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47

The Monk class is one of the weakest in the game. It has extremely few powerful or useful features, and those that are useful tend to have extremely tight limits on how often they can be used. The only major exceptions, namely their Unarmed Strikes, AC Bonus, Flurry of Blows, Evasion, and their bonus feats, all happen in the first two levels. There is almost ...


29

There are conditions that prevent characters from taking actions altogether (stunned, unconscious, dying, etc). This prevents free actions, but a "No Action" power could still be used. Also note that most powers that enhance your initiative are No Action because you are using them before combat technically begins. For example, a Deva could use the Memory of ...


29

You need to focus on the fact that no matter how much optimizing or tweaking you do, a Monk is simply not great at straight-up combat. Monks are good at doing crazy stuff. Monks should not be slugging it out rolling boring attacks, they should be looking for non-standard actions. A good monk will have lots of ranks in things like Jump and Tumble, and can ...


24

Essentially, sixth level is the end of Monk as an independent class. Monk's biggest and most pervasive problem is that it can't play well with itself. More than any other class in the game, a Monk's features demand exclusivity of use, even to the point where you can't use other Monk features if you want to use certain ones. Looking at the SRD entry for Monk ...


20

In short, yes. There are a few things that make monk on par with the other melee fighting classes. I'll list a few of them here: Dex to attack and damage Monks can apply dex to attacks and damage automatically at level one. Extra attacks Monks are the only class that gets 2 attacks per round at level 1, and they keep up with Fighter attacks per round ...


18

Swift actions, like Free actions, take place during your turn, and cannot be taken outside your turn. Immediate actions take place outside your turn, and use up your next turn’s Swift action. So no, you must activate that bonus on your turn in order to have it for the round, you cannot try to activate it just when you need to.


17

Necessary but insufficient It would help. It would more than help; I have a hard time imagining them being functional without it. The necklace of natural attacks or scorpion kama are generally necessary for Monks. That said, the necklace of natural attacks does exist (as do similar items in Pathfinder), and it’s not nearly enough to make the Monks ...


17

The Real Problems Did Not Get Fixed But let's talk about these individually: Multiple Attribute Dependancy Also known as MAD, this has plagued the poor Monk for ages. Monks need Strength for accuracy and damage, Dexterity and Wisdom for their armor class and two saving throws, Constitution for hit points (to be fair, all characters want this) and their ...


16

Monk Multiclassing If your group actually enforces the Monk multiclassing restriction, and you want to go back to Monk for some reason, Monastic Training from Eberron Campaign Setting allows you to multiclass Monk with any one other class. The only good use of this feat is Tashalatora (see Psionics below), since it’s very rare for anyone to leave Monk ...


16

Immediate and Obvious Steps Full Base Attack Bonus Between their low HD, weak weapons, the penalties that Flurry of Blows applies, and so on, the less-than-full BAB of the Monk is just insulting. Switching Monks to full BAB is probably absolutely necessary. Magic Unarmed Strikes Allow Monks to upgrade their Unarmed Strike as a magical weapon. Charge 300 ...


16

One: The Unarmed Strike is a Simple Weapon It’s listed in the table of simple weapons. The errata rules clarify that in the case of a contradiction between rules text and a table, the text should be taken as correct (“text trumps table”), but no text states that Unarmed Strikes are anything but a Simple Weapon. Ergo, that is what they are, ...


16

Yes. An unarmed strike is a one handed, simple, melee weapon, as such it counts as a weapon for TWF. So for both of your cases, it would be valid. It's even valid for a non-monk as that strike is available to anyone who is proficient in Simple Weapons. The key is that it's not available to someone wielding a shield, an item or a non-weapon implement in ...


15

Because people on the Internet are frequently wrong. As you note, the Monk's Belt says specifically what it changes, and speed isn't one of them, though if someone wanted to house-rule that it did it wouldn't exactly break the game.


15

Monks are proficient with unarmed strikes, as are any other classes with Simple Weapon proficiency. If you look at the list of Simple Weapons, Unarmed Strike is listed. Thus, any class who has proficiency in simple weapons (like the Monk does) also is proficient with unarmed strikes.


15

You need not be your class(es) You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options. They are not the only options. Consider Miko Miyazaki: Elan: So Miko, did you take levels in the old ...


