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You could always learn from real life. The US Army has some field manuals available online. For example, FM 3-06, Urban Operations might be of interest to your specific needs. There are countless other sites that will sell you training manuals of varied usefulness. I do not recommend any of them, mostly because I am no expert there. History would be your ...


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If I were you, I would take it in bits and pieces. You might learn some basics to start, if you're really a fish out of water; perhaps Murphy's Laws are a good, digestible place to start that at least will help you understand the mindset of your average experienced grunt. Then, if you're worried about combat tactics, read up on the specific tactics (like ...


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A few RPG-specific resources are GURPS SWAT and GURPS Cops. Both of them are available over PDF, and they focus on procedural and tactical situations.


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A tricky problem, especially when players know more than their characters should. The BlackEagle/BlackEagle Operative's kit has some nice small unit tactics. However ultimately this is what the dice are for. The GM has to describe events to the player's satisfaction but the players can't use their own skills for the character's benefit. Fixing a ...



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