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In the 5e DMG on page 261 there are Noncombat Challenges You use the DC required and the risk involved lieu of CR as a guideline to the difficulty level and then use the combat encounter guidelines to assign the exact amount of XP. The author recommend that XP only be awarded when there is a meaningful risk of failure. Note that risk does not have to mean ...


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Traditionally, experience comes from encounters, not necessarily combat. Much like real life, if you get yourself into a very difficult encounter with something or someone, then however it ended, you will probably walk away with some experience. In other words, your group could choose to have a strong role-play game, with less focus on combat but where ...



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