New answers tagged

2

It counts only the actual enhancement bonus, not the enhancement-equivalent special properties. The actual enhancement bonus is limited to +5 (barring Epic), which effectively caps the hardness improvements you can get from it as well.


1

The closest thing to RAW that allows altering one weapon to another type is adding enchantments: For Composite bows, look at adding Adaptive For melee weapons, your best bet is Transformative, but that's expensive and doesn't allow you to alter it into a different 'handedness' so you're still out of luck if you want your Longsword to become a Greatsword. ...


1

Long story short, you cannot. All ways to "modify" it will also involve permanently removing all magic from the item. Most magic dispelling effects are temporary. A Disjunction spell will destroy the item completely. And breaking it until all hit points are lost will remove all magic, but the item can be fixed with spells and remain a simple masterwork item,...


2

The damage from a Strength bow and adaptive don't stack So, fortunately, this isn't a worry. The Pathfinder Core Rulebook FAQ includes this exchange: Do ability modifiers from the same ability stack? For instance, can you add the same ability bonus on the same roll twice using two different effects that each add that same ability modifier? No. An ...


5

No, they overlap. If you have a Composite Longbow +2 and a Strength score of 18, you'll be limited to +2 instead of +4 on your rolls. Make that bow a +1 Adaptive, and now you'll get the full +4. The benefit is the flexibility although arguably you'd be better off applying Adaptive to a normal longbow.


6

All weapons that have a plus and are magic are magic weapons, by definition. Phandelver goes further, and says explicitly that Lightbringer is a magic weapon: On page 25, it is called a magic weapon in the NPC's notes. On page 48, it is called a +1 mace in the Treasure for that area, and… Note the italics in “+1 mace”! By calling it a +1 mace in italics,...


19

The mace provides a magical attack that does bludgeoning damage. There is room for dispute here. Unfortunately, the term "magical attack" is never actually defined (so far as I know), but it is implied that it is any attack by spell or enchanted weapon. That has been the assumption through every edition that I am familiar with. Let's also clear up the ...


8

Yes, it is a magic weapon All weapons with magical enchantments are magical weapons. I don't know if it's specified in the starter adventure, but in the Dungeon Master's Guide, starting on page 135, goes into detail about magical items. And on page 133 specifies the "[t]ypes of magic items include armor, potions, scrolls, rings, rods, staffs, wands, weapons,...


11

The mace will overcome resistance to nonmagical weapons Most creatures that have defenses against ordinary weapons will say that they are "resistant to bludgeoning, piercing, and slashing damage from non-magical weapons." The mace does not deal "magical damage"; the +1 bonus to damage from the magic weapon is a bonus to whatever damage the mace would ...


0

Probably the easiest way is to throw them into a pit of wights after using feeblemind to cripple their spellcasting. The wight killing the sorcerer will turn them into a wight, which is technically an undead creature, and will prevent them from being able to be resurrected if they die. For extra insurance you can use Enervation to insure that the person you'...


4

I'll give it a shot. You might be able to exploit the "Creatures died from old age can not be resurrected" rule, in conjunction with the Genesis spell. As the spell description states, you can determine the environment on your freshly-created demiplane: "You determine the environment in the demiplane, reflecting most any desire you can visualize, such as ...


5

First off: I think you're right about the "golden rule of custom magic item creation". The headbands you're proposing to make would be much cheaper than making comparable items of add-a-competence-bonus-to-your-skill. This would seem to prohibit you from making these custom headbands, although you could still make the standard headbands of +2, +4, or +6 ...


2

The basic answer is to make a bunch of different items in different slots. As you'll have noted, there are currently items that give skill bonuses that are associated to different slots (like the cloak of elvenkind and the boots of elvenkind). That last general rule you noted is one that most GMs could and should take seriously and cooperates with a ...


5

I suggest casting Geas/Quest on the person with a command along the lines of "I will refuse to come back from the dead until I am alive and will not reveal that this is a command to anyone/anything, even myself" and then killing them or letting them die. The problem with this is that Geas does end at some point (1d/CL?), and can be broken by other means. ...


4

Your pricing of the small masterwork light repeating crossbow is correct. Your pricing of the continuous master’s touch is correct per the guidelines. As a DM, I might not be so sure I like that price, however. Your pricing of the at-will use-activated magic missile is correct. However, it would not fire missiles that deal 3d4+1 damage, as you seem to ...


2

Could you permanently imprison/incapacitate her instead? Or, being level 20, rent a sphere of annihilation and chuck her in? In pathfinder the books state, "Only the direct intervention of a deity can restore an annihilated character."


