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18

Well, there's always the option of setting it "today" and beginning the power divergence ten years ago. Besides that, just posit there's a couple small and not that important developments as a conceptual sop. Between 2001 and today there's not a lot of big changes that are that interesting from Joe Cop's level. Our cell phones are spiffier, mainly. Take a ...


8

Things that I have found that reduce the time in preparing for "Crime" scenes, and preparing scenes that last longer than "go in, find clue, walk out". These are taken from my own experience when running Call of Cthulhu Mind Maps; for any mystery an overview of everything is essential. A simple mind map of how each NPC relates to another with a circle-line ...


7

If you look back over the developments of the last 10 years, there hasn't been a great deal of new technology - just an increase in pervasiveness and appeal (usenet to Facebook) and consolidation of some devices (PDAs and Phones) with some facelifts that made everything available before so much more usable and integrated by more people. Perhaps more ...


6

Gumshoe relies so heavily on the Investigative/General skill split that I'm going to address them separately. Investigative skills The core of Gumshoe. The points allocation suggested in Mutant City is moderately generous, but this is by design. Gumshoe is expressly about making sure the plot can't stall due to of lack of a relevant skill. The group ...


5

The number of points you spend on an ability is your rating in it. That's it. It's no more complicated than it seems. There's no spending additional points to "unlock" abilities. Investigative abilities are bought exactly the same way as general abilities, except that you spend from a separate pool of points. (If you did have to waste a point to take an ...


4

I'd suggest not worrying about preserving the status quo and focusing your narrative energies elsewhere. If someone needs to use a phone, it is a phone. A computer is a computer and it does computer things. What's important to your game are the powers, so lavish loving detail on those and let the technology be a background element. If it becomes a plot ...


4

Let's see... the big tech break of the last 10 years... My cellphone is 1/10th the volume, and 1/20th the weight, and is also an MP3 player, 1.2MPx camera and mini-comp. Most cars are pretty much the same. Most people's home computers are more powerful, but not much else has changed with them. Oh, and social media have launched big. So, figure out what ...


4

I'm not an expert on Mutant City Blues, but from skimming through the book: The Quade Diagram is a big influence. (This is the diagram that shows how the mutant powers are linked to each other). For example, you can infer that someone has High Energy Dispersal because you've found evidence of Lightning and Gravity Control, and HED is between those two in ...


4

Found it. General Powers If a power is described as ranged, but no specific range is given, that distance varies... with your current pool value in the ability. If it is 3 or less, your range is 25 meters. When your pool is between 4 and 6 it is 50 meters. If your pool is 7 or more, your range is one hundred meters. (Mutant City Blues 38) This does ...


3

I do hope that it is still relevant, or maybe it will just [hopefully] help you in the future, but I've just found this sample online campaign which took place a few years ago. As it seems, it does have a few character sheets within it, so without much further ado here it is: http://codeindigo.livejournal.com/2008/07/05/ There are 2 of the 3 character ...


3

So, here are a couple of suggestions, based on familiar technologies. Try treating it as a refrigerator. In this case, the mutant power lets you expand things. If it's metal, you expand the metal slightly. If it's air, you expand the air and vaporise droplets of suspended water. All this cools the air, exactly like a refrigerator. There's a gust of wind ...


3

You can build the future without inventing new technology. Today's high tech will be more ubiquitous in 2021. Everyone in Africa will have smartphones and tablet computers, and most people will be driving electric cars. E-books will be the norm. Things will be better and more efficient. Faster networks, longer lasting batteries, fuel efficient jetliners… ...


2

You don't necessarily have to set it in the industrialised, western world, set it somewhere poorer and whatever groundbreaking super technology the west might have is inaccessible to you. eg. Imagine 10 years from now, everyone's cars run on hydrogen, the result is a collapse in the economies of the middle east (and texas :) ) turning them into ...


2

It's a challenging setup, and the easiest way to deal with it, for me, is to ignore the issue. You don't have to explain away alternative, hypothetical futures, or failed predictions - you're not the one who made them, futurists did. Sweep the whole issue under the carpet with something along the lines of "yeah, they were all wrong and are deeply embarrassed ...


2

Bufferbloat! Why you've got many times as much bandwidth as ten years ago but your connection does not feel many times faster. It's also satisfyingly techy, depressingly stupid, and basically comes down to corporate profits and arrogance :-) http://www.cringely.com/2011/01/2011-predictions-one-word-bufferbloat-or-is-that-two-words/


1

GUMSHOE games typically say that a rating of 1 in an Investigative skill is enough to show the character is competent in that field. A rating of 2 indicates a professional, and a rating of 3 is expert. There is probably no reason to get a rating of 4 in anything but Languages (for when you want someone like Indiana Jones). And all Abilities are purchased on ...


1

Not sure how many laws of physics it breaks or not, but probably the simplest way to do it is have it emanate from the chrome; something about their new enhanced metabolism allows them to slow their own particles down towards absolute zero. (Who knows where the energy's going, but who knows where it's going or coming from when someone makes darkness or ...


1

Since not all cars are electronic, the two statements stand out to me: "Only devices including electronic components are subject" and "When you cause a car to drive." At any rate, interpreting the rule as written is less important than interpreting the rule for game balance. Things to consider when viewing powers in terms of game balance: Are there other ...


1

I'm not familiar with the system; however... It sounds to me like it's just not realistic, and you'll have to use your best judgment. If it were a matter of interacting with the device like a hacker, a high-security device like an ATM would be hard. If it were a matter of moving electrical charges around, a device with a complex network protocol and not ...


1

Natural disasters such as major earthquakes/floods could set a world back tech wise. Also many literature use virus/plagues/infections that wipe out majority of the civilization back a step technology wise but forward a step forward mutant/magical wise. Are these the types of answers or ideas you are looking for?



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