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1

Unwritten features a skill action and complementary scene mechanic which I suggest you use for scenes and montages of investigation: Discover and Investigation. Together they combine to give structure to the process of uncovering secrets the GM has created. At its simplest, the Discover action is usable with any context-appropriate skill (often Notice or ...


2

The best answer is not in FATE, but in a Gumshoe game! Gumshoe is a tabletop roleplaying game designed with the focus on investigation; finding out whodunit in a Gumshoe campaign is given more or less the same attention as how you go about stabbing goblins is given in a D&D game, and I've found it's wonderful at letting mysteries unravel. The idea I ...


-2

Fate is about trying to avoid complex mechanics, so I don't think you're going to find anything 'more complex' for investigations. The mechanics are there to support and focus on the story. The idea is to make the users tell the story. They aren't just doing skill rolls -- they need to tell the group how those rolls play out, what makes them successful ...


7

Similar to how you can take an action outside of combat, you can also take bonus actions (assuming of course, they are available). There are some noteworthy exceptions, specifically that if the bonus action has requirements they must be met. For instance, you could only parry if someone was attacking you. If you were casting a spell as a bonus action you ...



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