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There are a few corpse references we can look at that might help you make an informed decision. First is the Animate Dead spell, PHB pg.212; Choose a pile of bones or a corpse of a Medium or Small humanoid within range. [...] The target becomes a skeleton if you chose bones or a zombie if you chose a corpse. In this case, a pile of bones does not ...


6

Corpse is the one aspect you need to consider, the other is. The corpse must still have a mouth.... A skeleton skull is basically the head bone structure + a jawbone. Whether that is sufficient to constitute a mouth is up to you. Dictionary defines corpse as the remains of a body. It does not define the state of the body. So the skeletal remains ...


2

MOP Every NPC needs a mop. Motivation: Why is the character here in the story? What motivates them to act? Objective: What does the character want to accomplish as a goal in the story? What is the character's overriding goal they must achieve? Personality: How the character acts as well as their personal appearance. These three traits help define an ...


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It is important to bear in mind what makes the PCs different from the NPCs, aside from the obvious fact of player vs non-player. In short, the PCs are the protagonists, and the NPCs aren't. In my games, even if the PCs don't start out in this position, and even if the plot does not take on epic world-spanning dimensions, the PCs are Luke Skywalkers, the ...


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Play the NPCs as characters. Give them motivations, goals, principles, and so on. Not every NPC has to be very detailed, but you should be able to make up something on the spot to give depth to NPCs. Be ready to take notes - maybe on the spot, you have a secondary character say that they're a refugee from the valley to the east - write it down. Make the ...



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