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1

No, a comprehensive list of prestige classes that synergize with monks does not exist There are guides that can help you with specific builds, google "optimized monk". Otherwise you will have to go through all prestige classes looking for synergies. The link that Adeptus posted lists all the prestige classes. If you do decide to go through them all, please ...


5

There is a list of all 3.5e Prestige Classes published by WotC, on their website here. It also lists the book and page number where the class details are. It has a search function so you can find keywords in the name or description. Keyword "monk" gives this list: battle scion inquisitor of the Drowning Goddess monk of the long death Shintao monk Shou ...


0

Here are a list of some I found online, though I do not trust the source for some of them, and a good majority of them I removed from this list due to homebrew: Brother of Blade, Drunken Master, Ghost Monk, Monitor, Monk of Time and History Book of Exalted Deeds: Initiate of Pistis Sophia (has special abilities like Fist of the Heavens, and smite evil) ...


3

The Monk Handbook has a few that synergise well with the Monk, but that's not all of them.


0

The description of Dual Wielder says that you Gain a +1 bonus to AC Use Two-Weapon fighting, even when the one handed melee weapons you are using aren't light. and You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. pg 165 PHB The description for Two-Weapon Fighting says When you ...


2

Dual wielding requires you to "hold" or "wield" a weapon. You can't wield or hold "unarmed strikes" so they shouldn't count for dual wielding. Otherwise this part of "martial arts" wouldn't be necessary since it basically states that you now (unlike before) can dual wield with unarmed strikes: When you use the Attack action with an unarmed strike or a ...


15

Yes. An unarmed strike is a one handed, simple, melee weapon, as such it counts as a weapon for TWF. So for both of your cases, it would be valid. It's even valid for a non-monk as that strike is available to anyone who is proficient in Simple Weapons. The key is that it's not available to someone wielding a shield, an item or a non-weapon implement in ...


1

Extra AC is always better due to flat bonuses on attacks and bounded accuracy, while damage is a scaling increase based on CR. Saves are based on abilities now so increasing Wis is always bettter than extra HP. This is assuming that you use Array and put your highest att on Dex > Cha > Wis due to Sorc Multiclassing.


2

I am not yet really familiar with the fifth edition, but as far as I know, it seems important to me to also consider that +2 WIS is also a boost to your save and some skills which can drastically affect your survavibility. Instead of giving you my very own answer which may not be your depending your style of play, I will give you list of pros for each ...


13

Unarmored Defenses and Draconic Resilience are both AC calculations and thus do not stack. Only one of the two will apply, unless there was something else you wanted a dip into monk for that is suboptimal. You might also consider the tough feat if your table is allowing feat use as it provides +2 hp per level of survivability over +1 to hp or AC from a ...


1

The +1 AC is just for hits. +20 HP is for everything. There really is no better option. It depends. It depends on your GM, your place in the group, your combat behaviour... it basically depends on the question: do you lose a lot of HP to getting hit? If yes, then take the AC improvement. If not, then take the HP. That's something only you can evaluate, no ...


10

The plus 1 AC gives more survivability. At level 20 where you would actually gain 20 hp, monsters are doing so much damage that 20 hp is not worth the extra 5% of missed hits.


1

The monk do in general have the same advantages and drawbacks as in the old editions We can see that monks still can't fill in for a rogue, cleric or wizard, so it is a fighter class. Rangers strongest point is their strong ranged options so they are not comparable to monks. So we are left with Paladins, Fighters and Barbarians. Now, what do the monk get? ...


4

There are no current, directly codified, effects of old age. However. There are several spells and other effect that do cause you to age prematurely. The Monk would be immune to these. There are also basic guidelines on how the races age and when they become adults/typically die. For and example of a monster capable of aging a creature we have the Ghost ...


5

Without the DMG, there are no current mechanical effects of old age, other than those that your table decides.


2

By RAW, as stated by other answers, No. I would probably rule that it should. Although the martial arts ability doesn't use the term finesse, a feat like DD certainly feels like it should apply to unarmed for a monk... Most would probably consider it a house rule, but it feels right. It gives the effect of finesse, so using an ability like that isn't out ...


6

No. The key here is that the Monk weapon ability doesn't actually add the keyword "finesse" to the weapon, it just lets you use Dex for attack and damage. Defensive Duelist specifies that a weapon have that keyword, and thus, no, it can't be used. Would this be a game breaking houserule? No, that's quite unlikely. The Staff does d6 or d8 damage, and there ...


6

The answer to your question is No, using versatile weapons with two hands does not disqualify them as monk weapons. But not because of any reason that made you ask the question because your whole question is wrong as it's clear from your question you haven't understood the paragraph in question. The paragraph in question on pg. 78, PHB says: At 1st ...


8

Yes, monks can use Versatile weapons for bonus damage. As you say, there are no simple melee weapons that have the Heavy or Two-handed property. The class feature doesn't say anything about using the weapons with two hands, only that they can't have that property. Since quarterstaves and spears don't have that property, you can use them as versatile ...


7

You use your Wisdom to set your spell save DC. Under the Ki section of p78: Ki save DC: 8 + your proficiency bonus + your wisdom modifier All of your abilities that cast spells are Ki abilities, so you're spending Ki points to cast spells. Since they are Ki abilities, they use your Ki ability DC. For instance, when you spend 2 ki points to cast ...


7

Depending on how low-level and how much optimizing your group does... It may not be necessary. The monk, overall, is a very poor class. But the first and second level of monk easily keep pace with other low-tier warriors, and at these levels, while spellcasters can generate distinct statistical advantages for themselves if they are clever, their true ...



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