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51

The Monk class is one of the weakest in the game. It has extremely few powerful or useful features, and those that are useful tend to have extremely tight limits on how often they can be used. The only major exceptions, namely their Unarmed Strikes, AC Bonus, Flurry of Blows, Evasion, and their bonus feats, all happen in the first two levels. There is almost ...


33

From Sean K Reynolds (After Emailing Him) Absolutely none. At the time the Pathfinder Alpha was being written, I wasn’t an employee at Paizo. I’m not even listed in the credits. The Beta went to print about a month before I started working at Paizo. I’m not listed in the credits for that book, either. When they were working on the final, ...


32

Deflect Missiles is a reaction: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. You can only use one reaction per round. From the PHB, page 190: When you take a reaction, you can't take another one until the start of your next turn. So he can do it once between each of ...


30

You need to focus on the fact that no matter how much optimizing or tweaking you do, a Monk is simply not great at straight-up combat. Monks are good at doing crazy stuff. Monks should not be slugging it out rolling boring attacks, they should be looking for non-standard actions. A good monk will have lots of ranks in things like Jump and Tumble, and can ...


29

There are conditions that prevent characters from taking actions altogether (stunned, unconscious, dying, etc). This prevents free actions, but a "No Action" power could still be used. Also note that most powers that enhance your initiative are No Action because you are using them before combat technically begins. For example, a Deva could use the Memory of ...


29

You should have made a total of 3 attack rolls - 1 for the staff, and 1 for each unarmed strike in the Flurry of Blows. Every time you make an attack, you should make an attack roll. This is, actually, the definition of an attack: If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an ...


28

Everyone is proficient with their own unarmed strikes. In the errata for the Player's Handbook, the Unarmed Strike entry was removed from the weapon table. However, the rules on Unarmed Strikes in the combat section now say that every character is proficient with unarmed strikes: “Instead of using a weapon to make a melee weapon attack, you can use ...


27

You need to read the book Your original post shows that you're new to the game (which is fine), but your issues with your class are due mostly to you not understanding the class's purpose and progression. Reading the section about monks in the PHB (it's only a few pages), will answer many of your questions and should give you an idea of what to expect. ...


26

Essentially, sixth level is the end of Monk as an independent class. Monk's biggest and most pervasive problem is that it can't play well with itself. More than any other class in the game, a Monk's features demand exclusivity of use, even to the point where you can't use other Monk features if you want to use certain ones. Looking at the SRD entry for Monk ...


26

You need not be your class(es) You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options. They are not the only options. Consider Miko Miyazaki: Elan: So Miko, did you take levels in the old ...


23

In short, yes. There are a few things that make monk on par with the other melee fighting classes. I'll list a few of them here: Dex to attack and damage Monks can apply dex to attacks and damage automatically at level one. Extra attacks Monks are the only class that gets 2 attacks per round at level 1, and they keep up with Fighter attacks per round ...


22

So, first up - anyone can use any weapon. Proficiency merely determines whether you can add your proficiency bonus to your attack rolls. Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not ...


22

No, the monk need not see the incoming missile. ...you can use your reaction to deflect or catch the missile when you are hit by a ranged attack. (PHB5e p.78, emphasis mine) As you say, nothing to indicate the monk must see the incoming missile. Call it spidey-sense, or hearing it whistle through the last intervening foot, the monk can at the moment of ...


21

I see no more reason to consider this armor anymore as I would a set of Bracers of Armor or a casting of the Mage Armor spell. Just because it grants an Armor bonus to AC, doesn't make it Armor. Only things in the Equipment section under Armor are armor. This item doesn't mention anything about what Proficiency you need to wear it, it's called a "Wondrous ...


20

The text you've quoted is the D&D 3.5 version of Produce Flame, not the D&D 5e version. In D&D 5e, produce flame does not grant a melee touch attack, but instead allows the caster to throw the flames as a ranged spell attack. Even if it did involve a melee attack it would be granting a new kind of attack option, not a bonus to damage of an ...


