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4

The Death Roll ability is not a triggered ability; the crocodile merely gains the option to use it once it has a foe grappled. Death Roll: When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its ...


-1

If you have immunity, you just do not get any damage from that type of damage. Since the spell clearly says you get frighten, it is clear to me that if you are immune to being frighten, then the spell fails (the illusion may still be created and going, but it does not affect you at all). I understand that the damage says "psychic damage" and not being ...


10

Phantasmal Killer has been errata'd http://media.wizards.com/2015/downloads/dnd/PH_Errata_1.1.pdf Phantasmal Killer (p. 265). The frightened target makes a save at the end of its turns, not the start So the complete exact text is: You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest ...


8

Yes. The frightened condition and the damage caused by the spell are separate. The spell does two things: it makes the target frightened, and it does ongoing psychic damage. Nothing in the spell description makes the psychic damage or the spell duration conditional upon the target being susceptible to the frightened condition. Likewise, if the target was ...


5

The rules say the following (Monster Manual, p.220): The mimic can use its action to polymorph into an object or back into its true, amorphous form. This means that it does not require another object to do this. However, mimic's Adhesive ability indicates that it could theoretically do this if it wanted to, but because of the wording of the ...


4

It's up to the DM. The Monster Manual tells us that: A mimic can change forms as an action, so it just takes a few seconds for it to change. Once it has changed forms, a mimic is indistinguishable from the object it is imitating. There's nothing to indicate it needs to consume an object in order to assume its shape, or even that in needs an object to ...


4

The rules don't exclude this, and the description suggest that they do this. 5e Monster Manual (p. 220) says the following in the mimic's rules: The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts ...


11

Yes. Mimic, MM p.220 ... these cunning creatures most often take the form of doors and chests ... As for the limits of a Mimic's abilities? Up to the DM, as dictated by the needs of the encounter, story, and whimsy. Some guidelines are in the Monster Manual.


22

According to the MM, page 220, its true form is amorphous. That means that it is without form in its true state. You could describe it as a blob. Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Dictionary definition: a·mor·phous (adjective) əˈmôrfəs without a clearly defined ...


2

The answer is yes; they retain absolutely everything else contained in the stat block excluding the exception mentioned. In this case, size is the only thing that changes. The easy way to tackle this in the future, is if you take a look at a Monster Stat block in the "Monster Manual" you'll see that it has been designed over a piece of parchment. One piece ...


10

The Monster Manual II (1982) phoenix can, in fact, die normally from, for instance, attacks by +3 or better magic weapons or, instead, can suicide in "a double-strength (40th level) combination of fire storm (2" high × 5" wide × 8" deep) and incendiary cloud.... This destroys the phoenix but leaves a gem-like egg behind from which a new phoenix will arise ...


6

Defeating doesn't have to mean killing (even though it often ends up that way). If you can defeat a monster in a non-lethal way, then you still get XP for it.


5

The hit point maximum loss is not immediate. The character has just taken damage from the slaad's claw and failed a saving throw: Claw. Melee Weapon Attack: +8 to hit, reach 5tf., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is humanoid, it must succeed on a DC 15 Constitution save or be infected with a disease called chaos phage. While ...


3

Definitely calculate the average damage of the effect to add to CR. Charm is harder to calculate, so I will link to a good example of monster creation for 5th edition here. Off the top of my head, a charm effect like the spell would give a DC 15 saving throw to avoid it. I will assume average character can pass this 60% of the time. Assuming a 4 person ...


1

Let's assume that the target CR is around CR 10, for calculations related to legendary resistance and damage resistances. For defensive CR (6): 74 HP Damage resistance (1.50 multiplier) Legendary resistance (20 effective hp) 3 saving throws (+2 to effective AC) Effective hp: (74*1.5) + 20 = 131 Effective AC (15+2) = 17 CR for hitpoints: 5, defensive CR ...


4

CR10 is low for this creature. Here's how I computed it: Assuming a target CR of 10, offensively you have: 111+ damage/round (3x Ray of Frost plus Cloudkill or Disintegrate) +9 attack bonus DC17 save Damage is CR18, but attack and save are low for that and drop it to CR17. On defense you have: 86 HP +20 effective HP for legendary resistance 1/day x ...


5

You are right If you have multiple attacks you must take note of whether these attacks are primary or secondary A full quote from the SRD: Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full ...


5

Has there ever been a stat block for a pre-Medusa humanoid, in previous editions? Not in 1e, 2e (!), 3.5e, nor 4e. 1e MM simply describes medusae as beguiling, shapely, with horrific visages. No mention of how they come to be. 2e Monstrous Manual doesn't mention anything of their origins, either. The female medusa entry doesn't even have an "Ecology" ...


