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29

Take it slow... Since you're all pretty new, it's generally considered to be a really good idea to stick with the official published rules at first, so you can see how things play out and the effect of different abilities before you start messing with them in ways that might change the game balance. If you really want to play as a cloud giant runt (which ...


10

It is defined in some settings, such as Eberron where they are neuter: Unlike true doppelgangers, changelings do have gender in their natural form, although they can adopt any shape they like. - Changelings, p. 12, Eberron Campaign Setting It is not otherwise/explicitly defined in the Monster Manual for other settings. If it's a plot point, the GM ...


8

The only official source I can find for this question is an article published in Dragon #80 entitled "The Psychology of Doppelgangers", which includes the following conversation: "My lord, you don't understand. One of the anomalies I found was the absence of any reproductive organs, either on the dead specimen or this one. ...


5

One of the early characters in proto-D&D was a Vampire (Sir Fang). In fact, the Cleric class was invented as an anti-Vampire (there was lots of PvP: proto-D&D developed from wargaming). Basically, they built a Vampire "class" that started with one HD, and leveled up and gained more and more Vampire powers. You could do something similar with a ...


4

You'll have to work with your dm to homebrew something. Take a look at the other playable races (especially goliath) and try to make features equivalent to those. The basics would be +2 to one stat, +1 to another, and two to three other features approximately equal to those features found in other official races (compare to dwarf, goliath, half-orc, ...



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