Tag Info

New answers tagged

0

Having it take a full standard action is completely reasonable. If you hadn't asked, I would've just assumed that. That being said, this is an odd case since one doesn't normally divide actions. If the player isn't satisfied with needing to use a full action, it would make sense to rule that, with scrolls only, half a Standard action is a Minor action (or ...


9

The person using the scroll is casting the spell and pays the price (DMG p. 200). ... you can use an action to read the scroll and cast its spell ...


4

Even were a blade put on the end of a quarterstaff, a quarterstaff is not a halberd Typically, weapons are discrete, and a weapon just doesn't and just can't function as another weapon without the DM or the game having made some sort of exception, whether because of the weapon itself (whether through description or magical properties), because of the ...


7

Officially, in Dungeons and Dragons 3.5 as per the Player's Handbook (2012), the druid's supernatural ability wild shape works like the special ability alternate form except when wild shape doesn't work like alternate form, such as in this case: Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. (PH 37) In Dungeons ...


3

What you're looking for is the Wilding Clasp (MiC 190). It costs 4,000 gp, and can be attached to any piece of gear. A piece of gear so attached doesn't transform when you wild shape. You can have as many Wilding Clasps as you can afford, there's no limit to the number of pieces of gear you can keep.


10

TL;DR: Spell scroll is a consumable item. It holds a spell which can be cast from it or copied into a wizard's spellbook, both of which destroy the scroll. Spell on a scroll refers to that specific spell, which is incidentally written on a scroll. Spell scrolls (as you'd find in the treasure tables) are spells already prepared onto the scroll and contain ...


9

There is nothing implied by the current rules to suggest that magical weapons do more damage than non magical weapons. For example, monk attacks eventually count as magical even though that doesn't give them a bonus to damage. There is also nothing in the DMG that suggests that magical items with flavorful benefits don't count as magical weapons for damage ...


9

That's entirely up to the DM. Do you consider the home brew weapon as magical for the purpose of bypassing resistance when the effect on it is so minor? If the DM allows it, then yes, it is magical. If the DM thinks it's just a flavour thing, then no, it is not magical.


10

Generally, no If you're playing standard D&D, I don't think that restriction is in place, particularly because standard D&D tends to stay based on the Prime Material Plane and doesn't tend to bother with extraplanar matters in detail. However, if you're running Planescape, or a variant of it, that is completely different. The Planewalker's ...


2

By default, no There are no rules that state magic items become less powerful based on which plane they are on. (If there were, whatever magic items you took to the Astral Plane would also have become weaker, right?) Especially the Holy Avenger, which is a named item, says nothing about its power being linked to the Astral Plane. But still Considering ...


2

The second of the Two Principles (on page 29 of the Rules Compendium) says: Unless instructed otherwise, always round down even if the fraction is ½ or larger. I can't find anything to instruct otherwise, so RAW is to treat it as taking no time at all. That said, dividing actions is not something commonly done by the rules, and Hold Portal is ...


10

There's no such thing as "half an action", so that means you need to round it. There are no rules anywhere that suggest that you can do something in less than an action if you use up only part of it (for example; it's not a minor action to move only half your speed, nor it is a move action to only make one of the attacks a power grants) so in this case I'd ...


10

You can put multiple spells on the same scroll Magic Item Creation on Creating Scrolls on Time Required says Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day. So, ...


3

The physical description of a scroll states the following: A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8-1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has ...


5

There definitely isn't a lot of information regarding multiple spells on one scroll, but it is possible. According to Scrolls A scroll is a spell (or collection of spells) that has been stored in written form So we definitely can have more then one spell on a scroll. To create a scroll, you'll first need the Scribe Scroll feat, which will allow you ...


2

PRD, Magic Items: Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell. A spell being cast from a wondrous item works similarly, it assumes the ...


-1

After reading the item description and the spell, due to the way that magic items normally function it would be the caster level of which the item has been made with. The item clearly states near the top that its caster level is 3. So the sword would do 1d8 +1. The attack however would be based on your stats since its unrealistic to have the stats of ...


4

Unfortunatly you cannot get enchanted unarmed attacks any more. I do not know why they still have them in the Character Builder, but if you select the normal Monk unarmed strike in your inventory it says: *UPDATE* The rules for monk unarmed strikes has changed since the playtest. Your unarmed strikes no longer can be enchanted, nor does it function as an ...


7

Ultimately, a character can't do anything unless the DM approves There's no game without both the DM and the players. I'm really not trying to state the obvious here, but it's true. Characters don't exist until a setting's been provided, and many choices that influence character creation and development come from the setting the DM supplies, and that ...