1

It Depends On What Else She's Doing and if She Has enough Movement Remaining If she has taken an Action and then leaves someone's reach without using the Disengage action, she'll provoke an opportunity attack (per Dale M's answer). PHB p. 192. Disengage If you take the Disengage action, your movement doesn't provoke opportunity attacks for the ...


10

tele|port. VERB (especially in science fiction) transport or be transported across space and distance instantly. "who needs a flying carpet if you can teleport yourself and your belongings?" teleportation NOUN noun form of teleport Yes The rules do not define "teleport" so its normal English definition applies. ...


7

There's nothing RAW that indicates that players would know whether or not a creature is affected by most spells, though presumably in the instance of Ray of Sickness, players could infer whether the spell had taken effect based on a creature's behavior. Does the hobgoblin captain slump for a moment, resting on her spear? Does the shadow demon react at all ...


2

In this case the character would not know by default. All the character knows is that the spell casting succeeded or not. The rakshasa is immune but unless the character (not the player) knows this they would have no way of telling through the casting of the spell. HOWEVER: characters may by use of passive or active perception check (or other appropriate ...


3

Under a strict interpretation of the SRD, I'd think none of those races would be susceptible to a Werewolf bite. Any humanoid or giant hit by a werewolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. The limiting factor is on the bite itself. The power only affects humanoid and giant races, and ...


19

The only thing that determines a creature's susceptibility to Lycanthropy is creature type. "Lycanthrope" is a template that can be added to any creature of the humanoid or giant types. There are no other requirements for the template, though one can only contract the Lycanthropy affliction from a lycanthrope within one size category of the target. To ...


2

Let me give you some links: http://theangrygm.com/monster-building-101-its-alive-its-alive/ http://theangrygm.com/monster-building-201-the-dd-monster-dissection-lab Monster building is not an easy task, tread carefully. As a side note, traditionally "Boss" encounters may be quite underwhelming in D&D, consider fiddling with action economy and/or ...


4

You can find how to build encounters in the DMG p. 82, and how to create new monsters p. 273 One of the best way to create a new monster, at least for your setup, is probably to choose an existing one from the MM and adapt some of the stats (see Modifying a Monster in the DMG p. 273). You could mix a dragon of the appropriate CR with some traits or stats ...


9

The short answer is that a regular bugbear (CR 1) is a closer add on to the party -- even so, he's a fighter who might outshine other martial characters at level 3, and is at least comparable. The other answer is No, there isn't a ratio that is easy to use. Note: At low levels, the relationship gets tied to difficulty level of an encounter, and the ...


4

There is no simple correlation The CR3 of the Bugbear Chief for example means it is an appropriate challenge for a party of 3rd level characters. In other words that one player alone would be only a tiny bit weaker than the rest of the party combined. Very far from balanced. A simple Bugbear (CR1) would be more appropriate. Has as much HP as a Fighter with ...


20

There isn't a generic faerie, but there are various Fey creatures. Pixie (MM p.253) and Sprite (MM p.283) probably come closest to what you're imagining. Little elfin creatures with wings, and all. Satyrs and Dryads are also in the MM, and are classic Fey archetypes. Blink Dog, Green Hag, and Sea Hag are the only other Fey-typed entries in the MM, but ...


11

The Pixie (MM p253) might be what you are looking for. It's a tiny fey. With superior Invisibility and some magical tricks. Sprites (MM p283) could also work if you want a fey with weapons. Dryads (MM p121) are not exactly faeries but they are wood spirits and are medium sized.


11

There are more ways to balance a battle than just nerfing monsters. Quick Side Note: the following suggestions have the same final result as weakening the vampire, even though we aren't changing the vampire's stats. You might find you want to weaken its stats and use some of the following approaches - a combination of the multiple ideas could be powerful. ...


2

The first monster sounds like an aboleth. "An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers." They do speak Common, and they have mind-control abilities as well as illusion. I can't specifically explain the piping sound, but it might be the native aboleth language, which is ...


-1

The first one strongly hints at a merging of Yog-Sothoth and Azathoth from Lovecraftian Myth or a cunning Yog-Sothoth posing as Azathoth. Reasons to suggest Azathoth: Its presence accompanied by "the thin monotonous piping of a demoniac flute". Tentacled form. Causes insanity by its mere presence. The reason it is not Azathoth is when you write "was ...


