Tag Info

New answers tagged

4

Yes, games like that exist. There are many of them. You may wonder how such a game works, and how it differs from freeform improvisational collaborative storytelling. To that end, I offer a modern, exemplary game of the type you are describing: Hillfolk The game system that drives Hillfolk is called the DramaSystem, by noted designer Robin D. Laws, and ...


10

Yes, such games exist. There are many, actually! I've personally played at least two or three systems that match your description. Among the thousands of RPGs out there, a good handful of them use no randomisation, or use randomisation other than dice (like drawing cards from a deck or tokens from a pouch). Many, many RPGs --diced or not-- don't use ...


6

An answer to this question was posted on the Pokemon Tabletop adventures board by a user named Domo. Based on what he's said, the main problems for the GM lies in the uselessness of Status effects because of the trainers actions, with only Burn or Poison remaining as an effective tool for the GM to combat Trainer interference with. He also goes into action ...


1

Short answer: Nothing After a read-through of the rules, it appears that there really isn't anything that needs to be done to run Pokemon Tabletop United in a closer-to-the-games style. Simply don't use any of the rules that pertain to a trainer's involvement in battles. This is backed up in the 1.05 Core PDF on page 7: If you’re wanting to play a ...



Top 50 recent answers are included