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24

No, dealing damage does not mean you "hit" 4e uses a highly formulaic language. Miss, hit, attack roll and damage - these are all specific game terms. There are no gray areas there. As for hit points, they are an abstraction. Loss of hit points due to Missed attacks could be explained as exhaustion, demoralization, etc. You can even describe the Missed ...


13

If you have the ability to make multiple attacks in a round, they can be against the same target or another target unless the specific ability prohibits it. You can move between attacks, as mentioned on page 190 of the PHB. Moving between Attacks If you take an action that includes more than one weapon attack, you can break up your movement even ...


10

Additional attacks made using the full-attack action from a high attack bonus are determined only by your Base Attack Bonus. The rules for Base Attack Bonus say: Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches ...


9

Natural attacks work completely different than attacks with manufactured weapons. You get one attack per "natural weapon", but you do not get iterative attacks for high BAB. [...] You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the ...


9

Fourth edition is very "game-y," which means the actions which happen on the table may not match up with the actions as you perceive them. Since hurting people with real, live weapons relies on you making contact with that person, seeing "damage" on a person implies they've been hit by a weapon. This can lead you to say "If I've hurt someone, I've hit them." ...


8

Short answer: Standard attack = 1 attack action = 1 attack roll at a listed bonus. Full attack = multiple attack actions = listed number of attack rolls at the listed bonuses. Now, let me explain that: Quote from Pathfinder SRD: Multiple Attacks A character who can make more than one attack per round must use the full-attack action (see ...


7

No, you can't use multiattack on a charge. The Charger feat, from page 165 of the PHB: When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attackā€™s damage roll ...


6

From page 11 of the Monster Manual: A creature that can make multiple attacks on its turn has the Multiattack ability. So Multiattack is an action that allows a monster to make multiple attacks; that's the whole point of it. If you look at any monster that has Multiattack, such as the Aboleth (first monster in the book with Multiattack) its attacks ...


6

Case B) is correct. There are two nearly identical effects on the target, assuming you hit. This question poses several interesting questions, I'll walk through the sequence giving my reasons. The primary hand hits with a withering weapon. The effect "-1 AC (Save ends)" goes to the target The secondary hand hits with a withering weapon. This does not ...


5

The eidolon totally gets iterative attacks with a manufactured weapon when its base attack bonus is +6 or higher. From here... Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, ...


5

Yes, Animal Companions get all attacks listed in their stat block (primary and secondary) starting at the level that lists them. The animal companion's Multiattack ability (granted at 9th level) states, An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have ...


5

There are two different categories of weapon: manufactured and natural. Manufactured weapons are the usual case for players. Every creature capable of wielding a manufactured weapon may make a single attack with that weapon as a standard action. Such creatures with high BAB (+6 or greater) can also choose to attack multiple times as a full-round action, ...


4

You almost always need a Full-round Action to take multiple attacks Natural Weapons are not an exception As a standard action, you can use any of your natural weapons to make a single attack. You cannot make attacks with multiple natural weapons, not even paired weapons like claws. If a weapon is “secondary” (it will say so in its description), ...


2

Case D) -1 AC (save ends) (save ends) Multiple penalties usually stack, unless they come from the same named element. In that case only the worst applies. In the same manner multiple auras from two exemplar of the same creature don't stack their penalties, so multiple instances of the same weapon property (even if applied from different weapons) don't. ...


2

I think there are two possible readings of this - the one that I would support, as it does not introduce any weird contradictions, and does not feel grossly overpowered: When is the extra damage applied? Once you have resolved both the main hand weapon attack and the offhand weapon attack. Is the damage ever maximized due to a crit? No. And the one that ...



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