New answers tagged

5

While the default answer would be "work with your DM" you are already doing that. There is no reason NOT to allow it to become a 2H version of a flame blade, since button 4 and button 5 do the following: Button 4: the rod transforms into a climbing pole up to 50 feet long ... The pole can bear up to 4,000 pounds. Button 5: the rod ...


3

Related: Temporary hit points gained by Duskblade with Vampiric Touch Your DM would have to make a ruling. If he agrees that the slashing damage becomes part of the spell damage, read below: Hellcat gauntlets is effectively adding damage in addition to the spell, as part of the spell. If he decides that the slashing damage is separate from the spell, ...


0

I'm not really expert in the cost of magic items, but i can say it is not as cheap as 100gp. First, the spell you are looking after is more of the kind of Faerie Fire or Unwelcome Halo, both lvl 1. Second, to enable it at the same time of your Blood Reservoir you can use the same command word. The cost of such item is 1800 gp * caster level * spell level = ...


6

The cost of scribing a scroll is always 12.5 gp × the level of the spell × the level of the caster. (Core, p552). Whether the spell is Communal or not does not matter, except in that a communal spell is usually one level higher. I imagine that the person was talking about a specific spell. The spells ant haul (Advanced Player's Guide p202), endure ...


-1

Compare, if you will, the weapon here to a conducting wire with rubber sleeve. The sleeve is your stored spell, wrapped tightly around the wire, your weapon. The rubber insulation doesn't change just because you apply and electric current (your spell delivered by spellstrike). The same applies to your stored spell. Admittedly, the analogy can only go so far. ...


1

16,000 gp is the correct price. Agile is +1-equivalent, that is, it costs the same as adding a +1 enhancement bonus. Since the amulet also already has a +1 enhancement bonus, adding another would result in a +2 bonus, so for the purposes of price, +1 agile is the same as +2, i.e. 16,000 gp. And yes, it is limited to +5-equivalent, total: An amulet of ...


8

This would probably be a little too powerful, for the cost of a feat (Armor Proficiency: Chainmail) it would grant classes that normally use Leather or Hide armor a +4 - +8 to AC (depending on level), most feats that boost AC seems to usually only give a +1 or +2. In general classes that use light armor are able to have an adequate AC with some combination ...


2

The 5e Magic Items tool at Donjon is filterable, but not sortable, by rarity and other properties. It may suit your needs.


11

There's a Magic Items by Rarity list in PDF on the D&D WotC website.


6

There is a critical footnote on the flaming property's entry in Table 15-10: Ranged Weapon Special Abilities (PFRPG CRB, p. 469), which says: Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. It's unfortunate that this was omitted from the description itself, because that appears to have led to it being completely ...


-1

The flaming special property does not create an actual fire when the weapon is drawn : it has no effect at all (apart from a visual one) until the weapon successfully hits a valid target. Then it cannot count as a source of fire for the Bow of Ashes.


0

Well, lets see it logically, would that clause be there if the bow counted itself as a lit torch for the purpose of that special ability? Most likely No. It would simply say that while the Flaming property is activated it would shoot the ash arrows and be done with it. I would say that, even if the flaming property lit the bow aflame, which doesn't seem to ...


13

Yes Spell casting described for Arcane Trickster ... When you reach 3rd level, you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list. Spell casting described for Wizard ... As a student of arcane magic, you have a spellbook containing spells that show the first ...


4

Typically, an intelligent item's dedicated power has no use limit Obviously, some dedicated powers have use limits—the greater shout 3/day and true resurrection 1/month, for example—but most don't. That means, when an intelligent item has a dedicated power, if the intelligent item believes using the power will further its special purpose, the intelligent ...


0

Dedicated Powers are at-will - but not the player's will. The description in the DMG reads: A dedicated power operates only when an intelligent item is in pursuit of its special purpose. This determination is always made by the item. Dedicated Powers only apply for intelligent items that have a special purpose, and these special purposes are ...


-1

As I'm the GM, my own opinion on this matter is that yes, if an intelligent item has a Dedicated Power of a spell effect, it's 'at will' if not listed (meaning the item can use it as frequently as it wants, though it's the item's will that determines frequency, not the character). The reasoning for that is the cost of that ability; taking the rules for ...


7

One designer says No The Dragon #298 Sage Advice column "Official Answers to Your Questions" includes this exchange: Question: Is it possible for wizards to cast curative spells? For example, cure moderate wounds or cure light wounds? It seems that they can under the right circumstances. Suppose Willie, a halfling bard in my party, has the Scribe Scroll ...


2

No From the PHB p.58 A wizard casts arcane spells (the same type of spells available to sorcerers and bards), which are drawn from the sorcerer/wizard spell list (page 192). and also ... From the DMG p.238 To have any chance of activating a scroll spell, the scroll user must meet the following requirements: ... The user must have ...


0

2000gp/day The feat only gives a very short description of the item creation rules, and then refers the reader to the actual rules: Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. ...


2

Rules as Written: No. Increasing the DC to create items accelerated will not reduce the total time it will take to craft an item. If it would take 10 days, it will still take 10 days. If the item costs 2000 gp (example: ring of deflection +1), you could make one ring every 2 days, or 16 hours of downtime work (see Ultimate Campaign). But with accelerated ...



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