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Warlocks Have to be Different Warlock slots recharge on short rest, so they are incompatible with other caster's slots that recharge on long rest. That is, a full casters get more slots, but they recharge on long rest. A warlock only get 2 slots of level 5 at the max, but they recharge on a short rest, if you take 3 short rests a day that is 6 level 5 ...


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Pay tribute to Demons According to Fiendish Codex, you can perform a Faustian Pact, that has a demand to sacrifice a percantage of your current wealth to Demons. An additional slot(of any level, to which you have access) is a Reward with Rating 3 and it will require 20% of your current wealth. For further information, read pages 23-25 from Fiendish Codex ...


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Outside of level-based increases, or Feats, I'm not aware of any game ability that permanently increases an ability. A case might be made for the spell Wish, although since this does not duplicate a lesser spell and is not one of the listed functions, it would require DM approval, and the wisher would suffer the attendant debilitating effects. Also, it would ...


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Humanoid is a creature type, as is Undead. They are mutually exclusive. By becoming a Wraith you traded your Humanoid type for Undead, disqualifying you from adopting any other template that "can be added to any humanoid creature..." As for the Dry Lich Template, that one requires you to be a "Living Creature" so being an Undead would disqualify you from ...


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By current RAW, there's nothing stopping anyone from using Inspire Courage while raging. That being said, I do not believe that it should be allowed per RAI. Barbarians have a very limited set of things they can do while raging and the prohibitions should, logically, extend to charisma-based skills and abilities (which would include performance). Consider ...


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Everywhere that you can get a Fighting Style includes this important sentence: You can’t take a Fighting Style option more than once, even if you later get to choose again. So it doesn't matter whether it stacks with itself, because you can never take it twice.


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Pg 3, "Light, Dark, Underdark" Unearthed Arcana Radiant Soul ... when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. PHB, pg 102 Elemental Affinity ... when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that ...


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Yes, these 2 effects will stack. There is a rule to prevent stacking the proficiency bonus from being stacked on a roll, and there is a rule that says you can't benefit from 2 of the same spell simultaneously, but these are the only rules that restrict bonus stacking. The most concrete example we have of stacking an ability modifier is the Paladin's Aura of ...


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The relevant rules: Radiant Soul ...when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. and ELEMENTAL AFFINITY ...when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage. In this case the OP is ...


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Bonuses (+X) always stack. Things that double, halve, replace, or negate numbers have special rules, none of which have anything to do with this particular case.


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Maybe not, but it's unclear The only interaction between multiple ability modifiers that I can recall at the moment is Unarmored Defense. Namely: The Barbarian and Monk's Unarmored Defense do not stack. Additionally, because both abilities say "add your Charisma modifier to that damage", I would say no. It's not "Add a number equal to your CHA mod" it's ...


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Yes, you would add your charisma modifier twice to the spell.


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If you have advantage you get sneak attack damage. If you also have disadvantage as well then you no longer have advantage and you don't. However, this is the hard way to get sneak attack. The easy way is to have any ally stand next to your target: the fighter, the mage's familiar, the ranger's animal companion etc. A rogue should get sneak attack ...


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Do you have advantage on the attack roll? Vow of Enmity gives you advantage on attacks for a minute. This assumes there are no effects giving the character disadvantage, balancing everything out to nil. Is the Weapon Finesse? Scimitars are finesse. You do an extra d6 of damage.


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Your second way. "... by adding together all your levels" would mean that your second example (ranger + paladin)/2 rounded down is how you'd work it. The rule doesn't have you segregate the levels before dividing if they are the same category. The example given in the book is a case of two different categories being combined, otherwise it would not have ...


2

No, this build is quite weak Assuming the standard ability scores, on level 8 all the non-multiclass party members can have a 20, this build will have only 16. With weapon attacks this means a 20-40 percent lag on DPR per attack, and half the number of attacks reasonably expected on that level from a weapon user. If it tries to use spells the difference is ...


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Balanced builds aren't always the way to go in D&D (IMHO). D&D is a team sport and the weaknesses of one PC are made up for my the strengths of another PC. That said, I generally don't allow multi-classing unless the player can give me a valid role-playing reason. For instance, why would a ranger decide to pursue theology? Why would he (the ...



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