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4

My recommended system for a Harry Potter game would be Savage Worlds. The Harry Potter setting There are numerous existing settings that successfully mix magic and technology e.g. Agents of Oblivion, and stats for a large number of standard magical creatures existing in published and free supplements such as The Savage Worlds Beastiary. There are also ...


4

The power points section on p. 278f confirms your assumption. Of course that means mystic adepts either buy the power points at character creation or loose the opportunity to do so permanently. However there are a few ways of gaining new adept powers after character creation that do not require buying new power points: qi foci (core rules p. 319) can give ...


0

I arrive to basically the same conclusion as Miniman, albeit perhaps for different reasons, so I'll venture a response. As has already been observed, the spell states: The target's game statistics, including mental ability scores, are replaced by the statistics of its new form. The spell provides no language providing an exception to the above ...


1

In the realm of real-world source material, you can always find stuff from neopagan sources. Cunningham's Encyclopedia of Magical Herbs certainly fits the bill for what you're looking for. It contains references on 400 herbs, and their modern / historical magical uses along with an annotated bibliography at the back of the book with even more primary ...


2

Well, you definitely retain your class levels. If someone casts Dispel Magic on you, you'll become a level 20 Sorcerer. However, True Polymorph does not allow you to use your class features (including the Spellcasting class feature). Compare it to the Druid's Wild Shape ability, or the Shapechange spell, both of which include this paragraph: You retain ...


0

I would risk saying that the "organic rock" would mean rock that is organic in origin like chalk or carbon - first made from shells of dead animals, second from dead trees. In second case I believe it can be interpreted in two ways: Ignore the "Carbon based" and indeed turn it into a chemical-elements controlling power (silver, tin etc). But I kinda have a ...


3

There is only 1 magic attribute in SR 5 and it's used for adept powers and other applications of the magic attribute (e.g. spellcasting). There aren't any rules indicating something else. There are some restrictions for mystic adepts, however: mystic adepts buy power points(PP) for 5 karma each at character creation mystic adepts can't astrally project and ...


5

While, as Matthew Najmon points out, this works in this case because you misunderstood the effects of the polymorph spell, in the general case it also works. The requirements for a spell to take effect only matter when the spell comes into effect. This is why, for example, Minor Creation doesn't immediately fail once the created object leaves the 0 ft. ...


5

He could even cast Animal Growth last, and it would still work. Polymorph does not change the target's creature type. Note that it also doesn't buff the creature's intelligence, so while the creature would gain such useful things as opposable thumbs, it would still be operating on animal-level intelligence.


5

Do as the LARPers do. (The Shining Host) The Mind's Eye Theatre book for Changeling, The Shining Host, removes the reference to stone from the first rank, replacing it with "wood." The fifth rank replaces the whole "carbon-based" bit with "Natural elements in their pure form" -- so, gold, tin, silver, iron, helium, so on -- and then goes on to the ...


11

I've been using Shaun Hately's venerable The Guide to Herbs for RPGs, first publicly published in 1997 and now in its fifth edition. Since it can be freely redistributed, it can be found in several places, including in HTML as The Illustrated Guide to Herbs for RPGs, 5th Edition, as well as in its original PDF format hosted on Google Drive. The virtue of ...


6

Having an Overwhelming aura means two things, both related to detect magic. First, it means that the item detects as an "Overwhelming" power source of magic. This just means that it involves a 10th level or higher spell, or a 21st or higher caster level. There is nothing in the description of Detect Magic that says that you take any kind of penalty from ...


2

No, it has no in game effect. The overwhelming is just another signifier for the strength of the aura. Note that the aura designations are (from http://paizo.com/pathfinderRPG/prd/spells/detectEvil.html): None < Faint < Moderate < Strong < Overwhelming


5

Preface There were some general changes to Sponsored Magic made in the Paranet Papers in order to better reflect the books. Most telling is that they changed sponsored magic debt to be usable for basically anything. Extra shifts, fate points, to absorb consequences, it is really easy to get debt now. Answer In Paranet Papers the specifics of Soulfire as ...


6

As written, the witch archetype beast-bonded's supernatural ability twin souls kills a possessed foe The spell magic jar has a series of clauses that make missteps extremely dangerous, both for the possessor and the possessed. The beast-bonded witch's supernatural ability twin souls changes everything with three parenthetical words. It says that ...if ...


2

Have more minds. You generally do this by having access to externalized casting ability, the most likely sources of which are: your familiar (gained via find familiar spell and granted spellcasting ability somehow), a dominated NPC caster, a dominated generic NPC with some way of shifting the responsibility for maintenance of a spell, an allied NPC with the ...


0

1) Yes he can be stealthy, mundanes do not flare in the astral, being "lit like a torch" only happens when the character has spells sustained on him or has active foci (or is actively casting a spell or astrally perceiving for mages). Mundades cannot actually be seen by astral beings, they can only see colorful auras that they must recognize with assensing ...


4

Yes and that is why you dont walk downstreet flaring in the astral with all your foci active, they draw attention and the bad kind of attention. 5ed, unlike the previous editions, wasnt able to explain that properly, but that kind of strategy is part of the setting, send someone on the astral plane to be the spotter, then cast some mana spell using a ritual ...


7

By RAW, you have identified the saliant points yourself. Taking your questions in order: So, does a spell such as Fog Cloud cast as a result of a roll on the Wild Magic Surge table require concentration? "You cast fog cloud ..." - by default you are concentrating on a concentration spell when you cast it, so yes. Can the PC that cast it cancel the ...


5

There isn't much to know. Magic in Call of Cthulhu is not something that the player characters deal with much, if at all, since using magic usually means the end of the character: Some characters will learn little bits of ritual magic during their time investigating the dark places of Earth. These spells tend to be very narrow, fairly powerful, and ...


8

A creature knows when it succeeds on a saving throw against a hostile spell possessing no physical effects that targeted the creature, but the creature can't identify the spell without a Knowledge (arcana) skill check A creature that succeeds on its saving throw against a spell that targets it feels "a hostile force or a tingle, [yet it] cannot deduce the ...


3

It depends on how the spell manifests Detect Evil is not a Scrying spell, though it has a chance of working through one (emphasis mine). As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: ...



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