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2

I only mention this because of your statement..... (or any other plausible and simple method) If this is for the purpose of plot development, or even back story to your world, why not just discriminate based on the casting action? Holy Symbol. A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol ...


4

There's no way to tell what kind of magic a spellcaster has, or even if someone is a spellcaster. But! Crafting a setting isn't just throwing some cultures in a pot, it also involves creating the tools of the world. Magic is a tool, so creating a setting also covers creating new spells or forms of magic that the setting demands. In such a setting as you ...


3

I think a lot depends on whether you are trying to present your players with a challenge or an obstacle. The level of paranoia and despotism in the setting might also determine what level of intrusion is culturally acceptable and how much effort the university is willing to put forth to keep out the godly. Probably the easiest approach to set up and ...


9

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. Detect Magic detects the presence of magical objects, magical creatures, and anything ...


0

They can use "Ritual Magic" p140 of Witch Finders Magic is usually the result of the will of a single practitioner triumphing over the rules of reality to create spell effects. For individuals without the knowledge or ability to manage these effects alone there exists the option of cooperative magic, in the form of rituals. Ritual magic is a far ...


6

The resource you're looking for is: The Gish Handbook. With your current build, additional levels of wizard are absolutely indicated, as finding spells to increase your melee combat abilities is far easier than taking levels of fighter. The PrC you'd normally take at this level is Abjurant Champion, as per here, though you've made Abjuration as one of your ...


1

A Duskblade is a base class, which means you'd start anew with a new casting progression and it's always bad to lose spellcasting class levels to something else, whether it is to lose Wizard levels for Duskblade levels or the opposite. The reason behind this is that higher level spells are always better than getting a lot more low level spells. Wizards ...


5

Mage Armor The other option than the one Axoren suggested is to not worry about wearing armor at all. The first level Sorcerer / Wizard Spell Mage Armor provides a +4 Bonus to Armor class that even works against Incorporeal creatures, Making it better than any light armor that you could get at that level without providing any of the drawbacks such as armor ...


7

Become Proficient in your Armor It'll cost you two feats, but since you're a Rogue, it should only cost you the one. Light Armor Proficiency Arcane Armor Training Every turn, spend your Swift Action to reduce the spell failure by 10%. This would be great if it didn't require you be CL 3, which you will eventually be, but not realistically soon. Mithral ...


-1

Clerics are allowed to put their holy symbol on their shield, you could ask the DM to allow your focus to be on your shield.


3

You're right, you're kind of stuck. Thankfully, the action economy of 5e works in your favor here. Here's what you need to do: Select a crystal as your Arcane focus Wear the crystal on your body (necklace, pendant, whatever). Components pouch also works here as there is no action economy on drawing stowing one of those. When you want to cast a spell, ...


8

Your assumptions are correct. Cantrips and rotes are treated as level 0 spells and are subject to all rules that affect how spells work.


3

As an out-of-universe explanation, Rolemaster (which has its origins as a D&D plug-in combat system...) was retconned into MERP, and they somehow had to keep the magic system in there (because it's basically expected for a Fantasy RPG, and they would've ended up with a very small selection of professions given the low number of skills to make ...


13

Middle Earth is a setting where magic is diminishing. The mighty feats of the past ages are no longer possible in the current age. So, when you look at TA3019 (the year of the War of the Ring) magic is mostly gone. However, we know that magic was much more prevalent beforehand. In the first it was ever present. In the second age, it was less powerful but ...


12

Keep it low-level and keep magic uncommon My experience from running Rolemaster in a MERP game (two campaigns) is that the feel of the world can be maintained if the magic is kept to a minimum and consider some of the abilities (especially the semispellcasters) as 'exceptional' abilities rather than magical abilities. Yes Rolemaster and MERP have a lot of ...


8

PFSRD: ...the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier. Because the revelation is a supernatural ability, not a spell or spell-like ability, spell level doesn't apply. If another effect needs to refer to spell level for some reason (it happens very rarely), a suggested houserule is ...


13

No, it can't. Animate dead and similar spells typically have a duration of instantaneous. This means the magic is only present at their creation (and for more powerful spells/spellcasters, an aura may linger for a time). After that, the negative energy has already infused the creature and made it undead - this is a "natural" (stretching the term quite a ...


9

No, there's no difference. Detect magic would say if there was. Both types can detect the other's magic equally well. Technically, not the even the different Knowledge skills apply to detecting magic itself. They apply to identifying the results of the two different kinds of magic, though, based on which one creates them most commonly - undead fall into ...


4

There are a few ways to make that kind of thing happen. If you're looking for ways for mortals to be spellcasters that don't have a major template, that's in WoD: Second Sight. If you'd like there to be rituals that can be found in books, you might do well with magical items from WoD: Reliquary. Plus, there's a pretty good answer to this question about ...


-2

Depending on the nature of the object: Enchant it with enough fire protection and cast it into a gas giant planet. This is only applicable to items that will be unharmed by great pressure.


-1

Create some simulacrums of yourself, but twice as high in level (if possible, the net effect being simulacrums that are identical copies of you but 'look' like characters twice as high in level). Nystul's Magic Aura them to look like you and Misdirection with them so you all detect as some other one of the group. Have them do all of the following at the ...



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