


8

Yes*. While none of the rulebooks come out and explicitly say you are allowed to wear robes over your armor (although it may be more realistic to wear your armor over your robes from a practical standpoint), there is circumstantial evidence to support it. In the PHB, the default starting equipment for the Cleric includes both armor (your choice of Chain ...


7

For the specific instance that you are asking about is impossible, as the rules for conjuration magic (which all feather tokens use) is very clear that you cannot make conjured creatures or objects appear inside other creatures or objects. Quote from D20PFSRD A creature or object brought into being or transported to your location by a conjuration ...


7

My answer is the same as the related question: the magic is completely separate. So the cost is just one plus the other. They do not get lumped together for pricing. So a +5 enhancement bonus to the shield bonus is 25,000 gp and a +5 enhancement bonus to attack and damage is 50,000 gp; it costs 75,000 gp to add both a masterwork shield (which must be ...


6

It doesn't normally interact any differently. However, the artificer must spend a day with the magic item, so it'd be fair to rule he might handle an aligned item that could give him temporary negative levels for that day, which might affect his ability to use Retain Essence on it. Likewise, if he handles a cursed item he could be afflicted with the curse ...


6

1 and 3 PHB, pg. 196 Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal. Crits only double the dice rolled, not the modifiers. It also doubles any and all dice applied to the damage. If a spell or ability added any dice to the attack damage, you roll those twice as well. So, a +1 dagger does 2d4 ...


4

Considering its price and provenance, the amulet of grappling should probably activate automatically when a theft is attempted For perspective, the first ability of the amulet of grappling (né the hand of Abendego) is usually worse than just having a once-per-day command word activated magic item of an effect like the spell interposing hand. (That is, a ...


4

Assuming you are talking about a Mage's Weapon (Adventurer's Vault p. 72), it says quite clearly in the description: Anyone proficient with simple weapons or the dagger is proficient with this weapon.


4

No, shields-as-weapons are completely separate from shields-as-protection even if they are the same physical object. They each have separate +5 enhancement bonus limits and +10 total limits. And they both require separate +1 enhancement bonuses on them before you can add special magic properties.


4

No The bag of holding contains only enough air for 10 minutes. It does not contain any water. So While wearing this cap underwater this does not apply. Nor will this you can breathe underwater help you in any way, because you are not underwater. What would help is an effect alike to the first item, but without the underwater theme.


4

You can't store cantrips in the ring of spell storing because it doesn't affect 0th-level spells (DMG, p. 192): Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. To get a “ring of prestidigitation” — which would presumably just let someone without Prestidigitation cast it at will like a ...


4

The ring won't hold a cantrip since a cantrip isn't a spell with levels between 1 and 5. Cantrips are spell level zero (Basic Rules p. 78). (From item description for Ring of Spell Storing) Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be ...


3

We can't really tell you what will be 'significant but not overpowered' for your group's power level, expectations of difficulty, etc. (and if we could, it would probably be a uselessly long list). Your best bet is probably to pick up a copy of the DMG and search the list of magic items (starting on p. 137) for an item that's interesting but has no numerical ...


3

First of all, this item has a single-use effect: This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Secondly, as you specified the creature cannot attack. Part of a creature's CR comes from the amount of damage it can deal per round, but in this case no damage can be dealt. That ...


3

You have to be underwater to use either the cape or cloak. Cape of water breathing: While wearing this cap underwater you can speak its command word [...] It allows you to breathe normally underwater. This bubble stays with you until [...] you are no longer underwater. Cloak of the manta ray: you can breathe underwater... Neither of these magic ...


2

Proving a negative is impossible, of course, but I'm fairly confident that there are no general guidelines for creating magical items with triggers other than the main four from the question: Spell completion Spell trigger Command word Use activated ... plus continuous items. However, the Contingency spell would probably be useful for the "when X ...


2

Caster level is rarely a prerequisite for a magic item's creation That is, a creator usually need not meet a magic item's listed caster level as a prerequisite for the magic item's creation. Instead, a magic item's caster level is the magic item's caster level for determining effects it creates (such as with a cape of the mountebank) and, for example, used ...


1

I would either rule that no, they cannot be stored, or if they are stored they fall under the following restrictions: They count as lvl 1 spells for the purposes of storing. Cantrips cast this way no longer benefit from any effect that specifies cantrips in the ruling. Cantrips cast this way take 1 action to cast. This makes it virtually useless to cast ...


1

While you can create Wondrous Items as soon as you have the feat, each specific Wondrous Item; and many of the specific bonus types, e.g. ability/AC bonuses; have specific Caster Level requirements. For example, to make Gauntlets of Ogre Power (+2 STR bonus) requires CL 6 and access to the Bull's Strength spell. To create the Belt of Giant Strength (+4 or +6 ...



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