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6

From page 131: Each effect is listed with a sample rote from one of the five major orders. Rotes are not exclusive to any single order; most orders have their own versions of known spells. The Skill listed for a rote’s dice pool, however, does not change from order to order. It’s a trait inherent to the spell, and not dependent upon one particular ...


2

In addition to the basic training requirements listed in Dogs of War, a pilot will require at a minimum: Drive and appropriate speciality; enough Academics for a bachelor's degree (at least. Higher ranking officers will require Expression and additional Academics to represent War College), and at least some survival and intimidation (resist intimidation) to ...


3

You can find this in "Dogs of War." Here's what you need to make it through Basic Training (page 16): A character must have at least 2 in every Attribute except Manipulation, which can be 1; a minimum Willpower of 5, a minimum Morality of 6 and no derangements. All of the other requirements above fall under a character’s history and Flaws. Basic ...


0

Belial's Brood is pure nWoD not a translation, they have some fleshcrafting, like abilities, are vampires, and are basically pure evil, everything I love about the Tzimsce Covenant book p134 Sarx is easily the most primal and visceral aspect of the Trinity. The sarx is the flesh, purely and simply, and it will be neither denied nor cast aside. The ...


4

Use more guards, and guards with higher Willpower. The memory of the victim is only altered when said victim has a Willpower rating lower than the number of successes garnered. Even in that case, the subject, if the vampire vanishes before him, will remember the vampire's presence earlier and even his appearance and description — he simply won't understand ...


0

tried this, players seemed to have a really hard time with it, though seemingly you could just have them spend experience as normal instead of giving them dots for free. You probably want to give them their free dot in potency, if not powers, also just forbid prejoining factions and having status in them.


0

Yes, you do. Either be on the same Path or be a part of the same Order. This is explicitly defined in the first mentions of Legacies in the gamebook and explained in detailed in the Legacies section. On a sidenote, being a "transhumanist engineer" has nothing to do with being a part of a Legacy like being a chiropracter or sanitation worker would not affect ...


3

I believe the specific legacy descriptions have information on whether a given legacy is available for mages walking a different path than the legacy's parent. It is possible in some cases to do so: Legacies are learned by way of a mage’s Path, although some orders can teach certain Path Legacies to members not of that Path. – M:tAw p.344 For ...


1

You can, but it requires work. The variable-difficulty-variable-successes method gives a range of potential outcomes (botch, failure, partial success, full success, critical success) that has finer resolution than the one-difficulty-single-success method. You'll need to see whether things like disciplines need to be adjusted to account for those changes. ...


1

There is a basic and incomplete timeline on the White Wolf wiki. This isn't an easy task, as the new World of Darkness deliberately obfuscates history and refuses to give specific answers to questions in order to allow individual campaigns to provide their own spin. Compare the old World of Darkness, where we know a great deal of detail thanks to the ...



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