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What went wrong Looking at your three examples: Was this really a campaign, or just a series of adventures linked by common characters? If the latter, there is nothing wrong with that but the rewards you get are the fun you have at the table; not the thinking and planning that you do between sessions that a good campaign generates. I have been playing ...


In my experience, by the time a person takes the plunge and actually runs a campaign, they want to write their own stuff. The problem is that writing your own stuff is tough, and knowing what to focus on, and what your players want to focus on, and getting the pacing right, is impossible without running a few games. Solution: The DM runs a smaller pre-made ...

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