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Avoid the problem There are two situations: the players initiate combat; and, the enemies initiate combat. Situation 1: When the players initiate combat When the players are thinking about starting a fight they can state something like: PC: I survey the area to assess our tactical position. At that point you can draw/build/setup your combat map. ...


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I recommend getting Paizos "Flip-Mat." They're $14 and can be used with dry erase or wet erase. Other similar products also exist, such as Battlemat by Chessex. You can also make your own using a sheet of acrylic from the hardware store and the patience to draw a 1" grid on it (on the underside, so you can draw scenes on the other). Ask the players to state ...


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What I used to do: My battlemap was one of the old ones that we marked on with water soluble markers and had a 1" square grid superimposed on it. The players' figures were always on the map whether there was anything going on or not. When something arose that became a game scene, a quick sketch of the markers outlined where they were -- be it pub, ...


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I typically use non-combat mapping to help show the relative distances between things and the players. This is typically done using a "You are here" dot for the players and simple lines for relevant features. I even use notations on the map to denote distances given the map is often "not to scale". This means that I still build for a combat, but the players ...



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