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3

I'm going to present somehwat of a frame challenge here: you might want to eliminate that initial seed of doubt about the player from your own mind. It sounds like you're already off to a worse start than you could have by simply removing your expectations of the player entirely and letting the situation unfold naturally. Simply put: he isn't a problem ...


2

For players who might not show up, or might "not be all there" during play, or who otherwise might fail to play or fail to roleplay or drop out or get kicked out, the GM can/should think in advance about what to do in those cases. Some options I have used which worked well for me include: Have the PC's character be somewhat aligned with the player's. If ...


6

Talk with your group. Very often, I find that intragroup conflicts come from expectation mismatches. If your player expects to play a free-association storytelling game, or to just hang out and occasionally improv or "hit it with my axe!", his narcoleptic wizard and altered consciousness are appropriate and good. If you expect Tolkein-style storytelling ...


2

In all honesty it sounds like your GM is a bit in over his head. There are 2 things that you should do there. As stated already by Z.MOE you can help him by formulating out your actions with details imposed there and try to get him to react. Although as it sounds it could very probably be that your GM is not experienced enough for that approach. In this ...


8

DO stuff... sounds strange right? But, actually it's the fastest way to immersion. When he says "you enter the inn," you make a whole bunch of assumptions about the inn right away: "I saunter up to the bar, slap down a gold piece and leer at the most attractive barmaid." You just fleshed out his inn. Maybe the next player says, "Not me, I pull a chair up ...



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