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The general rule here is that players should get the information that should be apparent to their characters - in the amount of time allotted. So if they get to size up the group for a minute before the combat, that's a different thing than if the other group kicks down a door and suddenly you're in initiative. Immediate Impressions - Players should ...


2

Tell Them What They See at a Glance It is very common to "size" up your opponent. Give them their "at a glance" information. When they begin their "glaring at a person" questions - have that person react. If I noticed someone staring at me and looking me up and down, I would probably say something to the effect of, "Excuse me?" If I was hostile to them I ...


1

Physical descriptions should be immediately apparent and related. 5e's bounded accuracy system applies to both PCs and monsters and while some creatures have "natural armor" which moves their AC above the strict 10+DEX almost everyone else will have their AC modified by Armor as well. PCs should easily be able to see if one enemy is wearing plate and ...


7

From the description of the Shield spell: An invisible barrier of magical force appears and protects you. As you say, it doesn't block everything, so it can't be a perfect force field. You have a few options for description, though, since the rules don't give you any more than this. The way most people seem to think of Shield is that it is an ...



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