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You will have to pause the game to explain mechanics as needed, but this is far better than trying to explain everything up front! (I learned that lesson the hard way.) Don't remove things from the game. Instead, run the game such that new mechanics are gradually introduced over the course of play. Here's what I do when I'm running Mouse Guard at a ...


Yes, you can act both for and against your belief (as part of different actions, of course) to earn both rewards.


My group can usually get through 2 GM's turns and 2 players turns in 3-4 hours. The "sample scenario" is about the depth of planning/complexity you are 'allowed' to do, by the rules - you're basically only supposed to have two obstacles with twists. If one of those obstacles (or twists) results in a conflict, things may take a bit longer, but generally, ...

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