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Note in advance that there is no published reference to exactly how this should be treated (that I can find) - this is based purely on the otherwise published intent of the experience system of the game (and how I interpret it). Also note that the Numenera core rulebook as written does feature many ambiguous and seemingly unpolished rules, so are often open ...


When the player initiates it, it definitely costs XP as according to p112; it's like gaining a new esotery or skill, but follows the rules for crafting on p107-108. The group does not gain XP in this way. For instance, p108 says, If the tinkering results in a long-term benefit for the character - such as creating an artifact that she can use - the GM ...

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