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-2

A DM acts as referee and makes interpretations of the rules. If playing with a group that enjoys surreal and irreverent humor, then go with it. If a DM is running a serious setting, then the interpretation is to disallow things that seem outside of a characters abilities in the genre, even if they are covered by an overly literal interpretation of the rules. ...


-1

In the RAW yes. But after throwing it, they would have to go pick it up again as well. The hand would literally be thrown, not some sort of Ki blast. If you wish, as the GM however, you can always house-rule it in and reward them for their creativity.


-4

1st Level Bard tade-offs The best way to multiclass bard and sorcerer is to actually be a bard/sublime chord, or some variant on that, as discussed by kryan. But other choices about the bard can be important. Here I am only going to focuse on your subquestion What good feat combinations can me made? Actually, anybody taking only one bard level dip ...


8

This gives a new meaning to unarmed attack, but doesn't seem particularly useful. First, the unarmed strike: When you make a weapon attack such as a melee basic attack, you can use the monk unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. You ...


5

A character with Jack of All Trades has a baseline for all skills of half their proficiency bonus. They are not however proficient in those skills, nor do they "Add their proficiency bonus" to those skill rolls. They add half of their proficiency bonus. Thus a Rogue 11/Bard 3 would not benefit from Reliable Talent for skills where they benefit from Jack of ...


-2

It is not an optimal combination but I thought I would throw in my thoughts and recommendations, and explain what I personally look for in multiclassing. I'm going to start by saying that the order does not matter beyond the first level in this scenario and should progress according to your characters background. Unless you are multiclassing fighter to ...


3

Duskblade 13/Crusader 1/Jade Phoenix Mage 6 seems to me to be much superior to Duskblade 20. You hit the really big duskblade class feature and retain your highest-level spells. The issue is timing. The best levels to take Crusader are 5th, 9th, or 13th. Coincidentally, however, 5th, 9th, and 13th are also the levels where it is most painful to have a ...


-2

Alternative: Try the Duskblade The duskblade describes in lengthy detail what you seem to describe in your question. For role-playing, which I always encourage, a duskblade's spellcasting, while intelligence based, is still spontaneous - and could be refluffed as sorcerous spellcasting. Some skill points in Perform could explain your singing background. ...


1

While it may be debatable as to whether this is legal per RAW, it's been pointed out by the designers of the games that they at the very least intended for it to require warlock levels, not character levels. Of course, you can choose to rule otherwise, but note that this makes a 2-level Warlock dip very attractive to any high level character when you can ...


3

The pre-req is your warlock level, not overall character level. Here's the thing about this, if you interpreted these conditions as character level, basically all classes' descriptions would break down. Here's a few examples: Evocation wizard (phb 117): Beginning at 2nd level.... Wild Magic Sorcerer (PHB 103) Starting at 6th level... Assassin ...


18

“There is no point in doing this [from a game mechanic perspective].” The sorcerer is just the stronger class, and even the feature-heavy first level of bard does not compare to simply having better spells sooner (see 1. Spellcasters should not multiclass in this answer for more details). Thus, the best mix of nine levels for bard or sorcerer is Sorcerer 9. ...


2

Except where noted in the multiclassing rules, when you gain class features depends on your class level. In this case, invocations are class features that don't have special rules in the multiclassing rules that say otherwise, so you get them according to your class level. Note that in the case of invocations, it's even stronger than "it's not mentioned in ...


3

Between Bard and Sorcerer, the first class should be Bard, hands down. Characters get a full hit dice and 4 times the skill points they get at later levels so maxing a d6 and getting 4(6+int) skill points is better than maxing a d4 and getting 4(2+int) skill points. It also makes more sense given you background is "bard turned sorcerer" and not the opposite. ...


-7

When players ask to do this, I generally tell them that I'll be ageing the character to reflect the fact that they spent their best learning years doing one thing and then had to start again at something else. So, a human magic user wanting to start as a fighter starts his/her apprenticeship at about 17 and ends it about 37, with relevant effects. Some ...


1

Traditionally, Rogues have been (are) both nimble and perceptive (they had Spot and similar skills as class skills in previous editions; and in 5E, Rogues can be proficient in Insight, Investigation and Perception). The fact that you start with at least 13 Wis attests to your even higher acuity (relative to other rogues). With that in mind, a few thoughts: ...


1

Set it up before you do it, and it will make more sense. You can even have a bit of fun setting it up. Start eating food with sticks instead of utensils. Try to catch and kill flies with them between meals. Offer to polish/wash people's walls for them, for practice. Apply wax, and scrape it off. Sand decks. When you are standing around doing nothing, ...


2

The easiest to explain route for Rogues is to consider the overlap between assassins and monk powers. "I already knew how to hit vital locations of the body to kill. Training further, I learned how to use my hands instead of a knife (monk unarmed damage). I began to study a few medical texts, and saw overlap with the mystical books about the flow ...


15

You need not be your class(es) You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options. They are not the only options. Consider Miko Miyazaki: Elan: So Miko, did you take levels in the old ...


0

My style as a referee has to been to present the campaign as something to experienced by the players as their characters. When a players wants to do something or I introducing an element to the game, I try to figure how would it look if I was actually standing there watching this. The Monk Class in 5e in revolves around the use of Ki. I assume this is based ...


3

I'm going to write this answer specifically to a Rogue taking up Monk levels and continuing down both of those paths, but I don't think the ideas I'll present here are too different for any other MC combination, whether it's a single level dip or a multi-level commitment. There are two paths here, one takes substantial DM buy in and the other you can pretty ...


14

Your PC can invent a new technique on his own Taken from wikipedia's entry on the Southern Praying Mantis kung fu style: Praying Mantis The association of the term "Praying Mantis" with the style is also controversial. Each branch of the style offers a different explanation. The traditions of the Chow Gar and Kwong Sai Jook Lum branches ...


2

This is one of those rather broad open question, and often is solved with the good old fashion wandius wavious miraculous. Easiest would simply to have somewhere in his background he had studied it but fallen from the path of training and took up thievery. As an established character it's harder as background is pretty much set unless you have some amnesia ...


13

I would say no to both copying and casting Wizard spells above level 1, based on the spellcasting rules under multiclassing on pg 164 of the PHB: You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class I read that as saying that you would count as a level 1 wizard, which comes ...


4

One strike, Two Cuts already can hit two people. It's two attacks, not two attacks on the same target. The only thing other than Sweeping Strike that will add an extra attack to standard action directly is Snap Kick. That will mean 3 attacks per standard action. It requires high bab and unarmed strike. Otherwise, Improved Trip + Knockdown will generate ...


6

The only options I am aware of for attacking multiple enemies with a standard action are Iron Heart’s steel wind, mithral tornado, and adamantine hurricane maneuvers, and the war mind’s Sweeping Strike feature. A standard action to attack two enemies, as with the Iron Heart maneuvers, won’t actually work with One Strike, Two Cuts, however. One ...



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