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13

You must check out the city creation in the Dresden Files RPG. It is specifically designed for group collaboration. It takes your group step-by-step through points of interest, supernatural influence, key players, etc. You decide along the way why things are important and what makes them cool. The rules don't really care about the granularity of demographic ...


9

Let's see, games I have that fit the bill: Unknown Armies is probably the best example. It's a game of "transcendental horror and furious action" where players "take the roles of movers and shakers in the occult underground." It is excellent, by Greg Stolze and John Tynes, and had a number of supplements published. Fear Itself, Esoterrorists, and Trail ...


9

I have used Unknown Armies to explore a game of this kind of conspiracy to great effect Unknown Armies, is a world that posits just this sort of global conspiracy. Starting a street level campaign with the characters member of the government should set up a deliciously x-files like feeling as ... elements of the surreal start to intrude into the "real." ...


8

Of the choices that you've put forth, I'd personally go with Delta Green or Esoterrorists. But I'd have two choices over those. For a ready-made system, I'd use the Nemesis System. The site that formerly hosted all of the rules discussions and such has disappeared, but you can download the system directly from ArcDream here. It's the system I use to run ...


8

Refer to the source If you want to create a campaign close to Buffy feel, you must watch or re watch Buffy, paying attention to get ideas for the game you want, and how they implement them. You must understand why they make the things they make in the way they make. In my opinion, Buffy as a (comedic) supernatural teen drama has the best balance between ...


7

I have two systems and one book to recommend. PTA is a great game, as is Apocalypse World, but if you are interested in supernatural soap opera, there are two even better fits: Monsterhearts Monsterhearts is an amazing game - it's based on the Apocalypse World engine, but focuses on the teen relationship drama piece of Buffy. I have used it for a drop-in ...


6

Fireborn by Fantasy Flight Games.


6

I'm currently running a game of Conspiracy X. When the first version of the game came out, the X-Files was at the height of it's popularity and the game and setting reflects that. The game has its own conspiracy background built in, but that could easily be stripped out. The background information on the different government agencies would all still be ...


6

GURPS Black Ops is basically designed to play X-Files. I have played GURPS. I have GMd Black Ops. It, like many GURPS books, is full of setting information the could be adapted to any system. So I think that it could be ported from GURPS 3e (it's native habitat) to GURPS 4e with little effort, if that's the sort of thing you want to do. In brief, all PCs ...


5

The GURPS Transhuman Space line is set in 2100 and is a little more advanced that what you want, but it is a very well realized multi-book setting line. It has a comprehensive timeline so you could "back it up" in time and have some running room of where you know the future's going to go. Actually, you know... OK, so you will probably have to get this from ...


5

Have you looked at World of Darkness? For Gumshoe, you might want to take a look at Night's Black Agents for a conspiracy feel. They have a lot of discussion on how to put together a conspiracy, and how to peel the onion layers, as well as rules for handling things like contacts, cover identities and equipment. Also, GURPS Illuminati is a great resource ...


5

In describing the setting of Eclipse Phase, the tension between economic systems is a major theme. The game describes a world that has recently reached post-scarcity (and even more recently undergone a huge catastrophe), where humanity has populated the solar system. Much of the game can be read as a critique of capitalism, and it is very well researched ...


5

There is also the game Nephilim from Chaosium. The PCs are Nephilim - spirits made of pure elemental energy that can possess a mortal as a vehicle that allow them to seek enlightenment. The game is full of hermetic tones: orders of Nephilim are modeled after Tarot Arcana, the magic covers alchemy, sorcery and summoning- it's not just 'throwing fireballs'. ...


5

Sorcerer is one that I've always wanted to play. Its in the game queue as the next one on our group's list to try out. Our current campaign will keep us busy for many months to come, though.


5

In Nomine In Nomine is not exactly an occult setting, it's Angels vs Demons hiding their war from the (mostly) helpless mortals. It's close enough in tone, however, to be satisfying... if you are not offended by playing angels and or demons. Playing demons does tend to be controversial; angels less so, except that the IN angels don't differ much, if at ...


