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-2

In my experience, they tend to bounce just like normal, non-instant-death marbles in most campaings. For anyone familiar with the Spheres actually doing so is nonetheless mildly terrifying (let me just juggle these nukes here). The other popular option is [insert gm's goto catastrophic event here], such as the universe ending or a massive explosion of ...


0

I have tested this with 3 DMs. In each case I acquired a bag of holding type IV and stuck a rock in. In the case of DM#2, the only case which got past that point, I also hunted down a sphere of annihilation and one of those talisman things. The results: DM 1: (on step #1, where you look in the bag) "No." (me) "What happens? Is the rock still there?" ...


1

This must be explored during the campaign and is ultimately the DM's call. Artifacts are a fickle and unpredictable lot, and their successful use will depend greatly on if the DM is trying to Gygax the PCs into hilarious, sooner-than-instant deaths.1 That said, were it my campaign, based on the Dungeons and Dragons 3.5 description of the item, the effect of ...


4

This answer comes with the caveat that generally, the behavior of artifacts is pretty much entirely up to the GM. Since the GM has to put two Spheres in the game in the first place, presumably your GM might have a specific interaction rules that they want to use. Generally, I would think that they would destroy each other. The item description says: ...


18

Magic weapons and armour are not specified in the PHB. You can find them in the DMG, pages 213 and 152 respectively. Or in the Hoard of the Dragon Queen supplement, page 2. With that said, yes, a +X weapon gives +X to both attack and damage. +X armour gives +X to AC (on top of the AC that armour of its type provides).


-1

The Manual of Golems (DMG, p. 180) requires it's reader to possess at least 2 5th level spell slots, the same as the 5th level slot to cast Animate Objects. I know no other spell that could turn armor into an animated armor. I asked myself why would someone with access to 5th level spells try to get a CR 1 animated armor when he could get a CR 9 clay ...


2

Bonus Damage Tashio's got the right answer on that one. I have nothing to add here. Charges The starter kit seems to have a strange rule about magical items! Except for potions and scrolls, in most cases magical items are really hard to destroy. There are also wands that have a limited number of charges. For example, if you give a Wand of Fire Balls, but ...


6

D&D 5e designer and official rules expert Jeremy Crawford tweeted the following errata on 09 Jan 2015: The bag of tricks is missing its duration: 10 minutes, 1 animal at a time. We'll correct it. In response to this question from @BrailSays: Bag of Tricks...no duration listed, nor limit to how many things total, just per day. Can amass army of ...


0

While in general I agree with KRyan I wouldn't make it entirely limitless--while I would never bother to track small stuff in a portable hole big objects are another matter. A 10' ladder fits in the hole--but woe to anyone who tries to put it in or take it out while in a dungeon unless the contents are carefully boxed up. If you have 50 million cp loose in ...


4

Although I'm inclined to agree with KRyan, if you do want a more hard-and-fast rule of thumb... A litre of water weighs roughly 1kg. Multiply that by 8000 and you've got, well, 8000kg of space. Obviously, you're probably going to be using that space to store precious metals like gold (treasure) or steel (weapons), so using the density of gold... gold ...


9

There are no limits. The portable hole is simply massive. Once you have one, you're supposed to be well beyond the point where tracking storage space has any meaning, and the lack of specific rules is supposed to indicate that you just don't worry about it. It's huge. There's enough room. You're a high level adventurer; don't you have more important things ...


5

For 5e, that appears to be one of the things that they left out. Previous editions had limitations as noted below, so this is one of the things that will be up to the DM to decide as necessary. 2nd edition time limit: 10 minutes (1 turn) Only one creature can be drawn forth at a time. It alone exists until it is slain, until one turn has elapsed, or ...


10

According to 5e designer Jeremy Crawford, "Bonuses stack, unless a feature or item tells you otherwise." Therefore, firing a +1 arrow from a +1 shortbow results in a +2 to the attack and damage rolls. The tweet exchange occurred on November 28 - December 4, 2014 and is below. @rwallace8665 asked: @JeremyECrawford already have a question. Ranger with ...


0

No The creating scroll text says: The creator must have prepared the spell to be scribed (or must know the spell, in the case of a sorcerer or bard) All others types of magic objects, except rings, share the same requirement. Also, there is the following text in the same page, concerning magic item construction requeriments: A spell ...


4

Yes. The RAW is pretty clear on this, you don't need to actually be able to cast the spell yourself via the usual method of being a spellcaster with the spell known, preparing it if not a spontaneous caster, and then expending the slot. All that is required is that you have access to the spell, in that you have to have some way to arrange for an instance of ...


3

If I find a longsword +1, would I also get the +1 bonus to spellcasting using it as my holy symbol? No. Paladin has Spellcasting Focus which states: "You can use a holy symbol as a spellcasting focus for your paladin spells." The focus has a very specific use (PHB 203): A character can use a component pouch or spellcasting focus in place of the ...


1

No "stat" receives the bonus. In some other game systems, it may be common for magic weapons to also give a bonus to a stat, or indeed only to a stat, but in D&D a magic item "+1" has generally meant that it provides the bonus for using that item. For items that are actively used, that means directly to the checks made with that item for that item's ...


-3

The debate is irrelevant since the shield can be turned on and off as a free action. The player can easily just say that the shield deactivates when he grabs his two handed weapon and activates when its released. It acts the same way as drawing a weapon with quick draw. It would be up to the DM to decide whether or not the player has to take the time to say ...


8

As @KhadaKuraki mentions, +X foci don’t really exist, but it seems sensible that a paladin, especially one worshiping a god who is centered on swords, might have their sword function as the holy symbol equivalent of a wand of the war mage. Personally, I would do that – but it’d be a +X weapon and a +Y holy symbol, not necessarily the same value ...


8

Maybe. Using a sword as a spell foci is a house ruling by your DM and so the answer to this question ultimately falls to him/her, but to try and get as close to RAW as possible... If the sword is your holy symbol, then it can be used as your spell foci. PHB 151: [...] A cleric or paladin can use a holy symbol as a spellcasting focus [...] There is no ...


26

Flip your Lost Mines booklet to "Appendix A: Magic Items" on page 52. The "Item Descriptions" heading tells you how to read magic item descriptions. The "+1 Weapon" subheading says in part (same page, emphasis mine for clarity): You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.


30

From the Basic D&D DM book p60 Weapon, +1,+2,+3 You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity So you get a bonus to your attack and damage rolls with a +1 weapon.


3

First of all, item crafting and pricing is more of an art than a science and requires GM oversight. A player will need their GM's assent to craft weird custom items and can't just interpret the rules themselves and then go ahead. Given that admonition, there's various things that come to bear here. Multiple Different Abilities: Abilities such as an ...


5

TL;DR I believe that there are enough clues throughout the core books to indicate that "spellcaster" refers to "member of a spellcasting class", which can be extrapolated to mean "character with the spellcasting class feature". This allows to differentiate proper spellcasting from racial or monstrous magical abilities (which can have many different ...



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