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Character knowledge and maps I suggest to present maps in different ways depending on the characters' knowlege and how easy it would be to move in the area. If you have a city based adventure presenting an overview map including the diffent areas of the city allows the players to see that their characters could easily find out traveling through the city. ...


9

It depends on how much the characters can see, how surprising the details they can't see are, and how much you trust your players to not act in-character on out-of-character information. If you want to keep surprises from them, re-drawing the map as the characters move (as you suggested) is the classic way of dealing with this. But there are other options. ...


3

Unless there are hidden surprises, handing out a map or drawing on the spot is pretty much going to be your preference as a GM. I have no problem showing a map of the world/landmass (which would mostly common knowledge), or a city as even newcomers to a city can get a general layout from a local. However, for a dungeon, I would take the time and draw it out ...



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