Tag Info

New answers tagged

4

For dungeons, I used to photocopy the map and cut out each of the rooms. When the players entered a new room I'd hand them that piece and they would put the dungeon together like a puzzle. Doing it this way takes a little more prep (<30 min), but it saves time at the table and some players will get really excited about collecting all the pieces. I like ...


0

I highly recommend a Windows software called HomePlanPro. It's very detailed and produces high-quality CAD floor plans that reflect real-world modern buildings of all types from homes (its primary use-case) to larger more industrially oriented sites. In between my sophomore and junior years of university, I interned with a local family-owned and operated ...


4

I wanted to do something similar (but for fantasy settings) so I came up with a Tavern generator after reading online about PCG. Some time later I added a City generator based on the same principle. I don't dedicate much time to these tools, so "rough on the edges" is an understatement. But I also maintain a list of other people's tools. Apparently the ones ...


11

Taking some measurements, the scale is clearly wrong. Looking at the castle-shaped building in the section labelled 12 with a true-distance measuring tool (I'm using GIMP's Measure Tool), I find that its central block is about 12 pixels from river-side front to back. Measuring the scale using the same tool, 15 pixels is 20 feet, making the castle sans towers ...


6

I believe it is mostly to be taken abstractly, but specified when your story needs it. I know when I make cities for my games, I usually leave whole neighborhoods as amorphous collections of boxes that I can fill in when need arises. Most of the creators of the Forgotten Realms are basing their city creations on Late Medieval, Early Renaissance Europe - ...



Top 50 recent answers are included