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2

Here's what I do in my heavy-RP games to make the "everyday" engaging. Investment Warning, this does require PC buy-in up front - if they try to play the "orphan loner vigilante" angle like 90% of D&D characters, you're going to have a difficult time. Consider requiring them to generate two relationships with NPCs and one with a PC at character ...


3

You cannot be too mundane, or it will be dreadfully boring. So, what I'm describing is probably just a bit more than the mundane everyday. It's important to have a strong social context. Nobody grows up in a vaccuum. So, make sure that each PC has connections with interesting people, places, or organizations. Even in everyday life, there is always a ...


-3

You can not make daily lives seem interesting. If doing the dishes were interesting, noone would play RPGs. Witnessing a crime is not part of daily life. No wonder James Bond is never shown as he fills out ammo request forms, or files the receipts of his expenses.


4

Please keep in mind this answer is not supposed to replace any of the other or to be a complete answer to your question, but I'll try to outline my approach to handling the similar issue. I've been Storyrelling (GMing) a few similar campaigns in World of Darkness system, which is I believe perfect for this kind of premise. The idea of each one of them was ...


2

See my answer to How can I avoid focusing too much on one player character?. There I describe a technique I (re-)invented the "prologue". The idea is to show that heros have interesting menial tasks/events, like witnessing a minor crime, which might've even been "necessary". Don't concentrate on the examples but on the underlying ideas: What choices does ...


8

Refer to the source If you want to create a campaign close to Buffy feel, you must watch or re watch Buffy, paying attention to get ideas for the game you want, and how they implement them. You must understand why they make the things they make in the way they make. In my opinion, Buffy as a (comedic) supernatural teen drama has the best balance between ...


7

I have two systems and one book to recommend. PTA is a great game, as is Apocalypse World, but if you are interested in supernatural soap opera, there are two even better fits: Monsterhearts Monsterhearts is an amazing game - it's based on the Apocalypse World engine, but focuses on the teen relationship drama piece of Buffy. I have used it for a drop-in ...


1

There's two rpgs that I've seen really do this well; but they do it through different means. Primetime Adventures Primetime Adventures has two mechanics which work great and really focus play to make this work. First, Issues. Each character has an Issue, which is a loaded personal issue that the player has chosen for the character. This is a "Flag", the ...


4

That one's Fireborn. We've discussed it a little here.


6

Fireborn by Fantasy Flight Games.



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