14

Monk's +3 unarmed proficiency bonus is only added to weapon attacks, not monk "Implement" attacks. Monks are confusing. The difference is in the keyword of the power. Drunken Monkey has the following keywords: Full Discipline, Implement, Psionic The one we care about is "Implement" Because monk attacks are implement attacks, they do not use weapon ...


14

No, they're not considered proficient before level 6. (But see the note at the end.) Monks of the empty hand are proficient with the shuriken only. (Pathfinder Reference Document) Though such a monk gets class abilities before 6th level that affect improvised weapons, they're all only situationally useful: Versatile Improvisation is only useful when ...


14

Unarmored Defenses and Draconic Resilience are both AC calculations and thus do not stack. Only one of the two will apply, unless there was something else you wanted a dip into monk for that is suboptimal. You might also consider the tough feat if your table is allowing feat use as it provides +2 hp per level of survivability over +1 to hp or AC from a ...


14

Your PC can invent a new technique on his own Taken from wikipedia's entry on the Southern Praying Mantis kung fu style: Praying Mantis The association of the term "Praying Mantis" with the style is also controversial. Each branch of the style offers a different explanation. The traditions of the Chow Gar and Kwong Sai Jook Lum branches ...


13

It's the Mental Damage Drink Like a Demon has two problems. The first is that it's an uneven trade; you're losing 4 points of ability score and only getting 2 back. This does a few things to your Drunken Master that are bad: Lowers AC Lowers vital Wisdom-based skills (such as Perception) Lowers your Will saves Lowers your save DCs for your special ...


13

Drunken Master is not a monk prestige class It doesn’t require you to be a monk, or even to have Stunning Fist (which is very painful to get as a not-monk); it only requires Improved Unarmed Strike. It then proceeds to tank your Wisdom, which is used for quite a few monk features, and give you bonus features for using improvised weapons, which are not ...


13

Lots of classes in older D&D were not balanced to each other, and not balanced at every level of play. One of the main advantages that 2E monks had with the wacky unarmed combat tables was decent odds of getting knockouts or stuns - they had better chance of bumping up and down the results on the table, giving you some advantage there or of ...


12

You don't. Monks suffer from many things (things that are also present in other classes to a greater or lesser degree that also suck). Multible Ability Dependancy (Str, Wis, Dex, Con). Lack of a full attack bonus (like a fighter). Inability to move and do your attack routine (this is a problem for more or less every melee class in 3.x ever). There ...


12

A Monk of Empty Hands does not take the -4 nonproficiency penalty for improvised weapons. James Jacobs, Paizo creative director, clarifies this on the Pathfinder RPG forums: The monk of the empty hand treats improvised weapons as if she were proficient in them, and can wield normal weapons as improvised weapons. This effectively has the same end effect ...


12

It's a common misconception The Monk's Belt does not add to Unarmored Speed, but a lot of people think it does during online discussions because of a common shorthand when talking about the Belt; specifically, people say it 'lets you buy five levels in Monk'. Because the Monk's Belt enhances so many other features of the Monk that most players/builds care ...


12

Delivering a spell as part of an unarmed strike In answer to your question, yes a monk can deliver a touch attack spell through his normal attack. However you have to hit against their normal AC to do so, not their touch AC. If you miss their AC, you fail to do damage and the spell does not fire (even if you miss their AC, but hit their touch AC). If you ...


11

Yes, as per Player's Handbook FAQ Found reference here: Attack powers that have a target line and deal damage are attacks (See: Magic Missile). Ergo, Flurry of Blows is an attack. This is clarified in the FAQ for Player's Handbook, in case anyone was wondering where it's coming from. And the relevant original text is here (item 38): What ...


11

No A Ki Focus is a category of implement, like Staff, Holy Symbol and Rod. This would be like asking if a Wizard who multiclassed Cleric could use a Holy Symbol as a Staff. They're just different things. If you look on PHB3.p62 you'll see that the monk has "Ki focuses, weapons with which you are have proficiency" listed as the implements that they can use. ...


11

You Probably Can't At least, not in a Monk-specific fashion. I'll explain why in a minute or two, but consider that you may have to solve this on an OOC level, with the player himself, and not on the character's level. Here's the Problem Monks have a lot of reasons that the game's not enjoyable for them specifically. Some of these are answered in the ...


10

Flurry of Blows Attack Bonus as Phill's answer, but damage includes the full Strength bonus. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands.



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