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All the following are Death rotes from Mage: the Awakening: Ghost Gate (Death •••) allows the mage to cross over into Twilight, becoming a Twilight being and interact with objects and denizens there. Ghostly Object (Death •••) allows you to turn a real world item (like your hunk of iron) into a Twilight object by utterly destroying it in the real world. ...


1

A Mage can take the form of another human with the Life 4 spell Doppelganger. However, having Life 4 comes with a baggage of extra powers that might overshadow this specific ability. Instead, the character could be a normal human that has found a cursed talisman imbued with this particular spell. Such a talisman is considered a 5-dot merit. Before ...


3

In general, Death replaces Life directly. Spells that do not involve Life can affect kindred as normal without requiring Death conjunctional. All these spells are handled as improvised, since few Mages would take the effort to codify them into rotes. For any spell that directly targets a vampire, Blood Potency gets added to the vampires contested roll if ...


1

I have no big knowledge of NWoD, but since its (more or less) based on the oWoD I can bring you the old rule used by my ST, that hopefully will be helpful: to do something with vampire's body mage had to join "life sphere" with "matter" (usually only one dot, in more complicated operations two), since vampires were both alive and dead at the same time. But ...


-6

Vampires' not alive son, and Life is strictly about anything that breathes. Mind don't work too. Again, anything that has a brain pulse counts when it comes to affecting others. Vampires don't have em', don't need em' and it can't work in the first place. Now unless you're making the judgement that their brains are "weird"-type alive, that's that. Only way ...


3

In World of Darkness: Slasher, a book often paired with Hunter: the Vigil and designed for creating characters in the mold of movie antagonists like Jason Voorhees, Freddy Krueger, Hannibal Lecter, or the like, there's the Atavism merit (p.127): Prerequisite: Dexterity 3 or Wits 3, Intelligence 2 or below. Like an animal, you use the higher of your ...


0

Having played Scion, I can tell you this much: there is a LOT missing from the Scion books. This is mechanically a nightmare, however it's great if you want to develop a good story. Having never actually played Geist, my recommendation is to develop your own rules, however here's what I can tell you from Scion: Death is not permanent in Scion Scion World ...



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