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11

"Cacodemon" simply means "evil demon" The word itself is of Greek derivation, and since "daimon" referred to spirits of all stripe in Greek, a qualifier such as agatho- or kako- was necessary to distinguish whether one was referring to a benevolent or evil spirit. In the context of D&D, "cacodemon" and "cacodaemon" refer to particularly terrible demons ...


4

Well we could take this into the real world to answer. A fine layer of rust will have no appreciable affect on a sword or armor's effectiveness, though it could make joints stiff. However, if the amount of rust is enough to appreciably reduce the effectiveness of the item, then it means an appreciable amount of material has been lost. You can't just add ...


11

The RAW are silent on this exact point So, firstly if you want a specific written rule on how to repair rust-monster-damaged weapons and armor, you're not going to find them in the currently published rulebooks. 'Permanent' The key word here is 'permanent' which can have two interpretations, again not specified by the RAW. not temporary (ie will not ...


3

RAW, probably not. However, as I DM, I would personally rule that they are. The shared Fey Ancestry is a small point in the half-elves favour, but, historically (in 3.5 anyway), half-species have counted as both parent species for effects that target race.


9

A half-elf needs to roll a saving throw to avoid being paralyzed Elves and half-elves in 5e share a common trait: Fey Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep But this says nothing about paralysis, so in this case we are looking at a specific rule about elves and undead in the MM, and ...


15

No. Your monster has 4 options for his action: Multi-Attack (Attack 2x with claws) Claws (1 attack) Rotting Gaze Weird Insight Thus, on his turn he can choose to use his action any of these 4 ways. He cannot freely mix and match his action using different abilities, he much choose 1 from this list (or an improvised action, though generally you don't ...


6

You get one action per turn. Rotting Gaze is an action. Weird Insight is an action. Multiattack (or single attack) is an action. You cannot use both as that would be 2 actions.


4

No. Each of the entries under "actions" in the nothic's stat block is a standard action, of which the creature can only choose to use one each turn. The Multiattack action specifically allows the nothic to use two claw attacks as part of that action, but this says nothing about Rotting Gaze or Weird Insight. Using either of those two actions would use the ...


4

No, a Nothic cannot Rotting Gaze on the same turn it attacks. Rotting Gaze is an action and cannot be used on the same turn as a multiattack unless it somehow gains another action.


0

The average damage from ongoing damage is approximately 181% of the damage. The damage expression is an infinite series that converges. Here are the first few terms of the series: .45^Z^0 + .45*Z^1 + .45^2*Z + .45^3*Z....(.45^i)*Z If we assume Z is 5, the first five terms are: 5+ 2.25 + 1.0125 + .455625 + .20503125 + .0922640625 Summing these we ...


4

If you look closely at the wording of the Gnoll Lord's Multiattack ability, you can see that it can use Incite Rampage as well as its 2 attacks. Multiattack. The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can. As it says, 2 attacks AND Incite Rampage. Note that this isn't a "free action" - there's ...


3

It depends on what your end goal is. Do you actually want the physical change in material to be represented by stats? I.E. wood might be less protective than metal so wood should have a lower AC. Wood might be more durable than metal so a wooden statue should have more HP. Is this change even going to be noticed? Have your players really memorised the ...


10

First thing to remember is that the monster creation rules are meant to be used as a general guideline. The monsters that already exist in the printed text have had the benefit of playtesting which may have adjusted their CR up or down. In regards to the animated armor, I think there is a mistake in your math, specifically with the hp based on CR (33hp is ...


5

Animated Armor doesn't have any damage resistance, but it does have Immunity to Poison and Psychic damage. I think you should keep those. I'd add Vulnerability to Fire damage - it's wood, after all. I'd also lower the AC - wood would be less protective than plate armor. You then have a choice of increasing HP to maintain the challenge, or making up for ...


2

Construct and Undead are types, not templates. A creature can only have one type, though it may have its previous types as subtypes. So an 'undead construct' of the kind you are talking about would probably be type Undead(Augmented Construct). This means they are functionally undead and not constructs, despite having been constructs in the past. What ...


3

I personally found the distinction between Multiattack and multiple attacks confusing, and have appreciated the discussion both for and against using grapples as substitutes for part of a Multiattack. I reached out to Mike Mearls to get a better sense of how the rule was intended, and he was very kind to reply. It would seem Mike sides mostly with the ...


0

Magical Beasts can have character levels. From the SRD: The separate table for Intelligence ensures that no PC ends up with an Intelligence score lower than 3. This is important, because creatures with an Intelligence score lower than 3 are not playable characters. Creatures with any ability score lower than 1 are also not playable. As mentioned in ...


-1

Much of "verbal" communication is in fact, non-verbal; tone, timeliness of expression, gestures and body language. It is conceivable an intelligent but non-verbal creature could hold up two fingers, for example in response to a question. The more intelligent and social the creature, the more likely it would have a formalized method of communication. ...



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