Hot answers tagged

51

There's no conflict. The intelligent tag sets a very low bar — it just means that it's a type of creature that has more than instinct or animal cunning going for it. Its definition is: It’s smart enough that some individuals pick up other skills. The GM can adapt the monster by adding tags to reflect specific training, like a mage or warrior. “Smart ...


20

When creating a monster, you assign the intelligent tag as follows (pg 227): It’s as smart as a human or thereabouts: intelligent Furthermore on pg. 224 it says: Intelligent: It’s smart enough that some individuals pick up other skills. The GM can adapt the monster by adding tags to reflect specific training, like a mage or warrior. ...


20

No, a PC cannot make use of the devil's poison The hellish weapon is a special trait of the creature, not of the weapon. Therefore, the trait only applies when the erinyes is wielding the weapon. In addition, the trait specifies that "The erinyes’s weapon attacks are magical…" not that the erinyes's weapons are magical. The devil could just as easily hit a ...


13

Looking at just the text, I think you are correct that it is ambiguous as the whether the "based on Strength or Dexterity" clause is attached to just attacks or all of the preceding items. Therefore, I don't think you will find an explicit answer in the text. However, if we consider the actual description of the curse as deforming the target, we can make a ...


6

Some examples: non-Intelligent creatures: A Roomba bumping against a wall. A fly buzzing into a screen door or window. Intelligent but stupid creature (trapped in a slapstick comedy): swinging at that fly with a baseball bat, destroying the screen door in the process? (@nitsua60's example from a comment) i.e. Sees a problem and a solution without ...


5

I believe in cases where they have a long string, the syntax of the semicolon separates the clause. For example, if you look at something with resistance to non-magical weaponry, it will have the semi-colon to separate those groups of lines. So in order for it to be an independent description, it would be worded like: ability checks, saving throws; and ...


3

The rules don't really work together Let's start with retraining (PHBII page 191). It cannot change your class levels - for that, you need rebuilding (PHBII page 196). However, you cannot rebuild a monster class, because Savage Species page 152 says: A monster may not multiclass until it completes the full progression of its monster class. As soon as ...


1

No creature finds its Intelligence or spell resistance reduced by becoming a familiar Although written for Dungeons and Dragons, Third Edition, Tome and Blood nonetheless contains a large amount of information about familiars that was never contradicted nor updated by later sources. This includes two slightly expanded descriptions: Intelligence: The ...



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