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1

This is a surprisingly complicate issue, and I don't think tht there is one right way to do it. My short answer is: Yes, you can move between an attack and an attack granted by Flurry of Blows. It also does not matter whether you attack at melee or at range and you can also move between the attacks granted by Flurry of Blows. For my reasoning, an ...


1

Here is some additional support for Miniman's answer. Flurry of Blows as a reference. Flurry of Blows Immediately after you take the Attack action on your turn, you can spend I ki point to make two unarmed strikes as a bonus action. First from page 190 Vou can break up your movement on your turn, using some of your speed before and ...


11

The Monk can move between the Flurry of Blows attacks. It's less clear whether they can move between the Attack action and the Flurry of Blows action. The exact rule for moving between attacks is (PHB, page 190): Moving between Attacks If you take an action that includes more than one weapon attack, you can break up your movement even further by ...


4

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. (emphasis mine) Note that it says "to move". It doesn't say that you are horizontal running up the wall like the Flash or a Looney Tunes cartoon. It more vague than that. So you can interpret it as a form of climbing ...


5

Although movement in 5e is not governed by squares, they are probably a helpful model to this particular exercise. Everything in the universe is effectively measured in 5' increments and using squares to model this will give us an effective answer to this question Let's posit a 50' wall x x x x x x x x x x Now let's look at the veritcal space ...


18

Unarmored movement says ... your speed increases by 10 feet while not wearing armor Martial Arts says ... you gain the following benifits while you are unarmored ... Mage Armor says ... a protective magical force surrounds it until the spell ends ... ends if the target dons armor or ... This spell does not give you armor—it gives you a ...


-1

While, no, you cannot use DD with, say, a quarterstaff, it is worth noting that from level 11 and onwards, you can roll a d8 and eventually a d10 for monk weapons, in place of their usual damage die. Meaning that, flavour aside, even if your DM is RAW, you're able to use a dagger or shortsword just as effectively as two-handing a quarterstaff, making the ...


2

You make your attack with a quarterstaff using Str or Dex. You then deal damage either as per monk level or 1d6 for staff or 1d8 for versatile. You then choose whether you make a monk bonus action attack or polearm bonus action attack, and get the replacement damage die that comes with the bonus action you chose. As you gain levels only the monk attack ...


-1

From what I understand, unless such as in the 3.5e example where the cantrip or spell specifially says the cantrip or spell can be executed in conjunction with an attack, that itself IS an attack or action. In fact, even if you read the 3.5e version of the cantrip you posted, it says you do a melee touch attack to do the fire damage, it does NOT mention ...


1

I believe this is an oversight on the authors' part. Grappling is a martial art even if it isn't a unarmed strike, it is an unarmed attack however. Judo and Aikido are formalized martial arts styles that strongly rely on finesse grappling. Tavern Brawling feat mentions improvised and simple weapons of which Unarmed Strike is considered a simple weapon. My ...


2

I am going to go ahead and change my answer here. Strictly speaking, if you know the damage you got hit with, then you have already been damaged and it's too late to reduce it. This isn't a heal reaction or ability. You are reacting to an incoming missile not a missile that has already hit. It is assumed that EVERY character not caught flatfooted or ...


1

In addition to being listed as a weapon in the starter guide, in the PHB, the monk description and level table explicitly mentions it as well as the base damage a monk does unarmed.


-1

versitile weapons allow you to use their two handed damage without loosing the monk benefit. You are limited however to Simple Monk Weapons or improvised weapons. As such, if the damage is more than your unarmed martial arts damage, you would need to limit it to the martial arts damage quarterstaff excluded. But you could improvise based on the quarterstaff. ...


2

My conclusion goes like this: You can target each of your attacks against any target you choose that is valid at the moment you make that attack. Nowhere in the rules exist any restrictions regarding that. You can move between the Attack action and either the Martial Arts bonus action or the Flurry of Blows bonus action, and you can move between the two ...


3

No, your Dexterity bonus can't be used for grapple checks instead of Strength. You don't get the swapping benefit for everything you do unarmed — being unarmed is just the first condition of the ability. You get the effect, when unarmed, for "unarmed strikes and monk weapons." Starting a grapple isn't striking (aka hitting to deal damage), it's grabbing ...


1

Maybe for one small part of the grapple The problem isn't as much with the single attack roll that is used to initiate the grapple. That is a melee attack, and could easily be looked at as being made with whatever weapon you're armed with or as an unarmed attack. Both approaches make sense and give the Monk some leeway. The problem in my observation is the ...


9

Well, as you noted, on page 195 of the Player's Handbook it states that a grapple check is a melee attack. But it doesn't state unarmed melee attack. On the same page, under the heading "Melee Attacks" it states that if you're unarmed, you can fight in melee by making an unarmed strike. It seems clear to me, from these rules, that unarmed strikes are their ...


17

The text you've quoted is the D&D 3.5 version of Produce Flame, not the D&D 5e version. In D&D 5e, produce flame does not grant a melee touch attack, but instead allows the caster to throw the flames as a ranged spell attack. Even if it did involve a melee attack it would be granting a new kind of attack option, not a bonus to damage of an ...


10

Fighter, Monk, Wizard, Sorcerer, Cleric, Shugenja (from Complete Divine), Rogue and Ninja (from Complete Adventurer) Unfortunately, you have selected a massively disparate subset of the classes. Fighter, monk, ninja, and rogue are four of the weakest classes published for all of 3.5 (with Complete Adventurer’s ninja actually probably the worst ...


-5

Flurry of Blows, has always been to my knowledge been a Class Feature of the Monk class. Since 3.0 at least, which is when I started playing, it was supposed to boost the monk. Lots of attacks, for a little less accuracy? Ok, it's flavorful at least. Here's the thing though. Actions != Attacks. A bonus Action should be read as a separated entity from ...


1

Tome of Battle: Book of Nine Swords The Warblade and Swordsage classes are effectively the 'more options' versions of the Fighter and the Monk. They are slightly stronger than the fighter and the monk, but not as strong as a full caster. BWL's Art of War Fighter This is the best 'Fighter Fix' I found floating around on the web. Notably, it gives ...


0

For example, I play a Barbarian in another 3.5e game, and we've incorporated the Pathfinder rules for Rage powers and Rage rounds per day. It seems that the Pathfinder Fighter isn't any better than the 3.5e Fighter, however. The "simple" answer is to just extend what you're already doing with the Barbarian and use the Pathfinder versions of those ...


9

No, Flurry of Blows is not limited to one target, but they must all be in reach without moving. Two facts rule this issue: Normally, multiple attacks from the same action can be targeted however the attacker wants. Bonus actions can only be taken when they say so and can't be "saved" for later than when they are triggered. Since Flurry does not impose ...


1

You have a couple things you can do here in terms of resources without tossing out all your classes and becoming an obsessive optimizer. Tome of Battle - The Book of Nine Swords Tome of Battle is a late 3.5e WotC book which offers a kung fu style "martial maneuvers" system that gives martial characters interesting and powerful things to do. Comes with new ...


5

Your AC will be the better of the two (creature's or unarmored). PHB pg. 67: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retail all of your skill and saving throw proficiencies, in addition to gaining those of the creature. ...


15

You choose before you know the damage. Hitting and dealing damage are separate steps — if the ability was supposed to give the choice when damage was being resolved, it would say something like "… when you are damaged by a ranged weapon attack." Instead, it says "when you are hit". So when you're hit, but before damage is rolled (or revealed), ...



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