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4

At the beginning of a combat, all participants roll initiative (d20 + Dex). Everyone ends up with a number, and take their turns from highest to lowest. Initiative count 20(losing all ties) means that lair actions happen after any creature whose total for the initiative roll was 20, and before any creature whose initiative roll was 19. So, for example, a ...


1

At the beginning of combat, all combatants roll initiative. The combat round then counts down from highest initiative to lowest. Lair Actions automatically get an initiative "roll" of 20.


10

Yes. Specifically, Aggressive allows movement on a bonus action. So the Orc can Dash (its one action for the round) to gain extra movement speed for the round, move, then use Aggressive (its one bonus action for the round). That gives a total of 90 feet of movement. Note that Dash is additive, not multiplicative. It's easy to misread it as doubling your ...


12

Yes. An orc can do the following on it's turn: Bonus Action: Aggressive. Move 30' towards a hostile creature Move action: Move 30' Action: Dash. Move 30' There is nothing at all to prevent you from using your turn this way. This give the orc an excellent ability to close a huge distance in their turn if they give up their attack, or close a significant ...


0

rule of thumb is: when doubling the monsters add 2 EL/CR so one 8th level monster is a 8 EL/CR and two 8th level monsters is 10 EL/CR four 8th level would be 12 EL/CR


0

This is what me and my DM did for my Pathfinder games. We took the Improved Monster Page from the SRD on DND Wiki and used that as a very rough character class outline. The result was Grau the Zombie. He takes anything he wants by buying abilities with CR. Every time he levels up, he can take 1 HD for 1/4 (because undead take 4d12 per CR) or 1/2 for 2, and 1 ...


33

Short Answer The characters don't know, so there's no need to tell their players. But why's that? Your GM principles should give you your answer here: Address the characters, not the players. Begin and end with the fiction Give every monster life Remember, your principles and agendas are rules just like HP and armor. If you're telling the players ...


3

First of all, the PCs never know any of these. HP and stats are an abstract meta concept and can ever only be known to the players. Personally, I do not tell my players the stats of a monster. However, monster stats are easily figured out by the players anyway. Monster stats are defined by the fiction. When you build a monster according to the rules, you ...


1

Nonsensically, It Can Be Based on ECL While Epiphanis's answer points to the Dungeon Master's Guide wherein it says that Many monsters advance by adding class levels (see the Monster Manual). To determine treasure for monsters with class levels, first give them equipment. Use Table 4–23: NPC Gear Value (page 127) and use just their class levels to ...


2

An Efreeti with minions and time is a terrifying terrifying thing. Presuming 16 HD, that gives us 6 levels to play with. The efreeti isn't particularly smart, which suggests that with one of his feats (leadership), he'll have a "grand vizier (pointy beard required) psion or wizard or bard/sublime chord." More to the point, being lawful evil, he'll have ...


0

The players problems in this are going to be twofold. A smart efreeti is going to cover up his vulnerabilities to cold with Protection from Energy, which will absorb 120 points of cold damage at CL10 and allow him to deal damage that much longer. He will probably also use Invisibility to get the drop on the PCs as well, which gives him a surprise round. ...


0

Homebrew from WOTC Forum Archives: Courtesty of http://www.giantitp.com/forums/showthread.php?119196-Resurrecting-and-Reviving-Constructs For Those Wanting To Downvote, Read Page 189 From the Dungeon Master Guide Researching Original Spells If you decide to allow characters to develop original spells, you can use these guidelines to handle the ...


6

Since there is no RAW requirement, think about what a construct is: material + magic. Also, a construct is quite literally crafted. By the reasoning a construct can be crafted, treat it as a magic item. From d20srd.org Magic Item Basics: Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues ...


2

Increasing CL Without Houseruling It: Supernatural Transformation (Savage Species, p. 39) [General] You convert a spell-like ability to a supernatural ability. Prerequisite Innate spell-like ability, Benefit One of your innate spell-like abilities becomes a supernatural ability. It is no longer ...


1

By strict RAW, no, the caster level of the spell-like abilities does not change, and their save DCs will change only according to any change in the relevant ability score. However, following this rule will mean that any offensive SLAs will rapidly become irrelevant, as they become too easy to resist to ever land on CR-appropriate enemies. I thus recommend ...


6

No When a creature's spell-like abilities are listed as used at a specific caster level--such as 12 in the efreeti's case--that caster level is fixed and usually1 unaffected by changes in Hit Dice or the addition of templates and class levels. If a creature's spell-like abilities lack a specified caster level, the caster level for those spell-like ...


2

I think the answer to this depends on the setting you have chosen. http://forgottenrealms.wikia.com/wiki/Astral_Plane Describes that "The ramification of [the fact that the Astral Plane overlaps the world tree] is that travel between planes was not easily accomplished without going through the "trunk" of the tree (i.e., the Material plane). Direct ...


6

In Shadows of Gallowspire, part 6 of the Pathfinder adventure path Carrion Crown, there appears a vampire human antipaladin 17, making it CR 19. Several other mid-level vampires are listed on the Web page Unique Monsters if high-powered minions are needed.


6

Aside from the 3.5 Monster Manual's sample Elite Vampire (CR 15), the highest CR pre-generated vampire I could find for 3.5 is Expedition to Castle Ravenloft's Count Strahd Von Zarovich which is also CR 15. Despite him having the same CR as the one to which you are referring from Heart of Nightfang Spire, Strahd has the benefit of being balanced specifically ...



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