Tag Info

Hot answers tagged

41

Generally, you should only tell them what their character knows. Some DMs don't even tell them the creature's name until afterwards, they just describe its appearance. Let them make a skill check to see how much they know (eg arcana, nature, religion, history - depending on the type of creature. Or perception, if there is some visual clue). Or, if you ...


8

I generally don't give anything away. Discovery is part of the fun to the player. I try to give a very detailed description of the monster as the players would see it (if it's in low light they may not see ALL the tentacles). If a player has a skill that might give them some more information I'd let them roll to see if they'd know a bit more.


5

You have to balance out the fun of discovering a new monster with how devastating a LACK of knowledge could be to the party. Consider the harpy, with it's ability to lure in folks who fail a DC11 wis check. This could wipe out the entire party if they don't know to plug their ears. So is it more fun (for the players) to know about this and act accordingly ...


4

This depends on your playstyle and the way you want to play. Would the characters' reasonably know about these creatures and is that something you want to have the players' have access to as part of play? Now, there's plenty of old school play where you pretty much know nothing about a creature until you've dealt with it enough to figure out what it can ...


1

Don't read the MM. Either send monsters with no killing tricky features (like harpies have), or give them the important information (or some opportunity to get it) through skill rolls (as others suggested) or NPCs and other in-game ways. The more emphasis on stats, the more the players will take it as a PC game, just with graphics substituted by ...



Only top voted, non community-wiki answers of a minimum length are eligible