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The design of Wraith does not parallel Geist particularly well. The Shoah are somewhat fuelled by Vengeance. They refuse to bend to the Hierarchy and are victims whose internal strength is impressive for the setting. Mind you, you could pull themes from it but it is very much so a product of the dogma and mentality of Wraith systems. What is it you ...


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Here is what I came up with. Chance of 1 success on X dice: 1 die 2 dice 3 dice 4 dice 5 dice 6 dice 7 dice 8 dice 9 dice 10 dice 30.00% 51.00% 65.70% 75.99% 83.19% 88.24% 91.76% 94.24% 95.96% 97.18% Someone can check my work in this spreadsheet: ...


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You need to be at Incapacitated with enough blood to heal yourself conscious. When a mortal takes enough health levels of damage to become Incapacitated, they fall unconscious. When a vampire takes that many health levels, they either spend one Vitae to heal themselves to Crippled or, lacking that blood, fall into Torpor. It's possible to lose consciousness ...


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There is a flaw on Time of Thin Blood, Flaws of Superstition, on page 79. This flaw is a catch-all for the various myths and legends about vampires, that the inflicted believe so much that the embrace has enforced them as a flaw. As for the value of such a flaw, it would be advisable to look at the other superstition based flaws, as pointed out by others, ...


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In no particular order, this is what happens when a *splat dies in WoD. The following creatures simply cease to exist, or in rare circumstances become a Wraith (see Wraith: the Oblivion for when a mortal becomes a wraith). Ghouls Revnants Dhampirs Kinfolk Sorcerers Mediums Psychics Kinain Gypsies Thralls All other Mortals Vampires Imbued (Hunters) We do ...


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Most of the rest of the World of Darkness creatures are in some respects or other human beings, and the deaths of humans, as described in Wraith: the Oblivion, leads to nonexistence, either through transcendence or oblivion. Those who have reasons or will enough to keep existing after that may become wraiths — see the aforementioned WtO — or otherwise remain ...


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(Moved from comments because my response was too long winded) I think Flamma is on the right track here. I don't know what cost in XP you can pay because there are no rules for buying a merit after the game begins (IIRC). But storytelling is the answer. First of all, I need to ask, how did this character lose humanity? That is very important. Perhaps ...


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I don't think there's one correct answer to this question. I know this is generally not well received on this site, but World of Darkness rely many times on player's common sense. So, there's no general rule to what to do when the prerrequisites doesn't apply, which means every Storyteller or game group must decide on every case. Now, on this particular ...


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The Silent Striders can access the Dark Umbra (known as the Underworld by its inhabitants) where ghosts reside (the deep Umbra is something different). The rules had never been clear on how, although several books mention it. But in W20 core manual they finally included a level three rite to enter that spiritual kingdom (page 213). So, yes, a Silent Strider ...


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The only option I would not consider is enforcing the flaw after losing Humanity. By definition, a character who loses Humanity becomes egoistical and insensitive towards others, if not directly sadistic. Enforcing a character to avoid injuring others when he has low Humanity will ruin the experience. The second option is not quite good either, specially if ...


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Firstly - Flaws are liabilities or disadvantages that pose challenges to a character's nightly existence. This particular flaw poses a disadvantage to the character; so with regards to your five choices: Enforcing the flaw anyway makes the most sense - The player has agreed to take a penalty to their character at a cost (and, for that matter, ...


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Besides the legendary initial shattering of the One primal essence (Revised, page 40), the existence of the Shattered Avatar merit at least hints that they can be broken down further and even shared by other people. If only 6.5% of those ever born are currently alive, that leaves plenty of Avatars waiting to get reborn.


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There are a few things that make this idea not work. "Haunted by wraiths from the deep umbra" does not equate to a spirit contact background rating. For the distinction, look at the Medium merit, and the Haunted flaw (Text taken from the VTM versions of these merits and flaws, since its what I have on hand.) MEDIUM (2-PT. MERIT) You possess the ...


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You can't breed with Dhampyrs A dhampyr can only have childs with regular humans. They can't even breed between them. Plus, the child of a dhampyr is a completely normal human, only with a strange luck, that's it. (Half-Damned: Dhampyrs chapter 2.) One generation up But if you go to the father or mother of that dhampyr, that is, of the Kuei-jin that ...


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Any answer is going to be handwavey, as I do not recall that ever being covered in the books. One could summarize that the initial allotment of avatars was well above the seven billion that would be currently required. Without such a pool of avatars, where would the avatar for the second human come from, let alone the seven billionth? Let's not forget ...


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Many time after asking the question, I have found the text I used to remember. Though you must of course be wary of the witch­-hunters, it is the other Vampires whom you should most fear. The Blood of some Elders has thinned and they can no longer survive on mortal Vitae, but must feed upon other Vampires instead. Many of us create Broods so that ...



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