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6

There are two options here: Create a template (or use one of the templates provided by the monster manual). For Vampires it's outlined on pg 295, for Lycanthropes it's outlined on pg 207, half dragon is outlined on pg 180. Use the custom race construction rules on dmg pg 285-287. These provide the by the book rules for these possibilities. There is no LA ...


1

What you need is going to depend on how you want to play. There is the free Basic game, which is a good place to start. (No monetary commitment) However, it might be helpful to know what my gaming group does, and how we interact with the various material available. For starters, what we have at the table. 2 Player handbooks 1 Monster manual 1 Published ...


25

All you need to play 5e is the Basic set, some pencils and paper, and the standard 7-die RPG dice set. The basic set player pdf has the four core classes, fighter, wizard, cleric & rogue featuring the most simple of their sub-class options allowing player to easily slide into the game and learn it. Additionally it covers the various pantheons of gods ...


9

You need the basic rules and dice. A few standard sets (d4, d6, d8, d10, d12, d20, d%) for the table should do fine for getting started) and you could use an electronic dice roller if you really wanted. Everything else is optional. The PHB gives you (lots) more options for creating characters. The DMG gives you lots of advice, alternative rules, and ...



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