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33

No, Not only don't minions trigger such effects but neither does any creature that is killed while not previously bloodied. From the Rules Compendium, pg257: When an unbloodied creature is killed outright, the creature does not become bloodied in the process. It is just dead. This rule means a minion ... is bloodied only if an attacker reduces the ...


20

The problem, basically, is that PC defenses and to-hit values increase every other level, and monster to-hit and defenses increase every level. So if you're L8 party (on average) hits 60% of the time, and gets hit 40% of the time. If you face a L15 minion, your party's going to be hit 75% of the time, and is only going to hit 25% of the time. Your PCs will ...


17

Yes, they do. But, because of they deal plain damage (no damage roll) their "maximized" damage is equal to their base damage. However, they could have traits or powers that trigger on a critical hit, or they could receive such properties by a nearby leader monster. For example, the Ankheg BroodlingDDI's mandibles (from Monster Manual 2) work this way: ...


9

Yes, because the trigger was the minion making an attack that doesn't include you. Whether or not that attack misses does not matter. The minion has to be missed by an attack that deals damage on a miss for it to ignore that damage. Monster Manual, page 282 A minion is destroyed when it takes any amount of damage. Damage from an attack or from a ...


9

I would rule this one as a No. From DDI - Minions: A minion is destroyed when it takes any damage. If a minion is missed by an attack that deals damage on a miss, the minion doesn’t take that damage. I take this to mean that a minion can not be bloodied in the normal sense, since it either is at full HP or it is dead. A dead opponent is not considered ...


8

Rule Zero is the antithesis of good 4e play. You don't have to, and shouldn't show your players everything, but the foundation of a good 4e game lies in players knowing the mechanical framework their characters operate in and knowing that it is fair. If you let your players know up front that unaware enemies are minions, but aware enemies act as regular ...


8

Minions Are People Too The minion-ness of a monster in D&D 4E measures its effective threat versus the PCs. It is not usually some in-character property that the PCs or NPCs are aware of. It just so happens that the first sword, spell or whatever that connects shows its true deadly nature. The whole setup with minions is very much inline with cinematic ...


6

Badly, and it's not just the math. The system is designed so that there are multiple monster roles to match what you want to get out of a scene. Minions are specifically designed to model "crowd fight" scenes — there's a bunch of them, and it's a real threat, but you don't actually need to worry about any individual one specifically. (In some ways, you can ...


5

Telegraph that minions are minions. WOTC's own products included tokens for minions that explicitly telegraphed their nature to players. This was done precisely to avoid the exact scenario you mention where a player wastes the valuable resource of an encounter or daily on a minion. You don't have to explicityly say "those are minion goblins," but you can ...


5

There's nothing intrinsically wrong with having a servitor army. It's just not very Rogue Trader. Rogue Trader is a game of swashbuckling adventure, of dashing combat and derring-do. Hiding behind your servitor army isn't quite the same. For a start, I'd recommend speaking to the player, and asking them not to take the piss (Rule 7). For a second, ...


4

Is it against the rules? : No, there is no "rule" that states you are unable to hot-swap a minion for a more powerful statblock. Is it a good idea? : No. Or, more accurately, probably not. There is always the unspoken "social contract" where players and GMs can assume that both parties are being honest with each other. Also, as DM, you should always avoid ...


4

This doesn't appear to be a general rule. Between the Player's Handbook, the Rules Compendium and the Dungeon Master's Guide, there's only three sections which would lay down ground rules about this: The explanation of triggers under the sections that describe how to read Power blocks. The triggered actions section. The rules for minions. None of these ...


3

In essence this is how the skill is designed to work. Yoda's answer has some great framework for how to simplify things, and my answer below is simply an alternate. Having experience with the game Scion, where if you are really dedicated to having the Followers birthright and spend all of your build points on it, you could in theory have 40 (fairly weak) ...


3

Yes. I would read the line 'It acts just after you do' as purely a matter of setting the Servitor's initiative score for encounters. With this interpretation there is then no reason to expect your character's death to affect the Servitor, beyond not being able to provide it with new commands.


2

I would suggest a reasonable amount of Medicae/Tech-Use to convert someone into a servitor. A servitor reclamation facility would also be useful. The process is along the lines of performing a lobotomy (Medicae), installing new bionic hardware (Medicae/Tech Use), and programming (Tech Use). Servitor reclamation facilities will have equipment designed to ...


2

our house rule for when a Pc wants pets or servants or what ever is they can only have an amount of pets equal to half there Fel bonus. and that's just us to keep things less complicated, and smooth play. hope this helps


2

They act on their own initiative to commands you give them (Command/Tech-use as per rules/the GM). If the GM prefers to simplify, they can act either at the end of your action, or the end of the round. As long as the requisite commands are given, I see no reason why you couldn't use both at the same time. Giving differing actions will take additional effort ...


1

No The corpse shudders, then clambers to its feet. At your direction, it shoulders your gear and lumbers after you.DDI An Undead Servitor is more of a pack mule than a henchman. You imbue a humanoid corpse of natural origin and Medium or smaller size with the ability to move under its own power and an understanding of one language of your choice. ...



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