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You can try my ForgedAnvil 5E D&D Character Generator. It has a step by step guide to character generation and uses all the official rules from the PH, DMG and MM. Try building a few characters to get a feel for what is going on and reference the PHB index for details and further reading.


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You can try my ForgedAnvil 5E D&D Character Generator. It has pretty much everything from the official rules as well as Druid wild shape sheet. You can create characters in a few minutes and chop and change on the fly, dynamically updates all data when you make any changes. Leveling takes seconds.


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I like to start with one shots and low-commitment games.* It's a chance to play and try out a few different styles of game, and get a chance to make connections, feel each other out, and talk about what kinds of play you like. It also becomes a chance to see which players are dead set on one style of play, or have boundary issues and want everything ...


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The best tool is the game itself Before the first session but after the GM's interviewed potential new players, confirmed none are obvious sociopaths, determined some players' likes and dislikes, and informed players of some of his likes and dislikes, the GM should make available electronically background information necessary to participate effectively in ...


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Get to know one another, then draft a Social Contract Introduce yourself. Tell the group who you are, what you do, how you came to be a GM, why you are interested in GMing for a group of players, and the expectations that you have for the game. Once your players get to know you, have the players do the same thing. Build the bonds of friendship and get to ...


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Let people talk While experienced groups often have a rule that says "keep out-of-characters banter to a minimum", that can go out the window for a fresh group of strangers. Give people chances to chat. That means keeping a big gap between "everyone is here" and "let's start the game", so people can get to know each other. It also means pausing the game for ...


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When I'm in this situation, I just wanna talk with my players, ask some basic questions, and listen carefully. First, I gotta make sure I schedule time for this. The orientation discussion should never feel rushed because it's eating into gameplay time. I have great success with pre-game rituals and this can set precedent for them if you want. I've got a ...


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What went wrong Looking at your three examples: Was this really a campaign, or just a series of adventures linked by common characters? If the latter, there is nothing wrong with that but the rewards you get are the fun you have at the table; not the thinking and planning that you do between sessions that a good campaign generates. I have been playing ...


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Ask for Help Unlike many video or computer games, tabletop games are expected to be social experiences. Creating a character without the help of a more experienced player (or preferably, your GM) is going to be frustrating. Your first option should be to ask the rest of the table for guidance. If everyone at the table is new, consider asking online (like ...


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I found that going to the local comic book store was the best place to get info because well.. that was the game store :) Just talking to the employees gave excellent feedback as to who plays what game. I almost joined a group in progress but at the time it seemed too exclusive. For me... It was the group of friends I already associated with that ended up ...


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In my experience, by the time a person takes the plunge and actually runs a campaign, they want to write their own stuff. The problem is that writing your own stuff is tough, and knowing what to focus on, and what your players want to focus on, and getting the pacing right, is impossible without running a few games. Solution: The DM runs a smaller pre-made ...


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There's a free web-based character generator for Basic Rules characters, which builds on character generators for other game systems such as 3.5 and Pathfinder. The author's original version for 5e/Next was more comprehensive, but he was asked by Wizards of the Coast to remove many capabilities; you can see the controls for those features have ben grayed ...


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A similar question arose a while back addressing how to help players not focus on the rules. In an answer entitled "Shock Treatment" an expert (@ExTSR) provided a stripped down, action packed introduction to D&D style adventure template. It works. How do I know that this works? Even though I'd never seen that idea before, what exTSR ...



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