Hot answers tagged

85

As with other aspects of the game, as the GM you have a lot of leeway here. Just because the Adventure Path/Campaign/Monster Manual says that these creatures are spiders doesn't mean that they have to be. After all, all a monster is is "A block of stats with fluff" (Thanks @Grey Sage, I particularly liked that quote) You can easily reskin spiders with creepy,...


73

One thing to keep in mind before you just port spider-like abilities over to something that isn't quite a spider is that real arachnophobia isn't just a matter of being "creeped out" by them. I have a good friend who suffers from it and it's a real condition that is completely outside of his control. Halloween is a terrible time for him, because fluffy toy ...


53

There's no conflict. The intelligent tag sets a very low bar — it just means that it's a type of creature that has more than instinct or animal cunning going for it. Its definition is: It’s smart enough that some individuals pick up other skills. The GM can adapt the monster by adding tags to reflect specific training, like a mage or warrior. “Smart ...


24

You should probably just have this discussion with the player, rather than trying to plan something out without their input. Phobias are very personal things, and no matter your best intentions, creating a creature that acts almost exactly, or even partially like a spider, could still trigger that phobia. Ask them what it is about spiders that worries ...


21

While I agree with the selected answer, I feel like I would be remiss if I do not suggest some kind of slime creature as a substitute, since it has worked for us. I don't have resources handy at the moment, but slimes and other similar creatures can easily tick these boxes while avoiding general insect imagery. Need them to risk getting stuck in one place? ...


20

No, a PC cannot make use of the devil's poison The hellish weapon is a special trait of the creature, not of the weapon. Therefore, the trait only applies when the erinyes is wielding the weapon. In addition, the trait specifies that "The erinyes’s weapon attacks are magical…" not that the erinyes's weapons are magical. The devil could just as easily hit a ...


20

When creating a monster, you assign the intelligent tag as follows (pg 227): It’s as smart as a human or thereabouts: intelligent Furthermore on pg. 224 it says: Intelligent: It’s smart enough that some individuals pick up other skills. The GM can adapt the monster by adding tags to reflect specific training, like a mage or warrior. ...


13

Looking at just the text, I think you are correct that it is ambiguous as the whether the "based on Strength or Dexterity" clause is attached to just attacks or all of the preceding items. Therefore, I don't think you will find an explicit answer in the text. However, if we consider the actual description of the curse as deforming the target, we can make a ...


13

The Monster Manual explains the Skills entry in a monster's statblock on page 8. The section begins with the following sentence: The Skills entry is reserved for monsters that are proficient in one or more skills. So if a monster is proficient in a skill, that is reflected in its Skills entry. If a skill isn't listed in the Skills entry, the monster ...


12

If you're wary of your reskinning being too apparent, an option that has at least some amount of preexisting relevance is a Dilophosaurus, the dinosaur that killed Dennis Nedry in Jurassic Park: https://youtu.be/MNoWveBtrZc?t=164 It spits sticky goo, you could easily say its bite is venomous, and if you describe it as it appears in that scene, it isn't too ...


12

The closest answer is "anarchic", "axiomatic", and no word for neutral. But the question is strictly incorrect: there is no 3.5 generic term for anthropomorphic personifications of good or evil. Celestial are a group of outsider races (angels, guardinals, some animals, etc) which are all good. They are not the only good races, nor are all good races ...


9

This GM would take a shortcut… The benefit of the feat Perfect Strike pretty neatly (for the most part) cancels the attack roll part of the drawback of the pugwami gremlin's unluck aura. This GM would simplify things and say the warrior makes his attacks normally when using the feat Perfect Strike's benefit while affected by the unluck aura, the remaining ...


8

My wife is highly arachnophobic, so my group has had to handle this in the past. Our system is pretty simple. Rather than replacing the creatures, we use a set of code words: spiders are now sheep. Everyone, including my wife, knows what the words really mean. But because we keep them consistent among themselves, it offers each player a choice: mentally ...


7

Monsters and PCs don't use the same math for their statistics — monsters don't have Dexterity scores, let alone a bonus for a high score. There isn't even a “hidden” Dexterity bonus to AC included in monsters' final AC numbers that you can reverse-engineer. You can see this in the Halfling entry in the Monstrous Manual/Compendium: even though they are ...


