Tag Info

Hot answers tagged

73

It's based on a toy. And that's all most sources will give you, because they're drawing from an article (Ed Greenwood's "Ecology of the Rust Monster" in Dragon #88, later quoted by another article of the same name in issue #346) which is actually about the rust monster, and only passingly mentions the owlbear. In fact, the original quote is so vague it's ...


25

An air elemental is not just air. It is a corporeal creature type and as such it has a "body" that can be disrupted by normal weapons. Elemental traits from the back of the monster manual include only "immunity to poison, sleep effects, paralysis, and stunning" and "Not subject to critical hits or flanking", so its perceptions and body are not like a ...


16

Creatures' skills are listed at the bottom of their info sheet/card. Creature sheets have ability modifier + half level, which is what you should be using, already calculated at the bottom of the sheet. For example, a level 14 lich necromancer has the following ability stats at the bottom of his/her monster sheet: Skills: Arcana +18, History +18, Insight ...


14

The succubus's non-magical movement modes are replaced by the movement modes of whatever she turns into. The succubus's flight is a movement mode. It's in the "Speed" section, not the "Special Qualities" section of the stat block, so it's not magical or anything special like that. Now, when a succubus uses her Change Shape supernatural ability, it's got ...


12

Yes and No. The original 3.5E rules include methods of generating CR from improving existing monsters (i.e. templates, which have CR adjustments) or creating a brand new monster (basing CR off of Hit Dice and other factors.) However, these values, like challenging ratings in general, are only approximations, and should never be considered as "exact ...


12

Sometimes the Rules Are Guidelines... According to the Player's Handbook, "[Y]ou can use [Knowledge skills] to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's HD. A successful check allows you to remember a bit of useful information about that monster" (78). And there just ain't ...


11

Yes. I never thought of that usage for them before, but I would have to say yes. If you look at other entries like the Bone Devil (Osyluth) under special abilities they are sometimes noted as "Invisibility (self only)". The Ogre Magi has no such notation, so it will work just like the spell definition I believe - both Invisibility and Gaseous Form allow ...


11

This isn't rare at all. This is the Monster Manual from the 1st edition of Advanced Dungeons & Dragons. It's worth about $5–$25 (US) on eBay, depending on condition. I got mine there for about $12, a few years ago, and prices haven't changed. Yours looks to be in fairly beaten condition, so you're unlikely to get anything much for it. Although it's not ...


10

First off, you are correct that radiant damage does not trigger the vampire's "direct sunlight" drawback feature. The reason for this is that "sunlight" is not a keyword, while "radiant" is. Radiant damage has nothing to do with the sun, as can be seen by its use in powers flavored as moonlight, starlight, holy energy, and other non-solar effects. Now, to ...


10

Actually, there is a creature in the core D&D 3.5 rules with the ability to possess creatures! The ghost, available to player characters with a level adjustment of +5, has an ability called "malevolence" which allows it to possess any creature. Simply re-skin the ghost as a parasite instead of an undead. Here's how I'd stat up your parasite: Start ...


9

Fiend Folio has numerous “symbionts” that have various influences, up to and including total control, when implanted in a creature’s mind (or elsewhere). The cerebral symbionts, in particular, seem quite appropriate. Eberron Campaign Setting and Magic of Eberron have a few more, as do a few Dragon magazine articles. This Fleshwarping ...


9

Yes, swarms can attack adjacent squares Under the definition of melee attacks: Reach: Most characters have a reach of 1 square. Certain powers, feats, and weapons can increase your reach. - Players Handbook p. 270 Unless a power specifies a longer range or shorter range it is always assumed to be range 1, or in other words, adjacent for all melee ...


8

The flytrap is size Huge, so it can engulf Medium creatures. A large creature is one size smaller. A medium creature is two sizes smaller. Therefore, a medium creature is "at least two sizes smaller". I don't see anything that even contradicts this in the linked thread, which is mostly about Grab and not Engulf. If you still have qualms, could you point ...


8

Yes, he may cast either or both on allies Both invisibility and gaseous form have “Range: Touch” and “Target: One creature” (invisibility can also be used as “Range: Personal” and “Target: You” or “Range: Touch” and “Target: One object”), and being cast as a spell-like ability does not change any of the parameters of the spell aside from the Components ...


8

First off, I'll quote some general advice about converting settings, which is in the GM section of Savage Worlds Deluxe: Like an original setting, identify the themes of the other game and try to adapt with a very few key world rules. Literal translations of game mechanics from other systems usually just result in cumbersome sub-systems that don't ...


