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46

First of all: Welcome to DMing! It can be super fun and rewarding, and I hope you enjoy it. One of the things that most DMs learn when they're playing a game that works like 5e is that you don't always have to follow the rules. If it would improve your game, you can totally rewrite or ignore parts of the rules. This is usually referred to as Rule 0, and ...


27

No*. Considering concentration, and limiting casters to one concentration spell at a time is considered a core balancing mechanic by 5e's designers. I don't believe they've published anything that allows for the casting of two concentration spells at a time. If concentration is interrupted, the spell dissipates and cannot be resumed. At this time there ...


26

With the release of the Elemental Evil Player's Companion, there is now a spell that does exactly what you're looking for. Transmute Rock is a 5th level spell available to Wizards and Druids, one of the uses of which is to turn a 40-foot cube of stone into mud. The Stone Shape spell allows you to, well, shape stone, but only a 5-foot cube at a time. (So I ...


26

While the rules seem fairly clear that this should not be possible, consider slightly changing the order of execution to simulate the requested effect without messing up the game: "Sure, you can try to summon the sword inside him. If you make the attack roll we'll say the weapon materializes already buried in his body and if you don't beat the attack roll, ...


24

The Rules-side The spell description says that the caster can make a melee attack against a creature within 5 feet of the weapon. This would indicate that the weapon has not YET hit the target until the roll is successfully made - which, if you could simply manifest it within someone's chest or head or neck, would be a successful hit without a roll. The ...


23

Yes, it can be done! But you need assistance. Use the spell Glyph of Warding: Glyph of Warding You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or area. ... When the glyph is triggered, the stored spell is cast. If the spell has a target, it ...


22

Sorcery points are not restricted in which spells they can affect. Considering that in addition, Spell Slots are universal, it doesn't appear to be game-breaking since multi-classing also limits the ability to get more sorcery points.


21

Spells that require concentration end when you die. Aside from that, a spell has to specify that it ends when you die for this to be the case. First up, we have the base duration rules: A spell’s duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their ...


19

Yes, you can summon a Spiritual Weapon inside an enemy's body. It doesn't have a target, so the usual rules about having a clear path don't apply here. You summon the weapon anywhere within 60 feet of yourself. However, summoning a Spiritual Weapon inside someone won't affect them in any way. Spiritual Weapon does damage when you make a melee spell attack ...


18

Here's what detect magic itself says: Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. So as long as the summoning spell lasts, the elemental (or the pool in which it hides) will appear to have conjuration magic in it. If the elemental had originated here, or walked through the portal, ...


17

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


17

Later on it says "Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned." This clarifying statement confirms that the usage of "incorporeal undead" as a singular noun. Additionally I wouldn't consider an unbodied as an undead type as it is a psionic type so in looking at the overall concept of an anti magic field, an unbodied ...


16

In addition to the Glyph of Warding as briddums mentioned: With a sorcerer, you can use metamagic to do a Twinned Spell for a single target concentration spell (like Witch Bolt). It's still technically only a single spell that you're concentrating on (which may mean you don't consider this an answer that quite meets your question), but with two targets ...


16

This is one of the most annoying and awkward pieces of 3.x rules You don’t get enhancement bonuses to AC, you get enhancement bonuses to armor bonuses So, armors grant an armor bonus to AC. Seems simple enough. Then we have enhancement bonuses. You could, in theory, have an enhancement bonus to AC; if you did, it would stack with an armor bonus, since ...


16

4th-level and higher spells are beyond the reach of mortal spellcasters Stuff like angels, demons, and dragons might be able to manage such feats of magical prowess, but your humans, dwarves, and elves cannot. Eliminating 4th-level and higher spells from the game is actually the point of E6 – while all spell levels tend to have fantastically efficient ...


15

Middle Earth is a setting where magic is diminishing. The mighty feats of the past ages are no longer possible in the current age. So, when you look at TA3019 (the year of the War of the Ring) magic is mostly gone. However, we know that magic was much more prevalent beforehand. In the first it was ever present. In the second age, it was less powerful but ...


15

Yes. From the 3.5 d20srd: Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. […] Spell Selection and Preparation A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as ...


15

First of all, you didn't follow the rules when creating characters. You say: ...he didn't take thaumaturgy, the sight, the soulgaze... But on p.86 of Your Story it says: A wizard must have a high concept that declares his nature (e.g., Wizard For Hire or Favorite Son of the White Council). In addition, the character must take the following ...


14

No, it can't. Animate dead and similar spells typically have a duration of instantaneous. This means the magic is only present at their creation (and for more powerful spells/spellcasters, an aura may linger for a time). After that, the negative energy has already infused the creature and made it undead - this is a "natural" (stretching the term quite a ...


14

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. Detect Magic detects the presence of magical objects, magical creatures, and anything ...


14

There's no way to tell what kind of magic a spellcaster has, or even if someone is a spellcaster. But! Crafting a setting isn't just throwing some cultures in a pot, it also involves creating the tools of the world. Magic is a tool, so creating a setting also covers creating new spells or forms of magic that the setting demands. In such a setting as you ...


14

This recommendation for The Guide to Herbs for RPGs cites my own experience using it for the purpose in the question. I've been using Shaun Hately's venerable The Guide to Herbs for RPGs, first publicly published in 1997 and now in its fifth edition. Since it can be freely redistributed, it can be found in several places, including in HTML as The ...


14

No, it would not. The first part of the description clearly says "so that divination spells reveal false information about it." This then applies to both of the more specific uses (false aura and mask). Of course, a symbol spell is not a divination, but as you point out it still fits the "passive detection" pattern. This is indeed a RAW loophole that ...


13

Keep it low-level and keep magic uncommon My experience from running Rolemaster in a MERP game (two campaigns) is that the feel of the world can be maintained if the magic is kept to a minimum and consider some of the abilities (especially the semispellcasters) as 'exceptional' abilities rather than magical abilities. Yes Rolemaster and MERP have a lot of ...


13

The only component of Command is a verbal component. From the spellcasting rules on verbal components: Most spells require the chanting of mystic words. From the Command spell: You speak a one-word command to a creature you can see within range. So the question is whether the spell requires verbal spellcasting in addition to the one-word command. ...


13

The standard monsters that I could find in the Monster Manual with the ability to cast dispel magic are: Death Knight (pg. 47) Glabrezu (pg. 58) Drider with the spellcasting variant (pg. 120) Drow Priestess (pg. 129) Lich (pg. 202) Mummy Lord (pg. 229) Pixie (pg. 253) Androsphinx (pg. 281) Gynosphinx (pg. 282) Mezzoloth (pg. 313) Nycaloth (pg. 314) ...


13

It means what it says: Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. You always have it prepared. It doesn't count against spells you prepare. It says nothing about not using slots to cast, so it does. A cleric can prepare a given number of spells plus their ...


12

While there's nothing that specifically calls out the Summoner's Eidolon ritual, I'm going to use the rules for casting time: A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action, just as noted above for 1-round casting times). These ...


12

All spells need a clear path to the targeted point, unless otherwise stated (PHB, p. 204). The caster of a spiritual weapon doesn't have a clear path to the inside of a body, so they can't summon a weapon there. (Unless they do, in which case a hammer is probably not needed to beat that dead horse any more.)


12

It's a field of magical force: it cannot be broken and doesn't suffer wear-and-tear, so there is no reason for it to have hardness or hit points.



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