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46

First of all: Welcome to DMing! It can be super fun and rewarding, and I hope you enjoy it. One of the things that most DMs learn when they're playing a game that works like 5e is that you don't always have to follow the rules. If it would improve your game, you can totally rewrite or ignore parts of the rules. This is usually referred to as Rule 0, and ...


28

No, not according to the Rules as Written. As noted in the Player's Basic Rules: Cantrips—simple but powerful spells that characters can cast almost by rote—are level 0. The idea behind a cantrip is that it is so simple that you can cast it essentially without thinking about it. In this sense, casting a cantrip is like walking: you don't really think ...


27

No. A spell ends when you lose concentration: Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. Phb 203, emphasis mine. So if you lose concentration the spell ends, no conditional time given. And we can also see what breaks concentration on the same page: You ...


23

Spells that require concentration end when you die. Aside from that, a spell has to specify that it ends when you die for this to be the case. First up, we have the base duration rules: A spell’s duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their ...


20

Here's what detect magic itself says: Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. So as long as the summoning spell lasts, the elemental (or the pool in which it hides) will appear to have conjuration magic in it. If the elemental had originated here, or walked through the portal, ...


18

No Critical successes and failures only apply when the rules say they do. Notably, you cannot crit on a skill check, caster level check, dispel check, or initiative roll, among other cases. This is part of the level-based bounded accuracy of 3.x D&D, ensuring that characters cannot achieve results above their capabilities early merely by means of ...


17

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


17

Later on it says "Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned." This clarifying statement confirms that the usage of "incorporeal undead" as a singular noun. Additionally I wouldn't consider an unbodied as an undead type as it is a psionic type so in looking at the overall concept of an anti magic field, an unbodied ...


17

Yes, Ant Haul increases the amount that a character can drag. Under the Lifting and Dragging section of Carrying Capacity: A character can lift as much as his maximum load over his head. ... A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. ... A character can generally push ...


16

First of all, you didn't follow the rules when creating characters. You say: ...he didn't take thaumaturgy, the sight, the soulgaze... But on p.86 of Your Story it says: A wizard must have a high concept that declares his nature (e.g., Wizard For Hire or Favorite Son of the White Council). In addition, the character must take the following ...


15

Yes. From the 3.5 d20srd: Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. […] Spell Selection and Preparation A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as ...


14

(Taking a bit of a stab here, but let's see if I can clear things up a bit.) The best definition of "Magic" i could find in a PF source is from the PathfinderWiki: Magic is a naturally-occurring force used by many of Golarion's inhabitants. It is practiced in many different forms, with different ends and abilities, but it is almost always characterized ...


14

This recommendation for The Guide to Herbs for RPGs cites my own experience using it for the purpose in the question. I've been using Shaun Hately's venerable The Guide to Herbs for RPGs, first publicly published in 1997 and now in its fifth edition. Since it can be freely redistributed, it can be found in several places, including in HTML as The ...


14

Sorry, no, you can't re-use them. A prepared spell in Vancian systems like D&D's is a one-and-done deal: it's impossible* to retain the full form of it after casting it once, and it's similarly impossible** to keep the full forms in memory in any way. The closest you can get is to avoid casting at least one copy of each spell until you can write it down ...


14

It means what it says: Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. You always have it prepared. It doesn't count against spells you prepare. It says nothing about not using slots to cast, so it does. A cleric can prepare a given number of spells plus their ...


13

No, it would not. The first part of the description clearly says "so that divination spells reveal false information about it." This then applies to both of the more specific uses (false aura and mask). Of course, a symbol spell is not a divination, but as you point out it still fits the "passive detection" pattern. This is indeed a RAW loophole that ...


12

This reminds me of the saying; "When you have a hammer in hand, every problem begins to look like a nail". I can see two distinct possibilities for the cause. You said it yourself: The risk-reward ratio. Maybe the rewards of taking the risky route are not worth it. DF rules only specify the risks, the reward is up to you as the GM. Make sure that it is ...


12

It's a field of magical force: it cannot be broken and doesn't suffer wear-and-tear, so there is no reason for it to have hardness or hit points.


12

That depends on whether sleeping gives you the Unconscious condition. If it does, then you're incpacitated, and your concentration will be broken. If it doesn't, then a long rest doesn't fulfill any of the conditions for breaking concentration, so you will be able to concentrate through your long rest. According to the DMG, page 248, sleeping does give ...


12

The History This actually goes all the way back to the first OD&D supplement, Greyhawk. The maximum spell level a Magic-User could cast was now limited by his Intelligence. Although interestingly, Clerics were explicitly not limited by Wisdom. The justification was that, unlike Magic-Users, a Cleric's spells were divine gifts, not based upon their ...


12

Yes, sort of, but not how you want. Wizards get a feature at 18th level that lets them cast one first level and one second level spell at will. This doesn't actually make them cantrips, however. It also has nothing to do with how many times they have been cast. Allowing what you want would be ridiculously unbalanced. A 5th level wizard could just take a ...


11

The rules you've quoted on combining magical effects are unambiguous - these two effects stack, since they're not from the same source. As for how they stack, the answer is your fourth choice. While in previous editions the rule was that multipliers stacked additively, not multiplicatively, 5e has no such rule. Likewise, 5e has no concept of "base value". ...


11

By strict RAW, you can sense the presence of illusions of all kinds, but you can't actually see exactly where they are, or that they are illusions rather than just some kind of magic in your vicinity. From the description of Detect Magic: For the duration, you sense the presence of magic within 30 feet of you. Simple enough; if there's magic, you can ...


11

I suggest broadening the Event just a little: some people do indeed learn to cast spells, but others learn to draw subtler power from within themselves. These other powers are perhaps too subtle to be called "magic" -no one thinks of them as such, anyway- but because of them, even non-casters are still somehow more grand than what came before. In the ...


11

Okay, first off, do not have them roll perception to see through the illusion unless your players are actively trying to see through it. Players have a passive perception score, which was designed specifically for this purpose. Secondly, there is no way you can hide uses of Detect Magic without hand-waving it once your players question it. However, ...


11

To address the problem of (unintentional) metagaming when you ask your players to roll perception. Before play starts, ask what their perception score is. Roll for them, perhaps before the game even starts if it is a predictable event like them visiting the main city. To protect from detect magic, you could have something obvious there for them to detect - ...


11

No. Grim Harvest ...you gain the ability to reap life energy from creatures you kill with your spells. (PHB p.118 , emphasis mine) In the case of Animate Dead, the spell that you cast "imbues your target with a foul mimicry of life," and then that target may go on to kill something. Likewise with Conjure Elemental with the spell "you call forth an ...


11

First and foremost: There are no rules that allow the researching of spells. The only way a wizard can expand their repertoire is via the 2 spells gained at each level or by finding spells (PHB p.114). This leads to the simple RAW answer: No However, you can always fall back on How to Play (PHB p.6) The DM describes the environment "Wizards do not get ...


10

Jeremy Crawford has tweeted on this and according to him it is added to each bolt no matter how many targets. This is because you don't roll damage for each missile separately but only once for all the missiles and the sum total of that roll is then applied to each missile (as also explained on page 196 of the PHB). So regardless of what spell level you ...


10

No, they have not released any such information.



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