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For a one-off, you want to make choosing a character fast and painless. If it doesn't matter to the game which (or how many) archetypes are used, print out plenty of extras, and let each player pick the top sheet from the pile of whichever archetype he/she wants. Alternately, shuffle all the sheets together and have each player pick two, look at them, then ...


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Game Theory for the win! If you have really found yourselves at an impasse, you might consider a technical solution to the problem. The New York Times published a tool for dividing rent fairly among roommates. The essence of the tool is that you kick choices back and forth at different prices until a stable state is reached (i.e. when no one is willing to ...


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Just an addition to Kal_Sitala excellent answer... Get them out of the comfort zone: go against type. So, if the player is used to playing no-combat characters, I will suggest they play the party muscle. If they never played cross-gender, I'd suggest they play an opposite sex character. Why? Mostly because it is a one off. You can play something well ...


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I would go over each character, and then allow choice by "white elephant" style. The first person gets to pick first. The second can choose what has been picked, or one of the other characters. Keep going until everyone has a character. You can also do it blind, where no one knows what sheet they're picking when they grab from the pile. In this case, ...


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Let the players decide among themselves, unless you have a history of them fighting and not getting along? Also, let more than one person choose the same pre-gen. They want two melee fighters or two socialites? Great! Let them! Also, I tend to split the pregens into two stacks - send one clockwise, send the other counterclockwise. Generally speaking, I ...


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The following has worked quite well for me as a GM at game conventions where pre-generated characters are the norm. I have done this many times. Sit your players around the table with nothing on it. Place the character sheets face down in the middle of the table. State the following: "Each of you take a sheet, look it over privately. If you are ...


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What everyone else has said: have people choose by consensus or roll dice for first pick, and suggest easier-to-play characters for newer players. I've always done the "whoever gets to the table first gets first choice in pre-gen characters" when I've had these (like conventions). It encourages people to be prompt. The other thing is to make sure you put the ...


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Choosing/Assigning Pregens Since you have a mix of players in familiarity and skill, the first thing is to identify which characters are the easiest to run with in terms of mechanics and fictional role - the good "starter" characters. This would be characters who are the least mechanically complex if the game has different rules for different character ...


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The way I've always seen this done is to simply let everyone look over all the characters, and then let them decide among themselves who plays what. I guess this could lead to problems if there were two players who absolutely insisted on having the same character, but I've never witnessed that being an issue. More likely, one of them will just say "I ...



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