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56

I don’t think there is a problem Barbarians kill things. That is what they do. There are lots of things they can’t kill, or can’t kill very well, and there are lots of problems that cannot be solved by killing. They are useless, or nearly so, in such situations. This situation, however, is exactly their forté. Their specialty. They were born for ...


41

Generally, you should only tell them what their character knows. Some DMs don't even tell them the creature's name until afterwards, they just describe its appearance. Let them make a skill check to see how much they know (eg arcana, nature, religion, history - depending on the type of creature. Or perception, if there is some visual clue). Or, if you ...


33

Short Answer The characters don't know, so there's no need to tell their players. But why's that? Your GM principles should give you your answer here: Address the characters, not the players. Begin and end with the fiction Give every monster life Remember, your principles and agendas are rules just like HP and armor. If you're telling the players ...


28

At the beginning of a combat, all participants roll initiative (d20 + Dex). Everyone ends up with a number, and take their turns from highest to lowest. Initiative count 20 (losing all ties) means that lair actions happen after any creature whose total for the initiative roll was 20, and before any creature whose initiative roll was 19. So, for example, a ...


25

It really is up to you. There's nothing in the rules that'd prevent it - 4e doesn't enforce alignments. That's a departure from earlier editions, where alignments had mechanical meaning. In 4e, they are there purely for flavor and you don't need to worry about breaking something by changing them. There's nothing in the nature of goblins that makes them ...


24

"Wyrm" (and its variant spelling "worm") is a common but old synonym for "dragon" in English. It's not originally a D&D or RPG term, but it's seen more often in fantasy RPGs (and fantasy literature) than everyday English because archaic words lend games a more fantasy feel.


24

Originally, the term is an Old English word that means "serpent" or "snake". It was commonly found in old European poems, where it referred to a wingless dragon. The term was later used to refer to any dragon, as with Tolkien's usage in The Hobbit and other works (which heavily influenced D&D). In D&D, "wyrm" refers to a large, presumably old, ...


23

As far as I am aware, there is no way to give a creature the incapacitated condition directly. However, there are 4 conditions that give a creature the incapacitated condition as part of their effects. These are: Paralysed Petrified Stunned Unconscious There are a number of ways to apply these conditions without damaging your beloved pet. Within the ...


22

There's a factor you missed out on: the square-cube law. As Wikipedia describes it: When an object undergoes a proportional increase in size, its new surface area is proportional to the square of the multiplier and its new volume is proportional to the cube of the multiplier. Let's consider the implications of this for a moment with a cube of water: it ...


21

One option is to go with the model of the Holy Roman Empire. Instead of symbolic marriage to one of the tribes, allow some of the tribes to be "electors" to determine the next emperor of the realm. Therefore, by giving specific and real power of self-determination to these tribes (obviously only the most important get to be electors), it's far more than a ...


21

The water breathing spell can be used on other creatures (up to ten per casting to be exact). Creatures like, adventurers or other allies it has.


20

An up-sized Rhinoceros seems pretty fitting. Rhinos are tough and beefy, famously ill-tempered, short sighted and love charging into battle and running over everything that gets in their way.


19

If you're willing to borrow a fairly reasonable half-breed from Pathfinder you can get 6/10 for sure, probably 7/10, and maybe all of them without any magic or unpleasantness at all (for you). Step 1: Get in good with the Green Hags. Yah, this doesn't sound like a very good idea. Hags in general "are horrible creatures whose love of evil is equalled ...


18

3.x is bizarrely... quiet on the subject of death There’s lots and lots of text and rules about what does or does not kill things, and when and why things die, and on how to fix that, but very little about what being dead actually means for a creature, mechanically. Notoriously, nothing actually says a dead character cannot act or is otherwise ...


18

No, an opportunity attack is a single melee attack. From the Player's Basic Rules, page 74: To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. Additionally, multiattack specifies that it can't be used in this way. From the DM Basic Rules, page 6: A creature that can make multiple ...


18

The Daylight spell, unfortunately, does not count as Sunlight. In each spells description, it will actually mention if the spell counts as Sunlight or not, for the effects of creatures weak against it. Here are two examples of a few spells that ARE Sunlight from page 279 of the Players Handbook (PHB). Sunbeam: A brilliant beam of light flashes out ...


