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No. But you can somewhat bend it to your own will. When an item has an Ego of its own, it has a will of its own. The item is absolutely true to its alignment. If the character who possesses the item is not true to that alignment's goals or the item's special purpose, personality conflict—item against character—results. Similarly, any item with ...


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This seemingly delicate silver rose is rigid and nearly unbreakable. When wearing the rose openly on his chest, the wearer treats all of his natural attacks, unarmed attacks, and weapon attacks as if they were made using silver weapons. The wearer can expend one use of mythic power when making a melee attack against an enemy that possesses DR/silver to ...


4

An attack from a cold iron weapon wielded by the wearer of a mithral rose should overcome DR as if the weapon used to make the attack were composed of both cold iron and silver The mithral rose (9,000 gp; 0 lbs.) says that "the wearer treats all of his natural attacks, unarmed attacks, and weapon attacks as if they were made using silver weapons." This ...


4

By the RAW, No There are no rules in the RAW which allow one to change an intelligent magic item's alignment. Once it is created, that is what it is and will not change. Your only option is that your GM will allow a house rule/overrule that will allow you to somehow do this in game (as Iankill suggested). If he doesn't go for that, I would say that in ...


5

Considering this item is unique to your campaign, and was given sentience by your GM. I'd say try to roleplay out a conclusion with the sorcerer that made it. For example capture the belt now that it has legs, take it to the sorcerer and see what he can do. The GM might let him make another craft roll to try and change the alignment of the belt, or if he ...


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It sounds like you or your DM may be a little confused as to what the (light) in that block of information means. The "light" corresponds to the level of Fortification, not the type of armor. Fortification can be placed on any masterwork suit of armor or shield. You could have +1 Chain Shirt of Light Fortification just as same as you could have +2 Chain ...


3

Fortification is a magical enhancement. This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Fortification Type Chance for ...


4

Of course! Usually such magic items would confer a competence bonus to said skill. For crafting stuff, I would suggest either gloves, head, or ring slot, but that's what makes sense to me (and if you're looking for suggestions for your GM, he/she may have their own opinions). As far as cost goes, I think 2,000 gp to 5,000 gp would be appropriate ...


3

No. Here's the thing, the slowed and the damage resistance are both part of the same effect. By saving against the slowing effect, you'll be saving against the stance itself (which you could end with a minor action if you wanted to). Thus by saving against the stance, you'll exit the stance and lose the damage resistance. So no, you can't use this to ...


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It's an adventure game; go and adventure. Research - pay sages, buy drinks, hire bards. Find out where the item might be and go there and get it, by hook or by crook.


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The RAW provide no definite mechanical method for increasing the inherent DC of a magic item. But the RAW do provide the general guideline: The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an ...


1

Out of Character: Let your DM know you want it Your DM should be aware of stuff you want, and should be working such things (or comparable things) into the storyline one way or another. It is important, within the d20 System, that you get the equipment you need, more or less on time. In-Character: Listen to your DM Your DM may tell you tha the item can ...


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Yes, according to the d20SRD: A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword. The Mace of ...


0

Here's a short rules-based answer to get you started in the systems you're familiar with. Most Role-Playing games have a system by which you can find the item you're looking for. In 3.5, you'd use "Gather Information" to learn the whereabouts of a Cape of Mounteback - which at your GM's discretion could be sold in a shop, or hidden away somewhere that ...


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There are a number of good ways to do this. Both of the non-crafting ways you mentioned are actually perfectly good ways of going about this if approached properly. I will detail them in the order you should attempt them below: Buy it in the store By the book If you want something and don't have it, the normal way of procuring it for most people in ...


2

To start with, tell your DM that you want the Cape of the Mountebank, and ask him how he would prefer that you get it. Here's a few ways that your character can find it: Hire an NPC Wizard to make one for you. The world contains more people than just your party and the Big Bad Evil Guy (usually). If you can convince a (in the case of the Cape of the ...


