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Both mages need the Ritual Synergy ••••• merit from "Tome of the Watchtowers" to do it. From page 79 of that book: With Ritual Synergy •••••, the mage leading the ritual need not know how to cast the entirety of the spell; other participants with this Merit can contribute their personal Arcanum knowledge to conjunctional or combined spells. All ...


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Like Discord mentioned, if you want you might try to incorporate the Paths of Enlightenment from the oWoD that replace humanity. The general idea of them is: You are not a human anymore, yet you are not a mindless animal. Cast away your old morals and use your self discipline to gain enlightenment, which can come from many sources: gaining personal power, ...


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Your original post was years ago, so this post is likely irrelevant at this point. Never-the-less, I would think a straight D&D to nWoD conversion is the wrong approach. Instead of a conversion, I would consider a hybrid system. For example, I would change WoD attributes to Intelligence (Mental), Dexterity (Physical), Constitution (Physical), ...


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I am defeating this by starting it out early. I am starting with a WOD Innocents campaign where several players are children and learn to work together and trust each other so much before their change that they WANT to cooperate after their changes.



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