Hot answers tagged

13

According to the MM, page 220, its true form is amorphous. That means that it is without form in its true state. You could describe it as a blob. Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Dictionary definition: a·mor·phous (adjective) əˈmôrfəs without a clearly defined ...


10

Yes. Mimic, MM p.220 ... these cunning creatures most often take the form of doors and chests ... As for the limits of a Mimic's abilities? Up to the DM, as dictated by the needs of the encounter, story, and whimsy. Some guidelines are in the Monster Manual.


10

The Monster Manual II (1982) phoenix can, in fact, die normally from, for instance, attacks by +3 or better magic weapons or, instead, can suicide in "a double-strength (40th level) combination of fire storm (2" high × 5" wide × 8" deep) and incendiary cloud.... This destroys the phoenix but leaves a gem-like egg behind from which a new phoenix will arise ...


6

Defeating doesn't have to mean killing (even though it often ends up that way). If you can defeat a monster in a non-lethal way, then you still get XP for it.


5

You are right If you have multiple attacks you must take note of whether these attacks are primary or secondary A full quote from the SRD: Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full ...


5

Has there ever been a stat block for a pre-Medusa humanoid, in previous editions? Not in 1e, 2e (!), 3.5e, nor 4e. 1e MM simply describes medusae as beguiling, shapely, with horrific visages. No mention of how they come to be. 2e Monstrous Manual doesn't mention anything of their origins, either. The female medusa entry doesn't even have an "Ecology" ...


5

The hit point maximum loss is not immediate. The character has just taken damage from the slaad's claw and failed a saving throw: Claw. Melee Weapon Attack: +8 to hit, reach 5tf., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is humanoid, it must succeed on a DC 15 Constitution save or be infected with a disease called chaos phage. While ...


4

The rules don't exclude this, and the description suggest that they do this. 5e Monster Manual (p. 220) says the following in the mimic's rules: The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts ...


4

CR10 is low for this creature. Here's how I computed it: Assuming a target CR of 10, offensively you have: 111+ damage/round (3x Ray of Frost plus Cloudkill or Disintegrate) +9 attack bonus DC17 save Damage is CR18, but attack and save are low for that and drop it to CR17. On defense you have: 86 HP +20 effective HP for legendary resistance 1/day x ...


4

The rules say the following (Monster Manual, p.220): The mimic can use its action to polymorph into an object or back into its true, amorphous form. This means that it does not require another object to do this. However, mimic's Adhesive ability indicates that it could theoretically do this if it wanted to, but because of the wording of the ...


3

It's up to the DM. The Monster Manual tells us that: A mimic can change forms as an action, so it just takes a few seconds for it to change. Once it has changed forms, a mimic is indistinguishable from the object it is imitating. There's nothing to indicate it needs to consume an object in order to assume its shape, or even that in needs an object to ...


3

Definitely calculate the average damage of the effect to add to CR. Charm is harder to calculate, so I will link to a good example of monster creation for 5th edition here. Off the top of my head, a charm effect like the spell would give a DC 15 saving throw to avoid it. I will assume average character can pass this 60% of the time. Assuming a 4 person ...


1

The answer is yes; they retain absolutely everything else contained in the stat block excluding the exception mentioned. In this case, size is the only thing that changes. The easy way to tackle this in the future, is if you take a look at a Monster Stat block in the "Monster Manual" you'll see that it has been designed over a piece of parchment. One piece ...


1

Let's assume that the target CR is around CR 10, for calculations related to legendary resistance and damage resistances. For defensive CR (6): 74 HP Damage resistance (1.50 multiplier) Legendary resistance (20 effective hp) 3 saving throws (+2 to effective AC) Effective hp: (74*1.5) + 20 = 131 Effective AC (15+2) = 17 CR for hitpoints: 5, defensive CR ...



Only top voted, non community-wiki answers of a minimum length are eligible