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3

In my experience every druid of the appropriate level has such a companion, but I have only GMed for one evil druid in Pathfinder (I have GMed many more evil druids in 3.5 but they don't face the no-evil-treants problem) and I suspect most evil pathfinder druids wouldn't have pulled off a permanent companion like that. As you have noted, the treant is in no ...


-1

I'm assuming Hit Dice that work like in D&D 3.5 here, because I'm not familiar enough with older versions. I hope they're similar enough that this holds up. Racial Hit Dice These represent how tough a creature naturally is. Any creature of the same species will have these simply by being (an adult, healthy) member of that species. They are based ...


4

Yes exactly, slowed as the spell. There is no other slow to be found.


10

I believe this is the Lock Lurker from several AD&D 2e publications. It was first featured in Forgotten Realms creator Ed Greenwood's regular column, "The Dragon's Bestiary," in Dragon magazine #139 (Nov 1988, pp. 70-71). Next, Greenwood put it in the Forgotten Realms adventure Haunted Halls of Eveningstar (1992), and then the Forgotten Realms Campaign ...


2

The answer is yes, Animate object would work on a corpse. The exact effect would depend on the size of the corpse. While there are specific defined terms in D&D 5e there are also a equal number of that rely on what the word means in English. Object - a material thing that can be seen and touched. Creature - an animal or person. However there is a ...


-2

A dead body is a type of object. It is inanimate and can be assigned 'HP' (how much abuse can it take before it's an unrecognizable pile of hair, flesh and shattered bone aka loses it's structural integrity) and an AC (how difficult it is to mutilate based on armor it might be wearing or how tough the hide is or whatnot). A dead body is also immune to poison ...


4

So, You Want to Challenge 3.5e Players? Firstly, let me remark that KRyan's response is superb and has my vote. I wanted to take a step back, though, and respond to the question: "How do I challenge my party?" without reference to the specific scenario. I'll outline a few things I do in my campaign that heightens the challenge without necessarily turning ...


55

I don’t think there is a problem Barbarians kill things. That is what they do. There are lots of things they can’t kill, or can’t kill very well, and there are lots of problems that cannot be solved by killing. They are useless, or nearly so, in such situations. This situation, however, is exactly their forté. Their specialty. They were born for ...


13

The standard monsters that I could find in the Monster Manual with the ability to cast dispel magic are: Death Knight (pg. 47) Glabrezu (pg. 58) Drider with the spellcasting variant (pg. 120) Drow Priestess (pg. 129) Lich (pg. 202) Mummy Lord (pg. 229) Pixie (pg. 253) Androsphinx (pg. 281) Gynosphinx (pg. 282) Mezzoloth (pg. 313) Nycaloth (pg. 314) ...


1

The Green Arcanian (level 8 artillery, Monster Manual 3, page 16) is one of the most damaging artillery monsters from Heroic Tier. Comparing it to the Hornstone Gargoyle (level 8 brute, Monster Manual 3, page 93), the basic attack damage is almost identical, with the Gargoyle coming ahead with 2 points of static bonus. Also, the Gargoyle has an at-will ...


5

There are two meanings to the "Wyrm" in D&D. In-world It's just a really big / old dragon Game mechanics term In D&D 3.0 / 3.5 Wyrm and Great Wyrm are age categories of True Dragons. As can be seen in SRD: Category Age (Years) Wyrmling 0-5 Very young 6-15 Young 16-25 Juvenile 26-50 Young adult 51-100 Adult ...


-1

The word for dragon in Germanic mythology and its descendants is worm (Old English: wyrm, Old High German: wurm, Old Norse: ormr), meaning snake or serpent. In Old English, wyrm means "serpent", and draca means "dragon". Wikipedia


23

Originally, the term is an Old English word that means "serpent" or "snake". It was commonly found in old European poems, where it referred to a wingless dragon. The term was later used to refer to any dragon, as with Tolkien's usage in The Hobbit and other works (which heavily influenced D&D). In D&D, "wyrm" refers to a large, presumably old, ...