1

First, note that you seriously need to talk to your DM about whether this will fly at all. Custom magical items slide easily into totally breaking the gold–power economy (consider the cost/benefit of a continuous Protection From Evil or use-activated True Strike item), and so this may all be an exercise in imagination. But skipping blithely past that: The ...


2

Because the feat Master Craftsman lacks a Special entry like, for example, the feat Skill Focus, a creature can't take the feat Master Craftsman multiple times. I've read that to expand the feat's mandate one should, if the GM allows, apply it to a very broad Craft or Profession skill like, for example, Craft (metalworking) rather than Craft (bows) or Craft ...


4

For this answer, I assume the other players have access only to True Resurrection, or inferior magic. Let's see when this spell doesn't work: The target is dead since more that 10 years*CL. If you have a way to distract the team for 200 years, that can do it. It can't resurrect constructs. That seems difficult to exploit It can't resurrect undeads. This is ...


9

You are a rogue type, and clearly evil, so you need to think nonlinearly about this. There's a lot of spells and magical doodads that might/could help, but the easiest practically-no-cash-required way is to make them unwilling to return. "If the subject's soul is not willing to return, the spell does not work." So - kidnap a kid, or loved one, or ...


42

As a spy, you presumably have a lot of deception-related skills. One good option is to make it look like a suicide. People who commit suicide generally don't want to be resurrected, and won't come back if you try. If you also create a fake corpse (find someone who died of old age and thus can't be resurrected, and disguise their corpse as the sorceress's),...


18

If you're looking for permanent ways to get rid of her without the 'ease' of resurrection, there are a few options available to you. I'll only go over the ones that you could potentially purchase and don't need to have a pre-determined target, since you have magic-items as a tag. Note, I'm assuming you have the requisite UMD score to be able to use spell ...


6

The Pathfinder Roleplaying Game Core Rules says, "If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description" (113). The feat Alertness does not indicate otherwise, so a creature already possessing the feat Alertness that sends spinning an ioun stone (dark blue rhomboid) actually has the effect of ...


3

tl;dr - Alertness does not stack with the dark blue rhomboid stone, but does stack with the cracked version. How Bonuses Stack The important aspect of bonus types is that two bonuses of the same type don't generally stack... Bonuses without a type always stack, unless they are from the same source. Source: d20pfsrd Dark Blue Rhomboid Ioun Stone: No ...


6

A caster level from spell-like abilities is insufficient to meet a caster level prerequisite for an item creation feat The Pathfinder Core Rulebook FAQ on Item Creation includes this brief exchange: Does having a caster level from a spell-like ability meet the caster level prerequisite for selecting an item creation feat? No. Thus a monk with the ...


11

Except for one particularly fastidious GM, I have never seen this rule implemented. I have seen tables talk about this rule, which partially guides the answers below. And of course, some people somewhere do use it, but there are a few good reasons it is seldom used (in my experience): Handwaving Magic Item Identification One reason you don't see this ...


1

Per PFSRD: At the time of creation, the creator must decide if the weapon glows or not... The "fully 30%" statistic is for found magical items; that is, at least 30% of extant magic weapons glow. When placing treasure, the GM can choose or roll as he chooses. This, of course, could vary for your personal game.


4

This DM would rule that a pearl of power only needs to be in the caster's possession for it to be used The pearl of power's description says, in part, "Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day," and Using Items on Use Activated says, "A few [magic items] must simply ...


1

Just like any other usable item, I would think it would have to be held. You can't use a potion by having it in your possession but not out to be used. Neither can you you use a wand if it's in your backpack. The only exception to this rule would be something that takes up a body slot- stuff like armor (because you're actively wearing it).


5

Strictly speaking, the rules say that composite plating can be treated as an armor item for the following purposes only: Taking up an equipment slot Magical enhancement Class abilities that allow arcane spell failure to be ignored in light armor So as far as the rules are concerned, composite plating is not an item, it just behaves like one for these ...


11

The Quick Answer There are two ways to know if a magic item counts as a magic weapon: It is a magic item of the type "weapon" It's ability to attack as a magic item is specified in the description. The Weapon Type The first is if it is a magic item of the "weapon" type. (See Magic Item Categories, DMG p. 139) The type appears immediately below the ...


0

Other answers have dealt with the fact that they are not weapons let alone magical weapons. I want to deal with: would punches from a person using them count as magical weapon damage? Well, no but more importantly it doesn't matter. Every description I have seen of resistance or immunity is along the lines of "piercing, bludgeoning and slashing damage ...


6

Only magical weapons bypass immunities. Any other item—mundane or magical—does not qualify. Even if it's a magical shield or magical gauntlets. Even if they are being used as improvised weapons, they are still not classified as weapons; thus do not bypass the immunities. The exception to this is when the item specifically states it can be used as weapon; for ...


