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4

I don't think the specific SPT you linked to matters that much. The salient part of this question is, "should I discuss important matters of game tone with brand new players". If your problem is not with the idea of such a discussion, but the particulars of the bankuei SPT, then it is trivial to modify it or even make your own SPT anyway. Generally, I think ...


9

I've had to teach a lot of new people how to roleplay. While I don't break out the full Same Page Tool, there's definitely key points I use from it. Notably, the first one is "Do you play to win?" because a lot of RPGs don't do that, which makes them the opposite of most games as we understand it. The second is covering whether the motivation should be ...


5

I think it depends. Some players are going to be more interested in talking about the nuances expressed within the SPT before playing. Other people would be turned off. Some games are perhaps more suited to bringing up some issues touched on by the SPT before play than others. For instance, talking about the approach to character creation might be ...


26

NO It's not overkill, it's awesome. I just used the SPT to kick off a new group. Most (4 of 7) had never played before, and one thought that D&D was some sort of board game. We had a get-together before the first session where we just hung out and talked about media - what games, tv shows, books, etc., we liked and what kind of stuff we would want to ...


7

It is useful but not in its long form. The Same Page Tool goes into a lot of details. It works well for people who have experience of RPG and want to invest a large amount of time into a game. However, there is too much details for a short series of game sessions. When I introduced new players to RPGs, I always had a short discussion with them. In the first ...


6

Start simple You're getting ahead of yourself. Way ahead of yourself. Imagine if someone doesn't know how to swim at all, but their first question is "What is the optimal stroke for competition?"... the question is useless at this time, because even if it's explained to you, you have to learn some basic skills before the words can mean something useful. ...


1

It doesn't have to be "the game of their lifetime", just one that everyone enjoys. If this is really just getting started, I hope you have an idea of a campaign to begin the process. You can lead them to a degree with some back story, and an introduction that might help them to choose characters that will mesh fairly well with your backstory. Do they need ...


1

If asking them isn't an option, the only thing you can do is try stuff, observe your players to see which parts of it they like, and then do more of those bits. There is no magical way to determine your players likes and dislikes with surety and certainty. Ultimately, it comes down to your observation of their reactions, and your judgement of what those ...


0

Swords and Wizardry This is a free clone of original D&D and it comes in three flavors: White Box, Core, and Complete. White Box is D&D of the three little brown books, with Fighters, Magic Users, and Clerics. Core moves up to adding in Thieves from Greyhawk and few more rules. Complete is a clone of the whole 3 books plus 4 supplement books of ...


3

You want to focus on practicing another language as the emphasis, right? Take a modern situation - the players are traveling in an English speaking country, their rental car has broken down and they need it fixed. At the closest mechanic's shop, the head mechanic is away on errands, while their younger brother is there. The players, of course, don't ...


1

To be honest, you could just drill it, by practicing over and over again. But that won't necessarily give you a great understanding of the skills and stats. What I personally find quite useful is running through made-up scenarios to myself. "Let's see, I'm trying to climb a tree... what should I roll? Maybe Dexterity...yep, and then Athletics... cool." And ...


2

The best thing to look at for five minutes per day would be the character sheet itself. By going weeks between sessions you completely forget the sheet each time, and need to relearn it each time. Try looking at your existing character sheet for five minutes each day, paying attention to where things are and what they mean. Think about how you'd look up ...


1

Make a second character sheet with the exact same layout of your normal sheet, but none of the text. (So just a bunch of boxes on a piece of paper) Next, write in one or two words inside each box what it contains on the real character sheet (ie, a box that simply contains "ABILITIES" in large text). Place this over the real character sheet. Start by ...


9

Don't use the character sheet. Take advantage of modern printers to provide a clear hierarchy on more paper to make for faster lookup. More information density actually increases lookup time. A larger sheet with better headers will reduce lookup time relative to a dense sheet. First, there's no limit to space. While photocopied pages have limits as to ...


2

Advice for NPCs: don't have them be shy about asking the player characters to do things! If there's something the party should be investigating, those ape-druids should be asking them about it. "Hey, do you know where these ants came from? Do you know anything about their strengths and weaknesses? Maybe you could fetch us some live samples, or some ant ...


0

A suggestion would be maybe during these blood bonding and these rituals after your PC's hunt and bond with the Ape tribe you could have one of the tribe brooch the subject in an attempt to get your PC's to question it. For example they could state that the ant attacks have become more bold and maybe drop a morsel for the group to ponder.


5

I think the crux of your problem right now is two fold. One, your players are still new at this and improving. Two, your players right now may be stuck in the "do what the NPC tells us" mode of play. Let's address both of those. Yes, sir. Thank ya, sir. For a new group with a new campaign, your set up of having an NPC faction (the government of your ...


10

It sounds like your players are engaging with the NPCs, they're just not asking the questions you want so they can get the information you've prepared that will help them. Doesn't sound like disinterest so much as they interact differently than you would, or than you'd expect. It's unlikely that you'll be able to change the way they act, at least not ...


0

This is something I normally have a problem with. My suggestion would be to drop hints among your other tribes. The apes mention seeing a Lizard type man fighting the ants or something of the sort. If you tease them the information, for me at least, it normally gives them the interest that I want them to have and they ask more questions.


7

No, you don't need to, but some races are better at the job. This is usually a matter of having bonuses to the right ability scores, or having racial powers or feats that synergize with the class. I think that's true of every D&D edition past 2e (where only humans could be paladins), at least for base classes (prestige classes, just like paragon paths ...


15

NO! All racial limits are turned off in 4e for classes. There are no restrictions for who or what you can be based on race. There are some slight limits based on alignment, but those don't mean much and have little mechanical impact so they can safely be ignored.


1

Yes, definitely. Pathfinder is based off the 3.5 SRD, with some minor fixes and customizations. Almost anything published for D&D 3.x should work with little to no modification necessary. As for a list of what is/isn't compatible, there was a LOT of material published for 3.x so that's a rather time consuming request.


7

Dungeon Squad The game I chose to play in the situation I described in the question above was a five-page game called Dungeon Squad. I had initially discarded this game as viable with college students, as it states it is: designed expressly for young players with short attention spans who demand action and fun. However, there is nothing childish about ...


8

Let me first cite my experience because I don't have the combined experience of a foreign language teacher of a class of 20, but I do think that I have experienced most parts of it. I am teaching groups of 2 to 10 people technical skills in my native language. I have been the instructor for roleplaying special project weeks at a local school teaching 20-30 ...


8

The Pool The Pool is a simple genreless RPG that uses a small pool of dice. Characters are built with a 50 word story (english practice right there!) and drawing out traits from that story - again, specific words or phrases become your traits. The game itself is 4 pages long, which, if your students become really into it, you can give them the PDF and ...



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