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36

The Monk class is one of the weakest in the game. It has extremely few powerful or useful features, and those that are useful tend to have extremely tight limits on how often they can be used. The only major exceptions, namely their Unarmed Strikes, AC Bonus, Flurry of Blows, Evasion, and their bonus feats, all happen in the first two levels. There is almost ...


29

There are conditions that prevent characters from taking actions altogether (stunned, unconscious, dying, etc). This prevents free actions, but a "No Action" power could still be used. Also note that most powers that enhance your initiative are No Action because you are using them before combat technically begins. For example, a Deva could use the Memory of ...


25

You need to focus on the fact that no matter how much optimizing or tweaking you do, a Monk is simply not great at straight-up combat. Monks are good at doing crazy stuff. Monks should not be slugging it out rolling boring attacks, they should be looking for non-standard actions. A good monk will have lots of ranks in things like Jump and Tumble, and can ...


18

Essentially, sixth level is the end of Monk as an independent class. Monk's biggest and most pervasive problem is that it can't play well with itself. More than any other class in the game, a Monk's features demand exclusivity of use, even to the point where you can't use other Monk features if you want to use certain ones. Looking at the SRD entry for Monk ...


18

Necessary but insufficient It would help. It would more than help; I have a hard time imagining them being functional without it. The necklace of natural attacks or scorpion kama are generally necessary for Monks. That said, the necklace of natural attacks does exist (as do similar items in Pathfinder), and it’s not nearly enough to make the Monks ...


18

Swift actions, like Free actions, take place during your turn, and cannot be taken outside your turn. Immediate actions take place outside your turn, and use up your next turn’s Swift action. So no, you must activate that bonus on your turn in order to have it for the round, you cannot try to activate it just when you need to.


14

Monk's +3 unarmed proficiency bonus is only added to weapon attacks, not monk "Implement" attacks. Monks are confusing. The difference is in the keyword of the power. Drunken Monkey has the following keywords: Full Discipline, Implement, Psionic The one we care about is "Implement" Because monk attacks are implement attacks, they do not use weapon ...


14

Immediate and Obvious Steps Full Base Attack Bonus Between their low HD, weak weapons, the penalties that Flurry of Blows applies, and so on, the less-than-full BAB of the Monk is just insulting. Switching Monks to full BAB is probably absolutely necessary. Magic Unarmed Strikes Allow Monks to upgrade their Unarmed Strike as a magical weapon. Charge 300 ...


14

The Real Problems Did Not Get Fixed But let's talk about these individually: Multiple Attribute Dependancy Also known as MAD, this has plagued the poor Monk for ages. Monks need Strength for accuracy and damage, Dexterity and Wisdom for their armor class and two saving throws, Constitution for hit points (to be fair, all characters want this) and their ...


14

Because people on the Internet are frequently wrong. As you note, the Monk's Belt says specifically what it changes, and speed isn't one of them, though if someone wanted to house-rule that it did it wouldn't exactly break the game.


13

No, they're not considered proficient before level 6. (But see the note at the end.) Monks of the empty hand are proficient with the shuriken only. (Pathfinder Reference Document) Though such a monk gets class abilities before 6th level that affect improvised weapons, they're all only situationally useful: Versatile Improvisation is only useful when ...


13

Monk Multiclassing If your group actually enforces the Monk multiclassing restriction, and you want to go back to Monk for some reason, Monastic Training from Eberron Campaign Setting allows you to multiclass Monk with any one other class. The only good use of this feat is Tashalatora (see Psionics below), since it’s very rare for anyone to leave Monk ...


13

One: The Unarmed Strike is a Simple Weapon It’s listed in the table of simple weapons. The errata rules clarify that in the case of a contradiction between rules text and a table, the text should be taken as correct (“text trumps table”), but no text states that Unarmed Strikes are anything but a Simple Weapon. Ergo, that is what they are, ...


12

A Monk of Empty Hands does not take the -4 nonproficiency penalty for improvised weapons. James Jacobs, Paizo creative director, clarifies this on the Pathfinder RPG forums: The monk of the empty hand treats improvised weapons as if she were proficient in them, and can wield normal weapons as improvised weapons. This effectively has the same end effect ...


