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5

They're not, and "power creep" isn't really the issue here. "Power creep" means "characters made using the new rules can do more effective things at a cheaper cost than those built using strictly older rules in the same system" -- that slow progress is the "creep," making older source material (cards, rulebooks) less useful. This doesn't apply to the shift ...


0

Interdisciplinary Speciality (•) - Research What is being described is the ability to research a topic and gain a bonus from that research. This merit (as described in the God Machine rules update) seems as though it would allow you to add a +1 bonus to some roles if the are deemed to line up with being able to research them. Obviously it's far fetched to ...


2

The intent of the advanced characters option is to allow players to have characters that have some measure of experience under their belts before the chronicle starts. Although it's possible to save some of the XP for later -- 10 being a popular limit -- it's considered something of a breach of etiquette in practice. The goal is to produce more developed ...


6

The simplest way is to rely on your gut instincts and your knowledge of the country in question, make a quick judgement that sustains suspension of disbelief and doesn't bog down the flow of the game. In my opinion, this is also the best way. However, if you're more crunch-oriented and like your realism, use google (combined with google translate, if ...


4

Based on the accepted answer of that Q, that XP is regular XP that you may spend whenever you wish (though your ST may require you to spend it at character creation, obviously.) Witness the use of "may" instead of "may only/must/should/can only/etc": For more experienced characters, the Storyteller might choose to award Experience Points that may be ...


6

The "Good Brain" merit from Promethean (Strange Alchemies, page 58) is three dots and removes the -3 penalty for unskilled Mental tests. The alternate merit you've proposed is somewhat unclear and complex to a large degree. It appears to involve rolling the dice in the merit in an extended skill check to gain a variable number of phantom dice in a skill or ...


3

It's a Storyteller call. The "Advanced Characters" optional rule is what gives you the additional starting XP. Although the rules-as-written place the "add XP" step in a weird limbo between character creation and "before play begins"--which would imply "no"--an ST willing to let you start with extra experience points probably has an opinion as to whether ...


7

Not according to the rules as written. Characters starting with Experience Points is an optional rule, called Advanced Characters. This rule states that: For more experienced characters, the Storyteller might choose to award Experience Points that may be spent before play begins. Therefore, while a starting character normally would only apply the ...


1

Number three is most correct. Your Professional Expertise •• functions like Contacts •• (Police, Federal Agencies). The difference between the two is that unlike Contacts, the subfields must be subcategories of the profession. (Unlike Allies and Retainer, Contacts is a single merit, with each dot reflecting a different field of inquiry — see the nWoD ...


3

They combo with the Professional Training merit. You've missed something. Professions give you Asset Skills; each profession has two, and you choose one that gives you the extra specialty. The merit Professional Training gives you more of them, and lets you do more with them. At Professional Training ••, you get a 3rd Asset skill. If this is character ...


3

You're always expected to be sensible. :) But it applies to extended contested rolls, too, so long as they are mundane actions. (It does not apply to non-extended contested rolls, naturally.) So, yes, it would apply to a car chase. You take advantage of quick shifts in lights and traffic; you roll with the changes better. However, since car chases don't ...


6

Not as you wrote it, but yes. You can devote three Merit dots at character creation to a scaled merit like Professional Training.


1

Lobby for the use of the materials in COMPACTS AND CONSPIRACIES If you're going to be working with third-tier companions, the alternate systems present in the Compacts and Conspiracies write-up can help fill in some of the gaps in raw power. The "I'm Doing Science" alternate endowment allows, once per session, for an NM member to spend five minutes ...



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