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Clear Narration Rules What are your rules for narrating? What are your rules for initiative? RPGs are structured conversations - when people know the rules of how the conversation is supposed to flow - who can say what kinds of things, at what times, it flows smoothly. When they don't, you get problems like you're describing. Are players expected to ...


3

If it is the table rules, and everybody know it at the beginning, and all players know and agree to the consequences, then in a sense it's all good. However, is it a good rule? What's the purpose of ruling against "instant actions"? What is your concern that you decide to penalize players about it? As it is a meta-game mechanic, what good does it to for ...


49

No, it's not fair to punish a player in this way. But it's not okay for this player to take an unfair share of control over the game, either. You are the DM — you are in control. You are in the Big Chair, and the group put you there to be responsible for pacing and mediation. You have that job because players striving for the benefit of their PC is fun but ...


8

I don't think it is a good idea to punish your players for anything meta gaming related. I think you should ask yourself why the player is trying to perform these instant actions: Does he feel this is the only way he can escape the impeding danger, i.e. a wall about to collapse on/near his character? (Possibly some experience in the past made him very wary ...



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