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It depends on your DM, but I'd rule yes. Sometimes, determining how much of the cost of a specific weapon or piece of armor (shields included) comes from its unique properties is very hard, so some DMs just say that the weapon can't be crafted in any other variant than the one presented (with the added rationale that if they wanted you to be able to craft ...


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Yes, Programmed Image. From http://www.dandwiki.com/wiki/SRD:Programmed_Image Programmed Image Illusion (Figment) Level: Brd 6, Sor/Wiz 6 Saving Throw: Will disbelief (if interacted with) Spell Resistance: No This spell functions like silent image, except that this spell’s figment activates when a specific condition ...


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Yes, it does: a Mirror of Suggestion: This small hand mirror manifests its power up to twice per day against creatures that see their reflections within it, as a gaze attack with a range of 30 feet. Potential victims can attempt to avert their eyes or look away as they would from a normal gaze attack. A creature meeting its own gaze in the mirror must ...


1

That depends on how far outside the RAW you want to go. D20 Modern Solution There is a spell in d20 Modern called Magic ID. It works as sort of a limited-use psychic paper, but it will always work, from the looks of it. It doesn't work if the person takes the ID out of your hands, but otherwise will do basically what you want. Magic ID Illusion Level: ...


4

Yes (Kind of). There is a spell that would allow you to have words and writing of whatever you choose for whomever you choose. But due to a longer amount of casting time, it would require a little preparation. For example, if you know ahead of time you are going to be infiltrating a location where ID would be required, then casting this ahead of time ...


6

The Karma cost is mandatory. The nuyen cost can be circumvented; make your own, steal one, possibly take one off a dead mage? I can't remember if a bound foci can be bound to a new owner if the old one is dead off-hand. The nuyen cost can also be much higher than listed; if you're in a city where magic use is more heavily regulated (or, technically, the ...


2

Yes, you have to buy it with nuyen, and bind it with karma. Just like with cyberware, you have to pay the nuyen cost and the Essence cost.


0

No. From the PRD itself: Speed: When making a full-attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder's full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.) "Similar effects" includes other Speed ...


2

Without the abilities to cast the spells in question(be it as a spell, spell-like, by UMB or other) a Dungeon Ring(Prisoner) doesn't do anything other than provide the holder of the Dungeon Ring(Jailor) the ability to know the Status of the prisoner. For the purpose of the spell Scrying: If the subject is Familiar to the the caster of the spell, then they ...


2

Just get creative. I had a guy like this who (because of constant abysmal Use magic device rolls) swore off magical items. So I had to get creative with him. After the party finally kills the BBEG that was bent on killing nature (killing all Druids and making forests uninhabitable wastelands). I gave the party the standard loot for such a task (lots of Gp ...


2

Lore limit rule is only for "casting" strength of enchanted item effect and it is only in effect on item creation time. So basically if you a wizard with +3 Lore you can have enchanted item with +6 effect maximum. This rule doesn't govern number of uses or total number of enchanted items wizard can have (total number of Enchanted Items limited by Enchanted ...


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There is a ruling by James Jacobs in the "Ask James Jacobs ALL your Questions" post the on the paizo messageboards. James Jacobs Creative Director If a creature dual-wields two Speed weapons, does the creature gain one additional attack total on a full attack, or one attack per weapon of speed on a full attack? [...] 1) ...


1

I think there are some misunderstandings in how the rituals work. There are no level 0 magical items. There are normal items (non-magical and without level), and there are magical items (with a minimal level of 1). This means you cannot have a magical item without level. Item level comes from the enchantment, not from the base item. A Leather Armor of ...


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No, it does not work quite like that. Firstly, 4th edition does not allow multiple enchantments to be placed on an item, you can only ever have a single enchantment on an item (although you can upgrade that enchantment, see below). Secondly Transfer Enchantment (from Adventurer's Vault pg 199) specifically states: You transfer the magical qualities ...



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