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19

Check out the Player's Handbook rules update. It provides the following clarification to the MarkedDDI condition: A mark ends immediately when its creator dies or falls unconscious. Of course, this makes sense. The idea of being marked is that the creature, for whatever reason, regards the originator of the mark as a threat. This might be because of a ...


13

Only once. The key is "deals damage to your ally". Mind Spike will trigger once for each ally, however, the defender only has one Immediate Reaction to use. Technically, the defender can choose which ally getting damaged will trigger his Mind Spike. That won't make much of a difference most of the time.


11

It depends on the trigger of the creature's immediate interrupt/reaction (or opportunity action). References: see Rules Compendium, page 214-215 - Making Attacks. An attack is a sequence of 6 steps that I have shortened here. Choosing an attack power Choosing target(s) Making an attack roll Compare result against defense to see if it is a hit or a miss ...


10

The attacks granted by Deceptive Attack are considered individually for triggering the Paladin's Divine Challenge. The demon manipulator makes either two claw attacks or two ray of manipulation attacks Each of the attacks made possible by the Deceptive Attack is a separate attack. This power grants action economy - do a pair of things that ...


9

Stealth isn't a defined condition in 4e. Using the stealth action, on a success, makes the character Invisible and Hidden. For details on the difference, see this question. These conditions inherently have no special effect on Marking. If you were marked when you become invisible or hidden or both, you are still marked and it ends however it normally ...


9

An opportunity attack is not a forced attack. It is an option. If the Defender can use an immediate action (i.e., it is not his turn, hasn't already used an immediate action this round), the defender can use Aegis of Ensnarement. Arcane Power, page 50 If a target marked by this power is within 10 squares of you when it hits with an attack that ...


9

The "correct" answer is that your assumptions are invalid. In my experience, a defender needing to enforce her mark more than once per round suggests both an over-zealous defender and an under-protected party. However, in practical terms, if you're even asking this question it means that the "correct" answer isn't particularly useful. A defender should, ...


8

There are a few strategies to help with this, but essentially you can't keep a monster from attacking who it (the DM) wants. You can only give it stronger discouragement. The following methods should help with that. Positioning- Position yourself between the enemies and the squishier members of your party. This strategy relies on the cooperation of your ...


8

Yes absolutely. The penalty applies. In fact if that attack triggers the mark then the Defender can even make an attack on the PC in this case. Something important to note. The Language used in the entry for "Marked" says "-2 penalty to attack rolls for any attack that doesn't include the marking creature as the target." (RC 313, emph mine). This is a ...


8

Divine sanction (and other status effects) aren't optional unless the phrasing clearly indicates they are. If the power says "... and the target is subject to your divine sanction," then your divine sanction gets applied whether you want it to or not. If the power says something more like "... and you may apply your divine sanction to the target" then you ...


7

An attacker takes a -5 penalty to attacks against an invisible target. Invisibility has no special effect on marking, just that if the marking attack requires a hit it would be harder to achieve. Turning invisible while marked does not remove it from you. Marks last either until the specified duration on the effect or until the marked target dies or falls ...


7

You can do them in either order, both are effectively interrupts. The Combat Challenge is an Immediate Interrupt while the Opportunity attack is (obviously) an Opportunity Attack. After the first attack is done, the fighter will need to recheck to validate that the Opportunity Attack is still valid. For example, the Combat Challenge might push the enemy ...


7

Yes. From PHB1, pg76: Combat Challenge: ... Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. ... Note that there are no restrictions on this. (Hybrid fighters are slightly different and require the use of a Fighter class power to mark a target.) If the grenade-like weapon requires an attack roll ...


6

Most marks are triggered by the marked creature making an attack that does not include its marker. Cleave damages an enemy adjacent to you if the attack hits, but you do not specifically attack that creature. In fact, the power's target is "one creature." That would definitely trigger a mark. You'd take your -2 penalty to the attack roll with cleave along ...


6

Yes Per the Rules Compendium, p89-90: Power Types: There are two types of powers. Attack Powers: These powers are used to damage or hinder others. ... Utility Powers: These powers have a variety of uses. ... A power's type is usually relevant only when a character uses a feat or some other game feature that works with powers of one type ...


