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First off, you and your players have to be prepared to deal with a fair bit of description of a given encounter space (or you have to be willing to do a lot of "winging it" and allowing the players to invent details as you go). For some spaces, you can rely a lot on real-world experience (for example, if the encounter takes place in a bar, there are a lot ...


3

Whiteboard Sketches. In my 10-year-plus AD&D campaign we rarely use tiles and never use minis at all. But we did find that simple maps are very useful. Not detailed records of the adventure, or complex cartographies of everything in the world, but just really simple drawings of the location a combat scene was taking place in, for instance. Throw-away ...


7

The best solution is probably to make your own. You'll need three things The weapon. This can be accomplished one of two ways, steal it from an existing mini, or pick up a weapon sprue from your favorite mini house, look in their conversions section. Don't worry if it has a hand attached to it, you can bury the hand in green stuff. Greenstuff. This is a ...



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