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The d20 system, which is maintained by Wizards of the Coast, has been adapted into many different, yet compatible rule sets. This means that you can (usually) pull many different rules from many different sets into one cohesive game. For example, you can find many compatible rules and items in D20 Modern or D20 Future, plus D20 Apocalypse (a supplemental ...


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There are two possible answers one could give here, since you didn't ask explicitly for the answer to comply with the RAW. The cold, hard, RAW (Rules As Written) answer Just as @Sebkha's answer states, on Pages 267–268 of the Dungeon Master's Guide there is an official treatment of Renaissance-era, Modern-era, and Futuristic-era weaponry. If all you would ...


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The important thing to consider if you are to use D&D for such a setting is on how you interpret HP. D&D is intentionally sketchy about it but typically most players still think of HP damage as 'damage', 'taking blows/cuts'. Under such an interpretation it will be quite hard to get the feeling of Walking Dead. If you instead interpret HP as ...


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There are a number of issues with handling modern weapons in a D&D game. And a number of solutions. You could treat magazine-based firearms as being similar to repeating crossbows, and they do roughly the same amount of damage as said crossbows but with more range (treat bursts of fire as a shot instead of tracking 30 shots individually). Meanwhile, "...


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When considering damage for any weapon, including modern day firearms consider their damage against a regular person, who in DnD tends to have 2-3 hit points. Think about a glancing blow to the limbs, more than direct hits to the chest or head, which would be more akin to a critical hit. A small, low-caliber handgun might be no more damaging than a dagger ...


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I would echo @nvoigt's answer: D&D was simply never meant to do this. It can be illustrated by a simple example: realistically, modern guns have a high chance to kill or disable anyone they hit. However you approach replicating this makes a mockery of the D&D hitpoint system. If you're set on using D&D as a system, then a possible alternative is ...


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To expand on nvoigt's answer, D&D is all about special people to accomplish heroic deeds. A cleric doesn't need a morphine shot to cast restoration, a wizard doesn't need a rocket launcher to cast fireball, and a fighter doesn't need an adrenaline needle to use his Action Surge. These are things they can do because they were destined to be heroes. By ...


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A good and solid answer was given already: Modern firearms and grenades appear on page 268 of the Dungeon Master's Guide. Please upvote that answer if you find it useful, I'm just copying it to comply with the guideline that every answer should stand on it's own even if the others get changed or removed. However, a paragraph like this has been in all ...


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Modern firearms and grenades appear on page 268 of the Dungeon Master's Guide.



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