Tag Info

Hot answers tagged

82

It's based on a toy. And that's all most sources will give you, because they're drawing from an article (Ed Greenwood's "Ecology of the Rust Monster" in Dragon #88, later quoted by another article of the same name in issue #346) which is actually about the rust monster, and only passingly mentions the owlbear. In fact, the original quote is so vague it's ...


22

It really is up to you. There's nothing in the rules that'd prevent it - 4e doesn't enforce alignments. That's a departure from earlier editions, where alignments had mechanical meaning. In 4e, they are there purely for flavor and you don't need to worry about breaking something by changing them. There's nothing in the nature of goblins that makes them ...


18

3.x is bizarrely... quiet on the subject of death There’s lots and lots of text and rules about what does or does not kill things, and when and why things die, and on how to fix that, but very little about what being dead actually means for a creature, mechanically. Notoriously, nothing actually says a dead character cannot act or is otherwise ...


17

This isn't rare at all. This is the Monster Manual from the 1st edition of Advanced Dungeons & Dragons. It's worth about $5–$25 (US) on eBay, depending on condition. I got mine there for about $12, a few years ago, and prices haven't changed. Yours looks to be in fairly beaten condition, so you're unlikely to get anything much for it. Although it's not ...


16

The same thing that happens to everything else, they're slowed. Unfortunately it doesn't stack. Slow notes that: Multiple slow effects don’t stack. Zombies, specifically have Single Actions Only (Ex) Zombies have poor reflexes and can perform only a single move action or attack action each round. Contrast with slow: A slowed creature can ...


16

That's Not The Intention The intention of monsters having a block of stats like characters do is so a DM has stats to use when they look up the monster. If I want to put a Bodak into play, I don't want to have to create stats for it every single time. That's what those stats are for - they greatly speed up DM preparation (and improv if things suddenly ...


14

The succubus's non-magical movement modes are replaced by the movement modes of whatever she turns into. The succubus's flight is a movement mode. It's in the "Speed" section, not the "Special Qualities" section of the stat block, so it's not magical or anything special like that. Now, when a succubus uses her Change Shape supernatural ability, it's got ...


14

You can definitely have a hippogriff as a companion--there's even an archetype for it. But the text is silent on hippogriff egg incubation periods, so it's up to you as GM to decide. If you're more of a storytelling GM, decide based on what's convenient timing for your game—otherwise known as "it incubates at the speed of plot." If you're more of a ...


13

Yes, the Lamia Matriarchs (prominently featured in Rise of the Runelords) have female upper bodies and a snake for a lower body.


12

Sometimes the Rules Are Guidelines... According to the Player's Handbook, "[Y]ou can use [Knowledge skills] to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's HD. A successful check allows you to remember a bit of useful information about that monster" (78). And there just ain't ...


12

The largest problem with breaking stereotypes in a game/setting is if it breaks immersion - basically being seen as either unrealistic or inconsistent writing. The single biggest counters you have to this is to: Make sure there is some reasonable justification from this "deviation from the norm" This deviation is remarked on as a deviation by the rest of ...


12

Yes and No. The original 3.5E rules include methods of generating CR from improving existing monsters (i.e. templates, which have CR adjustments) or creating a brand new monster (basing CR off of Hit Dice and other factors.) However, these values, like challenging ratings in general, are only approximations, and should never be considered as "exact ...


11

Yes. I never thought of that usage for them before, but I would have to say yes. If you look at other entries like the Bone Devil (Osyluth) under special abilities they are sometimes noted as "Invisibility (self only)". The Ogre Magi has no such notation, so it will work just like the spell definition I believe - both Invisibility and Gaseous Form allow ...


11

All attacks do a minimum of one point of damage regardless of damage penalties. Therefore the poison would still potentially affect the target. If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage. Note that in Pathfinder the rule is slightly different - If penalties reduce the damage result to less than 1, a ...


11

Enter the cranium rat swarm (the linked monster is on Wizards’ website, but I don’t know how official it is; there are official printings of it in Fiend Folio). You’ll note it’s got a base CR of ⅛ per rat. In a swarm. The swarm gets smarter and more magical the more rats are present, and they swiftly become very dangerous, ...


11

Typically, this sort of thing is handled by DM fiat. If you want one of your NPCs to craft a magic item, then they can. The whole reason that XP costs for that kind of thing exist is to make it so players don't have an unlimited supply of powerful magic to mess around with, and that's not a problem with NPCs. In addition, specific XP values are very ...


