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There are lots of ways to adjudicate this. As always, it helps to have a rationale so you can sort out the effects of unplanned events quickly and consistently. We've struggled with this in a number of different systems for years, but I'll give you the two easiest mechanisms to GM that we've used. If you treat phasing as a form of limited dimensional ...


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Actions in Combat Each turn, you get four types of actions: Free, Swift, Move, and Standard. You can also use a Full-Round action instead of your Move and Standard actions. Swifts are not going to come into play here, nor are the related Immediate actions which take place outside your turn. You are usually limited to 1 Swift, 1 Move, and 1 Standard action, ...


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Look here: d20pfsrd Moving is not in and of itself a standard action, and does not prevent attacking. Taking a single step, however, is a free action, and can be done in conjunction with a full turn action. So, in short, moving five feet, she can be followed by an assailant with little difficulty and attacked, because movement is a move action, not a ...



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