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28

Players working together like this is normal and expected. It's all fine as long as the player with the present PC is not bothered by the input from the other players and has the final say. Fate Core, page 4 Both players and gamemasters also have a secondary job: make everyone around you look awesome. Fate is best as a collaborative endeavor, with ...


27

Typecasts in LARPs can be a serious problem. In the future, I'd suggest avoiding getting into this situation in the first place - ask to play characters you're not usually cast as. This is difficult, so to the best of your ability, but the less you allow yourself to fall into a typecast, the less others will typecast you in turn. That being said, it won't ...


21

There's a distinct demarcation in games between the Player and the Character. And in most games when such things come up, it's relegating the player to the same position as the character- and trying to force the player to solve problems is if he is the character. There is nothing wrong with that approach, in any game. And there's also nothing wrong with ...


14

Talk to them So, at the risk of being obvious, consider talking to them directly about the type of game you want to play and also ask what type of game they want to play. You don't have to tell them how you feel they should play, and probably shouldn't. But you absolutely can and should say things like, "I like to present challenges with multiple ...


13

Younger players frequently tend either toward following the lead of other players at the table, towards combat, or both. If they have all spent less than 7 months playing, then they still have little experience in playing as a whole. That said, you should always ensure that the players have a fair idea of what to expect from your games if you aren't going ...


8

The game was called FRUP. It was never released (one of the casualties of the collapse of Guardians of Order), but the story of it — and the preview of the game from 1995 — are available at WhatIsFRUP.com.


4

There must be some successful, humane way of introducing the players to a setting they have no clue about. It's all about making that kind of translation a smooth and gentle. Take it in two parts. 1) The players need a rundown. 1a) .. of the things which local everyday people know about the region 1b) .. of the things which local everyday people know ...


2

There seems to be already a sense of metagaming with a dose of "powergaming". Your players complain about encounters being too hard—then they should run. You need to have a meeting beforehand and tell them that the path of an adventurer is fraught with peril: most new adventurers die early in their career. If they are that low level, perhaps they ...


2

I don't LARP. That said here's what I'd try: Coordinate with the Organizers to become a role that half-way meets the expectations of the players and win them over from there. The players expect a messy scene, when you're around? Be the battle hardened mercenary that accompies the players. Stand next to a pile of bodies and smoke your victory cigar telling ...


1

This ends up becoming the most common answer I have to a lot of problems: the game you want to play, and the game they want to play, is very different. So, yes, sit down and talk to them, but understand that if they really don't want to play the kind of game you're running, there's no changing their minds. It's like you can't make anyone like your favorite ...


1

It's possible that I'm sticking my nose in where it's not merited here, but here's my take on it, specifically regarding knowledge/insight/discern motive-type checks: - Chris Perkins once said that the players should know that everything the DM says is true - that is, if the DM says "You feel like she's telling the truth" or "You can't read the writing, but ...


1

The DM should be describing information about the character's environment, not telling the players what their characters think, which is entirely the prerogative of the players. Telling the player "you don't see any evidence that the illusionist is lying or telling the truth" is a better solution because then the player simply cannot metagame based on that ...



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