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1

You get one hit dice per level of each class that you have. So if you are Wizard 3, Monk 1. you would get 1d8, 3d6 to spend how you want. Hassassin's answer has the pertinent rules quote. So while the number of Hit Dice you have is equal to your overall character level (4 in this case). The denominations of those HD are dependent on the classes you've ...


20

Number 3. From page 163 of the PHB: You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. [...] If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.


0

I can see two options here, use the existing system or add a new system. Creating your own career paths The most obvious option is to create new career paths (Rogue Trader, p39) which represent the multi-class Astropath Navigator or Explorator Void Master careers etc, but this could be quite a lot of work. You would need to plan out the whole of their ...


3

First and foremost let me recommend the build guides for all classes on the WOTC forums found in the Character Optimization boards and collected in one thread. Artificer's make poor defenders... Artificers only start with leather armor proficiency, no shield proficiency and 1 less surge granted by the class than all other leader classes. You're already ...


1

It would not level like the multiclass advanced moves would Multiclass advanced moves give you a spell-casting level in that class that levels up everytime you levelup, increasing in power. However Anything you can do... has no text leading it in that direction at all. Thus you would always just be casting a spell at level 1. From a narrative perspective ...


0

On page 29 of the rulebook it is stated, that for the purpose of multiclass moves, any starting class moves that depend on each other count as one move. As your question regards a custom class, it is up to interpretation if the author intended such use. However, as some moves would be rendered useless then, I suppose that the same logic as to multiclass ...


5

Yes! When you take levels of a new class, you get all of the benefits of their class features. When you gain a new level in a class, you get its features for that level. A few features, however, have additional rules when you're multiclassing... While channel divinity is one of the things that is listed as having a special rule surrounding it, Cleric ...


10

The bonus proficiency is a domain feature. Domains are a class feature. The multiclassing rules state that you gain the class features when you get a new level in the new class. It then lists exceptions to this with channel divinity, extra attack, spell casting and unarmored defense. Domains are not listed, so it seems that the bonus proficiency is the ...


2

Quoting from PHB pg 59: As a cleric, you choose one aspect o f your deity’s portfolio to emphasize,and you are granted powers related to that domain. So, NO, you cannot multiclass into the your same class, and NO, you cannot take additional Domain


3

The DMG will have guidelines for creating your own classes and sub classes, as well as new domains such as the death domain. So this space is reserved for when the DMG is released. Until then, by the rules you can't mix sub classes (domains) The rules for a cleric is that you may only use one domain: As a cleric, you choose one aspect of your deity’s ...


4

RAW, it's not allowed and there's no real benefit besides gainin new domain spells and features. In any case, negotiate a Homebrew Cleric Domain with your player by mixing from the Domains he/she likes to tailer something that fits the character but isn't game breaking and makes sense. Think of it like Backgrounds. You can also try and come up with one of ...


33

No. PHB, Page 163, Multiclassing With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. This wording seems clear to me that you must choose either a different class, or gain a level in your current class. In the case of a cleric, this implies that you ...


0

Multi-classing in 3.5 and Pathfinder have some drawbacks, including Arcane Spell Failure, a lower caster level than your character level, lower spell levels available, et al. Some base classes from expansion books get around these limits, like Beguiler (3.5 PH2) or the somewhat awkward Spellthief (3.5 Complete Adventurer), but they trade them for other ...


6

Nonproficiency in armor means that you take the armor’s armor check penalty as a penalty to all sorts of things it wouldn’t normally affect, including attack rolls. By virtue of being a rogue, though, you have proficiency. Thus, you do not take these extra penalties, and the armor check penalty of the armor only applies to the usual skills. ...


3

If you have light armor proficiency, you are free to wear armor as a wizard. The big risk, however, is Arcane Spell Failure So, for example, if you were wearing leather armor, each time you cast a spell, you would roll a d10. On a 1, your spell fails. You can reduce this by 10% as a swift action with Arcane Armor Training, which for most light armors mean ...


16

You are able to cast the cleric spells at a higher level. While spells known / prepared are handled on a class basis, your spell slots are combined. PHB, page 164, Multiclassing, Spellcasting, Spell slots Spell Slots. You determine your available spell slots by adding together all your levels ... Use this total to determine your spell slots by ...


11

Yes and No. You get both sorcerer spells and wizard spells, but you must keep track of them separately. Your sorcerer spells must come from the limited spells you have chosen to learn as a sorcerer, have their save DC set with Charisma, and use your sorcerer spells per day. Your wizard spells must be prepared from a spellbook, have their DC set with ...


2

Sorc 1/Cleric 1 should be pretty solid. You'd have 3 L1 spell slots per day, you'd get access to medium armor and Shields, which is a nice boost to your AC. You'd also pick up the first domain feature for your cleric, which can be quite good. A S1/C1 would be a solid combination, it's a bit MAD as you'd want to make sure you have wis/cha/dex, but that's ...


8

Ability score improvements are a class feature, and are only gained when the class level grants it. Different classes gain these advances at different levels (the Fighter is the clearest example of this), and there is no unified table of advancement by character level. It's possible to never gain an advancement by always multiclassing into a new class ...


7

Your spell slots recover based on the class that you get them from. The language in the multiclassing section only mentions how you cast spells, not how you recover them. Note that recovery isn't mentioned at all in that paragraph. The spell slots are interchangeable when you're casting, but they recover based on their own mechanics. Unlike spell slots ...



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