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0

You can milk a stinger if an animal is safely immobilized or sufficiently docile. Complete incapacitation is one way to accomplish that, but you could also could train your wyvern to “sting” a milking vial, thus collecting the poison. This would require the use of Wisdom (Animal Handling) for training the creature to do this. I recommend at least 3 weeks and ...


1

Don't read the MM. Either send monsters with no killing tricky features (like harpies have), or give them the important information (or some opportunity to get it) through skill rolls (as others suggested) or NPCs and other in-game ways. The more emphasis on stats, the more the players will take it as a PC game, just with graphics substituted by ...


0

It might be smart to consider how expendable you view your players characters. Is it okay for them to die once in a while fom their mistakes, or should the game never really punish for making bad choices. While it might not be nice for a chacter to die (it sucks really), always keeping your players alive might have draw backs as well. IE your players will ...


4

This depends on your playstyle and the way you want to play. Would the characters' reasonably know about these creatures and is that something you want to have the players' have access to as part of play? Now, there's plenty of old school play where you pretty much know nothing about a creature until you've dealt with it enough to figure out what it can ...


5

You have to balance out the fun of discovering a new monster with how devastating a LACK of knowledge could be to the party. Consider the harpy, with it's ability to lure in folks who fail a DC11 wis check. This could wipe out the entire party if they don't know to plug their ears. So is it more fun (for the players) to know about this and act accordingly ...


-9

Just what they see. Never ever read out the contents of the MM to a player, no matter which edition or indeed RPG. If they want that detail they should go to a sage or learn from experience (or a skill, since 5e uses those :puke:). In particular, you should never feel you have to stick to the MM so you're boxing yourself in if you read out the content. If a ...


8

I generally don't give anything away. Discovery is part of the fun to the player. I try to give a very detailed description of the monster as the players would see it (if it's in low light they may not see ALL the tentacles). If a player has a skill that might give them some more information I'd let them roll to see if they'd know a bit more.


41

Generally, you should only tell them what their character knows. Some DMs don't even tell them the creature's name until afterwards, they just describe its appearance. Let them make a skill check to see how much they know (eg arcana, nature, religion, history - depending on the type of creature. Or perception, if there is some visual clue). Or, if you ...


3

Overview These rules have not changed substantially, although it's my experience that a hard fight is much more fun with a lot of equal-level enemies rather than a few Level +4 enemies. Your quote refers to the distinction between monster level and encounter level. As you probably know, an encounter has a level that is used to determine its XP budget. You ...


1

First, make the assumption that they take off the obvious aberrations/creatures that are too inhuman (and a human wouldn't be able to breed with easily). This leaves you with: bugbears, halflings, dwarves, aranea, the hags, ogre, centaurs, locathah, pixies. Now public opinion (we're ruled by a what???) and paladin vows (thou shalt not have slaves) come into ...


6

The straightforward approach, using Polymorph. Siring an heir Step 1: The new princess-in-law comes to live with the prince in whatever castle/fort/manor/etc he resides in. This should be moderately luxiurious, to house two members of nobility, and importantly must not contain any members of the princess's own race unless they are completely above ...


3

I'm not 100% sure how legit this link is by Otogi, but http://www.giantitp.com/forums/showthread.php?100736-3-5-List-of-Half-Breeds has a list of all the half breeds. The link also tells you what book this information would be in as well so all of it can possibly be confirmed. It appears you can do Dwarf, Ogre, Beholder, and unless I'm mistaken Kender ...


16

If you're willing to borrow a fairly reasonable half-breed from Pathfinder you can get 6/10 for sure, probably 7/10, and maybe all of them without any magic or unpleasantness at all (for you). Step 1: Get in good with the Green Hags. Yah, this doesn't sound like a very good idea. Hags in general "are horrible creatures whose love of evil is equalled ...


12

To complement Brian's answer, you could use as a model the other, first Roman Empire, where emperors adopted their heirs, sometimes to great success. For example, Julius adopted Augustus, Nerva adopted Trajan, who adopted Hadrian, who adopted Antoninus Pius. You could have the ruler ask for hostages from the local tribes, raise them in the court, and choose ...


5

Perhaps a bit offtopic but I think that it's interesting that you don't need an actual offspring but just persuade (almost) everyone that there is an actual offspring. Of course this depends on whether it's a known fact that the species cannot interbreed although you could have an official explanation based on royal blood or destiny. This leads to a ...


