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So how do you balance keeping the players in the dark about the overall layout of a dungeon, while also providing maps of wherever they happen to be engaged in combat? (especially when you want to make an encounter that could bleed over into some surrounding hallways) One thing to try, have an assistant GM from the party that has access to the map. You can ...


9

A megadungeon is simply too large to feasibly represent during play at 1in=5ft scale, even if you were wanting to, without a lot of work. I find that drawing out every section either beforehand or during play in battle-map scale is a lot of work for very little value. It's more effective to save miniature-scale maps for where they are most effective. So ...


6

One thing I do may get at the desire to have old/far past portions 'fall off' that you mentioned in your comments: I laminate 8-1/2 x 11 sheets with 1" grid printed on them and use them as "battle sheets." You can draw up many locations ahead of time and do other ones on the fly, keep them in a binder and lay them out (overlapping) as party enters new ...


0

Buy a game mat, Draw the map as they progress through it You can buy a vinyl or laminated play mat for a bit of money from certain websites. Plan out your dungeon layout beforehand, and as your group explores your megadungeon, draw in the features of the map as they arrive at certain places in the dungeon. This is the best way I've found to keep ...



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