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18

Technically, Yes In the section Nonlethal Damage in the subsection Healing Nonlethal Damage the Player's Handbook says You heal nonlethal damage at the rate of 1 hit point per hour per character level. For example, a 7th-level wizard heals 7 points of nonlethal damage each hour until all the nonlethal damage is gone. (146) A forced march requires a ...


5

While you could march virtually forever, it would be a slow, crippling walk after two failed Constitution checks. While preventing the nonlethal damage from a forced march also prevents fatigue, taking the damage then healing it away is different, and does not remove the fatigue effect - removing fatigue requires 8 hours of rest. The second failed ...


7

The problem you're running into here, is that the rules are ambiguous: The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. These rules are written for medium creatures, and don't make a lot of sense when applied ...



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