Hot answers tagged magic
9
The simplest is to simply use the Sorcerer instead of Wizard - you get a small list of known spells, and a number of spells, and nothing else changes.
Slightly more effort, but more easily used for all classes...
Spell Points
Allow the usual numbers of known spells. Each spell costs spell points equal to twice it's level, with zero levels being treated ...
5
Pendragon 4th Edition has rules for group casting. (but it's the only edition with magic rules.)
Burning Wheel has some in Magic Burner.
GURPS Magic for 3E had some; GURPS Fantasy for 1st ed did, too.
The Fantasy Trip has them in Advanced Wizard. GURPS Fantasy 1E was pretty much the same magic system...
5
Wizard's Communion in Ars Magica is the only way to pull of some of the obscenely high rituals promised by the system.
The rules for Wizard's Communion (A Rego Vim general spell) allow a number of casters to reduce the difficulty of a ritual according to a set number of guidelines. The spell is difficult, and can get very expensive, but allows commensurate ...
4
Firstly, spellcasters such as Bard and Sorcerer do not prepare spells. They simply know only a select few spells that they can cast “spontaneously” without special preparation.
Other classes, namely the Beguiler (Player’s Handbook II), Dread Necromancer (Heroes of Horror), and Warmage (Complete Arcane) expand this idea: they cast ...
4
I don't believe there is a magic system in 3.5 with the guidelines you're specifically looking for. Spell selection limitation is at the heart of many factors of balance within 3.5. Take the sorceror/wizard contrast for instance. The sorceror has access to a handful of spells throughout their career but gets more per day than the wizard, who can ...
2
I see two ways you can go here
Rigid system with pre-defined effects and math to combine them. You can find a lot of element spells in GURPS Magic and adopt something akin to GURPS advantages(and mods) math to represent spell combinations.
Or more streamlined game where system is abstract enough to ignore everything beyond casting difficulty. PDQ# or Lady ...
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