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20

The problem, basically, is that PC defenses and to-hit values increase every other level, and monster to-hit and defenses increase every level. So if you're L8 party (on average) hits 60% of the time, and gets hit 40% of the time. If you face a L15 minion, your party's going to be hit 75% of the time, and is only going to hit 25% of the time. Your PCs will ...


6

Badly, and it's not just the math. The system is designed so that there are multiple monster roles to match what you want to get out of a scene. Minions are specifically designed to model "crowd fight" scenes — there's a bunch of them, and it's a real threat, but you don't actually need to worry about any individual one specifically. (In some ways, you can ...


5

Telegraph that minions are minions. WOTC's own products included tokens for minions that explicitly telegraphed their nature to players. This was done precisely to avoid the exact scenario you mention where a player wastes the valuable resource of an encounter or daily on a minion. You don't have to explicityly say "those are minion goblins," but you can ...


4

Treat your Skull with Respect or: the Narrative Answer So you have an adorable flying robot skull that does whatever you tell it to do, no matter how unpleasant or dangerous, with no complaints or questions. And now it seems to be thinking for itself... All of this ties closely into a lot of fairly common themes in science fiction - particularly the pulp ...



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