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3

Yes. These items will work together as they affect the fall in different ways. The Mushroom Vest will reduce the amount of fall damage i.e. the number of dice used to calculate damage taken. The Boots of the cat affect the amount of damage taken when those dice for falling damage are rolled. Generally speaking in pathfinder items effects will combine if ...


3

Bonuses of Different Types Stack So Racial and Feat and Item bonuses all stack with one another. Thus, in the first case, you do get +4 to AC, as well as +2 to Fort/Ref/Will. And in the second case, yes, the bonus does stack with the Tusk Shield. As for the Tusk Shield, yes, it means for Opportunity Attacks. As long as you are in the process of charging, ...


-1

Role Play. Remember that DM's are all-powerful, and usually eager to find ways to reward good role play. A feat is something your character can do because he devoted hours and years of practice to learning that ability. If you can role play that your character is devoting time into learning an extra feat, as well as encourage role play in other areas, ...


4

There are two limits here. Either A you respect item rarity rules, or B you respect daily item usage rules. The potion bandoleer is completely pointless in this context, as the use of the jewel does not require you nomming it. It's just a minor action. (Assume it's sewn onto your clothing or something.) In any event, spending 5k for: Power Jewel: ...


5

No, you cannot keep Power Jewels in the Potion Bandolier. Well, you can, but the Potion Bandolier's property (drawing from it as a free action) only works for potions. Power Jewels are not potions. Storing them in the Potion Bandolier is thus no better than storing them anywhere else on your person, and probably worse if you have potions you could have put ...


3

No, weapons thrown with Giantkind Gloves do not give their usual benefits. The Giantkind Gloves attack power does not have the Weapon keyword, thus no benefits from a weapon you throw apply. As far as the power is concerned, the most powerfully enchanted dagger ever is no better a projectile than a paper airplane would be (and in fact I recommend using ...


5

Bonus Feats are usually a class feature So to get some, you need to take classes that have them. Major Exception: Humans, and some human subraces, get a free Bonus Feat. This is why Human is usually the best choice for pretty much everything. The only other exceptions I’m aware of off the top of my head are the Elder Evil’s rules for ...


4

Yes, but not with the resources you listed above. Mirror move is a WotC web supplement, likely turned into the spell compendium's Heroics. Both feats will provide a leavening of "free" feats for your character. Enchanting them into a magic item using the custom magic item rules is technically possible, though may get dice thrown at you. You may also find ...


7

I don't see why not. Generally nonmagical objects created by conjuration spells are permanent. The bag radiates conjuration magic; the caltrops produced are nonmagical. The bag costs 800gp, 5 handfuls of caltrops would cost 5gp. No balance concern there. (And if you want to consider the economic ramifications of magic in the D&D verse, this bag is ...


12

Yes, you can. As you say, the caltrops are not described as ever disappearing, and are in fact stated to “follow all the rules of for normal caltrops.” The item requires Leomund’s secret chest to make, which implies that it’s basically just literally an extradimensional space full of perfectly normal, mundane caltrops that you can ...


2

You actually have two questions here, which should probably be turned into two questions on the site. I'll answer the first one, and come back later for the second. Q. You want full body armor via magic, and you want it to last until next sunrise. 2 shifts of power equals 1 armor rating increase, plus 1 shift for a duration of a day. As so frequently ...



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