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13

The standard monsters that I could find in the Monster Manual with the ability to cast dispel magic are: Death Knight (pg. 47) Glabrezu (pg. 58) Drider with the spellcasting variant (pg. 120) Drow Priestess (pg. 129) Lich (pg. 202) Mummy Lord (pg. 229) Pixie (pg. 253) Androsphinx (pg. 281) Gynosphinx (pg. 282) Mezzoloth (pg. 313) Nycaloth (pg. 314) ...


1

I'd like to add an answer which goes in a different direction that could well be combined with the physiological distinctions discussed so far. A lot of what makes humans humans is the way how our society works, the rules imposed on us and the way we deal with this as individuals. Therefore I'd suggest to also start tinkering with societal parameters. And ...


1

Less useful, more loyal. First, the answers to your questions: Yes, if a Retainer is doing something "outside its field of expertise," you roll its rating in dice alone. However, what's inside its field of expertise is negotiable with the Storyteller. Said PI might have some skill with Crafts, Larceny, or Firearms, but not Medicine or Weaponry. You could ...


2

How you decide to play is up to you, however here is my opinion. It makes sense to describe any physical (or verbal) attributes that may "hint" at what their abilities are, however directly showing any numeric value loses the player immersion. If you wanted to pick-pocket a NPC you shouldn't know what's in the NPC's pocket. However, by looking at the NPC ...


1

Complete stat block - no. Unless characters have studied/know the enemies to certain degree. For example if players go to exterminate some spiders that live in caves under university and said university studied these monsters for considerable amount of time, they would most likely have some information about said spiders and players could go and read them - ...


9

In general, no. In a game with a realistic tone players shouldn't have access to the hard statistics of NPCs. I'm not familiar with the Dragon Age pen-and-paper game, but from what I know of the video game the tone is realistic with leanings toward human drama. What I'm getting at is that it's not very realistic for a character to have specific and ...


8

This really depends on the type of game you are trying to run. Most GM's that I've interacted with (myself included) don't give exact numbers on stats for NPC's. Many only give descriptions that can help to glean close to the stats of the NPC in the scenario. Health is a bit of a grey area compared to the rest. Some GM's give a complete tally, some only ...


29

Usually speaking (without going into specific systems, where it might differ) what you share with the players regarding the character sheets and information of NPCs is roughly the following: Anything that any person would notice These are things that anyone should understand about their current situation. Yes, the Dragon is bigger than you are. Yes, it has ...



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