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This is from page 84 of the corebook: The GM doesn’t have to tell the player what the target number is, but he can give her a hint, especially if her character would reasonably know if the action was easy, average, difficult, or impossible. This is from the Numenera GM Screen: It’s okay to tell players—particularly starting players—the ...


In general, the players don't know what it takes to hit a monster (or generic enemy). That said, there are times when the player will roll some number, say 15, with added bonuses) and the GM will say, "yeah, you hit him, you only needed a 10." Like most things in RPGs, that's entirely up to the GM and his/her style of running the game. Suppose your party ...

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