24

"Wyrm" (and its variant spelling "worm") is a common but old synonym for "dragon" in English. It's not originally a D&D or RPG term, but it's seen more often in fantasy RPGs (and fantasy literature) than everyday English because archaic words lend games a more fantasy feel.


3

Leshys in general can be read about here, in the SRD, or in the Bestiary 3 entry. The entry does in fact cover the requirements, there just aren't very many. You also may have missed the overview section, which is at the beginning and not attached to any specific Leshy. Leshys are nearly free, take a very small amount of time to craft, and have powerful ...


8

Arcadian Avengers, in Monster Manual V The very first entry in the book, Arcadian Avengers have an ability that increases their attack and damage each time they witness an ally fall in battle. They are also lawful-aligned outsiders who can set their rolls to a fixed value up to three times per day, as well as generally advancing by class level (typically ...


0

Oil If your party isn't packing this, a TPK is a good way to teach them the virtues of Black Gold. Or, you know, they could run away and jump in a stream or something. Anyways: Alchemist's fire in Pathfinder sucks. It does only 1 point of splash damage and so isn't even useful against tight clumps of enemies, wherein it's probably supposed to be more ...


1

The reprints of AD&D 2nd edition core books are not new editions in the game sense, just new editions in the book-printing sense. They are the exact same rules, with a new layout, art, and trade dress. Any changes in the rules, such as leaving out the movement rate in the table header, are errors and aren't changes in the rules. So yes, it's supposed to ...


12

Reduction in maximum hit points (max HP) is essentially 5e's replacement for the energy drains, level drains and negative levels of earlier editions.1 As such, it is not meant to be easily or quickly overcome, so low-level magic does not work. In fact, the 5e demilich's legendary action is called "energy drain" while many undead in 5e (specters, wights, ...


3

As for what is Necrotic is that is found page 196 of the 5e PHB. Necrotic damage, dealt by certain undead and a spell such as chill touch, withers matter and even the soul. You can think of it as damage the corrupts flesh, matter, and even impacts the very soul of a creature. My suggestion would be to describe it as a quick acting rotting effect ...


0

Just to let you know, the most played D20 fantasy setting in Brazil is called Tormenta (Tempest, I believe). It has some unique features Elves have no land (just like they did later in Dragon Age) There are almost no gnomes. Some say there aren't gnomes at all. (they all died in a war. Humans, dragons, gnomes and the rest of the world. The gnomes and the ...


2

The fun thing about 4th edition is that you can really wing it on monster creation. It makes DMing a snap. You want a glass cannon? Make a glass cannon. Here's how I'd do it: Make an elite monster Halve its HP (or rather, just don't double it in the first place) In place of the HP, double its damage output for all abilities Mathematically, this works ...


-2

Keep in mind that the question is about a sentient race, and so I am answering thusly. We are talking about individuals who can make up their own minds. I take alignment for groups as the norm because their brain and genetics are wired a certain way, but that by no means indicates that every individual or even subgroup needs to be strictly of that alignment. ...


9

"Eye Rays. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it" It's funny what they did with the beholder. In the 4e, it could choose the targets and eyes on its turn but not on each player's turn, when it would attack them with a random eye. From ...


2

I would manage their rays like wizards manage their Lightning Bolt or similar spells: as the DM you choose. In most cases you know what is happening in a fight and the creature is generally going to attack the closest PC (especially if not too smart, so that would not automatically apply to dragons, for instance.) However, when I happen to say it's using ...


0

Well, if you are in control of the beholder, then you are the DM so whatever you decide is correct. If I were you, I would do it the way you suggest for the following reasons: Almost every other creature knows what options are available to it in terms of attacks, breath weapons, spells etc before they choose their targets. It sounds similar to other ...


6

My old link didn't work, but wotc's 3.5 lists are still up. If you click on Monster, type giant in the search, the sort by type, you'll get something like this. Unfortunately, you'll have to filter down "true" giants from there. Here's a list with the creatures you are looking for: Abyssal Giant – EDP Bog Giant – FF Cloud Giant – MM ...


