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One has to be very careful here, while much of the above is true, let me tell you a little tale. In a game I played in years ago our party was escaping a camp where some weird and deadly things were happening. One player was well ahead of the group and came to a road in the wilderness with chasm just beyond, he could go left, right, or turn back. The GM did ...


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There are numerous problems with connecting IRL stuff with in-game stuff, but I would say that the largest and deadliest pitfall would be that it breaks all immersion. In order to do it right, you need to be very careful, but it should be possible with good planning. Think of a TV-show. Now imagine that this show, in only a single episode, breaks the fourth ...


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It depends on the group. I've been taking a brief respite from my usual role as a GM by actually playing in a couple games, and it's been interesting to see what happens. One of the things that I've really noticed quite quickly is that my GM, who is quite clever and loves riddles and puzzles, has really inspired some terror in my usual gaming group, who are ...


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Just tell him "The NPC may have got a fumble, have you thought about that?" and then let him being paranoid if he wants. Maybe this time the PCs won't trust their interlocutor, and so what? You played fair, he failed his check and didn't get his information, nothing to worry about there. Make sure they eventually learn that their interlocutor was telling ...



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