3

If you find a Magic shop, there's a chance that the owner of the shop might have purchased a used wand from an adventurer after using identify to check the effect and the number of charges, so I would say that.. Yes, It would be possible to purchase a used wand. To determine the cost of such a wand, divide the cost of the wand by 50 to determine the cost ...


8

For the purposes of this answer, I am assuming that the DM is running everything just as given in the book, even when they are just recommendations or suggestions and the rules explicitly acknowledge the possibility of exceptions. The rules don’t really entitle you to anything You are affirming the consequent, unfortunately. The rules state that if an item ...


4

Technically, training an animal to attack anything takes twice as long, but that trick is still only one trick... The attack trick says that Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. Read that carefully! Only for teaching the animal the—let's call it—attack anything ...


3

Yes: From the text for Bridle of Tricks: "While wearing the bridle, a creature is treated as knowing three, four, or five additional tricks, as if it had been taught the tricks with the Handle Animal skill. " Handle Animal Skill: http://www.d20pfsrd.com/skills/handle-animal "You can teach an animal a specific trick with one week of work and a successful ...


2

The mayor could be a vampire, or the mayor may have somehow captured or negotiated a deal with a vampire spawn. (Perhaps he's a wizard with the command undead spell, or an evil twelfth-level cleric, or an evil eighth-level cleric with a magic item that makes him better at rebuking undead, etc.) Vampires are pretty good at controlling large populations. ...


3

This is probably not how the rules were intended to work. If you look at monk NPCs provided by Wizards in published material, none of them have magic gauntlets; for example the "example monk NPC" on page 118 of the DMG has a +3 kama but does not have a gauntlet. As to the legality of magic gauntlets using the rules-as-written: after reading the description ...


6

The only thing that a wizard with a prohibited school can't do is actually casting spells from that school. Therefore, the answer to your question is yes. To specify a bit more, the wizard can't: Cast spells of that school using wizard spell slots. Cast spells of that school from scrolls. Cast spells of that school from wands. Cast spells of that school ...


8

Yes and yes. Characters without access to any schools of magic can benefit from those items, too!


14

Rule interpretation in general There are two points to remember when looking at an ambiguous rule: Your group, with the DM as final arbiter decides the ruling for the rule. So, you need to establish what this is for each group you play with. Specific beats general. So, start with the most general rule you can find and see how the specific rules change ...


1

Yes (Subjective). First, lets look at "gloves" that are directly related to Monks: Ki Straps (p. 113, Magic Item Compendium) This will add "passive" enhancement bonus, such as +2 to the DC of your Stunning Fist attack. The crafting requirements are: Prerequisites: Craft Wondrous Item, Stunning Fist, magic weapon. Now lets look at a common glove: ...


1

I would say that this is up to the DM, but I would rule that yes it does change shape with wild shape. If the armor changes shape with you then if you change shape it makes sense that it would also change shape.


-1

Any item can be treated as an improvised weapon. Any item can be crafted as a masterwork version of its kind. Thus any item can theoretically meet the requirements to get (at least some) magic weapon special abilities added, even without magic weapon. Gloves, boxing or otherwise, are not a weapon. You can make unarmed strikes with your gloved fist, but ...


1

Dale made a good case saying that you can swim in plate armor. In real life, it would also be possible. You may have seen people training to bring a person back, generally swimming on their back with one arm using the other arm to hold the other person. I did train a little, trying to keep the dummy's head out of the water and still have enough air ...


4

From http://www.d20srd.org/srd/magicItems/magicItemBasics.htm: Magic items produce spells or spell-like effects. They should be subject to SR same as the spell as if cast as normal. Fireball has SR=Yes so would be subject to it from a necklace of fireballs. The (next) item in a notational entry gives the caster level of the item, indicating its ...


0

Monks have much better based unarmed damage. While gaining levels as monks might not be an options, there are items that help "play pretend", see this GiantitP thread: Gauntlets of the Talon (Relic), +5 Monk Level (or 1d8), 20,000 gp (Complete Divine, p. 97) Monk's Belt, +5 Monk Level (also gain AC), 13,000 gp, (Dungeon Master's Guide) Monk's Tattoo, +4 ...


2

I recommend fanged ring and necklace of natural attacks. The fanged ring gives Improved Unarmed Strike, Improved Natural Attack (unarmed strike), and bonus Con damage on a critical hit. You don’t need Improved Unarmed Strike, but Improved Natural Attack is pretty nice, as is the Con damage. Dragon Magic—10,000 gp The necklace of natural attacks can get ...



Top 50 recent answers are included