14

Short RAW answers: no and no. A magic item's magical properties begin and end with the effects described in their writeup, plus some general properties that all magical items have; otherwise, they behave like normal objects of their type. So beyond increasing the user's Strength, the Gauntlets of Ogre Power behave like regular gauntlets. Punching someone ...


0

I'm using Mage's Blade enchantment on a rapier. Does this Mage's Rapier now count as a dagger for powers and feats that need a dagger or what does "Proficient as: Dagger" mean? No, it does not count as a dagger for powers and feats that need a dagger. You cannot hope to gain the benefits from Rogue Weapon Talent while wielding a Mage's Rapier. Likewise, ...


4

Considering its price and provenance, the amulet of grappling should probably activate automatically when a theft is attempted For perspective, the first ability of the amulet of grappling (né the hand of Abendego) is usually worse than just having a once-per-day command word activated magic item of an effect like the spell interposing hand. (That is, a ...


0

I feel this is something that you DM may have to make the ultimate decision on. However the way it is worded, it sounds like the magic activates should the second condition happen. So if someone attempts to steal anything the hand will activate. Then the amulet cannot be used again until the next day. A condition of having the item. It punishes thieves, and ...


1

I would either rule that no, they cannot be stored, or if they are stored they fall under the following restrictions: They count as lvl 1 spells for the purposes of storing. Cantrips cast this way no longer benefit from any effect that specifies cantrips in the ruling. Cantrips cast this way take 1 action to cast. This makes it virtually useless to cast ...


-3

I think the creator must have at least as many ranks in that check or be able to cast a spell that makes the effect. So I would say +20 is the max. (If not epic)


4

Assuming you are talking about a Mage's Weapon (Adventurer's Vault p. 72), it says quite clearly in the description: Anyone proficient with simple weapons or the dagger is proficient with this weapon.


-3

There are a number of rules as posted by Gnomejon and Kras from which you can extrapolate your own answer, nothing really address your situation explicitly and directly although a combination of several will give you a good basis on which to make your decision. This situation can't really be abused in my opinion and if they want to try let them. They have to ...


10

Unless you can throw a tree, you cannot throw a feather token and make it turn into a tree on your target. Because activating a feather token is a Standard Action. Just getting this out of the way as people try this more often than not. Now, if you are inside a creature, and manage to activate a magic item, it will work normally. If you are Swallowed you ...


7

For the specific instance that you are asking about is impossible, as the rules for conjuration magic (which all feather tokens use) is very clear that you cannot make conjured creatures or objects appear inside other creatures or objects. Quote from D20PFSRD A creature or object brought into being or transported to your location by a conjuration ...


0

Short Answer: yes, is up to the DM to decide what kind of potent magic or Manuals are needed to create anything different than the listed Golems Long Answer: The definiton of the Golems states that "...the golem's creator infuses it with a spirit from the Elemental Plane of Earth." so ,in the specific case of the animated armor, I would let the PCs to ...


8

Raw Rings of storage capture a given levels worth of spells. Cantrips are considered level 0, so RAW, they couldn't be stored. Any creature can cast a spell of 1st through 5th level into the ring. (DMG 192) Why not? If you could, you would be able to store an infinite amout of them in the right and pass it off to another party member, essentially ...


4

You can't store cantrips in the ring of spell storing because it doesn't affect 0th-level spells (DMG, p. 192): Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. To get a “ring of prestidigitation” — which would presumably just let someone without Prestidigitation cast it at will like a ...


4

The ring won't hold a cantrip since a cantrip isn't a spell with levels between 1 and 5. Cantrips are spell level zero (Basic Rules p. 78). (From item description for Ring of Spell Storing) Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be ...


3

We can't really tell you what will be 'significant but not overpowered' for your group's power level, expectations of difficulty, etc. (and if we could, it would probably be a uselessly long list). Your best bet is probably to pick up a copy of the DMG and search the list of magic items (starting on p. 137) for an item that's interesting but has no numerical ...


2

Caster level is rarely a prerequisite for a magic item's creation That is, a creator usually need not meet a magic item's listed caster level as a prerequisite for the magic item's creation. Instead, a magic item's caster level is the magic item's caster level for determining effects it creates (such as with a cape of the mountebank) and, for example, used ...


1

While you can create Wondrous Items as soon as you have the feat, each specific Wondrous Item; and many of the specific bonus types, e.g. ability/AC bonuses; have specific Caster Level requirements. For example, to make Gauntlets of Ogre Power (+2 STR bonus) requires CL 6 and access to the Bull's Strength spell. To create the Belt of Giant Strength (+4 or +6 ...



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