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I think there's two aspects going on here. First, you have the idea of a running battle that you want happening. Sometimes, that's just a matter of inserting it yourself. Have the villains taking Move actions. Have people knocked back a few dozen feet. Have the enemies running behind buildings and cover. Have serving trucks trying to get out of there break ...


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You may want to re-think your position on "no tactical advantage from moving" in combat. In "real-life" combat, movement often gives some sort of tactical advantage. Removing tactical advantage to movement removes most of the incentive for your players to move. If your desire is to have them move more during combat, you probably need to provide some sort of ...



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