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4

There is no indication for physical components Some rituals would naturally destroy the components while they are performed, say snapping a small bone in half or swallowing a piece of coal. However these are usually quite easy to replace so it makes sense to let the player not worry about having a tally of how many splinters he has for in his bag - unless ...


11

The rules you've quoted on combining magical effects are unambiguous - these two effects stack, since they're not from the same source. As for how they stack, the answer is your fourth choice. While in previous editions the rule was that multipliers stacked additively, not multiplicatively, 5e has no such rule. Likewise, 5e has no concept of "base value". ...


2

If you want the truth, the best idea I've come up with (especially seeing two downvoted and deleted prior answers) is to use Incite Emotion with the Potent Emotion and At Range upgrades. Put the emphasis on "Self Doubt" or "Calm" emotions and use an attack on the monster. Depending on the monster I imagine that if they're trying to physically beat the door ...


6

In fact, there is nothing in the rules that says you have to tell the player everything about the spell. It's unusual to omit the basic function, sure, but it's fine to let the player find out that a light spell, for example, causes sunburn after a while. And, in fact, the 1e DMG had a whole section detailing "secret" effects or details of many spells in the ...


5

This is totally legit. If you're running a serious game, just let your players know that they don't know how the spell works beforehand (e.g. "The spell's magic is strange. It seems like it's probably an offensive evocation of some kind, but you aren't quite sure what the expected energy output will be like, nor why it has so many cross-dimensional ...


-1

TL;DR This option isn't set explicitly in the rules, but it can be added by introducing more mysterious forms of magic, like Artifacts, whose powers aren't initially clear. However, be careful to avoid making your players feel powerless by changing the consequences of their choices in the system without warning. Full Answer This isn't a question of "can ...


6

When a spell with a duration is cast a second time, it does not end the first casting. The two spells overlap and they both take place (but their effects don't stack since they come from the same source). Casting the spell a second time has no effect on the durtation of the first casting, that still ends (with all ill effects) when it would have before.


4

No. Unless there's some specific restriction for a given spell, or you are doing something special like holding the charge, casting the same spell a second time before the first spell's duration has completed has no effect on the first spell's duration.


8

By regular mage, I assume you mean a mage that does not follow a toxic tradition. On pg. 87 of Street Grimoire, the paragraph below the Twisted Arts header says (emphasis mine): Toxic magicians, exclusively, may learn the spells Pollutant Stream, Pollutant Wave (p. 106), Radiation Beam, and Radiation Burst (p. 105). They may also learn the toxic ...


7

No, a Water Elemental can't move through Bigby's Interposing Hand. The key point that clinches it is in the general description of Bigby's Hand: The hand doesn't fill its space. So if getting past the hand were a simple matter of getting through the available space, any creature could get through without a Strength check, not just the Water Elemental. ...


2

As I have read the books in Spanish some "lost in translation" could have happened (and seeing the quality of translations, I doubt it didn't happen). From what I know, the rules state that for each Sphere you require at last one Foci, but nothing sais you cannot have more than one (I believe they even encourage it). But that is not to say, that you can (or ...


2

Yes you can... Spell Selection and Preparation A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. A divine spellcaster does not have to ...


15

Yes. From the 3.5 d20srd: Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. […] Spell Selection and Preparation A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as ...


1

Facial Sculpt and Melanin Control do not to cover your identity If your character stays away from places where IDs are needed he can use facial sculpt and melanin control to look like another person. But if IDs are needed you have to give away fingerprints and retina scans that are not changed by both adept powers. So if law enforcement finds fingerprints ...



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