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6

I think the only problem you can find is that you may lack of mechanics to specific setting elements. For instance, you have Ventrue in both books, but AFAIK you don't have Tremere in NWOD. There are many bloodlines that exist in both settings, but are too different. Another examples would be Paths of Enlightenment or Thaumaturgy Paths (I think). Mage: The ...


1

There's nothing in the rules that says that you can't be both a Hollow Mekhet and be avused into a bloodline, so you're safe there. However, Hollow Mekhet arise from the post-mortem Embrace, rather than "just feeding from one." This shouldn't have too strong an impact on play, but it may influence your pre-game story.


7

No. No such clan or bloodline exists. It's easy to see why, from a game design point of view. Such a clan would be superior in all physical activity - especially combat - while not possessing any original discipline or distinctive feel, since all it's abilities would be common across many clans. (What would the defining 'feel' of such a clan be? What ...


0

I think it also depends if you care to spend time to do something good. Killing someone? maybe give the chance to reroll if beforehand the vampire made sure that his family suddenly gets a big life-insurance noone knew of. and things in that direction.


2

Your answer is coming. Descriptions of Beast: the Primordial, the nWoD game due in 2015, suggest that it will be trivial to play a dragon in that — the Integrity replacement is Hunger, Lair is the name of your secret space, and your adversaries are Heroes come to hunt you. So, if you can hold out for another year, you'll have all you'll need. As a stopgap, ...


4

The Bygone Bestiary, for Mage: The Crusade, Mage: The Ascension, Changeling: The Dreaming and Vampire: Dark Ages has stats for Dragons and other mythical beasts. As @BrianS found, Dark Ages: Mage contains stats for several types of Dragons, including some weird ones incarnating the deadly sins.


4

You are actually misinterpreting the Humanity rules. You are correct that the "Hierarchy of Sins" table lists when you need to make a Humanity roll, but failing that roll causes you to lose ONE point of Humanity, not have your Humanity reduced to that number. For example, Stella the vampire has a Humanity of 7. She's generally a good person. One night, she ...


5

I would never make people immune to humanity sapping consequences of their actions. Nor would I forbid the being the horrific monsters they can become. If it is their job they are going to be a poor contract killer if they are highly compassionate. My view is that the decent into the clutches of the beast is part of the game and you either willfully spend a ...


1

Spirits and realms that exist in the same place at the same time. I have the impression you are looking for a broad answer to conceptual understanding, I will attempt to provide. Q: I don't get spirits and the shadow world, not at like a mechanics level, but at like a conceptual level. I don't understand how the shadow world overlaps ours? A: The ...


2

I will give my understanding to this and a couple of links that may help you. Regarding how they overlap: I have always viewed this as the two worlds (material and shadow) exist in the same place at the same time. So if you Move through the gauntlet either way you end up in the same location you were but in a different place of existence. Therefore in ...


4

Yes, the Mage can have enough power to actually see quite a lot, with some setbacks that can make it not worth the effort. 1) You need to spend as much time in present to watch through it. She views events in real time (it takes one turn of current time to review one turn of past time) as if through a camera placed amidst the scene, but ...


0

Paradox Anytime a Mage casts a spell there's a chance for Paradox, no matter how small. With a Gnosis of 3, let's say - sure, the first time he casts a Covert spell, it's a base of 2 dice. Granted, it can be considered a rote so that brings the roll to one, and with a foci that first roll is free of Paradox. However... The second time he rolls he risks ...


1

Well Terrible Form gives you more form abilities than you can shake and shakey thing at a thing that shakey thing get shaken at. I think it was there to allow a charater to gain one extra propulsion/process without needing to get more mods and techs. I feel this was intended (or if not that onxy path would like the idea). One thing I do know from the ...


4

A relic is most likely (though not necessarily) a fetish or a locus, I think. If it is a fetish, detecting them is simple: Fetishes are what would otherwise be mundane items or elements fashioned together and made into vessels or traps for spirits. (...) Recognizing a fetish or talen for what it is requires an Intelligence + Occult roll. – ...



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