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RPGGeek As with many "directory" questions, the geek is your friend. Go to the RPG page for Fate Core on RPGGeek. Under "Linked Items" select "Scenario / Adventure / Module" from the category dropdown. It includes FAE items, as explained on the page and on the Evil Hat site.


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Evil Hat has a series of pay what you want adventures called World of Adventure that can easily be run in FAE. The Fate Codex also comes with FAE quick start adventures. Aside from these, pretty much any Fate Core adventure can be turned into an FAE adventure.


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If you want something that fits in directly with the time period of the Forgotten Realms as depicted in Phandelver then the new Princes of the Apocalypse adventure starts out just to the east of Phandelver. I have the book and the initial adventures are in the Dessarin Valley. The north end begins at the eastern terminus of the Triboar trail as you can ...


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I will echo the sentiment of using handbook material for the Factotum as a substitute for an Expert class Handbook as the SRD core Expert is basically a stripped-down Factotum: They have a weaker HD (d6 vs the Factotum's d8) due to being a NPC class vs the fully playable Factotum They get a roughly similar skill point allocation (6 pts/level, x4 at first ...


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For the Expert class itself? I have not seen such a thing. However, you could look for handbooks for individual skills. Unrestricted skill selection is the only noteworthy feature the class has, and these can be optimized more or less individually. Some noteworthy skills and fewer handbooks: Handle Animal (handbook) Use Magic Device (handbook) Iaijutsu ...



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