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As per page 248 of the VtM20th Anniversary edition, the prohibition against splitting Celerity actions applies only to the actions granted by Celerity. (I know, seems tautological, but bear with me.) Therefore, the following should be legal: Carla has two one-handed swords and Celerity 1, and is Ambidextrous. She has Dexterity 4 and Melee 4. At the start ...


5

There isn't a huge advantage to having two swords instead of one. The difference is mostly a cosmetic one, which might matter for your character. Vampire: the Masquerade combat is fairly abstract in places. A sword attack or parry will be made with the same roll for one sword, or dual-wielding. You cannot double your effectiveness this way. Making ...


0

I would risk saying that the "organic rock" would mean rock that is organic in origin like chalk or carbon - first made from shells of dead animals, second from dead trees. In second case I believe it can be interpreted in two ways: Ignore the "Carbon based" and indeed turn it into a chemical-elements controlling power (silver, tin etc). But I kinda have a ...


5

Do as the LARPers do. (The Shining Host) The Mind's Eye Theatre book for Changeling, The Shining Host, removes the reference to stone from the first rank, replacing it with "wood." The fifth rank replaces the whole "carbon-based" bit with "Natural elements in their pure form" -- so, gold, tin, silver, iron, helium, so on -- and then goes on to the ...


4

In Mage, it's usually the lead spellcaster who chooses. As the person who's crafting the effect, or leading the ritual to cast the spell, the mage who's initiating (i.e., the one who's rolling) is whose paradigm determines where the group ends up. They're the ones who are casting the spell, so it's their will that determines where they end up. However, ...


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As far as I know there's no rules to cover this situation so I can only offer general guidelines from a storytelling point of view. Thus the primary answer is that what happens is what makes for the best story. If it's a minor point then it can be skimmed over but if it's a major plot point then the storyteller should have already worked out what they want ...


1

Ok, let's try to explain this through layers. First, you've got the lands of the body, matter, living or skin. That is Earth, three dimensions, four cardinal points, that stuff. Easy to understand since it is where most characters live and is based on where we live. Then, because of some cosmic problem never fully explained, the spirit world got divided a ...


2

In the original World of Darkness: Sorcerer splatbook, there is a 5-7 point Merit: Immortal. The 7 point version essentially makes the character unkillable. No matter how severe the damage, they will eventually regenerate it. However, there is a single situation/circumstance/or event that can kill the character, which is agreed upon by the player and the ST. ...


0

The Breedbook is going to have the most information, but also is the oldest. The Players Guide does update from 2nd Edition to Revised (3rd) edition. W20 updates to the recently released edition. (Of all the Breedbooks, only Nuwisha required access to the Player's Guide.)


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For other lines, the answer isn't going to be a simple one. Numbers wise, especially in North America and Europe, the general rule is Vampires>Werewolves>Mages>Everything else. It isn't a very firm rule though. Werewolves tend to avoid the city, so a rural community might have a sizable Werewolf (or other changer depending on the location) population and ...


2

HtR are technically supernatural creatures(albeit rather weak ones in comparison the the rest) across the board HtV Are humans that have had the blinders ripped off their eyes and have discovered that there are things out there that don't mind making humans into a snack some eventually gain supernatural abilities but that is not certain at all.



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