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For the Expert class itself? I have not seen such a thing. However, you could look for handbooks for individual skills. Unrestricted skill selection is the only noteworthy feature the class has, and these can be optimized more or less individually. Some noteworthy skills and fewer handbooks: Handle Animal (handbook) Use Magic Device (handbook) Iaijutsu ...


If you want something that fits in directly with the time period of the Forgotten Realms as depicted in Phandelver then the new Princes of the Apocalypse adventure starts out just to the east of Phandelver. I have the book and the initial adventures are in the Dessarin Valley. The north end begins at the eastern terminus of the Triboar trail as you can ...


http://twintailedcomet.com has a Google Map view with all labels removed. It starts zoomed in on a city in Europe, but if you know where New York is, you can zoom in there instead, and print or screenshot it.


Evil Hat has a series of pay what you want adventures called World of Adventure that can easily be run in FAE. The Fate Codex also comes with FAE quick start adventures. Aside from these, pretty much any Fate Core adventure can be turned into an FAE adventure.


Magic weapons were made rare on purpose - they do change game balance. I suggest the rules on page 284 of the DMG - Modifying an Item. Take an existing weapon close to what you want and make it a flail instead of a sword. That kind of minor tweak should not break the game like adding bonuses might. Check out the chart on page 285: Magic Item Power by ...


There is a post at minmaxboards that is a "Guide to Free D&D" so it contains everything posted online by WotC, the SRD and much more in a very organized form. I cannot know if it is 100% complete given the fact that even the official index on-site has issues but it certain is far easier to navigate and believe it fits your question. EDIT: as a note ...


RPGGeek As with many "directory" questions, the geek is your friend. Go to the RPG page for Fate Core on RPGGeek. Under "Linked Items" select "Scenario / Adventure / Module" from the category dropdown. It includes FAE items, as explained on the page and on the Evil Hat site.


I will echo the sentiment of using handbook material for the Factotum as a substitute for an Expert class Handbook as the SRD core Expert is basically a stripped-down Factotum: They have a weaker HD (d6 vs the Factotum's d8) due to being a NPC class vs the fully playable Factotum They get a roughly similar skill point allocation (6 pts/level, x4 at first ...


That's a good question. Because most of the material is copyrighted, people generally have personal libraries as it is frowned on to share other people's material. However, most of the good tile designers post there stuff all over the place, so for personal use, I doubt there's any issue, but you would need to do the trolling yourself. There's a few sites ...


I have good news for you! The Wizard's Handbook is alive in the D&D Wiki! You can find some other build from the Character Optimization Handbook in the same Wiki, merged with the builds of other users of the Wiki.

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