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1

I play RoleMaster but the idea of XP is similar. The answer is in the word. I give experience points for relevant experiences. I dole them out (in order) by: Milestones: Accomplishing a mission or reaching a certain plateau New experiences: first time ever in town, picking a lock, meeting an owlbear, etc. (2nd time in a town, not such a big deal), ...


1

I will answer this on a generic level, as I have not gm'd a dnd game yet, so keep that in mind and fill in appropriate game system constructs for yourself. In general, I dont feel like its a good idea to hand out experience points on a per enemy or interaction level. In other systems, particularly TDE, I will hand out the same experience points for everyone ...


7

You can also award XP based on how important the non combat event was toward progressing the general adventure. A technique I have found to work fairly well is to take the party's average level as a base CR. Tiny inconsequential events (ex: talking to a shopkeeper in character) are worth CR minus 2 as an experience award. Moderate events (ex: finding an ...


13

The DMG gives you several alternate XP/leveling options on pages 260-261. You may benefit from "milestone" leveling rather than doling out XP per encounter. Thus characters level up when they accomplish story specific events, so the exact path they take isn't dependent on being murder hobos. You can also get rid of XP altogether and just level characters up ...


2

Talk to your DM Ultimately, your DM is the one designing encounters, so he/she needs to know that you're playing a non-combat focused character. Your DM can ease back on the encounters if necessary and provide options for your character to do what he does best out of combat. You should also find out if the type of campaign your DM is running is appropriate ...



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