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If you care about skills, Rogue gets you 2 more skill profs (plus Expertise for two of the four), Thieves' Tools prof (possibly with Expertise), and Dex/Int saves are probably more useful than Str/Dex. Also, Rogue starting equipment is far more generous. I think your best bet would be 1 Rogue, 1 Monk (thereby getting Flurry of Blows and Sneak attack, ...


1

If you are really not aiming to min/max then this is a role-playing question. It seems to me that you have 2 options, the dabbler and the mid-life crisis. The Dabbler This character doesn't know who he is or where his life is going. He does a little of this a little of that without a great deal of focus or planning. This guy takes a level here and a level ...


5

Factors to consider, in order of importance (IMHO): Armor and weapon proficiencies: You get more armor and weapon profs by taking Rogue first. Skills: In terms of number and desirability. Rogue nets you 4 skills from a pretty decent list, whereas Monk only nets you 2, from a more limited list. Saving throw proficiencies: Which pair protects you best, both ...


2

For this I would get a taste of each, then go get an ability score increase. So lets say you decide Rogue is the best class to start with (I don't have my books with me right now, I can't say which is better). I would start with a level of Rogue, and then take a level of Monk at L2. This will suffer a bit since the rogue really gets going at L2, but I think ...


5

No. You gain hitpoints for your new class as described for levels after 1st (PHB 163) So you only get the rolled/high average amount, not the full value. When your character dips into fighter he'll get either result of d10 + 2 HP OR 8 HP



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