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All walls are passable, all mountains easily circumvented, all mundane enemies easily slain, every weather condition easily changed, every thought and alignment easily scryed, masses of people charmed at no cost. All of these things are extremely mundane. When you're dealing with Epic characters, you need a proper Epic setting, with proper Epic ...


This is a great question, and seems to me that many non-combat activities could be more fleshed out into more detailed game-able events. Usually things are left up to the GM, who sometimes might not be up to the task and think of everything as a flat skill roll. However there are some rules for various activities, or at least some guideline difficulty ...

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