19

The Real Problems Did Not Get Fixed But let's talk about these individually: Multiple Attribute Dependancy Also known as MAD, this has plagued the poor Monk for ages. Monks need Strength for accuracy and damage, Dexterity and Wisdom for their armor class and two saving throws, Constitution for hit points (to be fair, all characters want this) and their ...


19

Your PC can invent a new technique on his own Taken from wikipedia's entry on the Southern Praying Mantis kung fu style: Praying Mantis The association of the term "Praying Mantis" with the style is also controversial. Each branch of the style offers a different explanation. The traditions of the Chow Gar and Kwong Sai Jook Lum branches ...


19

Unarmored movement says ... your speed increases by 10 feet while not wearing armor Martial Arts says ... you gain the following benifits while you are unarmored ... Mage Armor says ... a protective magical force surrounds it until the spell ends ... ends if the target dons armor or ... This spell does not give you armor—it gives you a ...


19

No. The Attack action is a specific action that you take in combat, which can include multiple attacks. From page 71 of the Player's Basic Rules: Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee ...


19

20/60 feet from Player's Handbook errata


18

One: The Unarmed Strike is a Simple Weapon It’s listed in the table of simple weapons. The errata rules clarify that in the case of a contradiction between rules text and a table, the text should be taken as correct (“text trumps table”), but no text states that Unarmed Strikes are anything but a Simple Weapon. Ergo, that is what they are, ...


18

Swift actions, like Free actions, take place during your turn, and cannot be taken outside your turn. Immediate actions take place outside your turn, and use up your next turn’s Swift action. So no, you must activate that bonus on your turn in order to have it for the round, you cannot try to activate it just when you need to.


18

Yes. An unarmed strike is a one handed, simple, melee weapon, as such it counts as a weapon for TWF. So for both of your cases, it would be valid. It's even valid for a non-monk as that strike is available to anyone who is proficient in Simple Weapons. The key is that it's not available to someone wielding a shield, an item or a non-weapon implement in ...


18

You choose before you know the damage. Hitting and dealing damage are separate steps — if the ability was supposed to give the choice when damage was being resolved, it would say something like "… when you are damaged by a ranged weapon attack." Instead, it says "when you are hit". So when you're hit, but before damage is rolled (or revealed), ...


18

No, a monk can't use their Martial Arts feature with improvised weapons. Monk weapons are: short swords and any simple melee weapons that don’t have the two-handed or heavy property. Unfortunately, simple melee weapons are weapons that are in the "Simple Melee Weapons" category on the weapons table, and improvised weapons aren't present there. ...


17

Necessary but insufficient It would help. It would more than help; I have a hard time imagining them being functional without it. The necklace of natural attacks or scorpion kama are generally necessary for Monks. That said, the necklace of natural attacks does exist (as do similar items in Pathfinder), and it’s not nearly enough to make the Monks ...


16

Monk Multiclassing If your group actually enforces the Monk multiclassing restriction, and you want to go back to Monk for some reason, Monastic Training from Eberron Campaign Setting allows you to multiclass Monk with any one other class. The only good use of this feat is Tashalatora (see Psionics below), since it’s very rare for anyone to leave Monk ...


16

It depends on how good your weapons are, and how good your kung-fu is. Making multiple attacks is the key, and there are two rules available to obtain them. Two weapons fighting (PH p.195)... When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light ...


16

No. armed in this sense means wielding a weapon. The wording of the rule implies ("unarmed or wielding ... ") that characters not wielding weapons are unarmed. Just because an object the monk happens to be holding could be used as an improvised weapon doesn't mean they are wielding a weapon. If the monk was swinging a lit torch like a club, they would be ...


15

A Monk of Empty Hands does not take the -4 nonproficiency penalty for improvised weapons. James Jacobs, Paizo creative director, clarifies this on the Pathfinder RPG forums: The monk of the empty hand treats improvised weapons as if she were proficient in them, and can wield normal weapons as improvised weapons. This effectively has the same end effect ...



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