Topics concerning using, managing, or separating player knowledge and character knowledge.

Metagaming is when players use their own knowledge that the character wouldn't be expected to have.

In some circumstances this can be problematic, such as when players read a game's "monster book" to give their characters an edge in combat. In other circumstances this may be a normal part of functional play, such as when a player uses a "luck point" to invoke a rule that lets them have their character suddenly enter a scene at a convenient moment.

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