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One answer that I did not see that I have used effectively is have that player find a "ring of truth 2.0" If the a person is lying the character can see their mouth moving but hears nothing, The character cannot knowingly tell a lie or mislead someone with a lie of omission while wearing the ring. Once put on the ring cannot be removed for 1d4 X 2 hours ...


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It's possible that I'm sticking my nose in where it's not merited here, but here's my take on it, specifically regarding knowledge/insight/discern motive-type checks: - Chris Perkins once said that the players should know that everything the DM says is true - that is, if the DM says "You feel like she's telling the truth" or "You can't read the writing, but ...


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The DM should be describing information about the character's environment, not telling the players what their characters think, which is entirely the prerogative of the players. Telling the player "you don't see any evidence that the illusionist is lying or telling the truth" is a better solution because then the player simply cannot metagame based on that ...



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