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3

Magic items are limited by places on the body to put them so that they fit/stay, and are not too close to one another (which is why you can only have one in each slot, can’t wear ten rings, etc.) When you have more body parts to put things on, you get to use more items. When you have fewer, you miss out on some items. See Table: Magic Item Slots for Animals ...


6

Alright, let's start saying that your assumption to apply real world physics to explain how unexplained spell effects work isn't going to work very well, specially in D&D/Pathfinder. Now, Pathfinder has an two unwritten rules that say: "unless something says you can do it, you can't." and "specific rules override the ruling of the generic rule; and when ...


3

Not much. There are lots of options in Pathfinder which trade accuracy (attack bonus) for various things (usually damage). You're using three of them here, which means you're choosing to give up a lot of accuracy. There's not much which is designed to negate the penalties, because otherwise they'd go from being tradeoffs to no-brainers. Your best bet ...


2

Sword and pistol is a really difficult combat style Beyond the typical items (e.g. those that grant a character enhancement bonuses to ability scores, weapons with enhancement bonuses), not much improves a sword-and-pistol-equipped fighter's ability to land attacks. I'm aware of only this: The wrists-slot item duelist's vambraces (8,000 gp; 2 lbs.) says ...


8

The answer is up to your GM. There isn't any specific RAW on whether or not not having a class is "0 levels" or "NULL levels," so this is a situation where the GM has to make a ruling. There are several items in Pathfinder that do this sort of thing, and the The Sash of the War Champion is, sadly, the odd one out in wording: Robe of Arcane Heritage: "When ...


1

This appears to be controversial. Congrats on asking a good question! In some places, Paizo appears to distinguish between a character having zero ranks/levels of a given feature/class, and a character not having/being a feature/class. You can see that logic at work here, in regards to boosting effective level of class-features that you're not high enough ...


-3

No. Without the bravery/armor training class features access, it will not do anything. If it had language similar to Monk's Robes (which states that you have the described abilities of a 5th level Monk), then it would be a different story. In fact, even if you were a level 1 fighter and had the Sash, it would not work because you do not have the class ...


1

Based on Jeremy Crawford's and Mike Mearl's comments brought to light by Eric's excellent answer, I infer that abilities like Metamagic, Arcane Ward, or Sculpt Spells only work with spells that are cast using the Cast a Spell action (as defined on page 192 of the PHB, using one's own spell slots and the appropriate casting time for the spell); not spells ...


4

It is reusable. Generally speaking, unless an item specifies that it is consumed, it isn't. Not to mention this item is a bottle (albeit a magical one), which is by definition a reusable container. Several min/max-ing boards discussing this item appear to confirm my assumptions ( Site One Site Two ). Spoiler alert: most people suggest ripping that page ...


0

Why not just allow the prince to procreate with those species? The RAW does establish a few cases of inter-species procreation that definitely do work, by providing stats and lore for the offspring thereof (most notably, humans with elves and orcs, and dragons, fiends, and celestials with pretty much anything). What types of fantasy creature can or cannot ...


3

No limits are set, but guidelines are provided The first way to determine the price of a magic item is to compare the desired item with a similar item (DMG 282). That means, pre-epic no items provide more than a +6 constant bonus to one or more ability scores, and in epic no items provide more than a similar +12. (To be clear, those enhancement bonuses to ...


1

In addition when activating a scroll without a caster level or a caster level lower than the one used to create the scroll you have to make a caster level check against a DC = scroll's caster level+1. Core rule book under scrolls found in the magic items section (emphasis mine) If the user meets all the requirements noted above, and her caster level is ...


8

Special equipment doesn't sound like an Aspect to me. Aspects are supposed to be double-edged: you can invoke them for a bonus, or they can be invoked/compelled against you to put you at a disadvantage. Most items in Zelda games aren't built with particular weaknesses, though there are exceptions -- the Iron Boots make you slow, the Zora Tunic in Twilight ...


4

I would make either make them Stunts/Extras or, as suggested in the linked article, note them as "narrative flavor" and leave it at that. Specifically, the fact that you have the X thing allows you to do Y, and if you don't have X, you can't do Y, much like how you can't use your Shoot skill if you don't have a gun, even though "Has a gun" isn't an aspect.


-1

Ryan Veeder is right about the rules. The only thing known about Hazirawn is the following: It's speak Netherese It let a Wearer of Purple from the Cult of the Dragon attune to it It's Neutral Evil It's name is Hazirawn It's in a Great Sword That's it. In the end and as per Ryan Veeder's post, it's up to the DM.


7

RAW As waxeagle's answer states, it appears that since "you cast" the spell using the item, you can use any of your character's abilities that can be used "when you cast a spell". DMG P. 141 lays out the rules for items that allow the user to cast spells from them: Some magic items allow the user to cast a spell from the item. The spell is cast at ...


3

No. While crafting, you can maintain a modest lifestyle without having to pay 1 gp per day, or a comfortable lifestyle at half the normal cost. Its not clear what this money might represent―perhaps your character earns it by doing repair-work on the side to support his crafting endeavors. Regardless of what this money means, this gold per day adds up ...


1

SevenSideDie has it it right about why Magic Item pricing is near non-existent in the various D&D 5e books. My answer about what to do if you want to fix it and have magic shops in a 5e campaign. Magic Items are a Luxury Trade A lot of folks get hung about the special nature of magic items. The fact is that if a world existed where the assumption ...


30

I think there's two reasons why it would make sense for magic item creation costs to be as high or higher than purchase cost, that fit with the idea of D&D and the stories portrayed: Most of the permanent stuff for sale is ancient For most of it, it doesn't matter how much gp a caster once spent for it. The magic item for sale in the Bazaar of the ...


12

Magic items' costs, sans a specific campaign, are undefined. The paragraph above the pricing table on DMG page 135 makes this explicit (emphasis mine): If your campaign allows for trade in magic items, rarity can also help you set prices for them. As the DM, you determine the value of an individual magic item based on its rarity. Suggested values are ...


13

you ignore all class, race and level requirements on the use of magic items and using your spell attack bonus From p.207 Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency ...


4

This is probably not definitively answerable The numbers that you quote are all correct, and you haven't overlooked anything. There is no overarching design principle at work for precisely how the designers came up with that number. We can make guesses, but I would be very surprised if the justification for that price was ever made public. My best guess ...


2

While it's not RAW, I would argue that Abe cannot use a domain ceremony unless he emulates one with a Use Magic Device check. If Abe chooses to emulate a domain, he can pick any domain he meets the requirements for (or can emulate the requirements for), but must continue to emulate the domain throughout the entire casting of the ceremony spell. From the text ...



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