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7

They gain only limited magical abilities: Run Faster, p. 141, emphasis mine: All Infected are dual natured and may freely learn the Assensing and Astral Combat skills. Unless they’re magically active, however, they cannot learn or use skills linked to the Magic attribute. Neither can they astrally project, bond foci, or initiate. An exception to ...


0

Yes. As stated in the p.142 of the core rulebook, emphasis mine: Magical skills Magic skills are reserved for those who practice magic. In order to acquire magic-specific skills, characters must have a quality that provides a Magic rating. In order to use these skills, that Magic rating must be 1 or higher. Please visit Magic, p. 276, for ...


6

Yes, to a degree A precedent for this can be found in Horte Magischen Wissens (Q7) (publisher link), on page 110 in the description of the School of Variable Forms of Mirham (Black Box). There, for their Koschbasalt-Tower, it is noted that inside, not only does casting spells gets a +12 modifier, but also, that all Artifacts (no limit to Arcanovi here) ...


1

If all you want to do is require wizards to use some alchemical fluff to prepare spells, then you don't have to do anything. Adding fluff like "training time" or "spell component costs" has a long history in Pathfinder's lineage, and so long as you don't make it exceptionally hard to obtain the alchemy, or otherwise make working magic unreasonably ...


0

You might want to take a look at the psionics rules, as they pretty much work that way (although i'm not sure an "ether" analog exists). As for actually changing the rest of the spellcasting classes it could get weird if it lets the wizard cast spells without preparation as it would break the sorcerer's main advantage. For that, the answer provided by ...


8

There is a supplement, Houserule Handbooks: Spell Points, that introduces a point-based system for spellcasters. It's received favorable reviews and the PDF is only $5 on Paizo's site.


1

I would have preferred to of commented on Aviose answer but don't have enough points. Our game had the same discussion and I wanted to add the point that our GM found and that convinced him. Page 163 PHB Multiclassing: Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a ...


2

At this point, there is no way by RAW in the Basic Rules (or in the Player's Handbook) of increasing your number of spell slots you have as a Wizard. That said, there are a few ways of effectively increasing your number of spell slots - either by restoring spell slots or providing other ways to cast your known/prepared spells - in the Dungeon Master's Guide ...


2

It seems like the Eldritch Scion Magus archetype is what you're looking for. It's basically a Magus that can cast its spells spontaneously. It also loses out on some other class features in order to gain access to a bloodrager bloodline. Like a regular Magus, an Eldritch Scion can use light armor without spell failure at first level, medium at 7th, and ...


4

Not including 3.5-only ways of reducing ASF (and boy there's a lot of those), here are the vanilla Pathfinder options for giving you a lower Arcane Spell Failure chance: Bard (class) Not really a gish, but bards can cast spells in light armor and with shields without incurring ASF. Bloodrager (class) The Bloodrager is a mix between Sorcerers and ...


5

The Sleeves can be reused, just by removing them and re-donning them. However, they can't duplicate the effects of the swarm suit, only it's appearance, as the transformation is illusory, only changing the clothes' appearance and feel with glamor: Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation? The ...


0

Short answer: that's entirely up to your DM. Expended explanation: Level 1 characters don't stay level 1 for long enough for this to really matter. Your party of 4 kills off a few orcs and you're level 2. That said, one of the notions behind 5e is balance, not dominance. I suppose that if you could convince your DM why this is important to your ...


1

This is a wondrous item that does not specify that it is one time. For reference, the Feather Token does specify it is usable only one time. Another one time use item, this time for a slotted item, is the Catching Cape, which specifically states When the field is used, all magic is lost from the cloak, leaving only a mundane silvery garment. In ...


5

This is explained on page 203 of the PHB under the Components section: Somatic (S) Spellcasting gestures might include a forceful gesticulation or an intricate set of gestures. If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures. Material (M) A spellcaster must have a hand free to ...


2

If you're referring to the Moderately Armored feat, which is the only feat to grant proficiency in shields, then yes, you can carry a shield and cast with your other free hand. But note that the Moderately Armored feat requires proficiency in light armor first, which wizards also do not have. If you don't have proficiency with the armor or shield you're ...


2

Page 201 of the PHB says that you must be proficient in the armor that you are wearing in order to cast the spell. That being said, there is no Medium Armor feat that you can take to upgrade from light armor. There is a Heavy armor feat, but it requires medium armor proficiency.


6

Rules for casting in armour can be found on page 201 of the PHB and are as follows: Casting in Armour Because of the mental focus and precise gestures required for spellcasting, you must be proficient with the armour you are wearing to cast a spell. You are otherwise too distracted and physically hampered by your armour for spellcasting. The ...


3

Yes. If you'll review the text of the Elemental Focus feat and the Elemental Spell feat you'll note that Elemental Focus applies to any spell that deals even 1 point of damage of the chosen type.



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