4

I presume that the Yuan-Ti is using Double Attack in order to "make a slam attack against a defender and a non-defender as a single action" Double Attack (standard, at-will) Poison The yuan-ti anathema makes two slam attacks, each against a different target. Each of the attacks made possible is a separate attack. This power grants action economy - ...


4

Precognitive Eye - Daily 15 - Pg 43 Psionic Power Focus Bind - Daily 19 - Pg 45 Psionic Power Iron Presence - At Will 23 (w/Augment 6 in Close Burst 2) - Pg 46 Psionic Power Note: Luring Steel - Daily 13 - 51 PHB3 - lets you use Battlemind's demand against different numbers of targets depending on augmentation. Also Iron Presence without augmentation ...


4

Don't have the rules at the moment: it depends on the demon's Deceptive Attack wording. Bursts and Blast attacks (even those performed through a weapon) don't trigger Divine Challenge if they include the Paladin. Their single attack rolls are simultaneous. If a power says something like "repeat the attack against the same or a different target" or a ...


4

Its mostly the penalty. As you can see there aren't many powers that allow you to affect an area not adjacent to you. However, you are talking about reducing to-hit by 10% this can be a sizable reduction in average damage taken by your party. Also, it allows you to effect an area larger than the standard burst 1-2 area that most defenders can hold sway ...


4

A battlemind doesn't have lots of options in that regard, but there are a few with which you may be able to get close to what you want. Note that other than your suggestion I haven't found a way to significantly increase the range at which a battlemind can mark, so most suggestions here are just workarounds or ideas which could help with increased mobility ...


4

Stances! There are a few themes and multiclassing that allow you to make opportunity attacks similar to your Combat Challenge. These stances come at the cos of a Daily though. The best OA stances come from being a ranger though, so that is a 2 feat swallow. Spike Chain multiclass at lv.10 gives you threatening reach close bust 2 Daily. Conditions! ...


3

After investigating the other answers, I see a number of options available to directly answer my initial question of a Battlemind's ability to mark at longer ranges. Student of the Sword Allows you to mark on a hit or miss with a one or two handed weapon attack. Range is dependent on the weapon or power used. Max can be up to 20 squares (Javelin or Fey ...


3

Expanding @arotter's answer, my preferred method of marking at range is with half-elf, hand of radiance, and dabbling defender*. You can mark up to three targets that way, and you'll be able to keep it up every round (if you have nothing better to do) in paragon. Beyond that, any ranged power and defending dabbler is an excellent choice for marking, as is ...


3

Play a Paladin. Their threats, both Divine Challenge and Divine Sanction, are No Action on swing, not hit. A number of other abilities, such as Shield the Virtuous, do damage for free even when unmarked. Or a Battlmind. There are a few at-wills that do free things when monsters attack that do not require marking, unfortunately most of these only apply to ...


3

It's a tactical question, consider a simple example: . . . . . . X B # . . . # # R . . # # Y Where X is an enemy adjacent to you, B is you, R is your Rogue Friend, and Y is another enemy. # represents difficult terrain. "." represents normal terrain. This assumes Y is at least as strong if not stronger then X. If Y is instead a minion, and X is a ...


2

From DDI: Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn To me this means as long as the attack occurs the mark happens. If the attack is averted, redirected or otherwise does not happen then the mark does not happen. Otherwise you are marked. An ...


2

IMPORTANT NOTE: This answer is preserved at the asker's request. This was my interpretation until I noticed p90 of the RC. I no longer believe it is correct. No Flurry of Blows is not an attack (see PHB3 p65; neither FoB power has an attack roll, and the power type is "Monk Feature" rather than "Monk Attack"). There are a wide number of class, epic ...


2

Dual Lightning Strike reads: and the target is marked until the end of your next turn. This is a normal mark. If the intent had been to allow the use of the Aegis of Assault (or other aegis) mark punishment, then the power would have read, as Swordmage Shielding Fire does: and the creature is marked as if from your Swordmage Aegis power until the ...


2

Marks aren't maintained and only end in the following circumstances: The creator of the mark dies or falls unconscious The marked creature is subject to another effect which marks it. Only one mark at a time, the last one wins. Some marks cannot be overwritten, example: Focus Bind. A power or effect specifically says that it ends the mark, an example ...


1

I would say yes, and that's the way we're playing in my campaign. If the designers didn't intend it to go like that, I think they could have written the text as, for instance: Trigger: An enemy marked by you uses an attack power that does not include you as a target



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