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16

The +1 Carries Forward The martial arts class feature (PH page 78), at 5th level, allows you to …roll a [d6] in place of the normal damage of [a]…monk weapon. A dagger is a monk weapon, so its damage is changed. What, then, is the "normal damage" of a weapon? We turn to page 146 of the Player's Handbook: The Weapons table shows the most common ...


0

TL;DR: the +1 is tied to the dagger's damage roll The +1 bonus damage is applied to damage rolls "made with this magic weapon." The class ability's 1d6 roll is being substituted for the weapon's damage roll. You can roll a d4 {now 1d6 at lvl 5} in place of the normal damage of your unarmed strike or monk weapon. The 1d6 roll replaces the monk weapon ...


8

The Martial Arts class feature only replaces the damage die of the base weapon, so the +1 feature works as normal, as it is not a part of the weapons damage dice.


-2

Well darkness allows only you to see through it, if you cast it in their area you could destroy them without endangering your self, unless it's a shadow elemental, bad idea in that case.


8

Just for completeness, on the question of monk-compatible light armor (rather than just a possibly-valid target for magic armor properties, as with the bracers of armor or beekeeper suit), I’m going to say probably not. Proving a negative is very difficult, but I’ll lay out my evidence. For one, I’m not aware of any such thing, and have never seen mention ...


3

Aside from the tactical benefits of softening up enemies for your allies to cut down, you can spend Ki to stun multiple people, which could mean the difference between life and death. Also, monks are able to get the most attacks possible (aside from a 20th level fighter) in one turn at 5th-19th level, so you are the most efficient AoE melee damage dealer at ...


44

If we only think about dealing damage, you are correct that killing one target is better than damaging many targets. Spreading your damage out between four attackers causes the party to take damage from all four for the entire combat. Focusing on each one in turn will cause the damage to drop off throughout the fight. The only real exception to this would ...


19

Yes, there is a benefit, depending upon what the rest of the party is doing. Example 1: Your monk does some damage to three targets and is not playing solo. The rogue finishes off one of them, the fighter another, and the warlock's eldritch blast the last one. In each case, the single blow you, or one of the other characters, struck didn't provide ...


23

Although not light armor, the bracers of armor can accept magic armor special abilities The Arms and Equipment Guide says A character who has the Craft Magic Arms and Armor and Craft Wondrous Item feats, as well as mage armor and all the other prerequisites necessary, can add the armor special abilities... to a set of bracers of armor. The cost is the ...


2

This is a difficult question, since I'm not exactly sure what you are looking for. The other problem is that you can craft pretty much any enchantment onto anything to make a Wondrous Magical Item (so long as your DM is ok with it). If you're looking at making say, a Cloak of Light Fortification, it would be a Wondrous Magical Item. The guidelines in the ...



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