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Stop giving them reasons to split up You are the one that keeps presenting situations that encourage the party to split. Just stop doing that. You admit that, "when they did split, it was for good reason." So, what do you expect them to do - act against their own interests just to make it easier on you? You can ask them, but I don't think they'll be very ...


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You can always say no, but if this is happening frequently, look at your scenarios. Joshua's answer is of course correct, though I think GMJoe summed it up even better with this script: "In real life, the advantage of splitting the party is that it allows you to do more than one thing at a time. However, as a GM, I can only resolve one situation at a ...


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I'm going to present somehwat of a frame challenge here: you might want to eliminate that initial seed of doubt about the player from your own mind. It sounds like you're already off to a worse start than you could have by simply removing your expectations of the player entirely and letting the situation unfold naturally. Simply put: he isn't a problem ...


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For players who might not show up, or might "not be all there" during play, or who otherwise might fail to play or fail to roleplay or drop out or get kicked out, the GM can/should think in advance about what to do in those cases. Some options I have used which worked well for me include: Have the PC's character be somewhat aligned with the player's. If ...


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Talk with your group. Very often, I find that intragroup conflicts come from expectation mismatches. If your player expects to play a free-association storytelling game, or to just hang out and occasionally improv or "hit it with my axe!", his narcoleptic wizard and altered consciousness are appropriate and good. If you expect Tolkein-style storytelling ...


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DMing is a role unlike any other. Show them what it entails as you show them the rules, then see if any of your friends are up for it. Your first session - or two or three - is going to be dominated by rules questions. There will be very little chance to develop anything more than the simplest of plots. Creativity, in fact, would probably be a bad thing -...



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