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4

I don't think the specific SPT you linked to matters that much. The salient part of this question is, "should I discuss important matters of game tone with brand new players". If your problem is not with the idea of such a discussion, but the particulars of the bankuei SPT, then it is trivial to modify it or even make your own SPT anyway. Generally, I think ...


9

I've had to teach a lot of new people how to roleplay. While I don't break out the full Same Page Tool, there's definitely key points I use from it. Notably, the first one is "Do you play to win?" because a lot of RPGs don't do that, which makes them the opposite of most games as we understand it. The second is covering whether the motivation should be ...


5

I think it depends. Some players are going to be more interested in talking about the nuances expressed within the SPT before playing. Other people would be turned off. Some games are perhaps more suited to bringing up some issues touched on by the SPT before play than others. For instance, talking about the approach to character creation might be ...


28

NO It's not overkill, it's awesome. I just used the SPT to kick off a new group. Most (4 of 7) had never played before, and one thought that D&D was some sort of board game. We had a get-together before the first session where we just hung out and talked about media - what games, tv shows, books, etc., we liked and what kind of stuff we would want to ...


7

It is useful but not in its long form. The Same Page Tool goes into a lot of details. It works well for people who have experience of RPG and want to invest a large amount of time into a game. However, there is too much details for a short series of game sessions. When I introduced new players to RPGs, I always had a short discussion with them. In the first ...



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