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2

The Mechanics of Whirlwind Kick's Movement Technique Effect: You fly your speed. The first square of this movement doesn’t provoke opportunity attacks. Powers in 4e do what they say, nothing more nothing less. Thus you are free from provoking only for the first square of movement. How to use whirlwind kick and avoid provoking As you say, against one ...


3

You are absolutely right about how it works. You leave the first square without a problem, and than get the Opportunity Attacks. Based on the fluff and the fact that giving you fly does not help your escape in any way, I also agree that it is not the intended way. Talk to your DM about this, I would allow not to take opportunity attacks for the first 2 ...


-1

You can use natural weapons as part of Flurry of Blows with the Feral Combat Training feat. As the Paizo FAQ states: "Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon". [Source] Though, I'm not sure how the natural weapon (of say 2d6 with INA, which would apply in this case) would scale with the unarmed damage ...


-1

Delivering a touch attack with an unarmed strike shoud not be a problem, but the unarmed strike itself should not be considered a touch attack. Touch attacks signify something that can hit through armor or other such protection (such as electricity in the real world). I would say that if the monk hits the general AC - they get touch spell + striking damage, ...


4

This isn't a problem, currently, because you're using two different keywords - Push and Slide. A Push allows you to move a target away from you, while a Slide allows you to move it in any direction. The Gauntlets of the Ram item won't affect your Flurry of Blows power. If you were using an item that increased Slide distance instead, such as the Rushing ...


5

Yes and no Yes, you gain combat advantage until the end of your next turn with Deadly Draw, no matter where he ends up. Everything else, you got completely wrong: Gauntlets of the Ram adds to pushes, but Centered Breath slides. Push and slide is different. You can not push "one field to the right", it would be a slide. Luckily it can be done with ...


1

You've got the right of it here. You will provoke opportunity attacks if the square you are leaving is still threatened by the creature or by another creature. However, when you complete your movement you'll be able to make a stealth check as you have cover/concealment. Your stealth check is against the enemy's passive perception, and yes, you will be ...


2

It happens during the Hit line resolution on the power. All of the Flurry of Blows powers have the same trigger: You hit with an attack during your turn. Powers are resolved in the order they appear on the card. So, let's say you take a basic Monk attack like Fallen Needle. It has the following lines: Target Attack Hit You determine whether or not ...


4

A) Two-Weapon Fighting mostly has no effect on a Monk. It only applies to Weapon attacks, and Monks have none of those. B) Weapons in your other hand do not affect your attacks, as described in the Adventurer's Vault page 56: Weapon Properties: Many weapons have properties that provide a constant benefit. To gain the benefit of a weapon’s property, ...


6

It depends on the magic items in question. It doesn't matter how many weapons or implements you equip/wield, you can only use 1 weapon or implement (the ki focus can be used through a weapon, but this counts as using the ki focus and not the weapon) on an attack. Enhancement bonuses from multiple weapons or implements do not stack; only the enhancement ...


4

The text you quote never states about the possibility of using Flurry of Blows like you seem to believe. Instead, it tells you that you won't be able to apply the rider, that is the additional effect, since it is only triggered if you hit a different target than the one you hit with your main attack. Having targeted all the enemies you can reach with a ...


1

Normally it does bludgeoning. So as the other commenters have said it would not overcome dr/slashing. However there is a nice little feat called versatile strike that allows unarmed strikes to do piercing, slashing,or bludgeoning at your choice as a swift action each turn. Hope that helps. The feat is in player's handbook II.


10

Without taking other feats only one Stunning Fist attempt can be used per round. According to the 3.5 Player's Handbook a creature with the feat Stunning Fist may attempt a stunning attack once per day for every four levels [it has] attained..., and no more than once per round. (PH 101) Emphasis mine. Being a monk changes this to once per day per ...



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