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1

I personally consider a monsters mental stats, particularly Int and Wis) when deciding how a encounter will play out. A monster with low Int and Will (i.e. vermin) will typically attack the closest threat possible. I use Wisdom to gauge how effectively monsters will use tactics such as flanking and surprise. When I am behind the DM's screen, Intelligence ...


1

You've got three things in this question, and I'll address them each a little differently: The Viciousness Dial You're afraid of hurting the PCs too much, right? That's a valid concern if your game isn't about hardcore challenge. There's a couple of ways to keep the challenge dial notched down, even if the monster would normally be pretty nasty. The ...


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There are plenty of level adjustment templates that you can take that are quite good for optimised characters. You just need to be careful with it, as some are very character or campaign specific. A good examples would be half ogre. If you're building something like a knight, going for lots of Attacks of Opportunity, trips, grapples and disadvantages to ...


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You describe two issues: (1) not "playing" the monsters, and (2) afraid to hurt the characters. I will give some suggestions below, but first let me say that it sounds like you already know what to do, ..So the real question might by "What's holding you back?" Role playing a monster: Ask yourself a bunch of questions like is it intelligent? Why is it ...


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A Planar Shepherd-specific List Is Probably Unavailable... ...but the Web site Oryan's RPG Locker has in its Downloads, in both Excel (which I haven't tried) and PDF formats, a document entitled "Monsters and Gods Sorted by Planes." It's extensive, covering (but not reproducing) Dungeons and Dragons 3.X and Advanced Dungeons and Dragons, 2nd Edition ...


3

There is an Epic Level Handbook that can be used for adventures over 20th level. It gives you treasure value and exp and such for encounters above CR 21. It looks like for treasure it sticks to purely value of worth.(GP) Rather than actual items, since Epic magic items are worth alot more than the normal items. Also, the Dungeon Masters Guide Gives you ...


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Ghouls are Chaotic Evil unless the DM houserules otherwise. For friendlier undead you might want to look at ghosts. Ghosts can be any alignment, and are mostly Neutral, and are more willing to carry on a conversation. Elves typically use other elven ghosts as guards, or sources of ancient advice. They are more than willing to converse. Are they truly ...


11

Since D&D's ghouls, designed by Gary Gygax, were strongly based on the critters of the same (Arabian) name invented by H.P. Lovecraft... The D&D ghoul was inspired by the Lovecraftian critter of that name and my own imagination. they first appeared in play in c. 1970 in the Chainmail Fantasy Supplement table top games. – Gary Gygax, August ...


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While D&D 5e does not have set categories for Solo or Minion etc, D&D 5e does have a special type of solo creature called "Legendary" A great example of a legendary creature is the Lich used in the "Dead in Thay" adventure. Some features of this legendary creature is saving throw immunities, recharging abilities, and multiple actions when it's not ...


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If you end up going creating a monster. I strongly suggest to take a look at Surf's D&D Blog he made a really interesting serie of articles about Monster Math from the latest DND Next Play Test Packet. The serie is kind of long ... 16 articles but really interesting, if you don't have time to read all of it, I suggest to read at least the 3rd and the ...



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