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18

The magus is, ultimately, a fancy fighter. But the differences matter. For the basics, the magus gains four major class features: Spells. One way of thinking about the magus is that the magus uses spells like the fighter uses feats, accepting per-day restrictions in exchange for greater power and much greater variety. This is true, but spells also mean ...


16

The magus blends both the mage’s arts and the warrior’s arms with devastating results, slicing apart foes and blasting them with eldritch f lames[...] (Ultimate Magic, pg.8) Role: Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. They might spend months learning a new swordfighting ...


15

If you cast the spell while in melee combat you will have to cast defensibly, or take an attack of opportunity. One work around for this is casting the spell, then moving and touching the opponent when you get in range. OR 5 foot step and cast it safely. Remember casting a touch spell keeps it in charge until you discharge it manually or touch a valid ...


11

Fire > Cold > Electricity > Acid To answer your first question, in general, your best bet would be to make your Elemental Metamagic Rod an Acid Rod. In my experience the fewest number of creatures in all the Bestiaries have resistance/immunity to Acid. However, take this with a grain of salt because your campaign setting may be completely different. My ...


9

One way of making use of this ability is to be equipped with a gauntlet, or to have a natural attack of some sort - this way you always count as armed, and always threaten, and could then make AoOs when not holding any other weapon. However, yes, the second part of the ability appears to be poorly worded. As a GM, I would likely go with the intent, and ...


9

Everything I've read seems to suggest this, then I saw this FAQ from Paizo: Can a magus use spellstrike (Ultimate Magic, page 10) to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round? Yes. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the ...


9

Yes, free actions may be made during other actions Free Action Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. (emphasis mine) That includes during Spell Combat, so yes, you may receive this minor benefit on your Magus.


9

Spell combat functions much like two-weapon fighting, but is not the same thing. Spell combat does not modify your ordinary full attack as two weapon-fighting does. Instead, it describes a new full-round action that the magus can take: As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any ...


9

I could see arguments for either 6th caster level or 7th caster level, but either way, your Shocking Grasp would only do 5d6 damage. Caster Level 6th You have two traits that add to caster level. Thus, you have two trait bonuses to caster level. However, trait bonuses do not stack: A trait bonus is a bonus granted via a character trait. Character ...


9

From D20PFSRD: Spell Combat (Ex) At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. [...] As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from ...


8

To "deliver the spell through a ranged weapon attack", you have to actually make a ranged weapon attack. Making a ranged weapon attack expends ammunition appropriate to the weapon in use. You also get any other effects of the weapon attack, most notably the weapon's basic damage. The spell's effect is an add-on to that weapon attack, not a replacement.


8

An alternate interpretation perhaps, I have been told multiple times that while free actions can interrupt full-round actions, since the requirement for spell combat is having a free hand (not specifically for the casting but for the entire action ), changing your grip on the sword will immediately cause spell combat to end because you are no longer meeting ...


8

No. You have to explicitly cast the spell into a spell storing weapon in order to store the spell. (much like what happens if you cast a spell while still holding one as a caster) Simply holding the weapon while you cast a spell does not automatically fill an empty spell storing weapon, not even for normal casters. You can choose not to activate the ...


8

You retain the casting mechanics of both classes separately. If you were a multiclassed 4th-level character, for example, a Magus 2/Sorcerer 2, you would have all the class abilities of the level you reached in each class, for instance a 2nd-level Magus and a 2nd-level Sorcerer. Their spell lists do not mix; you will have to prepare your Magus spells as if ...


8

Your GM is correct. Spellstrike doesn't give you a free cast, what it allows you to do is turn your melee touch attack from casting a spell into a normal attack, allowing you to deal your weapon damage in addition to the spell. At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through ...


8

It's every time the blade benefits from this feature: Intelligence: This is the intelligence score of the black blade. It starts at 10 and increases by 1 for every two levels of the bladebound magus (at 3rd level, 5th level, and so on). A very RAW reading could say that increases to the Int score from other sources would also count, sure, maybe — but ...


7

It sounds like the foe is always going to succeed on all his saving throws. That means developing another method of Getting a Target to Fail a Willpower Saving Throw The ioun stone (flawed mulberry pentacle) (8,700 gp; 0 lbs.) causes its possessor to take a -2 penalty to Willpower saving throws. According to the glossary penalties are numerical values ...


7

Touch attacks are independent of what weapon you're using. It only affects the target's AC for the purpose of the attack. It's otherwise like a normal attack, so you get your attack bonuses. These attacks bypass solid objects, such as armor and shields, by passing through them.


7

As noted in your quote, the bonuses stack with existing weapon enhancements - therefore everything works just fine if the magus was holding (say) a +1 longsword before using his arcane pool.


7

A magus who prepares a spell using the class feature knowledge pool can copy that prepared spell into a spellbook—probably That is, general consensus seems to be a tentative Yes in this 2011 Paizo messageboard thread. Developer Jason Bulmahn solicited opinions during the magus playtest as to whether this should be considered a bug or feature in this 2010 ...


6

No, he can try again with his weapon melee attack. Per spellstrike, At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free ...


6

That's not really something to worry about. Generally, your spell selection should be pretty broad, with most of your spells being applicable in many situations. For example, as a magus, you will probably want a bunch of spells that can take advantage of your Spell Combat, and maybe a few buffs. However, you don't need to worry about "not having the right ...


6

Yes. Here are the rules for Arcane Spell Failure: Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table: Armor and Shields is the percentage chance that the spell fails and is ruined. If the spell lacks a ...


5

The pathfinder rules aren't perfectly clear on this. but there are two abilities we have to look at to make this clear. Spell Combat (Ex) At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must ...


5

Ambiguous. You'd at least be able to copy it over pretty easily (though that'd cost a bit of gold), thus having it in both formats. You could also prepare it via the borrowed-spellbook rules, and deciphering the writing would be automatic since you're the author, so you'd be able to do it with a spellcraft check (DC 15 + spell level, one check per ...


5

After reading this question here about maneuvers within attacks of opportunity and its chosen answer, as well as this rule from the prd: When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or ...


5

Yes, cast then move then spellstrike is legal, just like a normal wizard casting a touch spell, moving, and then using a free action to deliver it is legal. In fact, this exact scenario is addressed in the FAQ/Errata sidebar on the Magus page on d20pfsrd and is derived from a Paizo blog FAQ posting on the subject. And sure, just like any other situation, if ...


5

Magical Knack can raise the magus's magus caster level, but the trait doesn't then raise the magus's magus level Magus arcana have prerequisites that must be met, and many times this prerequisite is listed as, for example, Magus 9, like for the magus arcana accurate strike. This is the minimum magus level a creature must have to pick the arcana. The trait ...


5

No. The Arcane Pool class feature only adds the properties, it doesn't activate the resulting effects: the features doesn't say it does it, so it doesn't do that. There is no provision for applying “pre-activated” enchantments to anything, by a Magus or otherwise. The book even says they can't be “always on” by indicating weapon properties need to be ...


5

The rule is well-defined in the question: the magus can target a number of enemies within 15 feet equal to his Intelligence modifier (minimum 0) with a ranged touch attack as a free action That's wholly different from "the magus can make a number of ranged touch attacks equal to his INT mod", which would be required to strike the same enemy multiple ...



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