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13

You must check out the city creation in the Dresden Files RPG. It is specifically designed for group collaboration. It takes your group step-by-step through points of interest, supernatural influence, key players, etc. You decide along the way why things are important and what makes them cool. The rules don't really care about the granularity of demographic ...


9

I have used Unknown Armies to explore a game of this kind of conspiracy to great effect Unknown Armies, is a world that posits just this sort of global conspiracy. Starting a street level campaign with the characters member of the government should set up a deliciously x-files like feeling as ... elements of the surreal start to intrude into the "real." ...


8

Let's see, games I have that fit the bill: Unknown Armies is probably the best example. It's a game of "transcendental horror and furious action" where players "take the roles of movers and shakers in the occult underground." It is excellent, by Greg Stolze and John Tynes, and had a number of supplements published. Fear Itself, Esoterrorists, and Trail ...


8

Of the choices that you've put forth, I'd personally go with Delta Green or Esoterrorists. But I'd have two choices over those. For a ready-made system, I'd use the Nemesis System. The site that formerly hosted all of the rules discussions and such has disappeared, but you can download the system directly from ArcDream here. It's the system I use to run ...


6

I'm currently running a game of Conspiracy X. When the first version of the game came out, the X-Files was at the height of it's popularity and the game and setting reflects that. The game has its own conspiracy background built in, but that could easily be stripped out. The background information on the different government agencies would all still be ...


6

GURPS Black Ops is basically designed to play X-Files. I have played GURPS. I have GMd Black Ops. It, like many GURPS books, is full of setting information the could be adapted to any system. So I think that it could be ported from GURPS 3e (it's native habitat) to GURPS 4e with little effort, if that's the sort of thing you want to do. In brief, all PCs ...


5

The GURPS Transhuman Space line is set in 2100 and is a little more advanced that what you want, but it is a very well realized multi-book setting line. It has a comprehensive timeline so you could "back it up" in time and have some running room of where you know the future's going to go. Actually, you know... OK, so you will probably have to get this from ...


5

There is also the game Nephilim from Chaosium. The PCs are Nephilim - spirits made of pure elemental energy that can possess a mortal as a vehicle that allow them to seek enlightenment. The game is full of hermetic tones: orders of Nephilim are modeled after Tarot Arcana, the magic covers alchemy, sorcery and summoning- it's not just 'throwing fireballs'. ...


5

Have you looked at World of Darkness? For Gumshoe, you might want to take a look at Night's Black Agents for a conspiracy feel. They have a lot of discussion on how to put together a conspiracy, and how to peel the onion layers, as well as rules for handling things like contacts, cover identities and equipment. Also, GURPS Illuminati is a great resource ...


5

In Nomine In Nomine is not exactly an occult setting, it's Angels vs Demons hiding their war from the (mostly) helpless mortals. It's close enough in tone, however, to be satisfying... if you are not offended by playing angels and or demons. Playing demons does tend to be controversial; angels less so, except that the IN angels don't differ much, if at ...


4

Full Unisystem CJC's Witchcraft Welcome to the world of CJ Carella's WitchCraft Roleplaying Game. It is a world very like our own but with a much darker side. The monsters and horrors that fill our legends and "fairy tales" walk the earth, hunting and using us for their own purposes. The spirits and vampyres, demons and angels, shapeshifters and things ...


4

Cinematic Unisystem Games from Eden Studios Buffy the Vampire Slayer, Angel: both available only in PDF anymore. PDF purchase: BTVS core, BTVS Revised Core, Angel Core Can't get much more "modern occult" than these two. And, since they are compatible mechanically, you can add in Army of Darkness and Ghosts of Albion almost seamlessly. Besides, where else ...


3

FreeMarket explores transhuman themes. Characters are on a space station in a post-scarcity society—food, shelter, death, and money are no longer problems. There are no laws on the station, so there is no crime. Your character's wants and reputation are explored during play. This quick YouTube clip highlights what the game offers. Its mechanics are closely ...


3

A friend of mine is writing a bachelor essay on the topic of virtual game economies. His academy have given him a rather sizable grant, with the point that it is "a ever-growing market that has not yet been covered academically in any paper or print." So it would seem not many have been writing about this, even if it is a very actual concept. There have ...


3

In describing the setting of Eclipse Phase, the tension between economic systems is a major theme. The game describes a world that has recently reached post-scarcity (and even more recently undergone a huge catastrophe), where humanity has populated the solar system. Much of the game can be read as a critique of capitalism, and it is very well researched ...


3

The article on moving to an sp based economy I think shows why articles like this aren't realy necessery for the modern world. It's because the economics of D&D et all are utterly, hopelessly broken and yet few people playing them notice. They are completely unlike the real economic realities of the kind of society they purport to represent, and so ...


2

I don't know of any systems/sourcebooks that do this. However, were I the storyteller, I'd do the following: Buy in from players. I've found that if the players don't care about adding to the game world (as opposed from playing in the world), then you won't get anything from them (at least not anything useful). Come up with the general statistics. ...


2

GURPS has plenty of contemporary and near future settings and sourcebooks. If you want more advanced tech and its implications, something like Transhuman Space or (3rd edition GURPS) Cyberpunk (which is more dated now) could be appropriate. If you want something less advanced, but still with something on top of our modern day world, you could look at 3rd ...


1

So, it has already been suggested, but I will detail here why I think World of Darkness does suit your needs. I'm not saying it suits them more than the other systems evoked, for lack of having actually played most, if any, of them. But here's how, according to my experience with them, White Wolf's system and setting fit the bill. 1. The Conspiracy theme ...


1

Eve Online has a paid economist who does yearly studies on various effects and changes in the hyper-capitalist fake economy that is eve-online. http://www.youtube.com/watch?v=7MZD6-vGQms&list=PLDDA989F65CD6E98A&index=18&feature=plpp_video You might focus on highly devalued currencies against newer currencies or the balance of "hard" (gold, iron, ...


1

Meanwhile, if you're looking for city layout, the Cartographers' Guild has several tutorials on making city maps. This one, for example.


1

GURPS City Stats I haven't gotten my hands on this yet, but since I'm a realm-management fiend, it's on my list. Here's what the publisher has to say: Since the dawn of history, people have come to cities – to visit, to pass through, to stay. And bustling streets provide opportunities for adventure. GURPS City Stats offers cohesive rules to define ...


1

There's also Block By Bloody Block which is the sourcebook for building cities/neighborhoods for Hunter: The Vigil. It's smaller then Damnation City but provides various suggestions for city layout and integrates supernatural threats from other lines if I remember right. I'll also echo the comment to not discount Damnation City as it's a very impressive ...



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