13

Start with vampire spawn stats instead of vampire. This has a CR of 5, so it's perfect as part of an encounter with your party if they're already low on resources from the traps, etc. Add in the shape change and Misty form traits from the vampire, which makes it harder to kill, but not harder to fight. Done.


11

Easy: go through a lot of manuals and find a weaker thing that kind of feels like a vampire (any appropriate CR monster that sucks blood would do), and adapt the description, adding flavour stuff like vulnerability to the sun/command bats and everything. Hard: Lower hit points, lower all saves DCs, remove feats and stuff according to the new HDs. Remove or ...


4

It's probably a hydra or a chimera. It might also be an ettin, but that would be more of a "two-headed giant" than a "multi-headed beast". There are probably other multi-headed beasts in some of the weirder monster manuals (for example Tiamat, haha) but hydras are by far the most commonly known. Hydras can be cold, fire, or "neutral". When fighting a ...


-3

This is joke, right? Any creature can be multiheaded, it's a world of magic. Your GM can use for instance this WotC material to create one.


5

While the succubus is in the ethereal plane, can you see her? Yes, if you are on the ethereal plane and near enough to see her through all of the mists and such. If you are not on the ethereal plane -- no. The exception to that case is use of a device or spell that allows you to see into the ethereal plane. (True Seeing/See Invisible being two spells ...


-4

since the flavor text entry for succubus/incubus under beautiful corrupters describes their movement in the ethereal plane as ghost like (page 285-6) then I am going to refer you to the ghost's (page 148) description of Etherealness which is: Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the ...


1

Let's consider a different question for a moment. Suppose I'm building a monster, and I give it a melee greatsword attack with +4 to hit and 2d6+4 damage. How much CR does that add? Well, it depends. If my monster was a huge dragon and it already had a bite attack that's way better than the greatsword, then the greatsword never gets used and it adds no ...


1

There is no value given; I argue the correct value is (-) Petrification is not listed among the "features that you may plunder from the Monster Manual. (DMG p.279)" So we've got to figure it out ourselves: Petrification may take an opponent out of combat. So, in their own ways, do the Vampire's Charm and the Roper's Reel features. (Charm by enlisting the ...


12

If you are interested in monster lore, rather than simply stats, I would strongly recommend getting Monster Manuals from 2nd edition AD&D. The 2nd edition Monster Manuals all include sections on Activity Cycles, Diet, Environment and Ecology of the various creatures presented. They also include information on what kind of organization they are likely ...


10

It's one step, not one. It doesn't make sense otherwise. Say you want to design a Turtle (for someone's familiar) with low HP and high AC. HP doesn't get lower than 1 (1d4-1) and you decide to give it AC 15 to represent its hard shell. Taking it through the calculation process, the HP says it's Defensive CR 0, but because the AC is 15, you should add 1, ...


2

You could give it more hit points and AC, but that will simply make the fight longer, not more interesting. It might even make it less interesting for the players. What you should do is make the bigger landshark unique. AngryGM has written a series of articles on boss monsters. His take on the idea is that boss monsters have several distinct pools of HP ...


8

You have several options to advance monsters. Increase their HD in general Add class levels Add templates For a bulette, adding class levels doesn't make a lot of sense so we'll leave that one aside. Increasing HD is more than adequately covered (including the resulting CR) under the Monster Advancement rules available in your Monster Manual or on the ...


13

That's a beholder globe The Dragon #331 article "Fast, Furious, and Fantastical" by Frank Brunner includes the beholder globe, a 120,000-gp vehicle made from a hollowed-out preserved beholder corpse, with some of the less powerful eye rays continuing to function under the pilot's control. The illustration by either Marc Sasso or Chris Trevas or both in ...


-1

It is logical to assume that a doppelganger cannot produce anything which is not an intrinsic part of the small or medium humanoid that it shapeshifts into. If this were not the case then there would be no reason the doppelganger could not shapeshift into anything at all whether humanoid or not, whether organic or not. In other words a doppelganger, if it ...


12

In D&D 3.5, No The basilisks (Monster Manual 23-4) aren't otherwise noted as not being immune to the petrifying gaze attacks of others of their kind, so they are immune to the petrifying gaze attacks of others of their kind as well as their own petrifying gaze. That is, the Monster Manual Glossary on gaze says, "A creature is immune to gaze attacks of ...


3

This description fits to the Blood Ghoul template, Ghostwalk web enhancement p. 1-3. To create a blood ghoul, a vampire must get the target creature to ingest some of his undead blood. The template confers a rage-like ability: Ghoul Rage (Ex): By drawing upon the corrupt power within its body, a blood ghoul can choose to enter a limited sort of ...



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