12

You Probably Can't At least, not in a Monk-specific fashion. I'll explain why in a minute or two, but consider that you may have to solve this on an OOC level, with the player himself, and not on the character's level. Here's the Problem Monks have a lot of reasons that the game's not enjoyable for them specifically. Some of these are answered in the ...


12

It's a common misconception The Monk's Belt does not add to Unarmored Speed, but a lot of people think it does during online discussions because of a common shorthand when talking about the Belt; specifically, people say it 'lets you buy five levels in Monk'. Because the Monk's Belt enhances so many other features of the Monk that most players/builds care ...


11

You don't. Monks suffer from many things (things that are also present in other classes to a greater or lesser degree that also suck). Multible Ability Dependancy (Str, Wis, Dex, Con). Lack of a full attack bonus (like a fighter). Inability to move and do your attack routine (this is a problem for more or less every melee class in 3.x ever). There ...


11

No A Ki Focus is a category of implement, like Staff, Holy Symbol and Rod. This would be like asking if a Wizard who multiclassed Cleric could use a Holy Symbol as a Staff. They're just different things. If you look on PHB3.p62 you'll see that the monk has "Ki focuses, weapons with which you are have proficiency" listed as the implements that they can use. ...


11

Delivering a spell as part of an unarmed strike In answer to your question, yes a monk can deliver a touch attack spell through his normal attack. However you have to hit against their normal AC to do so, not their touch AC. If you miss their AC, you fail to do damage and the spell does not fire (even if you miss their AC, but hit their touch AC). If you ...


10

Yes, as per Player's Handbook FAQ Found reference here: Attack powers that have a target line and deal damage are attacks (See: Magic Missile). Ergo, Flurry of Blows is an attack. This is clarified in the FAQ for Player's Handbook, in case anyone was wondering where it's coming from. And the relevant original text is here (item 38): What ...


10

Flurry of Blows Attack Bonus as Phill's answer, but damage includes the full Strength bonus. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands.


10

YES, you can resist being swapped Although the power merely says "swap places", the Rules Compendium clearly details what a "swap" means: Slide: Sliding a target can move it in any direction. Sometimes a creature can swap places with a target. Doing so is a special kind of slide; the creature slides the target into its space and then shifts so that its ...


10

Without taking other feats only one Stunning Fist attempt can be used per round. According to the 3.5 Player's Handbook a creature with the feat Stunning Fist may attempt a stunning attack once per day for every four levels [it has] attained..., and no more than once per round. (PH 101) Emphasis mine. Being a monk changes this to once per day per ...


9

The monk description mentions the Improved Unarmed Strike feat which says that it is an unarmed strike which is listed on the weapon table as bludgeoning. Thus, it's not slashing and doesn't bypass the damage reduction. The ki strike being considered magical would only make a difference when fighting a creature with DR 5/magic such as a barghest.


9

You do not add the monk BAB to Flurry of Blows, it has its own independent BAB, which the Str modifier is added to, ergo +2/+2. If the monk has levels in another class, you would add that BAB to the rolls.


9

From the SRD (italics mine) Making an Attack of Opportunity An attack of opportunity is a single melee attack, and a character can only make one per round. The character does not have to make an attack of opportunity if the character doesn't want to. The character makes the attack of opportunity at the character's normal base attack bonus. An ...


8

I would argue No. a Melee basic attack specifics that the target is "One Creature" this power goes further and specifies that the controlled enemy must target one of your enemies, however it does not subsume the targeting rules of the MBA. Because I do not believe you are a valid target for your own MBA (I think it would specify that you could be included ...


8

Yes From PHB3, p217, Full Discipline (emphasis mine): Separate Actions: Each of the techniques in a full discipline power requires a separate action to use. The action types are specified in the power. You can use the techniques in whatever order you like during a round, and you can use one of the techniques and not the other during a particular round. ...


8

If you are not playing at a high optimization level, then a monk is a perfectly valid and enjoyable character. My group has run a large number of 3.5/Pathfinder campaigns and there are plenty of monks as PCs selected over time, and their players have enjoyed them in play just fine. So it's clearly not impossible. For a specific play example, in our current ...


8

No. For the power to be considered triggered you have to actually choose to use the power. This is a once/encounter move, unless you have a way to recharge your Furious Assault power (there are a number of power recovery options, but that's out of scope for this particular question).



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