11

Since D&D's ghouls, designed by Gary Gygax, were strongly based on the critters of the same (Arabian) name invented by H.P. Lovecraft... The D&D ghoul was inspired by the Lovecraftian critter of that name and my own imagination. they first appeared in play in c. 1970 in the Chainmail Fantasy Supplement table top games. – Gary Gygax, August ...


10

Actually, there is a creature in the core D&D 3.5 rules with the ability to possess creatures! The ghost, available to player characters with a level adjustment of +5, has an ability called "malevolence" which allows it to possess any creature. Simply re-skin the ghost as a parasite instead of an undead. Here's how I'd stat up your parasite: Start ...


10

You should have trounced those dire rats handily. The dire rat is a level 1 brute, has an AC of 13, and is +6 v. AC, 1d10+5 damage. Make sure you're using the version from the monster vault, as the monster manual's maths tend to be horrible. Normal monster maths expect a monster to have Level+5 to hit (it does) and Level+14 AC (it's a bit lower, but in ...


9

Fiend Folio has numerous “symbionts” that have various influences, up to and including total control, when implanted in a creature’s mind (or elsewhere). The cerebral symbionts, in particular, seem quite appropriate. Eberron Campaign Setting and Magic of Eberron have a few more, as do a few Dragon magazine articles. This Fleshwarping ...


9

Yes, swarms can attack adjacent squares Under the definition of melee attacks: Reach: Most characters have a reach of 1 square. Certain powers, feats, and weapons can increase your reach. - Players Handbook p. 270 Unless a power specifies a longer range or shorter range it is always assumed to be range 1, or in other words, adjacent for all melee ...


8

The flytrap is size Huge, so it can engulf Medium creatures. A large creature is one size smaller. A medium creature is two sizes smaller. Therefore, a medium creature is "at least two sizes smaller". I don't see anything that even contradicts this in the linked thread, which is mostly about Grab and not Engulf. If you still have qualms, could you point ...


8

You're probably thinking of the Yuan-ti, but they're not part of the OGC, and so are not part of Pathfinder either. In their Malison breed variant, they can have a number of features, among which is having a tail instead of legs. However, Pathfinder has the Serpentfolk. Quoth TvTropes.org : The serpentfolk are similar to D&D's yuan-ti in function ...


8

Yes, he may cast either or both on allies Both invisibility and gaseous form have “Range: Touch” and “Target: One creature” (invisibility can also be used as “Range: Personal” and “Target: You” or “Range: Touch” and “Target: One object”), and being cast as a spell-like ability does not change any of the parameters of the spell aside from the Components ...


8

First off, I'll quote some general advice about converting settings, which is in the GM section of Savage Worlds Deluxe: Like an original setting, identify the themes of the other game and try to adapt with a very few key world rules. Literal translations of game mechanics from other systems usually just result in cumbersome sub-systems that don't ...


8

NO. The verbiage for Nature reads: Make a Nature check to teach a natural beast a simple trick (come, fetch, heel, stay, and so forth). This use of the skill is usually part of a skill challenge, which might take much longer than an encounter to complete. (RC 148) Natural Beast is a specific monster type and only monsters with both the Natural and ...


8

Mostly, No. Compared to Player Character Classes, Monster Classes are typically vastly underpowered. You talk about 'LA', but refer to classes - a 'Monster Class' typically refers to a Savage Progression from Savage Species, where they take a Monster's LA and RHD and add it together and create a class with that many levels where a player taking that class ...


7

To create the effect of the Dahaka in your plot, there are two basic elements you need: the creature must be unstoppable (but escapable) until X happens, and then defeatable with X. And for this to work, the most crucial point is that the party must know that. Knowing they can't win, they'll run and look for a way to win. If they believe they might win, ...


7

I think mxyzplk got most of it. But I will add a few points. Don't do anything too drastic. Chances are, if you have to say "Ok guys, forget everything you know about..." then there's something else out there that is much better suited to what you want. You can also try making the character "technically" fit the stereotype but give them an unusual view on ...


7

So far as I know, animated objects are the result of an animated object spell, nothing else. Hiring an NPC to cast animate objects and then permanency would cost 16,540 gp minimum (caster level 14th for the casting of permanency on animate object; at that CL you could get a Huge one). Crafting a Construct by the Craft Construct rules would result in a ...



Only top voted, non community-wiki answers of a minimum length are eligible