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It makes sense as a PC group to choose only to go on dungeons with big corridors, so you can take the full potential from your group. If someone comes and talks to you about the mystery of the rabbit hole, while said rabbit hole is known to be a tight cave, just ditch him: "We are the company of the fat horse, we don't do this kind of stuff." This won't ...


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Why not run the following ideas past your DM Combat 1) Some sort of horseshoes, saddle, etc. that would allow the horse to fly/ levitate / swim in some manner. This gets around the limitation of the horse needing to be on stable ground. Included in this idea is polymorphing your horse into a Pegasus (fly) / Hippocampus (swim) or other such animal. ...


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On my opinion, a dog (INT == 1) is already capable to understand that the enemy flock leader should be attacked first [i.e. the human sitting on the horse]. On my opinion, INT == 2 is the limit, from which we can talk about a primitive fight strategy. On INT == 1, the creature will do for what it was trained for, or what his instincts say (what can be also ...


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We had a similar discussion in one of my groups and we agreed to the GM’s explanation of how he chooses the target on behalf of creeps and NPCs: Pretty much all sentient beings attack the target first that they perceive as the biggest danger for whatever reason (if they chose to attack at all). A better explanation would be, that they try to eliminate the ...


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Enemies get to say which one of you they want to attack. Usually the mount is easier to hit, but killing it doesn't stop the rider from attacking on foot. Attacking the rider is harder, but more effective if successful (especially if the mount decides not to fight on its own). The monster is making a tactically sound decision by attacking you, since you are ...


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Under the Mounted Combat section of the SRD, it states that If the mount provokes an opportunity attack while you're on it, the attacker can target you or the mount. The rules make no mention of monsters being forced to attack one or the other, so they attack at the Dungeon Master's discretion.


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The game benefits to having a mount in-game are the same as the real-life benefits of having a mount. You can carry much more at a normal pace with a mount. A riding horse's carrying capacity is 480lb; a 15-strength PC's unencumbered1 carrying capacity is 75lb. You can move faster in short bursts with a mount. A mount can gallop, moving at double-pace, for ...


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Using a reach weapon while mounted If you're willing to go outside the Player's Handbook for clarification, a reach weapon does work a little differently for a rider atop a mount: a reach weapon becomes a little more versatile. The Player's Handbook only says, "For simplicity, assume that you share your mount's space during [mounted] combat" (157). The ...



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