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2

I'm not familiar with Numenera specifically, but I think I have some helpful tips for introducing a new system and encouraging players to explore. Provide clear, immediate problems to solve. A player in a new system doesn't know how things work yet, and they know it. Things that feel obvious to you, or even things that you've explicitly explained, may not ...


10

I think that neither yourself nor your players, are playing Numenera. Warning signs such as "dungeon-making skills" and characters able to use 5 level of effort (wow!) makes me think that you are trying to play D&D with a different world and system. This will not work, as you clearly found out. This is an paradigm problem. In any case, the true path to ...



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