-3

Well prince welcome to the land of Parlimentary democracy with a symbolic figurehead royal family, or something like England. Have representatives from the neighboring tribes in question run the country and years later, the royal wedding and subsequent birth of an heir may make a lucrative television special.


2

Offspring with one of said parties is most likely with Ogres. Although I don't have a quote at hand, one or another splat book or monster manual will field half-ogres. So it's biologically possible. Now to have half-ogre offspring, one would need to mate with an ogre (not exactly trivial or funny) and somehow the ogres should be the masters, not the servants ...


3

I'm sure there were rules for playing monsters as a player class and/or taking levels in their Monster class (i.e. Becoming more representive of their race). Now, maybe looking at a book like the Book of Erotic Fantasy (I belive that was that book's name...but, what it did was add`like rules for love and pregnancy) might give some insight into how ...


20

One option is to go with the model of the Holy Roman Empire. Instead of symbolic marriage to one of the tribes, allow some of the tribes to be "electors" to determine the next emperor of the realm. Therefore, by giving specific and real power of self-determination to these tribes (obviously only the most important get to be electors), it's far more than a ...


1

Something you have to look at: How much effort is the creature able to expend on such protections. The best defense is to not fight in the first place--say, a fake lair. The clever monster living in that cave? Remember that big chamber with all the stalactites you passed through to get there? His real lair entrance is up there where it is completely ...


4

Yes, it is a natural weapon. But I would say: "no, toad can't use its tongue in conjunction with its bite", from extrapolation (see crocodile in SRD). It has two different primary attacks and must choose one of them. Yes, as with any other natural weapon. Combat Though dire toads are not prone to fighting, they do bite if disturbed. A dire toad’s ...


1

A "regular" construct? Maybe with researched, exclusive spells. However, is not every construct that is a regular construct. There is a special family of constructs that can be ressurrected just fine. Living Construct Subtype A living construct is a new subtype of construct, a created being given sentience and free will through powerful and ...


1

I would firstly base what they'd do on their Intelligence -- a low Intelligence creature might not do much beyond simple concealment and crude traps. Plus, some are social creatures -- so a lair's defense might be sheer numbers. However, more intelligent creatures might be pulling of Grimtooth's Traps level defenses on you (some of which could be ...


21

As far as I am aware, there is no way to give a creature the incapacitated condition directly. However, there are 4 conditions that give a creature the incapacitated condition as part of their effects. These are: Paralysed Petrified Stunned Unconscious There are a number of ways to apply these conditions without damaging your beloved pet. Within the ...


2

The racial HD / level adjustment scheme never worked. Kludge fixes like savage progressions only smoothed out the pain, didn’t really fix it. I suggest that you attempt to make lycanthropy power-neutral, so that it can be applied to players without making things too problematic. Here’s my suggestion: Afflicted Lycanthropy Afflicted ...


4

Racial Levels Frank and K's Tome of Tiamat was to include something appropriate for your needs, but it was never finished. However, you can take some inspiration from their forums, which offer a paradigm similar to the Savage Progressions offered by Sean K Reynolds. There is also the article/forum post "Improved monster classes: adapting creatures for ...


3

Try Savage Progressions This is pretty much precisely the use case of the Savage Progressions articles. They still have some of the problems of templates (particularly at high levels), but they allow players to slowly add abilities as they level up. You don't have to worry about a giant 9 LA jump. Otherwise, see below... Doing away with the racial hit ...


8

All creatures with a constitution score are considered to be living as per the WOTC D&D Glossary and Monster Manual III. So it seems that as an ooze has a constitution score, it is therefore alive.


4

In the vampire template, there is a section called "weaknesses", that describes the following restrictions to a vampire's abilities: Held at bay by strong garlic odor, mirrors and strongly presented holy symbols. Cannot enter a private home or dwelling without invitation. A stake through the heart kills it. Number 3 is pretty irrelevant to the situation, ...


6

Yes. The template lists all weaknesses of Vampires Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the ...


1

As written, there's little that prevents a vampire from entering. Hallow effect technically does not ward neither undead nor evil creatures that are native to the plane of existance on which the effect is situated. The standard list of effects that could be attached to the hallowed area does not help that issue, either. Furthermore, the temple is not a ...



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