17

That's Not The Intention The intention of monsters having a block of stats like characters do is so a DM has stats to use when they look up the monster. If I want to put a Bodak into play, I don't want to have to create stats for it every single time. That's what those stats are for - they greatly speed up DM preparation (and improv if things suddenly ...


17

This isn't rare at all. This is the Monster Manual from the 1st edition of Advanced Dungeons & Dragons. It's worth about $5–$25 (US) on eBay, depending on condition. I got mine there for about $12, a few years ago, and prices haven't changed. Yours looks to be in fairly beaten condition, so you're unlikely to get anything much for it. Although it's not ...


17

According to the Monster Manual (p. 10) under Special Traits, Innate Spellcasting: Unless noted otherwise, an innate spell of 1st level or higher is always cast at its lowest possible level and can't be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster's challenge rating. The damage for a ...


16

The quoted rule about -2 dexterity is for a creature that changes sizes. A creature that is naturally a given size has all its racial ability modifiers already calculated into its race description. Note: the Trox's RP-built monstrous race and the Bestiary character race option are consistent with each other; the one showing the RP expenditures has the ...


16

Celestial Forces Solar – much too powerful for a pit fiend Of celestial creatures, the solar is the most powerful. In fact, solars considerably more powerful than a pit fiend. They are CR 23, to the pit fiend’s 20, but more importantly, the solar casts divine spells as a 20th-level cleric. The pit fiend merely gets a number of spell-like abilities – ...


15

The same thing that happens to everything else, they're slowed. Unfortunately it doesn't stack. Slow notes that: Multiple slow effects don’t stack. Zombies, specifically have Single Actions Only (Ex) Zombies have poor reflexes and can perform only a single move action or attack action each round. Contrast with slow: A slowed creature can ...


15

No. That 3 is actually it's melee reach. A multi attack stat block in 4e looks like: Effect: The mooncalf makes three melee attacks, each against a different target. When you see a power say melee X, the X refers to the reach of the attack. melee 1 is the default, but you might see 0, 2, 3, or more.


15

A creature's stat block will indicate what kind of multiattack it gets to make. For instance, if we look at a Black Bear (MM pg.318), it says: Multiattack. The bear makes two attacks: one with its bite and one with its claws. If a bear were somehow to pick up a sword or two it wouldn't be able to use them for multiattack. However, if we look at a ...


14

You can definitely have a hippogriff as a companion--there's even an archetype for it. But the text is silent on hippogriff egg incubation periods, so it's up to you as GM to decide. If you're more of a storytelling GM, decide based on what's convenient timing for your game—otherwise known as "it incubates at the speed of plot." If you're more of a ...


14

To complement Brian's answer, you could use as a model the other, first Roman Empire, where emperors adopted their heirs, sometimes to great success. For example, Julius adopted Augustus, Nerva adopted Trajan, who adopted Hadrian, who adopted Antoninus Pius. You could have the ruler ask for hostages from the local tribes, raise them in the court, and choose ...


13

All attacks do a minimum of one point of damage regardless of damage penalties. Therefore the poison would still potentially affect the target. If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage. Note that in Pathfinder the rule is slightly different - If penalties reduce the damage result to less than 1, a ...


13

The standard monsters that I could find in the Monster Manual with the ability to cast dispel magic are: Death Knight (pg. 47) Glabrezu (pg. 58) Drider with the spellcasting variant (pg. 120) Drow Priestess (pg. 129) Lich (pg. 202) Mummy Lord (pg. 229) Pixie (pg. 253) Androsphinx (pg. 281) Gynosphinx (pg. 282) Mezzoloth (pg. 313) Nycaloth (pg. 314) ...


12

Yes. An orc can do the following on it's turn: Bonus Action: Aggressive. Move 30' towards a hostile creature Move action: Move 30' Action: Dash. Move 30' There is nothing at all to prevent you from using your turn this way. This give the orc an excellent ability to close a huge distance in their turn if they give up their attack, or close a significant ...


12

Reduction in maximum hit points (max HP) is essentially 5e's replacement for the energy drains, level drains and negative levels of earlier editions.1 As such, it is not meant to be easily or quickly overcome, so low-level magic does not work. In fact, the 5e demilich's legendary action is called "energy drain" while many undead in 5e (specters, wights, ...



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