4

Cinematic Unisystem Games from Eden Studios Buffy the Vampire Slayer, Angel: both available only in PDF anymore. PDF purchase: BTVS core, BTVS Revised Core, Angel Core Can't get much more "modern occult" than these two. And, since they are compatible mechanically, you can add in Army of Darkness and Ghosts of Albion almost seamlessly. Besides, where else ...


4

Full Unisystem CJC's Witchcraft Welcome to the world of CJ Carella's WitchCraft Roleplaying Game. It is a world very like our own but with a much darker side. The monsters and horrors that fill our legends and "fairy tales" walk the earth, hunting and using us for their own purposes. The spirits and vampyres, demons and angels, shapeshifters and things ...


4

That one's Fireborn. We've discussed it a little here.


4

Please keep in mind this answer is not supposed to replace any of the other or to be a complete answer to your question, but I'll try to outline my approach to handling the similar issue. I've been Storyrelling (GMing) a few similar campaigns in World of Darkness system, which is I believe perfect for this kind of premise. The idea of each one of them was ...


4

Since the point of that generator is that it's a creatively-lampooning mashup of genres that otherwise never meet, your only real recourse, if you want to expand on the creative mashup, is to grab material and mash it up. If you're not familiar with the earthier side of American life, you've got some research to do. Watch some films set in modern American ...


3

GURPS has plenty of contemporary and near future settings and sourcebooks. If you want more advanced tech and its implications, something like Transhuman Space or (3rd edition GURPS) Cyberpunk (which is more dated now) could be appropriate. If you want something less advanced, but still with something on top of our modern day world, you could look at 3rd ...


3

FreeMarket explores transhuman themes. Characters are on a space station in a post-scarcity society—food, shelter, death, and money are no longer problems. There are no laws on the station, so there is no crime. Your character's wants and reputation are explored during play. This quick YouTube clip highlights what the game offers. Its mechanics are closely ...


3

The article on moving to an sp based economy I think shows why articles like this aren't realy necessery for the modern world. It's because the economics of D&D et all are utterly, hopelessly broken and yet few people playing them notice. They are completely unlike the real economic realities of the kind of society they purport to represent, and so ...


3

A friend of mine is writing a bachelor essay on the topic of virtual game economies. His academy have given him a rather sizable grant, with the point that it is "a ever-growing market that has not yet been covered academically in any paper or print." So it would seem not many have been writing about this, even if it is a very actual concept. There have ...


3

You cannot be too mundane, or it will be dreadfully boring. So, what I'm describing is probably just a bit more than the mundane everyday. It's important to have a strong social context. Nobody grows up in a vaccuum. So, make sure that each PC has connections with interesting people, places, or organizations. Even in everyday life, there is always a ...


2

There is also Chill, Call of Cthulthu (at a stretch), perhaps Whispering Vault ...


2

I don't know of any systems/sourcebooks that do this. However, were I the storyteller, I'd do the following: Buy in from players. I've found that if the players don't care about adding to the game world (as opposed from playing in the world), then you won't get anything from them (at least not anything useful). Come up with the general statistics. ...


2

Eve Online has a paid economist who does yearly studies on various effects and changes in the hyper-capitalist fake economy that is eve-online. His report on Eve's economy at EVEFanfest 2012 is a good example of his work. You might focus on highly devalued currencies against newer currencies or the balance of "hard" (gold, iron, any valuable mineral, etc.) ...


2

See my answer to How can I avoid focusing too much on one player character?. There I describe a technique I (re-)invented the "prologue". The idea is to show that heros have interesting menial tasks/events, like witnessing a minor crime, which might've even been "necessary". Don't concentrate on the examples but on the underlying ideas: What choices does ...


2

Here's what I do in my heavy-RP games to make the "everyday" engaging. Investment Warning, this does require PC buy-in up front - if they try to play the "orphan loner vigilante" angle like 90% of D&D characters, you're going to have a difficult time. Consider requiring them to generate two relationships with NPCs and one with a PC at character ...



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