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2

Lets start out with the good things: People don't go to sleep in hostile environments, it's evolutionary unwise to do so and basic survival is still in our genes. So if she does sleep at the table, she trusts you. Not a bad start. There are a lot of reasons why people are detached from the success of their actions, but the most common reason is that it not ...


2

So to add to some already great answers, here are my 2 cents. Talk with her The first thing that you should do is to talk with her. Through this conversation you should get the info about both why she doesn't show interest while also getting the sparks that you'll need in order to adjust the game more to her liking. It doesn't mean that you must take those ...


2

My wife does that. She doesn't really join the game to play. She's there because she likes the story and she likes the company. The character is just there as a camera. You haven't mentioned her relationship with any of the other players. Is she someone's girlfriend or sister? Why is she even there? How did she get there? If you kick her out (or some ...


1

You are doing good as a DM by trying to do stuff that interests her. It sounds like she doesn't want to participate in the game anymore, ask her about it. Usually talking about it with the person involved helps towards a solution. If she doesn't want to play anymore, don't force her to. You can easily integrate the character's departure into your adventure. ...


7

I've had variations on this kind of player and even have someone similar presently. Definitely try to have a conversation with this player - advice snippet #1 whenever player issues come up here. As why they are there, what they are looking for in a game, even ask if you or any other player is doing anything they dislike. However! You and the game may ...


11

Is she dissatisfied? Is she upset by this situation? Does she desire greater involvement, or would enjoy more if there were something different about the game? Or does she like her low level of involvement? There is no way we can answer these questions. They are questions for her. Talk to her, ask her straight out. She may be just fine with things the way ...


3

Your friend doesn't seemed concerned with the concepts of playing a pen and paper RPG, but rather the act of role playing a character (essentially acting) in front of other people... This is why your suggestion of Fiasco (which you saw as an easy entry point because of its rules-lite nature) was rejected. Your friend would probably be more comfortable with ...


0

I've had good luck with non-gamer friends of mine and once a stereotypical non-gamer wife killing time at a con using Universalis. I'm pretty well convinced that anyone can play this game because we all like stories. Play Universalis (or something similar) where almost all the play takes place in director-stance instead of actor-stance. Call it a ...


0

Roll for shoes is the system I have used in this situation. It's very easy for you to game-master and it's very easy for muggles and kids to pick up and play without feeling like they're immersing themselves in some baroque super-geeky subculture. My kids enjoy it and we can pick it up and play at any time with almost no prep. I enjoy board games and even ...


14

Go Play! I haven't played a table top RPG before Do that. You have friends who according to what you wrote, want you to play. Ask them if you can be a player first, or at least watch them play. Being a player isn't the same as being a GM, but since the GM sets the game up for the players, if you get some experience playing you will understand a lot ...


9

You're right that GMing is not just about writing—in fact, "frustrated writer syndrome" is often a problem that bad GMs have, since roleplaying is a shared creation and sticking to a specific plot is often un-fun for the rest of the players, and doesn't really suit the medium. When writing you control the protagonists, but in roleplaying the GM by ...


0

One thing that I like about DnDNext, is that I feel, if one desires, they can play the game much quicker. For example, sometimes, instead of having 3-4 hours to play, we only have 1-2 hours to play. In those times, we pull out DnDNext and play that game instead. In just 3 sessions of 2 hours each, we have gone through 3 "one shot" adventures, which were ...


1

I'd recommend this adventure from Dragonsfoot.org, which has the benefit of being free. It is designed for 4-6 players of 1st level who are of 'novice or intermediate' skill, so it's pretty much perfect for the group composition. The contents of the adventure are rather straightforward. A Meazle has secretly made its home in a small village and is stealing ...


1

Four hours is a pretty short requirement, and since this is going to be a learning session it's probably going to go more slowly and even further limit what you can accomplish. The one that comes to mind that might be most suitable is N1 (Against the Cult of the Reptile God), which was an interesting (if sometimes stereotypical) adventure designed for ...



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