8

NO. The verbiage for Nature reads: Make a Nature check to teach a natural beast a simple trick (come, fetch, heel, stay, and so forth). This use of the skill is usually part of a skill challenge, which might take much longer than an encounter to complete. (RC 148) Natural Beast is a specific monster type and only monsters with both the Natural and ...


7

You seem to be correct: there is no limitation of 17 Power Points or 9th-level Astral Constructs on the astral construct power, but the Astral Construct creature entry does not describe what happens when you spend 19 or more Power Points on the power. Numerous forum questions out there exist about this subject (and worse, what happens with Epic shapers). ...


7

There is actually a Paragon Path that can help with this. Specifically, its utility power "Ride the Giant Down": Ride the Giant Down Daily ✦ Martial Move Action           Melee 1 Target: One Large or larger creature Effect: You move into the target’s space, provoking opportunity attacks as ...


7

When a vampire starts its turn in direct sunlight (literally sunlight, nothing else), then that monster feature is triggered. Nothing else triggers it, because 4e rules do only and exactly what they say they do. When it triggers, the vampire takes 10 damage. It so happens that this damage has the radiant type, but that doesn't do anything special by itself ...


7

The largest problem with breaking stereotypes in a game/setting is if it breaks immersion - basically being seen as either unrealistic or inconsistent writing. The single biggest counters you have to this is to: Make sure there is some reasonable justification from this "deviation from the norm" This deviation is remarked on as a deviation by the rest of ...


7

You're probably thinking of the Yuan-ti, but they're not part of the OGC, and so are not part of Pathfinder either. In their Malison breed variant, they can have a number of features, among which is having a tail instead of legs. However, Pathfinder has the Serpentfolk. Quoth TvTropes.org : The serpentfolk are similar to D&D's yuan-ti in function ...


7

To create the effect of the Dahaka in your plot, there are two basic elements you need: the creature must be unstoppable (but escapable) until X happens, and then defeatable with X. And for this to work, the most crucial point is that the party must know that. Knowing they can't win, they'll run and look for a way to win. If they believe they might win, ...


7

This one's pretty clear. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. There is no reason to consider the mimic grappled. While normally initiating a grapple causes you to also gain the grappled condition, this is not the mimic grappling normally. Rather, it is an ability the mimic has that simply ...


6

So far as I know, animated objects are the result of an animated object spell, nothing else. Hiring an NPC to cast animate objects and then permanency would cost 16,540 gp minimum (caster level 14th for the casting of permanency on animate object; at that CL you could get a Huge one). Crafting a Construct by the Craft Construct rules would result in a ...


6

Aside from possession like Ghosts and symbiotic like Fiend Folio the best use of parasitic life forms for brain control is Nerve swarms from Dragon Magazines #337: Fine aberration(swarm) Hit Dice 12d8+12 (66hp) Initiative +5 Speed: 20ft, burrow 20ft, climb 20ft Armor class 23(+8 size, +5 dex) Base attack +9 Attack (Swarm + flesh burrow) ect... Need less ...


6

I don't believe the highlighted text about the attack being a Death effect make any difference on how the attack works. It's just there to interact with other effects, such as Undead and Constructs being immune to Death effects. Nothing in the Bodak entry implies that this attack follows energy drain rules as such, except for the use of the term negative ...


6

That's Pretty Much How It Works "Devilbound creature" is an acquired template that can be added to any creature with 5 or more Hit Dice and Intelligence, Wisdom, and Charisma scores of 3 or higher (referred to hereafter as the base creature). The creature retains all the base creature's statistics and special abilities except as noted here. Emphasis ...


5

I think the most important thing to consider is just how "mobile" mobile is. Sure you can pull a Vandread and lug a coffin with you, but then you have a coffin that can surely be whittled away it in less than an hour to get to your defenseless body. So while a coffin on the move is possible due to the unstated RAW, where it is when you go back to it is ...


5

The Mother Cyst line of feats from Libris Mortis have a series of necrotic cysts that, eventually, can be used to control people. (As a level 4 spell, you can use Necrotic Domination like dominate person, but for anyone who harbors one of your cysts. Given that a cyst reduces saves, it's quite quite handy as a way of forming a cult. I see nothing wrong with ...


5

No, I wouldn't think so -- there is nothing to indicate discrepancy between the text and the advancement entry. Therefore, it's not about trumping one with another -- the text gives the method, and the table gives the maximum HD possible. I do not see any reason why the Advancement entry should be ignored, and when you are playing strict RAW, I do not think ...



Only top voted, non community-wiki answers of a minimum length are eligible