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4

The text is clear: the spellcaster must a) be able to cast at least one of the spells in the staff and b) possess a slot equal to or greater than the highest-level slot. Most of the time, this means they must be able to cast any of the (one or more) highest-level spells in the staff. Occasionally, a multiclass caster might be able to satisfy both conditions ...


1

The listings under "Special" interact with all the other listings pretty consistently in general. One exception is that charges per day and 50-charge items do not interact and can't sanely be combined without some additional work; per the notes above and below, the guidelines don't explain everything, but rely on the DM's knowledge of general similarities ...


1

Most of the abilities on the table will work together. To use your specific example the item below would have 50 Charges but would only be able to be used once a day: Spell Effect:Charged(50 Charges) Spell: Magic Missle Caster level: 1 Special: 1 Charge per day. Cost would be calculated as below. (spell level)1*(Caster level)1*750=750 You would then ...


2

You are using the table wrong. The table assumes you have a magic item in mind and are trying to determine the cost. It is a not a table that you should be grabbing lines from to combine to form magic items. That said, the entries: Single use, spell completion Single use, use-activated 50 charges, spell trigger do not normally interact with (and if ...


4

On page 284 in the DM's Workshop there is a section on Modifying an Item. It talks about two types of modification, substitution and fusing it with other items. However it not presented in terms of the PCs doing the modification but the referee doing the modification and then determining the resulting rarity. The default case is that you look up the magic ...


23

Magic items, aside from armor and weapons, doesn’t really even have a size, and just generally works for everyone, per Size and Magic Items: When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. ...


2

An indirect answer: If your players want to be overpowered, they will be. If you fight them on it, it will lead only to a war that will make no one happy. More directly: Item optimization is among the more engaging aspects of character building in 4e, and a fair number of really, really flavorful, interesting character builds only work with very specific ...


13

It is for historical reason based on the intent of E. Gary Gygax when he designed Advanced Dungeon & Dragons. There are a couple of staff items not found in classic D&D and it looks like the 5e author followed Gygax's lead. In OD&D the the Staff of Healing and the Snake Staff were both noted as a clerical. When Gygax created AD&D he expanded ...


-3

I'm a DM in a heavy magic-oriented campaign setting and had a very similar problem. My players had plenty of magic items and equipments at their disposal and the "combo potential" was rising everyday. Out of most things I devised to stop this, one came to work wonders. I call it "Magic Jamming": Basically I made it so when a player has four or more pieces ...


8

Use wish lists. Here's the thing, you've run into the bane of the 4e DM's existence. This is a problem I think everyone who has been a DM for 4e has run into, and there are precious few good solutions to it. Here's how I'd recommend doing it: Have every player create a wish list, have it include 10 common magic items, 4 uncommon magic items, and 1 rare ...


14

This is a combination of history and what appears to be a small but significant oversight. The advantage of the Haversack over the Bag has always been that the Haversack always has what you're looking for on top, as compared to the Bag which is a disordered bag of stuff that's harder to sift through the more it holds (and it can hold so much). The designers ...


-8

You're forgetting that the rules for interacting with a Bag of Holding and interacting with a Handy Haversack are different. A Bag of Holding is simply a bag and if you're looking for something inside, you have to search for it. Retrieving an item from the bag requires an action and has all the penalties of reaching for an item during combat. (In 3.5, this ...


-2

As far as designer intent goes, I don't have a "smoking gun" statement by Mike Mearls or anyone else, and frankly I think it's rather unrealistic to ask for one. However, I can give you some clues that at least pique further interest. If you've ever played AD&D, you know that it was far different from both 3rd edition and 4th edition. I think it's safe ...


21

Remember in D&D RAW, specific overrides general. The general rule for scrolls "any creature that can understand a written language can read the arcane script on a scroll and attempt to activate it" is overridden by the specific rule for Spell Scrolls: "if the spell is on your cast list you can use an action to read it...otherwise the scroll is ...


20

Not all scrolls are Spell Scrolls. There is a Scroll of Protection. Granted the list of scrolls that NOT spell scrolls is limited to that one scroll. The section on page 200 is specific to Spell Scrolls. The effect of the two rules is that anybody that can read a written language can use a Scroll of Protection while you need the spell to be in your class' ...


-1

Well, if it is only about designer intent then I have no answer. But of the items that set an ability to a specific number they all seem to either mimic the named creatures stat, in which case the question is "why do ANY monsters have odd numbered stats", or set to 19, which is probably to make the character "almost" the best in that ability other than ...


3

The items set the ability score to an odd number so that there is still an incentive for characters to maximize their primary abilities by gaining class levels. Imagine you're playing a Wizard, and you find out that a single item can bring your Intelligence up to the maximum of 20. You can spend your Ability Score Improvements on feats or increase other ...


