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The design of Wraith does not parallel Geist particularly well. The Shoah are somewhat fuelled by Vengeance. They refuse to bend to the Hierarchy and are victims whose internal strength is impressive for the setting. Mind you, you could pull themes from it but it is very much so a product of the dogma and mentality of Wraith systems. What is it you ...


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Having played Scion, I can tell you this much: there is a LOT missing from the Scion books. This is mechanically a nightmare, however it's great if you want to develop a good story. Having never actually played Geist, my recommendation is to develop your own rules, however here's what I can tell you from Scion: Death is not permanent in Scion Scion World ...


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Books: There are many Go-To-Books for creatures like that, you can use them for Book of Spirits is all about spirits in general. I'ld be using this mostly. Inferno is all about Demons, this is where you should go if you want to focus on the demon being all about Gluttony. I think it is a bit less suited for this kind of thing. But maybe not. If you have ...


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It depends mostly on one thing: Shall the game be a complete surprise or not. I made one surprise game and it worked only because the players said beforehand they are ok with being surprised. Else the players should be told the following things before character creation: What city the game is run in What is currently up in the city, thus is there ...


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They can use "Ritual Magic" p140 of Witch Finders Magic is usually the result of the will of a single practitioner triumphing over the rules of reality to create spell effects. For individuals without the knowledge or ability to manage these effects alone there exists the option of cooperative magic, in the form of rituals. Ritual magic is a far ...


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Five million dollars does not equal five dots of Resources. No amount of loose cash (or stocks or bearer-bonds or Marlboro Miles) equals a Resource rating any more than a pile of mana equals a Hallow. I fully admit the nWoD Merit system can sometimes seem problematic to reconcile with story, like with learning skills, I think it fair to let experience go ...


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From Hunter: the Vigil p248 Dart gun: used primarily for animal control and zoological research. Does no damage but delivers a dose of tranquilizer upon a successful hit. Modifying a dart to contain a different substance requires a successful Dexterity + Crafts roll with a -2 penalty; failure results in destruction of the dart and loss of its ...


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You can find it in WoD: Armory on page 53: A character must have Firearms 2 with a Revolvers Specialty to fan. She may expend three shots to fire a short autofire burst. If the revolver has at least six shots loaded, she may completely empty it to fire a medium autofire burst (see p. 160, the World of Darkness Rulebook). In either case, fanning raises ...


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In short: Two World Eyes does not suffer from any perception penalties. Duel Sense (WTF Appendix 1, page 252) To perceive into the Shadow (or the martial world if already in the Shadow) Roll Wits+Occult+Primal Urge - Gauntlet Strength Irraka have +2 bonus dice to this from Auspice as a Instant action. Success: gets a vague impression of what is going ...


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Firstly, from what I remember from Equinox Road, a True Fae itself isn't really what's coming through, rather one of its Actors. Killing an Actor is akin to destroying a True Fae title. When all of its titles are gone, so is it. As far as consequences, I think a Degeneration role might be appropriate depending on your current Clarity level, probably with a ...


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There are rules of drinking Fae blood, but they are for Vampires, and it's hardly the same. But essentially vampires gain derangements, one for each BP they drink. Purely as a suggestion, I'd say your character now considers himself somewhat of a vampire, and their mien now comes with glowing red eyes and pointy fangs :)


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Auspex I is Heightened Senses, i.e. increasing one of your five senses to supernatural levels (NOT aura perception). I personally always make my players define what sense they enhance. So if it is anything other than Sight or Smell - use as normal. Hearing footsteps is perfectly fine. Smell would be overloaded, possibly leading to WP roll to avoid Frenzy, ...


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Depending on your GM, the Exorcist's Eye spell (Spirit 1) can detect a possessing entity, although your GM may rule that the Azlu's situation doesn't count as possession (despite being described in Predators under the heading "Possession"). The Healer's Trance spell (Life 1) would surely be able to diagnose the medical condition of having your brain ...


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The easiest way to come back from the dead is to be a supernatural that does that innately. A Sin-Eater, a Promethean, a Purified, a Mummy. That isn't really what you are getting at, though. Many powerful beings in the World of Darkness can bring back the dead. Powerful Beings who can raise the dead: Jadasc covered Mummies and Archmages Malleus ...



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