7

Have you considered splitting the powers up between multiple opponents? For example, instead of giant spiders, you have a sect of net wielding goblin rangers with a viper animal companions. The goblin uses the net to trap opponents so its comparatively weak snake can bite them more easily. And the sect has a preferred tactic of launching a surprise ...


7

Your interpretation is right The enlarge ability is a magical ability, but it doesn't mention the necessity of maintaining concentration, neither does it refer to any spell (you might think of "Enlarge/Reduce", which would require concentration). So all requirements and all effects of this ability are mentioned in the action. It does not require ...


6

I do believe the spell Sunburst, if you can get your hands on 8th-level spells, does exactly what you need here, provided the vampire fails its save: In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save.


6

Yes, but it's very unlikely. Trying to hit a specific location on a creature requires the variant rules for called shots (Ultimate Combat p.193). Which even specify how they interact with vampires and cyclopses. A called shot is an attack aimed at a particular part of the body, in the hope of gaining some extra effect from the attack. The smaller or better ...


6

Some examples: non-Intelligent creatures: A Roomba bumping against a wall. A fly buzzing into a screen door or window. Intelligent but stupid creature (trapped in a slapstick comedy): swinging at that fly with a baseball bat, destroying the screen door in the process? (@nitsua60's example from a comment) i.e. Sees a problem and a solution without ...


5

I believe in cases where they have a long string, the syntax of the semicolon separates the clause. For example, if you look at something with resistance to non-magical weaponry, it will have the semi-colon to separate those groups of lines. So in order for it to be an independent description, it would be worded like: ability checks, saving throws; and ...


5

Jeff L makes a really good point about why this might not be the best idea. However, if you really want a spider replacement, the Ettercap is just about ideal. It has these things going for it: Poisonous bite Web ability Web walking ability Humanoid, so doesn't look much like a spider The picture in the Monster Manual is pretty much the opposite of scary, ...


5

There is leeway to interpret Detect Magic so that it detects things other than spells and enchantments. The phrasing of the spell in D&D 5E says that it can detect any visible creature or object in the area that bears magic and this is open to interpretation, around the word "bears" which is not a games rule term used elsewhere. There has even ...


4

If the encounter should have immobilization of the characters you could use giant insects in place of spiders. This will keep the theme of real life animals made into giant monsters. Example: Giant moths that spin cocoons out of silk to trap PCs and have a poisonous dust that emits from them. OR: Giant ants that craft devious traps out of leaves. PCs ...


4

Response out of personal experience and irrational fears in RPGs. Not necessarily a direct response to "what to use in place of spiders" but more "how to handle out of game phobias in game". I have a fear of zombies and they scare the hell out of me (I can usually handle skeletons). Unfortunately, undead are a pretty regular theme in most RPGs. I've played ...


3

Give it levels in a class for the purpose of determining hit dice. This can also be raised up to whatever maximum of levels you need, and the hit dice can also be whatever makes sense. The highest monster in the MM is the Tarrasque with 30d20 hit points, and 30 Constitution. Or... calculate the average amount of damage your party deals per turn, and scale ...


3

Wizards of the Coast posted a short 4 page article about conversion from previous editions of D&D to 5th edition. It covers monsters as well. You may even convert those from 1st or 2nd edition. I find it quite helpful. http://media.wizards.com/2015/downloads/dnd/DnD_Conversions_1.0.pdf Quick Conversion In third edition, you can use monster ...


3

The rules don't really work together Let's start with retraining (PHBII page 191). It cannot change your class levels - for that, you need rebuilding (PHBII page 196). However, you cannot rebuild a monster class, because Savage Species page 152 says: A monster may not multiclass until it completes the full progression of its monster class. As soon as ...


2

It is nowhere near as clear - and changed from 3.X to Pathfinder. The Pathfinder templates you're looking for are Resolute, Entropic, and Counterpoised. In 3.5 it was axiomatic and anarchic templates for law and chaos.


2

Looking at Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura. and The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check. I would read "any sort of luck bonus" to mean "any sort of luck bonus to the roll being made". So, ...


2

I have seen this interpreted as "if you have a luck bonus on your roll, you don't suffer the aura for that roll." With this interpretation, Crafter's Fortune don't make you immune to the aura. Of course, as the rules are ambiguous, it's up to the GM to make a decision, but this one seems fair to me.



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