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4

Turn back one page from the Acolyte Background The art on PH p. 125 (the first page of the Backgrounds section) seems to depict an acolyte. The figure carries a mace (commonly associated with clerics in D&D) is touching what appears to be a holy symbol brooch, and is wearing a white cloak. Several similar character sketches throughout the Backgrounds ...


3

There's no such thing as a single "official" acolyte appearance — an acolyte is just a low-rank or trainee priest. Use any art for a cleric that suits the specific NPC and religion you desire to portray.


10

There are no official stats for Sheep. But we won't leave you hanging... Other Animals. A book of this size can't contain statistics for every animal inhabiting your D&D campaign world. However, you can use the stat block of one animal to represent another easily enough. For example, you can use the panther statistics to represent a jaguar, the ...


9

Yes, for two reasons: The last sentence is part of the description of the Pounce ability, implying it's an elaboration of what happens if the target fails the saving throw from the initial attack. That's most of the point of the Pounce ability; it's intentionally worded differently from the Mastiff's attack ability. Even if that weren't the case and the ...


19

The Monster Manual feats aren't limited to monsters A feat can be taken by any creature that qualifies for the feat based on the feat's type (for example, the most common type of feat is general, but the Player's Handbook also includes the feat types item creation and metamagic) and that meets the feat's prerequisites and that fulfills any conditions ...


24

You are thinking of Ssendam, the Slaadi Lord of Madness detailed in the 1st edition Fiend Folio and Manual of the Planes. He appears as a golden slaad in his golden castle in Limbo near the slaadi Spawning Stone, but normally looks like a huge amoeba. He is the oldest of the slaadi lords, believes that madness is the ultimate form of chaos, and doesn't care ...


11

For metallic dragons, the shapeshifting is detailed under the Actions section of their stat block. Note that the age at which a dragon can shapeshift depends on their type: brass and copper dragons can only shapeshift once they reach the ancient category (801+ years), while bronze, gold, and silver dragons can shapeshift starting from adulthood (101+ years)....


12

An uncontrolled undead is just a normal, “wild” undead creature, and will act just like any undead you meet during an adventure. Usually that means they will be hostile to you and likely attack, if able.


11

You seem to be misquoting the DMG, which might be where the confusion is coming from. The actual quote is (bold mine, for emphasis): If your monster's AC is at least two points higher or lower than that number, adjust the challenge rating suggested by its hit points up or down by 1 for every 2 points of difference. "That number" being AC in this case. ...


5

The Flesh Golem's attack stats are calculated thusly: +7 to hit: +3 proficiency, +4 STR. You know the flesh golem's proficiency bonus is +3 because it's a CR5 monster; the table "Proficiency Bonus by Challenge Rating" (MM p.8) tells us so. 2d8+4 bludgeoning damage: +4 STR, the 2d8 is the golem's natural "weapon", its fists. That die type/number is not ...


1

If the character is set on this as a cultural trait, more power to them. (But yes, ew). I would work with the player to develop some guidelines. He is still nominally human (or whatever) and thus should have an inability to eat certain kinds of remains (undead, elementals, golems, etc.) There is also no way he could devour all of everything he kills. Who can ...


3

General Thoughts Here are a few thoughts: Certain monsters don't leave bodies, as they moved back to home planes. Demons and Devils for instance. Ichor from demons and devils that is left behind is typically thought of in most mythologies to be acidic, poisonous vile black tar like substance. Eating a monsters with vampirism or lycanthropy might infect ...


11

Ignore the numbers Adding benefits into the game will discourage other players, especially ones with conventional character ideas, because this guy is getting bonuses for nothing. Soon you will have the entire party hunting down basilisks to eat because they give +2 to saves or whatever. The concept of monster-eating barbarian will become less unique ...


3

The way I would rule it: get the character to roll a Survival check against a DC either set by you (or maybe even 10 + Creature CR) to ensure that they essentially pick out the "good" (read: edible) parts of the creature. However, I would say obviously you can't eat skeletons, or any kind of undead for that matter, as the rotting flesh will always give you ...


2

The only sections that have names but aren't explicitly labeled are Ability Scores and "Special Traits," which is between Challenge and Reactions/Actions. The other sections aren't explicitly named. They're described on pages 6-9 of the Monster Manual. That appears to be it as far as the core books are concerned, though if Wizards refers to them outside of ...


0

If you look in Table 36 (Players Handbook) you will find a secondary skill for Leather worker Brackets (skinning, tanning). Any hide should be worked as a form of leather, especially if your making high quality suits and armor.


3

No. Aura of Cold says: Winterwights are surrounded by a 10-foot radius of deathly chill. Any creatures within this area during the winterwight’s turn takes 2d10 points of cold damage. All creatures of the cold subtype within this area (including the winterwight) are treated as having fast healing 10. Each winterwight's aura will independently grant ...


6

No. Bonuses/effects of the same kind don't stack, and the exact same effect never does (by default, specific rules can override that). See also Stacking Effects.


5

In general, yes, however, the specifics of the spell matter. In D&D 5e there are 13 damage types (PHB p.196): Acid Bludgeoning Cold Fire Force Lightning Necrotic Piercing Poison Psychic Radiant Slashing Thunder The default is that a creature takes normal damage when exposed to any one of these damage types. However, a creature may instead be immune (...


14

Yes. When a monster has resistance to "mundane weapons", the statblock will usually specify "Resistance to non-magical bludgeoning, piercing and slashing." This means that the monster has resistance to any non-magical sources of those damage types, such as slashing from a sword or bludgeoning from a club. Spells such as magic missile and witch bolt are ...


-1

Spelljammer had a race called a Dracon that was awesome and might be what you are remembering.


0

I don't know that there is a RAW answer to what the difference is between swapping out spells prepared vs. spells known, since they're used interchangeably in the Monster Manual, but as far as recovery is concerned, spellcasting monsters have their spells listed as x/day. That could mean a literal day or that they refresh after a long rest (in the vast ...


11

Preparing spells From Monster Manual, page 10. The monster has a list of spells known or prepared from a particular class. This part basicallly means that there are two options: - monster has spells prepared (he knows even more) which resembles clerics, wizards - monster has spells known, which looks a little similar classes of bard or sorcerer ...


-2

84 attacks One must have Claws or Talons. It could be granted by a maneuver, spell or race. One must be under effect of Sakkratar's Triple Strike spell to make this work. They could cast the spell via a magic item, or get it from their ally. Feats Multiweapon Fighting, Greater Multiweapon Fighting, Slashing Flurry, Rapidstrike, Improved Rapidstrike. ...


6

Infinite. There are multiple ways to achieve that. For example, a pair of +1 aptitude kukris, the Lightning Maces feat, and the Roundhouse Kick feat, on a disciple of Dispater build. Toss in a few rerolls to ensure it starts off properly. This build can threaten a critical on just about any attack that actually hits, and every critical generates two more ...



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