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18

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


18

Here's what detect magic itself says: Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. So as long as the summoning spell lasts, the elemental (or the pool in which it hides) will appear to have conjuration magic in it. If the elemental had originated here, or walked through the portal, ...


17

Later on it says "Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned." This clarifying statement confirms that the usage of "incorporeal undead" as a singular noun. Additionally I wouldn't consider an unbodied as an undead type as it is a psionic type so in looking at the overall concept of an anti magic field, an unbodied ...


12

The History This actually goes all the way back to the first OD&D supplement, Greyhawk. The maximum spell level a Magic-User could cast was now limited by his Intelligence. Although interestingly, Clerics were explicitly not limited by Wisdom. The justification was that, unlike Magic-Users, a Cleric's spells were divine gifts, not based upon their ...


11

I suggest broadening the Event just a little: some people do indeed learn to cast spells, but others learn to draw subtler power from within themselves. These other powers are perhaps too subtle to be called "magic" -no one thinks of them as such, anyway- but because of them, even non-casters are still somehow more grand than what came before. In the ...


9

That depends on whether sleeping gives you the Unconscious condition. If it does, then you're incpacitated, and your concentration will be broken. If it doesn't, then a long rest doesn't fulfill any of the conditions for breaking concentration, so you will be able to concentrate through your long rest. According to the DMG, page 248, sleeping does give ...


8

Your confusion seems to originate in how you create characters that are above level 1 when starting. The players' handbook doesn't have a way to create characters that start above level 1, other than creating a level 1 character, and then leveling him up to the appropriate level. Let's take the level 3 bard as an example. When you create your level 3 ...


7

Wish has a very specific, limited list of things it definitely can do safely: Duplicate spellcasting (up to certain levels based on class) Undo many spells and heal many afflictions, up to and including death, as stated in those spells and in wish itself Create a nonmagical item of up to 25,000 gp Create a magical item or upgrade a magical item1 Grant ...


7

The errata for the PHB answers this question definitively: If a Wild Magic effect is a spell, it’s too wild to be affected by Metamagic. If it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. So no concentration is required, and the spell will last for its full duration.


7

Jeremy Crawford has tweeted on this and according to him it is added to each bolt no matter how many targets. This is because you don't roll damage for each missile separately but only once for all the missiles and the sum total of that roll is then applied to each missile (as also explained on page 196 of the PHB). So regardless of what spell level you ...


6

You're right, he's wrong, "incorporeal undead" is a compound noun, not two nouns.


6

How can a DM explain this limit to a player when the player wants his character to be able to cast spells, but the player is, for example, either unconcerned with his character's bonus spells and saving throw DCs or more concerned with an accurate statistical picture of his character than the mechanical benefits a different picture would yield? Most ...


5

Strictly speaking, yes, there is a difference, though some speculate that even the authors neglect it So rays are a specific thing. All rays require ranged touch attacks, but not everything that requires a ranged touch attack involves a ray: ray-effects are a subset of ranged-touch-attack-effects. Thus, if something applies some benefit or penalty to a ...


4

An elemental on its own would not show any aura. A summoned elemental would show the residue of its summoning, as a Conjuration aura, but if you went to the appropriate elemental plane (or otherwise encountered an elemental that had not been summoned), it has no aura because it is not a magical effect and it has no magical effects on it (or, if it does have ...


4

They are similar in theory, but different in application. First, lets take a close look at the wording of each. Conceal Spellcasting If you are successful, an observer can't tell that you're casting a spell. That observer cannot make an attack of opportunity against you for casting, nor can it attempt to counter your spell. Sleight of Hand When ...


4

I believe they are two distinct issues: how to deal with "magical" classes prior to the Event potential consequences for the affected characters after the Event and I will answer them backward as the latter issue depends on how the former was dealt with. What are potential consequences for the affected characters after the Event? You suggest ...


4

A creature doesn't know if it's affected by spell unless the spell says so; likewise, a creature doesn't know how a spell is affecting it unless the spell says so A creature can identify the spell prayer as the spell's being cast with a Spellcraft skill check (DC 18), and, if a creature also has a way to sense the spell prayer in the first place (e.g. the ...


4

No, I don't think that you can. You can manipulate the elemental nature of your spells. Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell’s normal damage with that energy type or split the spell’s damage, so that half is of that energy type and half is of its normal type. Note, it doesn't say that the base ...


3

Rays and ranged touch spells have three important differences. There are three major differences between ranged touch spells and rays: Who you can target, what potential penalties there are, and what feats and abilities you can take to help. Who you can target. The rules on aiming a spell say: Some spells have a target or targets. You cast these ...


3

First of all, I'm going to assume you are looking for an in character answer, as it will be fairly obvious to the players right away that they have to subtract from their dice rolls instead of add. (And if it's not obvious to them, things are going to get really confusing.) But can a creature, in game, tell that they have been blessed with suck? Dice rolls ...


3

Sometimes, no matter how hard someone tries, they simply will never understand calculus. I'd wager 9th level spells are a heck of a lot harder than calc. So, I find the requirement to be entirely realistic. Mechanically, I'd guess it prevents minmaxing. Plenty of spells don't need Intelligence to be absurdly powerful, so theoretically NOT having that limit ...


3

From the 5e Wiki: Long Rest A long rest is a period of extended downtime, about 8 hours long, during which you sleep or perform light activity: reading, talking, eating, or standing watch for no more than 2 hours of the rest period. If you take any strenuous action during a long rest, such as attacking, taking damage, or casting a spell, you must ...


3

When making a new charachter that starts at a higher level, you must create the character as if they started at level one and slowly leveled up along the way. So for your bard example, they must have at least 3 level 1 spells. Most classes do allow you to switch spells as you raise in level and you can change a level 1 spell into a level 2 spell, but be ...


3

Simply put, I don't think you should try to fit D&D 3.5 classes into a magic-less system. It is obviously possible to just reflavor everything so that nothing is actually magical, and anything that can't be reflavored, you just remove. But I don't think it will catch the flavor you want, and it might even remove a nice possible "surprise" for your ...


1

Yes, but with a limit The PHB says: The spells known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots. and: Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from ...


1

Rules Compendium updated the antimagic rules; incorporeal creatures disappear in AMF. (RC, p.11) Additionally, the original RAW does indeed only mention incorporeal versus corporeal undead, but the difference is the incorporeality. That difference could show rules intent that it's the incorporeal nature of the creature that causes its disappearance. In the ...


1

Gestalt characters In the situations you described for the Event, and taking into account that the characters can manage with mundane equipment and masterwork equipment only for the early part of the game, letting the players choose Gestalt classes will give them some leeway while simultaneously giving them a bit of fallback until the Event actually happens ...



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