1

First, make the assumption that they take off the obvious aberrations/creatures that are too inhuman (and a human wouldn't be able to breed with easily). This leaves you with: bugbears, halflings, dwarves, aranea, the hags, ogre, centaurs, locathah, pixies. Now public opinion (we're ruled by a what???) and paladin vows (thou shalt not have slaves) come into ...


6

The straightforward approach, using Polymorph. Siring an heir Step 1: The new princess-in-law comes to live with the prince in whatever castle/fort/manor/etc he resides in. This should be moderately luxiurious, to house two members of nobility, and importantly must not contain any members of the princess's own race unless they are completely above ...


0

Your security monitor-like mirror item that also allows teleportation actually does exist, and a single such item could allow the kinds of monitoring you're looking for in a small town, if the mayor somehow found one (they are expensive). The item is the mirror of mental prowess. Additional mirrors would allow this technique to scale somewhat, but as soon ...


3

I'm not 100% sure how legit this link is by Otogi, but http://www.giantitp.com/forums/showthread.php?100736-3-5-List-of-Half-Breeds has a list of all the half breeds. The link also tells you what book this information would be in as well so all of it can possibly be confirmed. It appears you can do Dwarf, Ogre, Beholder, and unless I'm mistaken Kender ...


16

If you're willing to borrow a fairly reasonable half-breed from Pathfinder you can get 6/10 for sure, probably 7/10, and maybe all of them without any magic or unpleasantness at all (for you). Step 1: Get in good with the Green Hags. Yah, this doesn't sound like a very good idea. Hags in general "are horrible creatures whose love of evil is equalled ...


12

To complement Brian's answer, you could use as a model the other, first Roman Empire, where emperors adopted their heirs, sometimes to great success. For example, Julius adopted Augustus, Nerva adopted Trajan, who adopted Hadrian, who adopted Antoninus Pius. You could have the ruler ask for hostages from the local tribes, raise them in the court, and choose ...


5

Perhaps a bit offtopic but I think that it's interesting that you don't need an actual offspring but just persuade (almost) everyone that there is an actual offspring. Of course this depends on whether it's a known fact that the species cannot interbreed although you could have an official explanation based on royal blood or destiny. This leads to a ...


-3

Well prince welcome to the land of Parlimentary democracy with a symbolic figurehead royal family, or something like England. Have representatives from the neighboring tribes in question run the country and years later, the royal wedding and subsequent birth of an heir may make a lucrative television special.


2

Offspring with one of said parties is most likely with Ogres. Although I don't have a quote at hand, one or another splat book or monster manual will field half-ogres. So it's biologically possible. Now to have half-ogre offspring, one would need to mate with an ogre (not exactly trivial or funny) and somehow the ogres should be the masters, not the servants ...


3

I'm sure there were rules for playing monsters as a player class and/or taking levels in their Monster class (i.e. Becoming more representive of their race). Now, maybe looking at a book like the Book of Erotic Fantasy (I belive that was that book's name...but, what it did was add`like rules for love and pregnancy) might give some insight into how ...


20

One option is to go with the model of the Holy Roman Empire. Instead of symbolic marriage to one of the tribes, allow some of the tribes to be "electors" to determine the next emperor of the realm. Therefore, by giving specific and real power of self-determination to these tribes (obviously only the most important get to be electors), it's far more than a ...


1

How about maybe culturally cursing the items... By this I mean that the items are as identified magically speaking, however, using them, wearing them, or people seeing them will cause you 'issues'. I'm thinking of things like: 1. Class Status: Only lower class people wear/use said item, therefore you must be lower class (sort of like the Indian Untouchable ...


8

Cursed magic items are only a minor part of the game in Pathfinder. The PC abilities that are used - Spellcraft and Remove Curse - also have other uses, so don't require cursed items in order to be worthwhile. That means one of your options is to not bother with cursed items at all, if they don't seem worth the effort to you or your players. The problem you ...


32

Make it so that the curse is still tempting. He'll discover the curse, but make the item useful enough that the party will keep it around just in case the curse is worth it. Requirements or Drawbacks are good ways of doing this. A Sun Blade that causes a constant solar eclipse in a mile radius, a healing wand that moans in pain and requires you wound ...


13

If the player has invested heavily in this, then it would be a little unfair to just undo all of that by ramping up the DC, so I'd advise against that. However, there are other options. I'm guessing in Pathfinder it still takes time to identify items. And possibly even money or other resources. This means that the goal might be to not to make something hard ...


8

If you are referring to the table, Armor Special Abilities, please note, the "+5 bonus" to the right of "Spell resistance(19)" is under the column heading, "Base Price Modifier". This is merely informing you that spell resistance(19) has the equivalent cost or value of a +5 enhancement. Thus if the armor was a +4 chain shirt with spell resistance(19), it ...


0

Shorter Answer It should be a trap because it's a externally placed (I assume) one-shot effect on an otherwise permanent magic item, but this doesn't really matter because the base DC ends up the same regardless of whether the item is built as a trap or as a cursed magic item due to the nature of the relevant formulae (specifically, they are actually the ...



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