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11

While there's nothing that specifically calls out the Summoner's Eidolon ritual, I'm going to use the rules for casting time: A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action, just as noted above for 1-round casting times). These ...


11

The only component of Command is a verbal component. From the spellcasting rules on verbal components: Most spells require the chanting of mystic words. From the Command spell: You speak a one-word command to a creature you can see within range. So the question is whether the spell requires verbal spellcasting in addition to the one-word command. ...


9

One (or both) party(s) should cast the Call Kolyarut spell (Planar Handbook) to have Kolyaruts serve as a witness to the deal. A Kolyarut (thanks Ruut) has as its obsession: Kolyaruts mete out punishment to those who break bargains and oaths. The spell requires the statement of a task. In this case, the task is "witness the following contract, agreed ...


8

Combine approaches and extras to create different narrative justifications for powered and unpowered actions. Because of the limitations of approaches this probably won't be really viable for a long-form campaign story lasting months-worth of sessions. Still, if you're going to be playing shorter games (a month per campaign, tops) this is an elegant option. ...


8

In Arms And Equipment Guide. Self-Propelled Vehicle: By animating the wheels, steering mechanism, and other moving parts on a vehicle, it’s possible to build a vehicle that doesn’t require dray creatures. Any land vehicle of Large size or smaller can become self-propelled, gaining a speed of 60 feet. It still moves under the direction of the driver and ...


7

A carriage is either Large or Huge, provides cover while having (or having easily carved) arrow slits and viewports and such, and has good attack stats, hardness 5, and a 60ft move. Animate objects is a core spell (Clr/Bard 6) and can be made permanent. Also, it shouldn't be too hard extrapolate a carriage variant of the Apparatus of the Crab, which uses ...


5

Not due to their BAB, but a Magus, specifically can cast and attack as part of the same action. Normal spellcasters do not have this capability, unless explicitly granted by feat, prestige class, or other capability. The Magus has two relevant abilities. Spell Combat : At 1st level, a magus learns to cast spells and wield his weapons at the same time. ...


5

No, you can't hide in plain sight just by saying so, even with a really good Stealth. Rule One of hiding in 5e: If someone can see you, you can't attempt to hide from them. You have find some where or some way of hiding before you can make the check to see if your hiding works. Hide first, roll the check second, always. For example (from the same ...


5

Get an Actual Magical Contract The contract of Nepthas (Complete Arcane 148) (1,400 gp; 0 lbs.) leaves [t]he details of the contract... blank, and the user can fill it in with any instructions, agreement, or conditions he cares to create. When the contract is signed, though, the item’s true power is revealed to both parties, and any signatory who breaks ...


5

The classic D&D spell for enforcing agreements or compelling behavior is geas: A [..] geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The geased creature must follow the given instructions until the geas is completed, no matter how long it takes. ...


4

Command is not a subtle spell, unless you do something about it. The victim must do as you say, but the wording of the spell suggests this is a mental compulsion, not a persuasion effect where the target somehow "agrees" with the outcome (compare this to the 2nd level spell Suggestion). They likely will figure out what just happened. Onlookers might be ...


4

There are more detailed ways to do it, but off the top of my head; An Extra ("Alternate Form") with the prerequisite, "Must have 'Magical Girl' as an aspect". This Extra allows access to additional Skills and Stunts as per the character's concept; these can be restricted to the Alternate Form only if you desire. Skills: I'd make each power a skill. IE, ...


4

Not if the bonus provided by the spell is typed. Named bonuses never stack with bonuses with the same type. For example Mighty Strength and Bull's Strength don't stack as they both provide an Enhancement bonus. Interestingly enough, the damage bonus from Named Bullet is not typed or named, so this would indicate yes, at least without references from the ...


3

For the bard interested in metamagic, metamagic song (races of stone) allows bardic music uses in lieu of higher spell levels. Also significant melodic casting, which allows casting while singing. Looking at the bard's handbook, extend spell and captivating melody are good bets, as buffs and illusions are part of your stock in trade. Unfortunately, that's ...


3

Lacking a system tag to guide an answer to a specific system, I'll list a few ways I've seen this handled, both in canon and by GM decisions. Many fantasy worlds aren't hurtling through space. Many Dungeons-and-Dragons campaign settings either have edges (nearly-flat worlds) or are the centers of their universe (the sun revolves around the Earth). ...


3

So, it's unlikely that you're going to be able to keep someone charmed indefinitely with Charm Monster. It's likely that there's some higher-level jiggery-pokery that can do it, but I'm not aware of a simple way to make charms last more than a few weeks. Here are some alternates: Extend Spell The simple, but not great, solution. This makes the spell ...


3

So Charm Monster is a 3rd+ level spell, so the charm is at least 5 days for any of the classes that can cast it. Here's the thing about the Charm spells, there is a lot of DM fiat in how this actually plays out. How are you actually treating the Monster under the charm? How long has this charming been happening prior to your departure. What is the ...


2

No, to the question in the body of your post. Yes, to the question in your title. Your augmented maximum for an attribute is +4, as detailed in Step Six: Spend Your Resources in the Creating a Shadowrunner chapter of the corebook (for me, that's page 94, but I understand that pagination is different in different printings and PDF releases). All sources ...


2

For the current character in ToEE the only somehow useful feat I see is Extend Spell and its more expensive variant Persistent Spell. The latter is only useful if Metamagic Song is allowed (see below), and opens up a wide variety of buffing possibilities (which can be widened with a liberal use of Ocular Spell or Reach Spell, if your DM allows that). The ...


1

No, you cannot. Casting is a standard action, and no matter what you only get 1 standard action per round. Multiple attacks due to high BAB changes your attack from a standard action to a full round action. You can, however, take the feat Quicken Spell so that you cast one spell as a standard action and one as a swift action, but you still only get one ...


1

Homebrew Solution: Geas/Quest, Mass Enchantment (Compulsion) [Language-Dependent, Mind-Affecting] Level: Clr 9, Sor/Wiz 9 Components: V Casting Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels) Target: One or more creatures, no two of which can be more than 30 ft. apart Duration: One day/level or until discharged Saving Throw: None Spell Resistance: ...


1

It depends on how your DM reads the spell. The phrase "a veil of shadows and silence radiates from you" may or may not have mechanical impact at your table. If your DM allows that phrase to have mechanical meaning, it may allow you to hide without otherwise meeting the criteria to hide (in that the shadows may provide sufficient darkness to hide). However, ...


1

In the previous versions there was a sneak and a hide skill, which (correct me if I am wrong) got merged into a single skill. The "Pass Without Trace" removes footsteps (and other) to make it impossible to follow you, but it does not at all render you invisible. What you stumbles upon seems to be a result of some simplification that should be handled best ...



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