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12

Finesse simply lets you choose whether you use Dexterity or Strength modifiers when attacking. The monk weapon feature simply lets you apply the equivalent of this option to any SIMPLE weapon that is not two-handed or heavy. They do not stack in any way. If the weapon already has finesse then that option is irrelevant. The monk weapon allocation would ...


2

Possibly, with DM approval. This combination, albeit very pricey; requiring a maug grafter, and very min/max-ish, could be a work around; in the following order: Create Stone Hands. Craft (Stone Working): Creating Masterwork Items You can make a masterwork item—a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its ...


4

Yes Reasoning line 1: experience We allow this in our games, using the line you quoted as reasoning and houseruling monk's bodies to be 'masterwork' quality for free. It isn't particularly disruptive, though the +1 is fairly powerful for first level characters. Given that level 1 monks get 0 BAB, however, I think it's quite fair. If anything, this seems ...


7

No, because they aren't masterwork and can never be, and all magic weapons must be crafted with a masterwork base. Creating Magic Weapons To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking tools. She also needs a supply of materials, the most obvious being the weapon or the pieces of the weapon to be ...


13

No. The Attack action is a specific action that you take in combat, which can include multiple attacks. From page 71 of the Player's Basic Rules: Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee ...


0

Gloves of the Shortened Path are the best for this, if you purchase/make enough of them. They only get one use/day (that use lasts 10 rounds) but they give you the best range possible, unless free action teleportation prior to an attack counts as 'range'. Admittedly they only double the spaces to which you have reach, but they increase the range at ...


1

It's feat heavy, but if you happen to have snake style, then sword masters flair - blue scarf increases reach with piercing weapons. Add kata master to monk build for panache pool and you can use this most encounters.


16

From Sean K Reynolds (After Emailing Him) Absolutely none. At the time the Pathfinder Alpha was being written, I wasn’t an employee at Paizo. I’m not even listed in the credits. The Beta went to print about a month before I started working at Paizo. I’m not listed in the credits for that book, either. When they were working on the final, ...


2

This is a surprisingly complicate issue, and I don't think tht there is one right way to do it. My short answer is: Yes, you can move between an attack and an attack granted by Flurry of Blows. It also does not matter whether you attack at melee or at range and you can also move between the attacks granted by Flurry of Blows. For my reasoning, an ...


2

Here is some additional support for Miniman's answer. Flurry of Blows as a reference. Flurry of Blows Immediately after you take the Attack action on your turn, you can spend I ki point to make two unarmed strikes as a bonus action. First from page 190 Vou can break up your movement on your turn, using some of your speed before and ...


13

The Monk can move between the Flurry of Blows attacks. It's less clear whether they can move between the Attack action and the Flurry of Blows action. The exact rule for moving between attacks is (PHB, page 190): Moving between Attacks If you take an action that includes more than one weapon attack, you can break up your movement even further by ...



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