0

An example of DnD crossing into the sci-fi is an old module. S3 - The Barrier Peaks - http://en.m.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks Perhaps this will help you form the scenario better?


6

Take a look at the Eberron Campaign Setting Eberron explores the corollary of Clarke's third law (any sufficiently advanced technology is indistinguishable from magic) - that is to say it asserts that sufficiently advanced magic is indistinguishable from technology. It has a rich story that you can repurpose large swaths of. Reflavor things, simply A ...


5

The DMG is clear on how to calculate the CR of a monster or NPC you create; you work out its AC, average damage etc and then look up what CR these give your creation. All else being equal (and given that it is not possible for a PC to have a feat at first level, but you can do what you like with NPCs), the extra AC and average damage may bump their CR up ...


5

All bonuses, including racial bonuses, are already figured into the creature's stat block. In this case the scorpion has Perception +4 and Stealth +8 total, it's just letting you know where some of the bonus comes from. You can determine this by back-figuring skill points for creature type and INT and seeing that they can't reach those bonuses without the ...


6

The DMG gives two approaches for making NPCs: either design them using the monster math (as all the NPCs in the Monster Manual are), or build them as PCs. If you're going to give your Thugs feats, that means they should be built as PCs (which is more work), so that they will be naturally balanced by missing out on any ability increases they gave up to gain ...


3

Monsters suffer no penalties for using all the attacks their entry grants them. You're correct that the two-weapon fighting penalties are limited to humanoids that have to learn how to fight with two weapons. This is part of the general trend in TSR's D&Ds, from the original game up through AD&D 2nd edition, for monsters and PCs to operate by ...


0

To up the challenge, use multiple types of foes. Don't just give them them a bunch of orcs to fight. Give them four orcs with swords, using the flanking rules, and four orcs with bows, sniping from range, and a couple of wolves circling round from behind and nipping at the heels of the casters, and two goblins who do nothing but drag unconscious bodies away ...


7

On page 67 they are listed at #9 on the infernal hierarchy in the ranks of the greater devils. This is part of the general section on the Infernal Hierarchy. Along with this text also on page 67. Greater Devils. The greater devils include the pit fiends, erinyes, horned devils, and ice devils that command lesser devils and attend the archdevils. So ...


3

Check out this question: How can I play monsters and NPCs up to their potential? The challange and XP ratings assume (I assume) that monsters play to their strengths. For example, your Hobgoblin captain should be commanding the hobgoblins - these are not mindless drones who attack without a plan - these are genetically professional soldiers. Good soldiers ...


3

This is a broad question but there are several ways to approach it. A) Dispense with encounter XP all together and go to one of the alternate XP award systems, especially the milestone one. That way your players can get into all the brutal fights they want (and take all the rests they need) but you control their leveling as it fits your story. B) Make ...


19

The water breathing spell can be used on other creatures (up to ten per casting to be exact). Creatures like, adventurers or other allies it has.


0

You could draw from the Lord of the Rings mythology for the undead. Most notably from the list are the wraiths (with much more detail under Ringwraith). Wraiths are whispy, ethereal beings. They straddle this world and the spectral world. (Bilbo Baggins was on his way to becoming one when he complained of feeling "thin and stretched.") Basically, very long ...


15

A creature's stat block will indicate what kind of multiattack it gets to make. For instance, if we look at a Black Bear (MM pg.318), it says: Multiattack. The bear makes two attacks: one with its bite and one with its claws. If a bear were somehow to pick up a sword or two it wouldn't be able to use them for multiattack. However, if we look at a ...


-1

By RAW, monsters work exactly as dictated by their stat block. If their stat block does not have swords listed, then the monster doesn't use swords. However, you are also completely free to add, remove, or modify any or all features of a monster, or even come up with a completely new one as you wish. If you want to take an Animated Armor and hand it two ...


6

The DMG has rules for this on page 283. You should probably read them, but essentially you add the class levels you want the monster to have, giving it the full benefit of those class levels, then recalculate its Challenge Rating based on its new stats, using "Step 4. Final Challenge Rating" on page 274. Its proficiency bonus is based on its final challenge ...



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