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2

World of Darkness: Mirrors is certainly worth mentioning, as Nigralbus covered in their answer. The God-Machine Chronicle Rules Update (see nwod-god-machine) presents an altered form of human Morality, now called Integrity. It uses a new concept called Breaking Points to largely do away with the "list of 10 sins" that you are trying to avoid. Integrity is ...


4

If you want hard mechanics, I believe the best option is chapter 5, "Otherworldly Compacts," of Summoners for Mage: the Awakening. These rules are similar to the Changeling rules for pledges or contracts (I forget which) or the Demon rules for pacts. You select a bunch of benefits, costs, and details and balance out their points. Costs are things like ...


2

I believe the part you are referring to is the spirits called "The Mercenary" I don't think there is a concept of "Spirit Pacts" with rules and such. Its all about motives. If a character is desperate or greedy and needs supernatural help, and also knows how to contact spirits, either by medium, occult powers or directly in physical world, he might struck a ...


7

The Imbued (the protagonists of Hunter: the Reckoning) are universally empowered by an otherworldly source to accomplish literally miraculous deeds. They have the ability to pierce supernatural protections and disguises and hear what could be described as the Voice of God guiding them. The themes of HtR are about heroism, fanaticism, truth, and faith, as ...


10

All of these factions are trying to stay secret, that doesn't mean they leave no marks upon the world or cannot be interacted with by outside factions like the PCs. Know What's Going On First, it's important to keep track of characters within the secret societies, what they are doing, and what they know. GMing often involves some degree of abstraction and ...


0

Realism makes boring investigations Realism sucks for games, it sucks even more for entertainment and pacing. In reality, investigations take weeks, months or years. They're not very entertaining at all. In fiction, investigations take a short amount of time, and dead ends are very rare, and investigators happen to ask the right questions, happen to ...


4

People give out information that they're not supposed to give all the time. There's a concept in computer security called "social engineering" whereby you basically trick people into telling you what you need to know; simply call up BigCo and say you're testing the phone lines, can they verify their access code? Ten to one you'll get a distracted secretary ...


1

There is a mage spell called Atonement. Not only it brings dead people to life, that person also becomes awakened. But the caster must give his own life for this to happen. Atonement ( Legacies: The Ancient -- Page 35 ) Arcana: Death 5 + Fate 2 Practice: Making Action: Instant Duration: Lasting Aspect: Vulgar Cost: None (special) Effect: Rumors of ...


1

Twilight is a state of being, not a separate realm. Think of it as a phase of matter. Ephemeral stuff in the Fallen world is said to be in Twilight. Ghost Gate (Death 3) "transforms all who step through it into a Twilight state of existence." Note that Ghost Gate does not create a portal through which things can return; it only makes material those beings ...


5

All the following are Death rotes from Mage: the Awakening: Ghost Gate (Death •••) allows the mage to cross over into Twilight, becoming a Twilight being and interact with objects and denizens there. Ghostly Object (Death •••) allows you to turn a real world item (like your hunk of iron) into a Twilight object by utterly destroying it in the real world. ...



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